Has anyone figured out an optimal ship and crew combo for the nightmare boss? I've been experimenting, the best I can do is like 25 million a round
Most reliable way of scoring high damage is to get down to only 2xRepair crew. I have a 5/5 Dereth.
The Keldon can do it the most reliably since it has high health and a less than 20s HDR. I’ve gotten over 30 million a couple times on Nightmare. I use Mirror Bashir and Vindicta Mariner for damage. I’m at Bridge 13.2 so I need one damage reduction chain buff to use two repair on the Keldon for UNM.
The NX01 has very strong inherent DPS but it’s more difficult to get down to 2xRepair. Having said that I just managed 30M with 3xRepair and Scotty on UNM.
I don’t have a L10 Artifact so I don’t know when it can be utilized at 2xRepair.
Our little Fleet was doing really well fighting Nightmare yesterday. We got a 98% damage yesterday and had all the Combo's cleared today. We finally have a chance at taking down the Nightmare Boss for the FIRST TIME!!! Then everybody in our fleet started reporting reduced damages by 2/3 of what we were getting yesterday.
Is FBB NERFED?
Was FBB made easy to play during the OE to encourage more DIL spending???
Our little Fleet was doing really well fighting Nightmare yesterday. We got a 98% damage yesterday and had all the Combo's cleared today. We finally have a chance at taking down the Nightmare Boss for the FIRST TIME!!! Then everybody in our fleet started reporting reduced damages by 2/3 of what we were getting yesterday.
Is FBB NERFED?
Was FBB made easy to play during the OE to encourage more DIL spending???
Possible this has something to do with the bonus you get from the chains?
With good bonus I managed 12m dmg. And sometimes it is only 6m.
It's crazy.
Yesterday we were able to get extended play using 2 hull repair crew which increased the damage significantly. I don't know if this is the way it was before the OE because my fleet has been stuck playing Brutal. Personally, I have only run a few attacks to start to tune in ship and crew so my results looked like I found a better match but it appears now that the hull damage was greatly magnified and fixed/rigged today.
Actually, my initial ship and crew trials on Nightmare were worse than my Brutal crew so in hindsight, it was too good to be true.
Yesterday we were able to get extended play using 2 hull repair crew which increased the damage significantly. I don't know if this is the way it was before the OE because my fleet has been stuck playing Brutal. Personally, I have only run a few attacks to start to tune in ship and crew so my results looked like I found a better match but it appears now that the hull damage was greatly magnified and fixed/rigged today.
Actually, my initial ship and crew trials on Nightmare were worse than my Brutal crew so in hindsight, it was too good to be true.
Yesterday we were able to get extended play using 2 hull repair crew which increased the damage significantly. I don't know if this is the way it was before the OE because my fleet has been stuck playing Brutal. Personally, I have only run a few attacks to start to tune in ship and crew so my results looked like I found a better match but it appears now that the hull damage was greatly magnified and fixed/rigged today.
Actually, my initial ship and crew trials on Nightmare were worse than my Brutal crew so in hindsight, it was too good to be true.
There is a lot of variability based on what buffs you get for clearing nodes. A big damage reducer or cooldown time reducer and you could suddenly go from needing 3 hull repair to 2 and you can then add a second big attack. Then if your next boss has different buffs you won't survive with only 2 hull reducers and you'd need to go back to 3.
I would like to request an audit of Magnesite distribution.
Our fleet has all kinds of people doing FBBs; we have people who love to pile on the damage to help us kill it ASAP and we also have people who love to solve the nodes. Here is a screenshot posted to our fleet discord server from over a week ago from one of our node solvers...
...I cannot emphasize strongly enough how valuable the node solvers are, those folks do the hard work of creating lists, testing cards, clearing the nodes, and reporting to the rest of us which cards we should run to benefit the entire fleet. And yet the current reward balance turns their acts of benevolence into sacrifice as they are falling behind the rest of us because they do not earn enough Magnesite to buy the upgrades.
