Not being able to progress due to fleet size is unfair, I realise big fleets will get there faster, but small fleets should be able to progress, even at a slower pace. Putting a road block at level 3 of bridge will put people (including myself) off bothering to play!
Im going to suspend further jusgment until details of the next client come out.
If some of the bigger and more troubling concerns from the 500+ feedback comments left here are not addressed, ill have a lot to say about it.
Suffice it to say, i really hope that they make the fbb possible traits restricted to portal crew. If they are insane enough to think that they can force people to compulsively grab up every single card in the game, and punish those who dont dump dilithium on every new portal pack offering, and punish people in the name of promoting an as yet not released crew, im done.
This isnt sometjing that needs looking into. This is simple. Keep it portal only. And im really not asking.
The crew slot limitations, merit availability to unfreeze them when we need them, and resources to even level up and immortalize all of their crew would be such a limiting factor that i dknt wven want to wrap my head around how much dilithium, merits and honor it would take.
It would be nice too if players who already unlocked nodes, can still see the remaining traits so they can still help with the puzzle.
If you have a fleet Discord or something like that, someone who hasn't unlocked a node can post a screenshot there. It shouldn't require an external communication platform, but "we're basically forcing them to use external, non-sanctioned tools" kinda seems to be the fundamental design principle of STT at this point.
Fixed that for you.
Quite a lot of this game works better with external tools. Would I be getting a 12h Voyage without proper optimization that exists outside the game? Likely not.
Quite a lot of this game works better with external tools. Would I be getting a 12h Voyage without proper optimization that exists outside the game? Likely not.
Fair point, but it seems like a bigger problem for FBB, since the external tools for voyages are just to get the best possible voyage time, whereas with FBB, it's a whole mode that's built around fleet interaction which doesn't even provide any ways for fleets to interact.
It would be nice too if players who already unlocked nodes, can still see the remaining traits so they can still help with the puzzle.
If you have a fleet Discord or something like that, someone who hasn't unlocked a node can post a screenshot there. It shouldn't require an external communication platform, but "we're basically forcing them to use external, non-sanctioned tools" kinda seems to be the fundamental design principle of STT at this point.
Fixed that for you.
Quite a lot of this game works better with external tools. Would I be getting a 12h Voyage without proper optimization that exists outside the game? Likely not.
The community of this game is what holds it all together.
But wrg really shouldnt be leaning on that as hard as they are. In fact, they should be actively working to keep it all in game. That statement from nynn could open the door to some ugly results......
Quite a lot of this game works better with external tools. Would I be getting a 12h Voyage without proper optimization that exists outside the game? Likely not.
Fair point, but it seems like a bigger problem for FBB, since the external tools for voyages are just to get the best possible voyage time, whereas with FBB, it's a whole mode that's built around fleet interaction which doesn't even provide any ways for fleets to interact.
The tools to do FBB are entirely in game. Its not very efficient but they're present.
The hardest part of FBB isn't trait matching. Its the ship battles themselves. Crew swapping in this game blows. There's no real way to search for specific battle stats like Position. Traits I can figure out with in game tools. Helping a fleetmate figure out his optimal crew set up? I had to comb through his Datacore crewsharing since he's a relatively recent player who doesn't have the depth of 4*'s like I do.
The tools to do FBB are entirely in game. Its not very efficient but they're present.
I would agree with you, in the narrowest technical sense, if the in-game chat was something that could be used to transmit messages to people consistently and reliably. But it's not, and thus the tools to organize a boss battle with the rest of your fleet are not present in-game.
All they had to do was slap on a "message window" like in the Starbase, and at least then the officers or admiral would have some way to make sure everyone who went into FBB saw the most crucial information from the fleet, but they didn't even do that. They did absolutely nothing to provide ways for the leaders of the fleet to interact with other members of the fleet in-game, despite this being a mode all about fleet interaction.
The Valor needs to be deducted at the end of the battle not the beginning. There have been too many times the game has crashed on me and I lost the Valor and get no points in the battle.
The Valor needs to be deducted at the end of the battle not the beginning. There have been too many times the game has crashed on me and I lost the Valor and get no points in the battle.
Happened to me three times yesterday and once already today. I send a CS ticket every time. I'll take a hit, but I won't do that to my Fleet. We need every damage run.
