I believe there is a bug with "Reduce Damage Taken from Boss I"
The first time I saw it I upgraded it 3 times on all 3 of my accounts. The damage I was doing went down from the previous day on all accounts and I should have done more not less. Today I upgrade the last step, so now all 4 upgrades of it. And, my damage went down not by much , but again on all 3 accounts.
If there is a level II and I can reach it I will test this to see if I am right.
Edit: just thought of this. I am on normal difficulty yesterday with Kang, Tuvok, O'Brien on Klingon battle cruiser, I would sometimes reach a 3rd use of Kang. This has not happened at all for me today, and my 'Hull I' is upgraded to max but yesterday it was not upgraded at all.
Not sure now, maybe Hull I was maxed.
I also observed some cases of the boss firing and dealing no damage. I wasn't sure if the reduce damage was supposed to reduce by that percent or provide a percent chance of no damage.
I noticed what you are talking about here. Someone snapped a screenshot ,probably from a video they took, showing they evaded a shot.
But what I have noticed is that on Easy I was continually exceeding 300k except once was 298k. The next day after I upgraded and got all of reward 1, I did 3 upgrades to reduce damage from boss. I could not exceed 300k with the same crew and ship. Then, the next battle after upgrading 'Hull I' 4 times, compared to the same crew today, after doing that final reduced boss damage upgrade, is doing about 10k less damage on the average.
What could explain this behavior is if the boss is damaging me more not less.
So I do not last as long in battle. And, I definitely am observing that I do not last as long in battle.
Maybe this is why? Umm...
Upgrade and take more damage, that sounds like a TP move....
Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
The score obtained from the ship battle is higher than the score recorded on the leaderboard. I had a starting battle on hard with 3.75 m points on the battle screen and only 3.69 m posted.
This may not be much but over several battles it can affect prizing.
Edit - I don't want to be complaining all the time. Our Fleet is having alot of fun with this and we are all chattering away on chat. It took a few days for the novelty to wear off and now there is more teamwork to get the lower bosses and have a distributed payout to all players.
I believe there is a bug with "Reduce Damage Taken from Boss I"
The first time I saw it I upgraded it 3 times on all 3 of my accounts. The damage I was doing went down from the previous day on all accounts and I should have done more not less. Today I upgrade the last step, so now all 4 upgrades of it. And, my damage went down not by much , but again on all 3 accounts.
If there is a level II and I can reach it I will test this to see if I am right.
Edit: just thought of this. I am on normal difficulty yesterday with Kang, Tuvok, O'Brien on Klingon battle cruiser, I would sometimes reach a 3rd use of Kang. This has not happened at all for me today, and my 'Hull I' is upgraded to max but yesterday it was not upgraded at all.
Not sure now, maybe Hull I was maxed.
I also observed some cases of the boss firing and dealing no damage. I wasn't sure if the reduce damage was supposed to reduce by that percent or provide a percent chance of no damage.
I noticed what you are talking about here. Someone snapped a screenshot ,probably from a video they took, showing they evaded a shot.
But what I have noticed is that on Easy I was continually exceeding 300k except once was 298k. The next day after I upgraded and got all of reward 1, I did 3 upgrades to reduce damage from boss. I could not exceed 300k with the same crew and ship. Then, the next battle after upgrading 'Hull I' 4 times, compared to the same crew today, after doing that final reduced boss damage upgrade, is doing about 10k less damage on the average.
What could explain this behavior is if the boss is damaging me more not less.
So I do not last as long in battle. And, I definitely am observing that I do not last as long in battle.
Maybe this is why? Umm...
Upgrade and take more damage, that sounds like a TP move....
Excellent catch. Bumping this to say “switch it to negative, sister!”
Wrg, many of these bugs are kinda feature breaking. Can you please send your beta testers some resources to replace what has been spent by them to qa/qc your new feature?
Normally beta testers are testing skmething that isnt part of the game yet, and they dont have to spend their own resources to test if.
This is part of the game alreafy, and our people are bleeding merits and dilithium.
