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  • -:- AZ689 wrote: »
    Ads on iOS war way too long. Ads run for about 50s-1min+ before you can finally close them. (Ads on Android run for ~30s).
    Double Ads have a tendency to fail.

    ^^ Ads by AppLovin

    Greetings Captain! Any specific Add from them? Thank you! LLAP
  • -:- AZ689-:- AZ689 ✭✭✭
    no not really. Practically all Ads are affected: Gardenscape, Township, Evony, Royal Match, aso
  • On Android/Amazon Fire, Match Gardens ads always run 90 seconds, and there's one Royal Match ad that looks to be two sandwiched together for 90 s of tedium. Those two need to be eliminated, as it takes 30 s before you can even decline to view more of them.
  • ~peregrine~~peregrine~ ✭✭✭✭✭
    edited October 27
    On iOS, an ad for a game called Vita Mahjong runs for 30 seconds, then hits a dead end. No option to continue, complete, exit ... nothing, it just sits there. The only way to get back to the game is to restart the app. Ad provider is AppLovin:

    scmov1er2wm4.png
    "In the short run, the game defines the players. But in the long run, it's us players who define the game." — Nicky Case, The Evolution of Trust
  • "Matching Story", Unity Ads. Long multi-part ad which never completes and always crashes my Android tablet whenever I am unfortunate enough to encounter it.
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