W.W. CarlislePlayed since January 20, 2019Captain Level- 99 (May 9, 2022)VIP 14Crew Quarters: 485/485Most recent/Lowest- Anbo-jyutsu Kyle Riker (1/5* Lvl 30) 5/29/23Immortalized x-866 5* x184, 4* x 490, 3* x91, 2* x62, and 1* x27Most recent Immortal - Tearful Janeway 4* 5/25/23Current non-event project- Improving my Science base skill. Retrieval Project- Mestral 1/5*
Like it or not, fleet membership has always been a big part of Star Trek Timelines. The most valuable resource is Honor, and people in fleets get significantly more Honor than those who are fleetless or those in small fleets because of the dailies. Fleetless people and those in small/solo fleets also sacrifice starbase bonuses, without which everything is harder. Gauntlet is harder, shuttles are harder, voyages are harder. It is even harder to rank in events. And crew retrieval is also harder because you are missing out on the daily influx of ISM.
Putting oneself deliberately in such a disadvantaged situation is a decision I respect, but I am not sure why Fleet Boss Battles are suddenly the deal breaker. If you want to get the most out of Fleet Boss Battles, and not coincidentally the most out of literally every other aspect of Star Trek Timelines, join a bigger fleet. It is not hard, most are recruiting constantly, and most are also very lowkey/chill.
My fleet did a normal battle and we did 75% damage. Now I see that only the top 3 captains received any of the rewards for getting to 75% damage....like the 2 Kemocite....Not fair at all since 26 of us took part in the battle. This is a real deal breaker for the lower ranking members of my fleet. There is no reason for them to use resources and time for something that gives them nothing.
Like it or not, fleet membership has always been a big part of Star Trek Timelines. The most valuable resource is Honor, and people in fleets get significantly more Honor than those who are fleetless or those in small fleets because of the dailies. Fleetless people and those in small/solo fleets also sacrifice starbase bonuses, without which everything is harder. Gauntlet is harder, shuttles are harder, voyages are harder. It is even harder to rank in events. And crew retrieval is also harder because you are missing out on the daily influx of ISM.
Putting oneself deliberately in such a disadvantaged situation is a decision I respect, but I am not sure why Fleet Boss Battles are suddenly the deal breaker. If you want to get the most out of Fleet Boss Battles, and not coincidentally the most out of literally every other aspect of Star Trek Timelines, join a bigger fleet. It is not hard, most are recruiting constantly, and most are also very lowkey/chill.
While I agree with you in general that being in a fleet helps you and the game has been pushing this way for years, people have pointed out that this is the first card that's impossible to get on your own. All normal cards end up in the portal eventually. Honor hall crew anyone can buy even if it requires saving longer for honor. Gauntlet crew anyone can win. But this McCoy and Scotty are only available via the bridge(and we assume will stay there like honor hall). Unless your fleet can beat the harder bosses to earn the higher level reward types you will never be able to upgrade your bridge to get the crew. WRG should do something to let players in small fleets earn those rewards. Remove the boss timer or something else. It might take weeks to beat a boss by yourself, but at least you can do it and eventually earn enough of the new currency to unlock Scotty and McCoy.
I've been playing pretty much the same ship and crew on Hard for the last 3 days and seem to get the same amount of damage on Bridges 2 - 4. It doesn't appear that the improved Bridge has any effect.
Was there a post where someone suggested a good Crew combo on the La Sirena? I went back several pages and cannot find it.
Try the FBB Board in the ready room. Post what you're using if it's doing a better job on auto than what's already there. It's based off of community submissions.
I've been playing pretty much the same ship and crew on Hard for the last 3 days and seem to get the same amount of damage on Bridges 2 - 4. It doesn't appear that the improved Bridge has any effect.
I noticed a difference, especially the less damage received.
Doing more damage is hard to track due to RNG.
But in average it should be higher.
I think there might be confirmation that one only gets one opportunity to unlock combos (if they unlock one or more combos with attempt).Someone had a Denubulan seat trait that 3* Phlox did not unlock. But, 2* has the same traits. So this might have been done after unlocking a combo.
Was there a post where someone suggested a good Crew combo on the La Sirena? I went back several pages and cannot find it.
Try the FBB Board in the ready room. Post what you're using if it's doing a better job on auto than what's already there. It's based off of community submissions.