If it's not meant to be a single crew, why is that what's filtered on the combo screen?
There will exist a single crew with the combo traits.
You just do not have to have that crew. You can have two crew that can combine to get that trait.
My point is that if we're looking for traits across multiple crew, then the current user interface is poorly designed as it doesn't do that, it only filters on crew that can potentially fill the combo by themselves.
1)The search for traits should include crew within the fridge.
As search for traits in the fridge section is annoying as hell.
2)trait crew used by any member of the fleet should be grayed out, to prevent them from being used and used and used for the same trait.
3) if you use a crew for search for a trait the amount of damage is very low compared to the "optimal crew". If you "waste" many crews in the search for traits unsuccesfully, U didnt get adequate revenue compared to the nice guy, who went for damage.
A lot of people hate the 24hr clock, but I'm on the fence about it. It's a goal to work towards. Maybe, if I was in a full fleet of top, active players that were pouring themselves into the top battle and losing, I'd be against it.
I'm in a small hit and miss fleet that has never had over 18 players in a single battle. We've not beaten Normal. We've only managed Easy a couple times. We're WORKING on it though.
We are coordinating better. Players besides me are popping into chat to see if people have X to try or can make an attack run. We take what rewards we do get and upgrade and try again. I got my first Constellation schematics this morning. I will finish level two within a day or so.
The main things I see right now as issues.
*We NEED to be able to select a battle to focus on. A recommendation box would be great. Them NOT moving would help. We keep ending up with two because someone pops in for a quick check in and makes a run on the wrong one. (One guy is bad about this, if they shift order He's got you kids at home and plays, if they wake him up, but he gets the wrong one every other day or so. He apologizes every time.)
* Put the rewards thresholds on the rankings, so you can see if you are high enough to get rewards and so fleet mates can remind you to make a run before it ends if you are close.
* Show the crew that filled the node and not who filled it at the top. If I know someone filled combo X, but not Y, I can eliminate them and, possibly, a trait.
* Correcting that double eliminated trait glitch that confuses players. I have to remind people it is still viable, because there were two.
I think I missed one, but, if I think of it, I'll be back.
W.W. CarlislePlayed since January 20, 2019Captain Level- 99 (May 9, 2022)VIP 14Crew Quarters: 485/485Most recent/Lowest- Anbo-jyutsu Kyle Riker (1/5* Lvl 30) 5/29/23Immortalized x-866 5* x184, 4* x 490, 3* x91, 2* x62, and 1* x27Most recent Immortal - Tearful Janeway 4* 5/25/23Current non-event project- Improving my Science base skill. Retrieval Project- Mestral 1/5*
There seems to be a problem with the valor count, I just had 4/4 fully replenished, carried out a single attack, the my valor was 1/4! It seemed to use 3 valor for one attack
Why is there a cap on the ability for players to contribute to solving more nodes after already solving a node in a combo chain?
This is a silly limitation to have. If a player wants to carry a fleet by solving nodes to complete the combo chain, let them. How does that hurt wrgs bottom line? It dosnt. They get more resources from escalating costs for valor. How does it hurt players? It dosnt. Because you dont get credit for combo chains anyway.
Not cool WRG. Only person that can fill this Tandaran combo slot isn’t in the time portal. She wasn’t even in an event, only a dirty six pack.
We had this a couple of days ago. The only crew with the right traits to clear a node was Botanist Sulu, also released in a Tuesday pack and not in the portal. Needless to say, nobody in the fleet had him.
There seems to be a problem with the valor count, I just had 4/4 fully replenished, carried out a single attack, the my valor was 1/4! It seemed to use 3 valor for one attack
That happened to me once. You can try sending in a support ticket, but they'll just add two Valor straight to your account. They told me Valor can't be sent through in-game messages like other currency.
My Fleet just finished off a Hard Boss pretty quick and none of the players below minimum personal bonus recieved the boss bonus. This is pretty pathetic for a Fleet excercise when only the elite players get a reward in a group event. I can't see how this is a bug but it certainly looks like it is by design.
