Home The Bridge

95%+ Shuttles Failing Way Too Often

135

Comments

  • Althea BiermontAlthea Biermont ✭✭✭✭✭
    I'd like to see a bar that goes from 0 to 100 with a "notch" marked at your stated success chance and the show us the "roll" number for the attempt.
  • SSR BarkleySSR Barkley ✭✭✭✭✭
    failed one shuttle out of 28 4k shuttles, but i've also changed my approach to how i man the shuttles.

    so 27/28 = 96% success rate.
    /SSR/ Barkley - semi retired
    Second Star to the Right - Join Today!
  • Is the game rng/algorithm depressing enough for most people?
  • Banjo1012Banjo1012 ✭✭✭✭✭
    Greetings

    During this new event with Spiderman Barclay, I have meowticed that my very well stocked shuttles (all with 2x or 3x Legendary or Super-Rare 3x Event Bonus Crew), all in the 96-99% range, fail very often, and not only in one run, but in every run since event start.

    Have your shuttles also failed ridiculously often above 95% during this event, as in 50%-75% only coming through and not a single 100% run of four shuttles?

    Meowticed is a bit of a stretch

  • Greetings

    During this new event with Spiderman Barclay, I have meowticed that my very well stocked shuttles (all with 2x or 3x Legendary or Super-Rare 3x Event Bonus Crew), all in the 96-99% range, fail very often, and not only in one run, but in every run since event start.

    Have your shuttles also failed ridiculously often above 95% during this event, as in 50%-75% only coming through and not a single 100% run of four shuttles?

    Mine's are failing quite often too and from the 3.5K prize on I couldn't get to achieve 90%+ success rating on all of my shuttles but I have had several earlier failed shuttles with 95%+ success rate too!
  • 75-80% success
  • RNGeverythingRNGeverything ✭✭✭
    edited January 2018
    Yep anytime that crap happens way more often than it should I send a ticket. It traps you in a low points per mission bracket and you can’t compete. Another reason they should just allow us to pick our difficulty
    239 Immortalized
    Gametag: ECH
  • DScottHewittDScottHewitt ✭✭✭✭✭

    Have a nice day.

    I suspect you might be offended. You did not sign your message with "Scott".

    But hey, seriously, part of the resentment that the community has against DB is based on things like this - things that are objectively false. People misunderstanding the way the game works, and then accusing DB of having implemented - to use your term - "stupid" dynamics.

    I just think it's a sad thing, honestly. There are so many things that we can and must criticize about the game, starting with the monetization and disincentivizing collection model. With these many things that we can and must criticize, it's sad to see effort going into fixing a "stupid dynamics" that doesn't exist.

    I suspect you misunderstood. I know it does not work that way. I {and I believe} the person I quoted are saying it SHOULD work that way.

    Not offended.

    Scott

    P.S. It IS a stupid dynamics. Exactly because it is counter-intuitive that as you work better with someone, your efficiency goes DOWN. The fact that they implemented it that way does not make it not stupid dynamics......


    Just saying.

    Scott

    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • WaldoMagWaldoMag ✭✭✭✭✭
    I have all shuttles above 90% success rate. Funny thing is my failures have all been the highest success rates 97% one account and 96% the other account. However, I feel I am doing better than my success rate would calculate. I have not kept tabs. So no proof of that.

    Keep in mind, one thing that DB does not post is the variance from the mean. Or the standard deviation. I do feel that the standard deviation is high. Which would exhibit the behavior of streaks of good luck as well as bad luck.
  • Capt. ChaosCapt. Chaos ✭✭✭✭✭

    Have a nice day.

    I suspect you might be offended. You did not sign your message with "Scott".

    But hey, seriously, part of the resentment that the community has against DB is based on things like this - things that are objectively false. People misunderstanding the way the game works, and then accusing DB of having implemented - to use your term - "stupid" dynamics.

    I just think it's a sad thing, honestly. There are so many things that we can and must criticize about the game, starting with the monetization and disincentivizing collection model. With these many things that we can and must criticize, it's sad to see effort going into fixing a "stupid dynamics" that doesn't exist.

    I suspect you misunderstood. I know it does not work that way. I {and I believe} the person I quoted are saying it SHOULD work that way.

    Not offended.

    Scott

    P.S. It IS a stupid dynamics. Exactly because it is counter-intuitive that as you work better with someone, your efficiency goes DOWN. The fact that they implemented it that way does not make it not stupid dynamics......


    Just saying.

    Scott

    Think of it this way: the better you do, the more difficult the assigned tasks are. A bit like life.
  • DScottHewittDScottHewitt ✭✭✭✭✭

    Have a nice day.

    I suspect you might be offended. You did not sign your message with "Scott".

    But hey, seriously, part of the resentment that the community has against DB is based on things like this - things that are objectively false. People misunderstanding the way the game works, and then accusing DB of having implemented - to use your term - "stupid" dynamics.