Looks like these give good results even on Auto:
La Sirena
Carpenter Street T'Pol
Mariner
Ardra
Nemesis Sacrifice Data/Skorr
{Skorr matches the last seat, but Data does not. So, no Equipment Bonuses for him.}
I unfroze T'Pol, Ardra, and Skorr. Mariner is still being leveled & equipped.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
How about a new Area in the Starbase where the Fleet can work together to generate Kemocite for everyone, like the Replicator Ration Areas? Even if it only gave everyone in the Fleet one Kemocite a week or so as donations are made, or however long it takes to get the Replicator Rations, everyone would have a chance to level their Bridge and help their Fleet.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
Putting oneself deliberately in such a disadvantaged situation is a decision I respect, but I am not sure why Fleet Boss Battles are suddenly the deal breaker.
It's simple actually. It's the difference between difficult and impossible.
Quite a lot of this game works better with external tools. Would I be getting a 12h Voyage without proper optimization that exists outside the game? Likely not.
Fair point, but it seems like a bigger problem for FBB, since the external tools for voyages are just to get the best possible voyage time, whereas with FBB, it's a whole mode that's built around fleet interaction which doesn't even provide any ways for fleets to interact.
The tools to do FBB are entirely in game. Its not very efficient but they're present.
The hardest part of FBB isn't trait matching. Its the ship battles themselves. Crew swapping in this game blows. There's no real way to search for specific battle stats like Position. Traits I can figure out with in game tools. Helping a fleetmate figure out his optimal crew set up? I had to comb through his Datacore crewsharing since he's a relatively recent player who doesn't have the depth of 4*'s like I do.
Have you seen my tool in the ready room? I made the FAST tool explicitly for that problem. Any suggestions for further functionality are welcomed.
I plan on adding a flag for crew present on your roster with a crew.csv paste sometime soon to make that even easier.
My fleet did a normal battle and we did 75% damage. Now I see that only the top 3 captains received any of the rewards for getting to 75% damage....like the 2 Kemocite....Not fair at all since 26 of us took part in the battle. This is a real deal breaker for the lower ranking members of my fleet. There is no reason for them to use resources and time for something that gives them nothing.
You need to do enough damage to qualify for the personal rewards. Fleet rewards are completely dependant on hitting that threshold, if you don't make it then you don't get anything. This has been well documented, and the threshold was lowered to 1M damage for normal mode to make it easier for people to hit.
Putting oneself deliberately in such a disadvantaged situation is a decision I respect, but I am not sure why Fleet Boss Battles are suddenly the deal breaker.
It's simple actually. It's the difference between difficult and impossible.
Quoting, but speaking to everyone who needs to hear this...
It is "impossible" by choice, that is the point I am making. There is a remedy to the problem already in place; join a fleet. Players need fleets more than ever now, active fleets are always looking for new members more than ever now, it is win-win.
To people in dying fleets or small fleets, if you want to keep your core players together find people in a similar situation and merge fleets (I'd move everyone into the fleet with the best starbase). For people who defiantly refuse to join a fleet for "reasons", find 49 like-minded individuals, start a fleet called Desolation Row, have everyone join up and then be content being alone together in a collective of 50 one-person squadrons. Or just add Fleet Bosses to the long list of other things you are depriving yourself of by choice.
This is a fleet-driven game. Join a fleet, merge fleets, or create a fleet. There are dozens of established fleets with fully developed starbases looking for active players RIGHT NOW, pick one you like, join up, and you will have helped solve TWO problems. Your new Admiral/officers/fleet will thank you, and you will thank yourself when you start getting bonus chronitons, lots of bonus Honor, huge starbase bonuses, and the ability to actually have fun with the Fleet Boss.
Does anyone know what happens if you join a fight and then are offline for over 24 hours so it ends and one or more start (and end)? Do you still get the rewards from the one you weren't around to collect for?
Putting oneself deliberately in such a disadvantaged situation is a decision I respect, but I am not sure why Fleet Boss Battles are suddenly the deal breaker.
It's simple actually. It's the difference between difficult and impossible.
Quoting, but speaking to everyone who needs to hear this...
It is "impossible" by choice, that is the point I am making. There is a remedy to the problem already in place; join a fleet. Players need fleets more than ever now, active fleets are always looking for new members more than ever now, it is win-win.
To people in dying fleets or small fleets, if you want to keep your core players together find people in a similar situation and merge fleets (I'd move everyone into the fleet with the best starbase). For people who defiantly refuse to join a fleet for "reasons", find 49 like-minded individuals, start a fleet called Desolation Row, have everyone join up and then be content being alone together in a collective of 50 one-person squadrons. Or just add Fleet Bosses to the long list of other things you are depriving yourself of by choice.