My Fleet just finished off a Hard Boss pretty quick and none of the players below minimum personal bonus recieved the boss bonus. This is pretty pathetic for a Fleet excercise when only the elite players get a reward in a group event. I can't see how this is a bug but it certainly looks like it is by design.
It absolutely was done by (poor) design, and confirmed as such.
They are working on changing that. I thought we'd get an update today but nothing so far.
I've nothing to add. Everyone has already raised my criticisms. I just want to make sure one more tally mark goes on the board for each of them.
Same here. I think there is more than enough feedback for a first round of hot fixes, and a nice silver platter of gifted resources for all the beta testers who figured all of this out for them.
The update has now come through, and all it did was lower the personal reward thresholds (by half). Players who don't clear the threshold (because their ships aren't leveled up enough or they were putting all their effort into unlocking nodes, etc.) still get absolutely nothing, completely wasted effort. What an utter failure at listening to player feedback. We might as well just have 16 pages of gibberish for all they paid attention to it.
The update has now come through, and all it did was lower the personal reward thresholds (by half). Players who don't clear the threshold (because their ships aren't leveled up enough or they were putting all their effort into unlocking nodes, etc.) still get absolutely nothing, completely wasted effort. What an utter failure at listening to player feedback. We might as well just have 16 pages of gibberish for all they paid attention to it.
This is only a first step, one change we could implement quickly.
If it's not meant to be a single crew, why is that what's filtered on the combo screen?
There will exist a single crew with the combo traits.
You just do not have to have that crew. You can have two crew that can combine to get that trait.
My point is that if we're looking for traits across multiple crew, then the current user interface is poorly designed as it doesn't do that, it only filters on crew that can potentially fill the combo by themselves.
Your point is on mark.
There is really no easy way to sort crew for ship abilities. Though , one only uses that to get the maximum damage crew.
I think we need a list of crew based on the traits in the combo list (this list based on all crew in the game) we should be able to click on seat, (so filtered by that seats trait), and the crew matching more of the traits being listed first. When we click on the crew we see the list having a color change for the traits the crew has.
I mean the combo crew selection screen should actually be much more involved with finding crew. It should also say whether the crew is in cryo or in roster, or not obtained yet.
Since these are Fleet based, what happens when one player has FBB problems and it effects the Fleet? I lost two Valor to the game crashing. I'm hoping my Fleet will finish this Boss without being that being a problem, but I still worry this will effect them too. (Crosses fingers that people getting in from work hit it hard.)
W.W. CarlislePlayed since January 20, 2019Captain Level- 99 (May 9, 2022)VIP 14Crew Quarters: 485/485Most recent/Lowest- Anbo-jyutsu Kyle Riker (1/5* Lvl 30) 5/29/23Immortalized x-866 5* x184, 4* x 490, 3* x91, 2* x62, and 1* x27Most recent Immortal - Tearful Janeway 4* 5/25/23Current non-event project- Improving my Science base skill. Retrieval Project- Mestral 1/5*
Why is there a cap on the ability for players to contribute to solving more nodes after already solving a node in a combo chain?
This is a silly limitation to have. If a player wants to carry a fleet by solving nodes to complete the combo chain, let them. How does that hurt wrgs bottom line? It dosnt. They get more resources from escalating costs for valor. How does it hurt players? It dosnt. Because you dont get credit for combo chains anyway.
Come on wrg.
I think they can still do it. But they have to seat the crew in the attack screen.
If they think they know a combo, put the crew into the attack. I think Shan did mention that this can happen. And , why people can get combos on the same tier in two separate battles of the boss.
It was a post from @AviTrek he just included info from FAQ from WRG that showed this.
This is only a first step, one change we could implement quickly.
Okay, I accept that all they could do was change a number. I don't understand why they couldn't have changed the number more, if they really were making a good-faith effort to address players' concerns.