    I just think it's a sad thing, honestly. There are so many things that we can and must criticize about the game, starting with the monetization and disincentivizing collection model. With these many things that we can and must criticize, it's sad to see effort going into fixing a "stupid dynamics" that doesn't exist.

    I suspect you misunderstood. I know it does not work that way. I {and I believe} the person I quoted are saying it SHOULD work that way.

    Not offended.

    Scott

    P.S. It IS a stupid dynamics. Exactly because it is counter-intuitive that as you work better with someone, your efficiency goes DOWN. The fact that they implemented it that way does not make it not stupid dynamics......


    Just saying.

    Scott

    Think of it this way: the better you do, the more difficult the assigned tasks are. A bit like life.

    Yes. I am sure that is why they go that way. But, I still do not like it!!!!!!


    Scott

    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • Agree. Of course just about every game I play seems the RNG is off. What I think should be done here though, is what happens when a fail occurs. Bad RNG on 90+ should never equate to a points less downward for sure. Heck I think even 80% +

    Inspect your RNG formula, if its not skewed, then fine, but look at the progression issue please
  • It bears repeating that shuttle percentages have not been accurate for some time. Shuttles succeed at zero percent and there is no such thing as a 100 percent.
    Proud member of eXodus
    Join the eXo|plosion today!
  • Got to the 4k shuttles, and went 3/4 and 2/4 with my first two batches, or a 62.5% success rate. All 8 went out over 90%.

    So a bit of long-hand maths, and I discover I just got treated to a good 'ol 75-to-1 longshot to start an event. Lovely.

    But since then, I'm 8-for-8 with my next two sets (always running the same 4 missions so far, with the exact same crew and thus, all over 90%). That's pretty decent luck; it'll only happen on back to back batches about 43% of the time (or a 7:3 shot, if you prefer the betting odds). Thing is, for my event as a whole to get back in line with DB's displayed averages, I need to go another 8-for-8.

    Only once I reach 25-for-28 on the event will my actual results (89% success) be in the ballpark of the displayed success rate (all over 90%). Will I pull it off? Will I continue steadily around 90% after that? Or will "around 90%" be achieved by more highly implausible 5-for-8 streaks followed by 20-for-20s? Or will I never quite get there, and be another case of "actual success rate is 5-10 points below displayed rate" as documented by others' data?

    Feel the drama!

    [FWIW, my money is on implausible streaks. It's the one that fits best with the rest of the wacky things DB's RNG does, either due to clumpy pseudo-RNG or otherwise implementing a system where 90% may be an accurate average but the standard deviation is something epically huge.]
  • It bears repeating that shuttle percentages have not been accurate for some time. Shuttles succeed at zero percent and there is no such thing as a 100 percent.

    I have gotten some 100%...
    DB = Climbing up an endless wall...
  • Well at least these 95%+ fail missions aren't worst than the 0% chance missions succeeding. Outside of the 100% chance success missions (never failed one) anything goes.
  • DScottHewittDScottHewitt ✭✭✭✭✭
    It bears repeating that shuttle percentages have not been accurate for some time. Shuttles succeed at zero percent and there is no such thing as a 100 percent.

    I have gotten some 100%...

    Only time I have EVER seen a 100% was Crafting something in the Mirror Mega-Event using my Immortalized Mirror Picard......

    Came up ONCE.

    Closest on Shuttles has been quite a few 99% when the Event starts......


    Scott

    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • It bears repeating that shuttle percentages have not been accurate for some time. Shuttles succeed at zero percent and there is no such thing as a 100 percent.

    I have gotten some 100%...

    There was some kind of change a couple of months ago, because I used to see a fair number of 100% probabilities (pretty much always on the first handful of missions in a new faction event) and then it was 99% no matter how many Event or Bonus crew were assigned to the shuttle. I don’t recall ever failing a 100% mission but I suspect it was a litttle CYA move by DB just in case.

    Very likely true...it’s been awhile
    DB = Climbing up an endless wall...
  • Banjo1012Banjo1012 ✭✭✭✭✭
    Yes, there were 100% missions but they removed them. It’s like Lysol kills 99.9% of germs. They have to say that in case that one germ gets through
  • Data1001Data1001 ✭✭✭✭✭
    edited January 2018
    I'm kinda surprised we haven't seen a similar thread for the percentages vs. actual wins of rare rewards in Galaxy events. Because I've suspected those displayed percentages are kind of wackadoodle for a while now. Has anyone collected data on that?


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • DScottHewittDScottHewitt ✭✭✭✭✭
    Data1001 wrote: »
    I'm kinda surprised we haven't seen a similar thread for the percentages vs. actual wins of rare rewards in Galaxy events. Because I've suspected those displayed percentages are kind of wackadoodle for a while now. Has anyone collected data on that?

    I posted during the one where Festive Jadzia Dax was doing WAY better at ~20-22% than Event Crew were doing at 50-75%.......