This is a fleet-driven game. Join a fleet, merge fleets, or create a fleet. There are dozens of established fleets with fully developed starbases looking for active players RIGHT NOW, pick one you like, join up, and you will have helped solve TWO problems. Your new Admiral/officers/fleet will thank you, and you will thank yourself when you start getting bonus chronitons, lots of bonus Honor, huge starbase bonuses, and the ability to actually have fun with the Fleet Boss.
Except you lose the individuality of the smaller or less active fleets. Some of them are as old as the starbase feature itself, with members who helped build it. How would you like to build a starbase from scratch with your fleet mates, who are maybe less active but still a family none the less, and then one day you decide, hey we are merging fleets with this other group, im not your admiral anymore, you need to do dailies plus rank at least xxxx in all events, you need to give notice if you arent going to log in, or you get kicked. Oh, and you cant have your own squad anymore.
Your suggestion to just abandon that is not as simple or as easy as you make it seem. And something gwts lost when all those fleets blend together into a bigger fleet.
And questions arise about leadership structure and so on.
You make it sound simple but i dont imagine you would cast your fleet and starbase away as easily if the shoe was on the other foot, i mean im assuming you are atleast an officer or maybe an admiral.
And you know what, after thinking about it, i think you need to take a big step back. When all of the issues about how people are going to feel about their normal fleet family getting absorbed into another, forcing them to be part of something they may not be interested in, and potentially taking away some of their earned perks, and heck, even notoriety within the fleet, i mean when you have to weigh all of that to consider whether or not a new feature is worth it, i mean isnt that when it should be painfully obvious that the game has some serious issues with being FUN anymore???? Why are we being forced to consider these game universe societal issues???
Putting oneself deliberately in such a disadvantaged situation is a decision I respect, but I am not sure why Fleet Boss Battles are suddenly the deal breaker.
It's simple actually. It's the difference between difficult and impossible.
Quoting, but speaking to everyone who needs to hear this...
It is "impossible" by choice, that is the point I am making. There is a remedy to the problem already in place; join a fleet. Players need fleets more than ever now, active fleets are always looking for new members more than ever now, it is win-win.
To people in dying fleets or small fleets, if you want to keep your core players together find people in a similar situation and merge fleets (I'd move everyone into the fleet with the best starbase). For people who defiantly refuse to join a fleet for "reasons", find 49 like-minded individuals, start a fleet called Desolation Row, have everyone join up and then be content being alone together in a collective of 50 one-person squadrons. Or just add Fleet Bosses to the long list of other things you are depriving yourself of by choice.
This is a fleet-driven game. Join a fleet, merge fleets, or create a fleet. There are dozens of established fleets with fully developed starbases looking for active players RIGHT NOW, pick one you like, join up, and you will have helped solve TWO problems. Your new Admiral/officers/fleet will thank you, and you will thank yourself when you start getting bonus chronitons, lots of bonus Honor, huge starbase bonuses, and the ability to actually have fun with the Fleet Boss.
Except you lose the individuality of the smaller or less active fleets. Some of them are as old as the starbase feature itself, with members who helped build it. How would you like to build a starbase from scratch with your fleet mates, who are maybe less active but still a family none the less, and then one day you decide, hey we are merging fleets with this other group, im not your admiral anymore, you need to do dailies plus rank at least xxxx in all events, you need to give notice if you arent going to log in, or you get kicked. Oh, and you cant have your own squad anymore.
Your suggestion to just abandon that is not as simple or as easy as you make it seem. And something gwts lost when all those fleets blend together into a bigger fleet.
And questions arise about leadership structure and so on.
You make it sound simple but i dont imagine you would cast your fleet and starbase away as easily if the shoe was on the other foot, i mean im assuming you are atleast an officer or maybe an admiral.
It is simple. I did the EXACT thing you described when ISM was introduced. Instead of looking for excuses myself and several other like-minded Admirals of smaller fleets joined forces. I made them officers, they brought in their people, we became one fleet, and now we ALL thrive. It can be done, we are living proof.
