1. Introduce weekly goals / rewards
2. Enable the players within the squad or fleet to work together for heftier prizes (honor, chronitons..), where each player can share a crew (like voyages)
3. Balance the prizes for longer win streaks and higher scores in gauntlet (that 3* officer training after 30 wins is just ridiculous, same as 1* equipment for 3rd place)
4. Introduce fleet score tables for events
5. Cut out or reduce intro / outro for skirmishes and arena
Rewards for newer ship schematics would be great. Perhaps replace replicator rations with schematics for a ship of the month in the campaign loot table. Different rewards for Tuesday and Sunday cadet challenges are overdue as well. Trainers and replicator rations are both very easily attainable in many other ways in the game.
Bonuses that specifically target older characters so they are competitive again.
For instance, a collection that has the characters bundled by "Season" or even just release year and THOSE characters get a stat inflation adjustment that could be adjusted as the game continues to mature.
This would make it more fun for a new player to get, say, a 1701 Sisko, Potato Martok or Mirror Kirk and be happy with the fact that it's a useful character (right now, all three are basically airlock toons at 1/5).
This also supports long-term players (like me, a Day 1 Player) in feeling that their investments are worth it and give confidence for further investment into the game.
When creating new events, add an additional existing 5* to the event crew. Make this crew the 400K threshold reward. Similar to how you do it in reruns.
As it stands, unless you're actively trying to place, there's no incentive to go past the usual 4* crew threshold. especially for an advanced player, where the purple portal pull is most likely just duplicates.
Being able to add a star onto an existing gold would make it worth playing out the full threshold.
Another thought - Highlight characters who earn bonuses for the current event.
To reiterate, I think this person is referring to Factions & maybe galaxy, as Skirmish already does. We know that the Event crew are on top of the list, but yes, it would be nice to see the "BONUS" so we know for sure. Just a small time saver.
And of course, much needed all of the above to differentiate Event crew for Expedition Events!
Another thought - Highlight characters who earn bonuses for the current event.
To reiterate, I think this person is referring to Factions & maybe galaxy, as Skirmish already does. We know that the Event crew are on top of the list, but yes, it would be nice to see the "BONUS" so we know for sure. Just a small time saver.
And of course, much needed all of the above to differentiate Event crew for Expedition Events!
But also show the actual bonus. 2x, 3x, etc. This is hardest on Galaxatives, but it would be nice to know what the bonus actually is.
When creating new events, add an additional existing 5* to the event crew. Make this crew the 400K threshold reward. Similar to how you do it in reruns.
As it stands, unless you're actively trying to place, there's no incentive to go past the usual 4* crew threshold. especially for an advanced player, where the purple portal pull is most likely just duplicates.
Being able to add a star onto an existing gold would make it worth playing out the full threshold.
Personally would prefer getting Gold Citations instead. Or pieces of it in a bigger chunk than honor.
I'd like to see an improvement to the ship system.
An increase in ship schematics drops outside of the ones currently used on the Dabo wheel would be nice. I've got so many ships I haven't put any work into and schematics piling up and going no where.
And possibly a "Ship Drydocking" system similar to the Cryostasis system with Ship collection rewards. Maybe 10x ship schematic portals for completing a federation ship collection. Or Klingon. or whatever.
At times it just feels like the ship system is an afterthought, especially with the introduction of skirmishes.
As others have mentioned, Voyage boosts would be nice. If straight AM boosts are off the table, then maybe something that allows rerolling a ship or crew trait bonus match to something else.
Say the ship trait I get is Hologram and I don't have Captain Proton's ship leveled enough to be worthwhile. I could use a trait reroll token to randomly shuffle the trait to something else I might have leveled, like Klingon or Historic. It would help make voyages less... arbitrary.
For free to play players, it would be super useful to have a bonus that is like the VIP level 3 ability to warp/run multiple away team or space battle missions at once. Instead of x10, the bonus could simply start at x2 or x3, up to maybe x5 or x6.