We have created a makeshift remedy by having the damage dealers slow down once they get over 60,000,000 to give everyone more time to get more damage in to earn more Magnesite, but the better solution would be to just rebalance either the reward tables or the build costs.
I would like to request an audit of Magnesite distribution.
Our fleet has all kinds of people doing FBBs; we have people who love to pile on the damage to help us kill it ASAP and we also have people who love to solve the nodes. Here is a screenshot posted to our fleet discord server from over a week ago from one of our node solvers...
...I cannot emphasize strongly enough how valuable the node solvers are, those folks do the hard work of creating lists, testing cards, clearing the nodes, and reporting to the rest of us which cards we should run to benefit the entire fleet. And yet the current reward balance turns their acts of benevolence into sacrifice as they are falling behind the rest of us because they do not earn enough Magnesite to buy the upgrades.
We have created a makeshift remedy by having the damage dealers slow down once they get over 60,000,000 to give everyone more time to get more damage in to earn more Magnesite, but the better solution would be to just rebalance either the reward tables or the build costs.
Or, drop some Magnesite for each ATTEMPT at solving a Node. Whether the attempt is successful or not. Because whether it is or not, the person loses Damage Rewards.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
It has been adjusted to help all members of a Fleet progress. Such as fixing the issue where you had to personally do millions of Points of Damage to get the Group Rewards. If someone is in a Fleet where almost no one is able to or willing to work on the FBB, there are options. But, many people have expressed no desire to do what they need to do to make progress.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
Adding my voice to those who've requested adding Bilitrium I as an additional Ultra-Nightmare reward. Ultra-Nightmare seems to be the only level where you can't use the rewards for lower-level bridges, which makes things tricky for a mixed-level fleet.
Adding my voice to those who've requested adding Bilitrium I as an additional Ultra-Nightmare reward. Ultra-Nightmare seems to be the only level where you can't use the rewards for lower-level bridges, which makes things tricky for a mixed-level fleet.
I would like to request an audit of Magnesite distribution.
Our fleet has all kinds of people doing FBBs; we have people who love to pile on the damage to help us kill it ASAP and we also have people who love to solve the nodes. Here is a screenshot posted to our fleet discord server from over a week ago from one of our node solvers...
...I cannot emphasize strongly enough how valuable the node solvers are, those folks do the hard work of creating lists, testing cards, clearing the nodes, and reporting to the rest of us which cards we should run to benefit the entire fleet. And yet the current reward balance turns their acts of benevolence into sacrifice as they are falling behind the rest of us because they do not earn enough Magnesite to buy the upgrades.
We have created a makeshift remedy by having the damage dealers slow down once they get over 60,000,000 to give everyone more time to get more damage in to earn more Magnesite, but the better solution would be to just rebalance either the reward tables or the build costs.
Or for the 8 millionth time, PROVIDE A REWARD FOR CLEARING NODES SO YOUR TOP PLAYERS STOP GETTING SCREWED OVER TRYING TO HELP THE FLEET.
Well..... New bonuses were not enough. We are all stuck. Once again our core group has pretty much said FBB is dead to us. So now we're at the crossroads. Disband the fleet and move on (which we really don't want to do) or never advance because we can't move past Hard without mass dil spending.
WRG when are you going to do something to help the smaller fleets advance. Yeah, its depressing seeing comments about the big fleets beating the top levels every 12hours or so and us being stuck with no light at the end of the tunnel. I know we're not the only ones in this boat and it would be nice to see something......
Well..... New bonuses were not enough. We are all stuck. Once again our core group has pretty much said FBB is dead to us. So now we're at the crossroads. Disband the fleet and move on (which we really don't want to do) or never advance because we can't move past Hard without mass dil spending.
Do you mean brutal? Hard seems one of the easy ones. I can do 20% of the total dmg on my own.
