Do you like the new Daily Mission challenge for Voyages?
Pallidyne
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There's been a lot of posting, particularly from a few vocal people on both sides... so I am interested in what the folks in the forum at large feel from a vote standpoint.
Do you like the new Daily Mission challenge for Voyages? 249 votes
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If they did that, a new set of people would complain that the 11th daily is useless because it doesn't give any bonus award. If they made it 20 honor for each, we're back to the same complaints, except over 20 honor instead of 200.
Human nature is such that any optional task is mandatory if it gives a reward, and pointless if it doesn't.
Indeed.
I am reminded of the video of the monkey that was trained to trade in stone tokens for a piece of cucumber. The monkey was happy to get cucumber, until it saw its neighbor was trading in the same number of tokens for a grape instead of cucumber. The monkey was pretty sore about that...
https://youtu.be/meiU6TxysCg
Not a happy monkey.
It'll be interesting to see if that continues to trend.
This is an impact for me 200 honor adds up, it gives me a chance to get trainers, which I need, or maybe, all hope prevailing, a chance to get another star on a crew member.
The fact they added another daily, with no additional bonus btw, is stupid.
I can live with the complete 10 out of how ever many they end up giving us, and get the 200. I loose out a lot still, but I've become use to that.
However, I just don't have the crew to support doing all 11 of their dailies, not when it includes sending crew out for 3 hours in one place, 2 hours in another and still having my cadet missions ran. Yes I send 2* out on voyages and out on ships.
I am a very casual player, but I still like to play.
Anyone who would have a problem with the compromise of completing any 10 out of the 11 is silly, because this addition gives nothing extra than the 10/10 did.
And, oh boy guess what, we played this game for a LONG TIME, with just having the daily bonus of whatever the daily bonus of competing that task was, we didn't have a 10/10 to complete for 200 honor.
I just wish the company would think of the impact they are having by adding stuff like this, it would have been just as easy for them to add the extra daily and give just that bonus, and not change it to 11/11 for the honor. However, surprised I am not, hence the reason I am a very casual player instead of a whale.
As stated in the title of the receiving thread and described by Shan in one of the posts when she did so, she merged 3 threads together that were essentially the same topic and the merged thread is alive and well.
https://forum.disruptorbeam.com/stt/discussion/4091/new-voyage-daily-threads-merged
11-dailies:
Complete 3, get 60 honour
Complete 6, get 60 more honour (120 total)
Complete 9, get 60 more honour (180 total)
Complete all 11, get 70 more honour (250 total)
They could then increase the requirements when/if they ever decided to add more targets, they just scale it appropriately...
If people don’t want to do certain dailies - no big deal - they get rewarded for the ones they do and the threshold they do meet... It also means, newer players who might struggle with certain dailies don’t get too heavily penalised.
I just got a 20 hour mission back; I didn't have enough dilemmas today, but I can't even think about starting a new voyage because my crew won't make it back today.
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Why would you have to pay? Any crew at all can get three dilemmas in one day. Or at least to the two hour mark three different times.
...and what if I want to run a voyage longer than 3 dilemmas?
Lesson learned - no more long voyages for me.
That said, this change is as much of a money-grab as you've made for a game I've known is nothing moring than a money-grab. I get it - free game gotta get your profit somewhere. I'd have thought all the Discovery stuff would've netted you some good newbs, but I dunno. Maybe you just thought now is the right time to squeeze your player base.
I've played 2 years, made an account tonight. To tell you to get bent. I'm out. As a paying veteran, I find it hard enough to do the daily. And that's what gets me worried - you're done with new, free players. You're just working your suckers. You have one less. Good luck.
Then run a voyage longer than three dilemmas. Even better. It’s not “start three Voyages” it’s solve three dilemmas
There is nothing good about this. The achievement rewards are cheap and not an incentive. It's more work for the same 200 honor for completing all daily missions. Fewer players are bothering to do the daily missions. And it does not add to player enjoyment of the game.
Aren't you the genius. For most casual players, a 6-hour Voyage is a ceiling. Hell, I have to push to get past 8,
And also get his/her shuttles? Or the event? I've been here a couple years, and still find it hard some days to get that 200. I don't want Voyages to be mandatory. And the only persons I've seen advocating that are the tops. It is one thing to advocate money or strategy to play a mobile game for success - it is quite another to advocate that as a matter of course. And that is where we are now. What is, apparently, to you tools, pay to play, has become to most of the base pay or do not play.
The daily rewards should be revamped too. Some of them are pretty ordinary imo.
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The problem is, when you have a lower amount of crew, having to use that crew on voyages, means you can't use them in cadet missions, can't use them on shuttles.
So now you have to keep at least 3 crew in for cadet missions, and how many for shuttles, say 6 if they are 3 crew shuttles (I have 2 shuttles)
When you only have a handful of crew that go out, as in my 2* go out, it isn't very easy. Not if you work all day, have a family you actually want to spend time with at night.
As it is, it is nothing to log in for 30 seconds to hit a scan or send 2 shuttles, so sure, it wouldn't be anything to do the voyage right? but add on that, the 2 hours to go out, the 45 minutes to come back, and the time it takes to re-put crew back on the shuttle. It just doesn't work.
yes it takes what, seconds to add crew, maybe so, but the problem is all those seconds add up to making this just one bad move on DB's part.
They just don't think, or care, about their players and its just thoughtless.