Which brings me back to my original point, all the people in these small fleets as old as starbases have been perfectly happy for months leaving tens of thousands of Honor on the table, thousands of chrons on the table, sacrificing event performance, Gauntlet performance, shuttle performance, and voyage performance, and are now unhappy because they cannot get a few captain's bridge upgrades? You guys are trying to have your cake and eat it too. You chose the suboptimal path and are now suddenly upset that the suboptimal path has suboptimal outcomes and instead of just choosing the optimal path are doing whatever this is.
Fleets matter. They always have. Join a fleet, join forces, or be happy with your chosen situation. The choice is yours.
This is probably too much to ask but i’d like it if Human, Starfleet, and Federation could be taken out of the pool for potential traits. It’s just too broad and there’s too many characters with those traits to help us narrow it down IMO. Obviously we still get there when the traits are an option, but it would make things easier and more helpful if they were excluded
“What's a knockout like you doing in a computer-generated gin joint like this?”
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
Comments
If some of the bigger and more troubling concerns from the 500+ feedback comments left here are not addressed, ill have a lot to say about it.
Suffice it to say, i really hope that they make the fbb possible traits restricted to portal crew. If they are insane enough to think that they can force people to compulsively grab up every single card in the game, and punish those who dont dump dilithium on every new portal pack offering, and punish people in the name of promoting an as yet not released crew, im done.
This isnt sometjing that needs looking into. This is simple. Keep it portal only. And im really not asking.
The crew slot limitations, merit availability to unfreeze them when we need them, and resources to even level up and immortalize all of their crew would be such a limiting factor that i dknt wven want to wrap my head around how much dilithium, merits and honor it would take.
Fixed that for you.
Quite a lot of this game works better with external tools. Would I be getting a 12h Voyage without proper optimization that exists outside the game? Likely not.
Fair point, but it seems like a bigger problem for FBB, since the external tools for voyages are just to get the best possible voyage time, whereas with FBB, it's a whole mode that's built around fleet interaction which doesn't even provide any ways for fleets to interact.
The community of this game is what holds it all together.
But wrg really shouldnt be leaning on that as hard as they are. In fact, they should be actively working to keep it all in game. That statement from nynn could open the door to some ugly results......
The tools to do FBB are entirely in game. Its not very efficient but they're present.
The hardest part of FBB isn't trait matching. Its the ship battles themselves. Crew swapping in this game blows. There's no real way to search for specific battle stats like Position. Traits I can figure out with in game tools. Helping a fleetmate figure out his optimal crew set up? I had to comb through his Datacore crewsharing since he's a relatively recent player who doesn't have the depth of 4*'s like I do.
I would agree with you, in the narrowest technical sense, if the in-game chat was something that could be used to transmit messages to people consistently and reliably. But it's not, and thus the tools to organize a boss battle with the rest of your fleet are not present in-game.
All they had to do was slap on a "message window" like in the Starbase, and at least then the officers or admiral would have some way to make sure everyone who went into FBB saw the most crucial information from the fleet, but they didn't even do that. They did absolutely nothing to provide ways for the leaders of the fleet to interact with other members of the fleet in-game, despite this being a mode all about fleet interaction.
Happened to me three times yesterday and once already today. I send a CS ticket every time. I'll take a hit, but I won't do that to my Fleet. We need every damage run.
Putting oneself deliberately in such a disadvantaged situation is a decision I respect, but I am not sure why Fleet Boss Battles are suddenly the deal breaker. If you want to get the most out of Fleet Boss Battles, and not coincidentally the most out of literally every other aspect of Star Trek Timelines, join a bigger fleet. It is not hard, most are recruiting constantly, and most are also very lowkey/chill.
While I agree with you in general that being in a fleet helps you and the game has been pushing this way for years, people have pointed out that this is the first card that's impossible to get on your own. All normal cards end up in the portal eventually. Honor hall crew anyone can buy even if it requires saving longer for honor. Gauntlet crew anyone can win. But this McCoy and Scotty are only available via the bridge(and we assume will stay there like honor hall). Unless your fleet can beat the harder bosses to earn the higher level reward types you will never be able to upgrade your bridge to get the crew. WRG should do something to let players in small fleets earn those rewards. Remove the boss timer or something else. It might take weeks to beat a boss by yourself, but at least you can do it and eventually earn enough of the new currency to unlock Scotty and McCoy.
I've been playing pretty much the same ship and crew on Hard for the last 3 days and seem to get the same amount of damage on Bridges 2 - 4. It doesn't appear that the improved Bridge has any effect.
Try the FBB Board in the ready room. Post what you're using if it's doing a better job on auto than what's already there. It's based off of community submissions.