Not cool WRG. Only person that can fill this Tandaran combo slot isn’t in the time portal. She wasn’t even in an event, only a dirty six pack.
We had this a couple of days ago. The only crew with the right traits to clear a node was Botanist Sulu, also released in a Tuesday pack and not in the portal. Needless to say, nobody in the fleet had him.
If you run into this problem, just remember more than one crew can be used to unlock the combo. You may have to do it from the attack screen, but put the crew into the attack that can combine to unlock the combo.
Not cool WRG. Only person that can fill this Tandaran combo slot isn’t in the time portal. She wasn’t even in an event, only a dirty six pack.
We had this a couple of days ago. The only crew with the right traits to clear a node was Botanist Sulu, also released in a Tuesday pack and not in the portal. Needless to say, nobody in the fleet had him.
If you run into this problem, just remember more than one crew can be used to unlock the combo. You may have to do it from the attack screen, but put the crew into the attack that can combine to unlock the combo.
That doesn't help with traits that are possessed by only one card in the entire game.
(I have to admit to being a bit confused by the way they've chosen to do this, because there is already a list of traits that it's reasonable to think players might have access to - the ones that have associated polestars.)
Why is there a cap on the ability for players to contribute to solving more nodes after already solving a node in a combo chain?
This is a silly limitation to have. If a player wants to carry a fleet by solving nodes to complete the combo chain, let them. How does that hurt wrgs bottom line? It dosnt. They get more resources from escalating costs for valor. How does it hurt players? It dosnt. Because you dont get credit for combo chains anyway.
Come on wrg.
I think they can still do it. But they have to seat the crew in the attack screen.
If they think they know a combo, put the crew into the attack.
I think Shan did mention that this can happen. And , why people can get combos on the same tier in two separate battles of the boss.
Can you show me where this one is discussed? (Sorry for first post)
First chain on a Normal battle we were going to hold off starting until tomorrow.🙄
I'm pretty good at figuring these out, but something is decidedly missing.
W.W. CarlislePlayed since January 20, 2019Captain Level- 99 (May 9, 2022)VIP 14Crew Quarters: 485/485Most recent/Lowest- Anbo-jyutsu Kyle Riker (1/5* Lvl 30) 5/29/23Immortalized x-866 5* x184, 4* x 490, 3* x91, 2* x62, and 1* x27Most recent Immortal - Tearful Janeway 4* 5/25/23Current non-event project- Improving my Science base skill. Retrieval Project- Mestral 1/5*
First chain on a Normal battle we were going to hold off starting until tomorrow.🙄
I'm pretty good at figuring these out, but something is decidedly missing.
As I said in the Engineering Room thread, things might be wonky for battles that were already started when the fix went live.
Regarding your screenshot and that particular battle, I can however confirm that the traits that you need to reveal are displayed in the list you are seeing.
Comments
Maybe this is why? Umm...
Upgrade and take more damage, that sounds like a TP move....
This may not be much but over several battles it can affect prizing.
Edit - I don't want to be complaining all the time. Our Fleet is having alot of fun with this and we are all chattering away on chat. It took a few days for the novelty to wear off and now there is more teamwork to get the lower bosses and have a distributed payout to all players.
Excellent catch. Bumping this to say “switch it to negative, sister!”
Wrg, many of these bugs are kinda feature breaking. Can you please send your beta testers some resources to replace what has been spent by them to qa/qc your new feature?
Normally beta testers are testing skmething that isnt part of the game yet, and they dont have to spend their own resources to test if.
This is part of the game alreafy, and our people are bleeding merits and dilithium.
My point is that if we're looking for traits across multiple crew, then the current user interface is poorly designed as it doesn't do that, it only filters on crew that can potentially fill the combo by themselves.
As search for traits in the fridge section is annoying as hell.
2)trait crew used by any member of the fleet should be grayed out, to prevent them from being used and used and used for the same trait.
3) if you use a crew for search for a trait the amount of damage is very low compared to the "optimal crew". If you "waste" many crews in the search for traits unsuccesfully, U didnt get adequate revenue compared to the nice guy, who went for damage.