One way to earn a type of bonus or reward could be when you beat a higher level ship in the arena. I always feel like I've earned a prize when I use, say, a level 7 ship to beat a level 10, but it's always the same boring 1000 credits. Winning by the skin of your teeth or by other factors could alter or add unique bonuses or rewards. If they logically added something to the specific ship used - perhaps for when the same ship is used on a voyage - so much the better.
I'm a huge fan of community goals. Like, a prize for when every player combined earns a certain total number of credits within 7 days or something. Similar to the community rewards in Galaxy events, but not necessarily tied to an event. I like things that make me feel like I'm not competing; I'm working together with fellow players to achieve a common end.
Bonuses that specifically target older characters so they are competitive again.
For instance, a collection that has the characters bundled by "Season" or even just release year and THOSE characters get a stat inflation adjustment that could be adjusted as the game continues to mature.
This would make it more fun for a new player to get, say, a 1701 Sisko, Potato Martok or Mirror Kirk and be happy with the fact that it's a useful character (right now, all three are basically airlock toons at 1/5).
This also supports long-term players (like me, a Day 1 Player) in feeling that their investments are worth it and give confidence for further investment into the game.
I totally love the idea!
Wir, die Mirror Tribbles [MiT] haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
A Gauntlet reroll token - spend to reroll a failed round before the fight is finalized.
Node reroll - prompt the option to spend before a mission moves on to the next node (before you get the penalty).
Bonus attribute tokens - for Gauntlet or nodes. For example, you earned a "Klingon," a "Brutal," and a "Costumed" token. When starting a new Gauntlet, you can add these attributes to any of your 5 chosen characters. Let's say those three are the needed traits for bonuses this time. So, you use Kol, and he's at 45%, but you give him the costume, and now he counts as Costumed, too - he's now at 65%. Call them "genetic modifications" for racial features, or ship codes or shield frequencies for faction attributes like "Dominion," etc. Their use at a node would be similar. You'd be prompted to spend an appropriate attribute when your selected character for a node doesn't have that trait, but you have the bonus token for it. Ideally, you could see how your roll would look (progress bar thing) before deciding to spend it or not.
"Protein Resequencer" for food items, or "Molecular Resequencer" for other items and maybe a "Synthohol Resequencer" for alcohol. These bonuses would probably feel more applicable coming from starbases, but I could see it also as tokens earned as bonuses from anything. They'd grant the ability to break an item down to a lower level version of that item. For example, you have a purple 4 star casing, but you need a blue 3 star casing. You use your molecular resequencer + the purple casing, and you now have a blue one instead, and you spent your token. Same for any other high level item - you gain the ability to essentially use them to fill in lower level equipment slots. This could also be used to turn something specific to a character into a generic version. I.e., "Kirk's 4 star command wrap" into generic "3 star command wrap."
A Gauntlet reroll token - spend to reroll a failed round before the fight is finalized.
Node reroll - prompt the option to spend before a mission moves on to the next node (before you get the penalty).
Bonus attribute tokens - for Gauntlet or nodes. For example, you earned a "Klingon," a "Brutal," and a "Costumed" token. When starting a new Gauntlet, you can add these attributes to any of your 5 chosen characters. Let's say those three are the needed traits for bonuses this time. So, you use Kol, and he's at 45%, but you give him the costume, and now he counts as Costumed, too - he's now at 65%. Call them "genetic modifications" for racial features, or ship codes or shield frequencies for faction attributes like "Dominion," etc. Their use at a node would be similar. You'd be prompted to spend an appropriate attribute when your selected character for a node doesn't have that trait, but you have the bonus token for it. Ideally, you could see how your roll would look (progress bar thing) before deciding to spend it or not.
"Protein Resequencer" for food items, or "Molecular Resequencer" for other items and maybe a "Synthohol Resequencer" for alcohol. These bonuses would probably feel more applicable coming from starbases, but I could see it also as tokens earned as bonuses from anything. They'd grant the ability to break an item down to a lower level version of that item. For example, you have a purple 4 star casing, but you need a blue 3 star casing. You use your molecular resequencer + the purple casing, and you now have a blue one instead, and you spent your token. Same for any other high level item - you gain the ability to essentially use them to fill in lower level equipment slots. This could also be used to turn something specific to a character into a generic version. I.e., "Kirk's 4 star command wrap" into generic "3 star command wrap."