    Scott

    "The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
  • I've noticed this too.
  • <TGE> Darxide<TGE> Darxide ✭✭✭✭
    edited January 2018
    Last week's Faction event I had all of my shuttles at 85%+ and I still failed enough times to drop down to 3500VP shuttles TWICE during the event.

    Something has gone very wrong between displayed success and actual success.
    It bears repeating that shuttle percentages have not been accurate for some time. Shuttles succeed at zero percent and there is no such thing as a 100 percent.

    I have gotten some 100%...

    There was some kind of change a couple of months ago, because I used to see a fair number of 100% probabilities (pretty much always on the first handful of missions in a new faction event) and then it was 99% no matter how many Event or Bonus crew were assigned to the shuttle. I don’t recall ever failing a 100% mission but I suspect it was a litttle CYA move by DB just in case.

    You should read patch notes more often. DB "fixed" something in the display. They claimed that there never were 100% chance shuttles and it was a display error and now it's displaying correct at 99%. Clearly they didn't fix everything wrong with display vs actual, but the lack of 100% shuttles is expected and was covered in patch notes not long ago. This much, at least, is not part of the issue being discussed in this thread.
  • MbannarMbannar ✭✭✭

    Ok sent a email and got this response , after email if im reading right

    1.Faction mission are graded on a server cruve not a individual curve

    So a guy can run 4k 4/4 @5% and if gets really luckyand gets all four , then some where else on server someone running 4k 4/4 @ 95% would fail all his

    2. What is QA , only contact tool i know is support email ,so how would you contact QA

    Standard caned Support reply

    Though, we have yet to receive widespread reports of this issue with the event faction missions, however based on your report we will monitor for data specific to this issue, and submit any findings to the QA Team for investigation. 

    It is entirely possible to fail a Shuttle Mission with a high success chance, and most players find that this is not uncommon.

    Millions of Shuttle Missions are sent out every day in Star Trek Timelines. On that scale, it is entirely possible and in fact statistically likely that some very small subset of players will experience seemingly extraordinarily bad luck. 

    This, however, is not a sufficient sample size to indicate an inherent problem with the RNG itself, and in fact when using the entire player base as a sample size for this phenomenon, the results do in fact balance out to be in line with the expected results. 
  • This and last weeks event I have a way above average fail rate for 80%+ and 90%+ shuttles but the event before that I had a crazy amount of success on shuttle part of the event.
    "I'm sorry Dave, I'm afraid I can't do that"
  • [BL] Q [BL] Q ✭✭✭✭✭
    It bears repeating that shuttle percentages have not been accurate for some time. Shuttles succeed at zero percent and there is no such thing as a 100 percent.

    I have gotten some 100%...

    There was some kind of change a couple of months ago, because I used to see a fair number of 100% probabilities (pretty much always on the first handful of missions in a new faction event) and then it was 99% no matter how many Event or Bonus crew were assigned to the shuttle. I don’t recall ever failing a 100% mission but I suspect it was a litttle CYA move by DB just in case.

    I've failed a 100% 2vp mission manned with 5* crew FFFE and had Full 4g coverage not in this event but last year 🤦‍♂️
  • Mbannar wrote: »
    Ok sent a email and got this response , after email if im reading right

    1.Faction mission are graded on a server cruve not a individual curve

    So a guy can run 4k 4/4 @5% and if gets really luckyand gets all four , then some where else on server someone running 4k 4/4 @ 95% would fail all his

    so, i'm losing cause someone else won? Why don't I get event packs cause someone else payed?
  • SiblinSiblin ✭✭✭
    Is anyone else noticing an increase in the number of failed shuttle missions?
    First of all, it's crazy that the MORE honour you have with a faction, the less of a chance of success you have. That defies reason.
    But really Shan. If you continue to strip away any purpose for having immortal Legendaries, then what is the point of this game? Your game continues to PUNISH the people who play it for extended periods and/or high VIP players. What kind of business plan is that except the most cynical ploy.

    Cannot be emphasized enough how truly STUPID that dynamic is........

    It would make more sense if the rewards for a successful mission went up, but as far as I can tell that’s not the case?
  • Peachtree RexPeachtree Rex ✭✭✭✭✭
    Suggestion:

    People post which characters they
    Siblin wrote: »
    Is anyone else noticing an increase in the number of failed shuttle missions?
    First of all, it's crazy that the MORE honour you have with a faction, the less of a chance of success you have. That defies reason.
    But really Shan. If you continue to strip away any purpose for having immortal Legendaries, then what is the point of this game? Your game continues to PUNISH the people who play it for extended periods and/or high VIP players. What kind of business plan is that except the most cynical ploy.

    Cannot be emphasized enough how truly STUPID that dynamic is........

    It would make more sense if the rewards for a successful mission went up, but as far as I can tell that’s not the case?

    Yes, rewards increase as difficulty increases.
Sign In or Register to comment.