I'm in a small hit and miss fleet that has never had over 18 players in a single battle. We've not beaten Normal. We've only managed Easy a couple times. We're WORKING on it though.
We are coordinating better. Players besides me are popping into chat to see if people have X to try or can make an attack run. We take what rewards we do get and upgrade and try again. I got my first Constellation schematics this morning. I will finish level two within a day or so.
The main things I see right now as issues.
*We NEED to be able to select a battle to focus on. A recommendation box would be great. Them NOT moving would help. We keep ending up with two because someone pops in for a quick check in and makes a run on the wrong one. (One guy is bad about this, if they shift order He's got you kids at home and plays, if they wake him up, but he gets the wrong one every other day or so. He apologizes every time.)
* Put the rewards thresholds on the rankings, so you can see if you are high enough to get rewards and so fleet mates can remind you to make a run before it ends if you are close.
* Show the crew that filled the node and not who filled it at the top. If I know someone filled combo X, but not Y, I can eliminate them and, possibly, a trait.
* Correcting that double eliminated trait glitch that confuses players. I have to remind people it is still viable, because there were two.
I think I missed one, but, if I think of it, I'll be back.
This is a silly limitation to have. If a player wants to carry a fleet by solving nodes to complete the combo chain, let them. How does that hurt wrgs bottom line? It dosnt. They get more resources from escalating costs for valor. How does it hurt players? It dosnt. Because you dont get credit for combo chains anyway.
Come on wrg.
We had this a couple of days ago. The only crew with the right traits to clear a node was Botanist Sulu, also released in a Tuesday pack and not in the portal. Needless to say, nobody in the fleet had him.
That happened to me once. You can try sending in a support ticket, but they'll just add two Valor straight to your account. They told me Valor can't be sent through in-game messages like other currency.
It absolutely was done by (poor) design, and confirmed as such.
They are working on changing that. I thought we'd get an update today but nothing so far.
Same here. I think there is more than enough feedback for a first round of hot fixes, and a nice silver platter of gifted resources for all the beta testers who figured all of this out for them.
This is only a first step, one change we could implement quickly.
Your point is on mark.
There is really no easy way to sort crew for ship abilities. Though , one only uses that to get the maximum damage crew.
I think we need a list of crew based on the traits in the combo list (this list based on all crew in the game) we should be able to click on seat, (so filtered by that seats trait), and the crew matching more of the traits being listed first. When we click on the crew we see the list having a color change for the traits the crew has.
I mean the combo crew selection screen should actually be much more involved with finding crew. It should also say whether the crew is in cryo or in roster, or not obtained yet.
I think they can still do it. But they have to seat the crew in the attack screen.
If they think they know a combo, put the crew into the attack.
I think Shan did mention that this can happen. And , why people can get combos on the same tier in two separate battles of the boss.
It was a post from @AviTrek he just included info from FAQ from WRG that showed this.
Okay, I accept that all they could do was change a number. I don't understand why they couldn't have changed the number more, if they really were making a good-faith effort to address players' concerns.
If you run into this problem, just remember more than one crew can be used to unlock the combo. You may have to do it from the attack screen, but put the crew into the attack that can combine to unlock the combo.
Congrats for 9/10.
But two crashes tomorrow and I guess you are forced to contact support for your superrare citation.🙄
That doesn't help with traits that are possessed by only one card in the entire game.
(I have to admit to being a bit confused by the way they've chosen to do this, because there is already a list of traits that it's reasonable to think players might have access to - the ones that have associated polestars.)
Can you show me where this one is discussed? (Sorry for first post)
First chain on a Normal battle we were going to hold off starting until tomorrow.🙄
I'm pretty good at figuring these out, but something is decidedly missing.
As I said in the Engineering Room thread, things might be wonky for battles that were already started when the fix went live.
Regarding your screenshot and that particular battle, I can however confirm that the traits that you need to reveal are displayed in the list you are seeing.
I hope this offer reassurance.