Repeating what's been said for the hundredth time, Ultra needs Bilitrium I. We're getting fights in the fleet between players that need Ultra Nightmare and players still below level 13 who need Nightmare.
Those fights will not show up in "metrics", but they're going to tear fleets apart. Unless that was the intention of FBB, this is a simple fix that should have been done weeks ago and needs to be done ASAP.
Repeating what's been said for the hundredth time, Ultra needs Bilitrium I. We're getting fights in the fleet between players that need Ultra Nightmare and players still below level 13 who need Nightmare.
Those fights will not show up in "metrics", but they're going to tear fleets apart. Unless that was the intention of FBB, this is a simple fix that should have been done weeks ago and needs to be done ASAP.
I give you good money when S2 rolls out, those Starbase components in the Uber campaign will be replaced by Bili 1
Repeating what's been said for the hundredth time, Ultra needs Bilitrium I. We're getting fights in the fleet between players that need Ultra Nightmare and players still below level 13 who need Nightmare.
Those fights will not show up in "metrics", but they're going to tear fleets apart. Unless that was the intention of FBB, this is a simple fix that should have been done weeks ago and needs to be done ASAP.
Repeating what's been said for the hundredth time, Ultra needs Bilitrium I. We're getting fights in the fleet between players that need Ultra Nightmare and players still below level 13 who need Nightmare.
Those fights will not show up in "metrics", but they're going to tear fleets apart. Unless that was the intention of FBB, this is a simple fix that should have been done weeks ago and needs to be done ASAP.
Yes. Another +1. This really needs to be corrected.
Repeating what's been said for the hundredth time, Ultra needs Bilitrium I. We're getting fights in the fleet between players that need Ultra Nightmare and players still below level 13 who need Nightmare.
Those fights will not show up in "metrics", but they're going to tear fleets apart. Unless that was the intention of FBB, this is a simple fix that should have been done weeks ago and needs to be done ASAP.
Yes. Another +1. This really needs to be corrected.
Yes. This should be fixed with next weeks regular push. Its simple and absolutely essential to not cause further damage to fleets.
Finally got me to come back to the forums. Our fleets are made of people, WRG. Humons. In a new feature that’s supposed to be fun navigating and progressing together as a team, I feel it shouldn’t turn into a worry for people's fleets to be broken up.
We're settled into UNM but will need to still have a bit of NM at the same time for those approaching bridge 13. Everyone’s being cool about it but I’m concerned. Many of us have been flying together for several years and don't want to just chuck each other out for being a few bridge levels apart.
And for the fleets who didn’t have the fortune of a full roster when FBB were released? No new fleets are allowed to develop because it’s been made impossible to advance in FBB from scratch? Our second base for example.
Sorry I still love STT but foresight has always been a thing. There are staff who play the game yeah?
Would be nice to be able to look back at previous Chains once completed. It looks like one of our members just hit all five on the Chain before the one that is open. But, he cannot look!
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
FSB has turned the game into work, I want a game to be fun. FSB is like work, has turned some folks into ego maniacs. I just left a fleet that the guy though he was god, always yelling at folks over starting the wrong battles but yet made everybody an officer so they could. I am sick of fsb, sick of the work sick of the free loaders who let those of us pour dill into finishing a nightmare battle so they can reap the rewards. I am done.
Comments
Most reliable way of scoring high damage is to get down to only 2xRepair crew. I have a 5/5 Dereth.
The Keldon can do it the most reliably since it has high health and a less than 20s HDR. I’ve gotten over 30 million a couple times on Nightmare. I use Mirror Bashir and Vindicta Mariner for damage. I’m at Bridge 13.2 so I need one damage reduction chain buff to use two repair on the Keldon for UNM.
The NX01 has very strong inherent DPS but it’s more difficult to get down to 2xRepair. Having said that I just managed 30M with 3xRepair and Scotty on UNM.
I don’t have a L10 Artifact so I don’t know when it can be utilized at 2xRepair.