I noticed a difference, especially the less damage received.
Doing more damage is hard to track due to RNG.
But in average it should be higher.
Looks like these give good results even on Auto:
La Sirena
Carpenter Street T'Pol
Mariner
Ardra
Nemesis Sacrifice Data/Skorr
{Skorr matches the last seat, but Data does not. So, no Equipment Bonuses for him.}
I unfroze T'Pol, Ardra, and Skorr. Mariner is still being leveled & equipped.
It's simple actually. It's the difference between difficult and impossible.
But a possibility to buy Kemocite with magnesite
Bitrium with Kemocite
etc.
Then everyone can progress their captain bridge.
Have you seen my tool in the ready room? I made the FAST tool explicitly for that problem. Any suggestions for further functionality are welcomed.
I plan on adding a flag for crew present on your roster with a crew.csv paste sometime soon to make that even easier.
You need to do enough damage to qualify for the personal rewards. Fleet rewards are completely dependant on hitting that threshold, if you don't make it then you don't get anything. This has been well documented, and the threshold was lowered to 1M damage for normal mode to make it easier for people to hit.
Quoting, but speaking to everyone who needs to hear this...
It is "impossible" by choice, that is the point I am making. There is a remedy to the problem already in place; join a fleet. Players need fleets more than ever now, active fleets are always looking for new members more than ever now, it is win-win.
To people in dying fleets or small fleets, if you want to keep your core players together find people in a similar situation and merge fleets (I'd move everyone into the fleet with the best starbase). For people who defiantly refuse to join a fleet for "reasons", find 49 like-minded individuals, start a fleet called Desolation Row, have everyone join up and then be content being alone together in a collective of 50 one-person squadrons. Or just add Fleet Bosses to the long list of other things you are depriving yourself of by choice.
This is a fleet-driven game. Join a fleet, merge fleets, or create a fleet. There are dozens of established fleets with fully developed starbases looking for active players RIGHT NOW, pick one you like, join up, and you will have helped solve TWO problems. Your new Admiral/officers/fleet will thank you, and you will thank yourself when you start getting bonus chronitons, lots of bonus Honor, huge starbase bonuses, and the ability to actually have fun with the Fleet Boss.
Except you lose the individuality of the smaller or less active fleets. Some of them are as old as the starbase feature itself, with members who helped build it. How would you like to build a starbase from scratch with your fleet mates, who are maybe less active but still a family none the less, and then one day you decide, hey we are merging fleets with this other group, im not your admiral anymore, you need to do dailies plus rank at least xxxx in all events, you need to give notice if you arent going to log in, or you get kicked. Oh, and you cant have your own squad anymore.
Your suggestion to just abandon that is not as simple or as easy as you make it seem. And something gwts lost when all those fleets blend together into a bigger fleet.
And questions arise about leadership structure and so on.
You make it sound simple but i dont imagine you would cast your fleet and starbase away as easily if the shoe was on the other foot, i mean im assuming you are atleast an officer or maybe an admiral.
And you know what, after thinking about it, i think you need to take a big step back. When all of the issues about how people are going to feel about their normal fleet family getting absorbed into another, forcing them to be part of something they may not be interested in, and potentially taking away some of their earned perks, and heck, even notoriety within the fleet, i mean when you have to weigh all of that to consider whether or not a new feature is worth it, i mean isnt that when it should be painfully obvious that the game has some serious issues with being FUN anymore???? Why are we being forced to consider these game universe societal issues???
It is simple. I did the EXACT thing you described when ISM was introduced. Instead of looking for excuses myself and several other like-minded Admirals of smaller fleets joined forces. I made them officers, they brought in their people, we became one fleet, and now we ALL thrive. It can be done, we are living proof.
Which brings me back to my original point, all the people in these small fleets as old as starbases have been perfectly happy for months leaving tens of thousands of Honor on the table, thousands of chrons on the table, sacrificing event performance, Gauntlet performance, shuttle performance, and voyage performance, and are now unhappy because they cannot get a few captain's bridge upgrades? You guys are trying to have your cake and eat it too. You chose the suboptimal path and are now suddenly upset that the suboptimal path has suboptimal outcomes and instead of just choosing the optimal path are doing whatever this is.
Fleets matter. They always have. Join a fleet, join forces, or be happy with your chosen situation. The choice is yours.
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
TP: Do better!!!