Good ideas here. Pretty fresh, as I don't recall seeing them before. My favorites are the rerolls, followed by the resequencers.
The gauntlet thing... I think if it were limited to one or two per gauntlet, it could add a layer of strategy. Walls would look different since different captains might choose to give the bonus to different crew.
To me something that would enhance game play for everyone except those right at the highest level (spending?) would simply be equipment drops to aid with levelling of crew. Some sort of mechanic that gives any player the ability to select one of their crew and drop up to 4 items, maybe weekly.
Some required tasks, max them and you can drop 4 items on gold crew, don't get so far so then purples, do a bit less and blues or below, do nothing, get nothing (which should be a requirement for fleet bonuses).
Well my suggestion will make all 5* and 4* useful. I propse that you can sacrfice 5* characters for a 5* citation. So you can take 5 1 star legendary characters and put them in the terran torture chamber or the dimension transporter and in return will get 1 5*honour charitable. This will mean that if you get an old legendary character they will still serve a function or the full dreaded begold sitation. The same for the 4* as well but of course you would only need to sacrife 4 of them to get the 4* citation.
Making citations from the replicators would be good. I have a tonne of junk items, training programmes, replicator rations, ship schematics and faction mission boosts which I’d gladly melt down in order to generate a few legendary citations.
The Fleet management options need to be overhauled in my opinion. Who is donating (possibly to what upgrade and how much as well), having secondary Admirals, more officer ranks with different abilities (not every officer needs to be able to kick people from the fleet or change the recommended upgrades), and more things for the different levels of officers to be able to do with added daily bonuses for different ranks if targets are met. Admirals should be able to change squad leaders. More Fleet integration in events (Admirals sharing crew with whole fleet in addition to squad leader sharing) or a new event type where working as a squad or fleet is integral to getting higher personal ranks (not just squad ranks). Above all else, some way to explore some sort of open world with our characters and do stuff like an adventure game with each character's stats and abilities changing the nature of the game play. This alone would ensure the game would remain active and profitable for years to come while giving us something to do when we have done all of our daily objectives. Also, It would decrease player fatigue in the game (we lost two long-term players in out fleet last month due to "losing interest") and it would increase players' time in-game dramatically while providing many more opportunities to monetize the new aspects of the game.
I know this isn't what you're looking for, but the biggest long-term problem (and it's only going to get worse) is the sheer number of useless 1/5s.
I don't want to name names, but, anyone who's been playing for a while will have a bunch of 1/5 crew that only take up crew slots, whose stats are so low that they don't contribute to any part of the game. This is particularly the case for some of the older crew, but even a few more recent ones have been a bit of a bust.
As an example, yesterday I received a 5* from a merit pull, and instead of getting excited thinking "great, another legendary", all I thought was "well, that's one less crew slot".
Anything that helps get more of those older crew would be a great benefit. (both because weak crew at 4/5 or 5/5 rival or surpass stronger crew at 1/5 or 2/5, and because freezing them is better than the airlock)
I know there have been many ideas proposed, and some are better than anything I can think of. But perhaps an easy way to get citations that can only be used to give a crew a second or third star, so that the user will still need honor/beholds/packs to finish them off?
Or maybe two categories of legendary crew, keeping the current probability for dropping the newer legendaries (whether straight drop or behold), and an increased probability of dropping the older crew? (Silver behold?)
I know this isn't what you're looking for, but the biggest long-term problem (and it's only going to get worse) is the sheer number of useless 1/5s.
I don't want to name names, but, anyone who's been playing for a while will have a bunch of 1/5 crew that only take up crew slots, whose stats are so low that they don't contribute to any part of the game. This is particularly the case for some of the older crew, but even a few more recent ones have been a bit of a bust.
As an example, yesterday I received a 5* from a merit pull, and instead of getting excited thinking "great, another legendary", all I thought was "well, that's one less crew slot".