Is FBB NERFED?
Was FBB made easy to play during the OE to encourage more DIL spending???
Possible this has something to do with the bonus you get from the chains?
With good bonus I managed 12m dmg. And sometimes it is only 6m.
It's crazy.
Actually, my initial ship and crew trials on Nightmare were worse than my Brutal crew so in hindsight, it was too good to be true.
Nothing was changed for FBB.
There is a lot of variability based on what buffs you get for clearing nodes. A big damage reducer or cooldown time reducer and you could suddenly go from needing 3 hull repair to 2 and you can then add a second big attack. Then if your next boss has different buffs you won't survive with only 2 hull reducers and you'd need to go back to 3.
You are sure right about the variability and its not just from the buffs but from the difficulty in clearing nodes too.
I would like to request an audit of Magnesite distribution.
Our fleet has all kinds of people doing FBBs; we have people who love to pile on the damage to help us kill it ASAP and we also have people who love to solve the nodes. Here is a screenshot posted to our fleet discord server from over a week ago from one of our node solvers...
...I cannot emphasize strongly enough how valuable the node solvers are, those folks do the hard work of creating lists, testing cards, clearing the nodes, and reporting to the rest of us which cards we should run to benefit the entire fleet. And yet the current reward balance turns their acts of benevolence into sacrifice as they are falling behind the rest of us because they do not earn enough Magnesite to buy the upgrades.
We have created a makeshift remedy by having the damage dealers slow down once they get over 60,000,000 to give everyone more time to get more damage in to earn more Magnesite, but the better solution would be to just rebalance either the reward tables or the build costs.
Or, drop some Magnesite for each ATTEMPT at solving a Node. Whether the attempt is successful or not. Because whether it is or not, the person loses Damage Rewards.
It has been adjusted to help all members of a Fleet progress. Such as fixing the issue where you had to personally do millions of Points of Damage to get the Group Rewards. If someone is in a Fleet where almost no one is able to or willing to work on the FBB, there are options. But, many people have expressed no desire to do what they need to do to make progress.
55 million plus 10 million does not equal 62 million.
+1 on this
Or for the 8 millionth time, PROVIDE A REWARD FOR CLEARING NODES SO YOUR TOP PLAYERS STOP GETTING SCREWED OVER TRYING TO HELP THE FLEET.
WRG when are you going to do something to help the smaller fleets advance. Yeah, its depressing seeing comments about the big fleets beating the top levels every 12hours or so and us being stuck with no light at the end of the tunnel. I know we're not the only ones in this boat and it would be nice to see something......
Do you mean brutal? Hard seems one of the easy ones. I can do 20% of the total dmg on my own.
Just stop.
Take a complete and critical look at all of the discussed elements, weighed with business needs, and exit the “beta” model.
Because at this point, its not beta anymore. And if you want to keep calling it beta then holy moly what have we been spending our resources on?
Those fights will not show up in "metrics", but they're going to tear fleets apart. Unless that was the intention of FBB, this is a simple fix that should have been done weeks ago and needs to be done ASAP.
While the Objective Event is that one, I only play Admiral one day a week for the Chore.
I give you good money when S2 rolls out, those Starbase components in the Uber campaign will be replaced by Bili 1
+1 on this
Yes. Another +1. This really needs to be corrected.
Yes. This should be fixed with next weeks regular push. Its simple and absolutely essential to not cause further damage to fleets.
Fix it now, PLEASE.
We're settled into UNM but will need to still have a bit of NM at the same time for those approaching bridge 13. Everyone’s being cool about it but I’m concerned. Many of us have been flying together for several years and don't want to just chuck each other out for being a few bridge levels apart.
And for the fleets who didn’t have the fortune of a full roster when FBB were released? No new fleets are allowed to develop because it’s been made impossible to advance in FBB from scratch? Our second base for example.
Sorry I still love STT but foresight has always been a thing. There are staff who play the game yeah?
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