Anything that helps get more of those older crew would be a great benefit. (both because weak crew at 4/5 or 5/5 rival or surpass stronger crew at 1/5 or 2/5, and because freezing them is better than the airlock)
I know there have been many ideas proposed, and some are better than anything I can think of. But perhaps an easy way to get citations that can only be used to give a crew a second or third star, so that the user will still need honor/beholds/packs to finish them off?
Or maybe two categories of legendary crew, keeping the current probability for dropping the newer legendaries (whether straight drop or behold), and an increased probability of dropping the older crew? (Silver behold?)
Here’s my idea to help this. Airlock them. You said yourself they are useless
The Fleet management options need to be overhauled in my opinion. Who is donating (possibly to what upgrade and how much as well), having secondary Admirals, more officer ranks with different abilities (not every officer needs to be able to kick people from the fleet or change the recommended upgrades), and more things for the different levels of officers to be able to do with added daily bonuses for different ranks if targets are met. Admirals should be able to change squad leaders. More Fleet integration in events (Admirals sharing crew with whole fleet in addition to squad leader sharing) or a new event type where working as a squad or fleet is integral to getting higher personal ranks (not just squad ranks). Above all else, some way to explore some sort of open world with our characters and do stuff like an adventure game with each character's stats and abilities changing the nature of the game play. This alone would ensure the game would remain active and profitable for years to come while giving us something to do when we have done all of our daily objectives. Also, It would decrease player fatigue in the game (we lost two long-term players in out fleet last month due to "losing interest") and it would increase players' time in-game dramatically while providing many more opportunities to monetize the new aspects of the game.
These ideas are laudable, but they are not related to the topic of bonuses as stated in the OP:
I know this isn't what you're looking for, but the biggest long-term problem (and it's only going to get worse) is the sheer number of useless 1/5s.
I don't want to name names, but, anyone who's been playing for a while will have a bunch of 1/5 crew that only take up crew slots, whose stats are so low that they don't contribute to any part of the game. This is particularly the case for some of the older crew, but even a few more recent ones have been a bit of a bust.
As an example, yesterday I received a 5* from a merit pull, and instead of getting excited thinking "great, another legendary", all I thought was "well, that's one less crew slot".
Anything that helps get more of those older crew would be a great benefit. (both because weak crew at 4/5 or 5/5 rival or surpass stronger crew at 1/5 or 2/5, and because freezing them is better than the airlock)
I know there have been many ideas proposed, and some are better than anything I can think of. But perhaps an easy way to get citations that can only be used to give a crew a second or third star, so that the user will still need honor/beholds/packs to finish them off?
Or maybe two categories of legendary crew, keeping the current probability for dropping the newer legendaries (whether straight drop or behold), and an increased probability of dropping the older crew? (Silver behold?)
Here’s my idea to help this. Airlock them. You said yourself they are useless
But this is a sad solution for a CCG. Where is the point in buying packs if you airlock almost everything you get? I would rather quit the game at that point.
Wir, die Mirror Tribbles [MiT] haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
I know this isn't what you're looking for, but the biggest long-term problem (and it's only going to get worse) is the sheer number of useless 1/5s.
I don't want to name names, but, anyone who's been playing for a while will have a bunch of 1/5 crew that only take up crew slots, whose stats are so low that they don't contribute to any part of the game. This is particularly the case for some of the older crew, but even a few more recent ones have been a bit of a bust.
As an example, yesterday I received a 5* from a merit pull, and instead of getting excited thinking "great, another legendary", all I thought was "well, that's one less crew slot".
Anything that helps get more of those older crew would be a great benefit. (both because weak crew at 4/5 or 5/5 rival or surpass stronger crew at 1/5 or 2/5, and because freezing them is better than the airlock)
I know there have been many ideas proposed, and some are better than anything I can think of. But perhaps an easy way to get citations that can only be used to give a crew a second or third star, so that the user will still need honor/beholds/packs to finish them off?
Or maybe two categories of legendary crew, keeping the current probability for dropping the newer legendaries (whether straight drop or behold), and an increased probability of dropping the older crew? (Silver behold?)
Here’s my idea to help this. Airlock them. You said yourself they are useless
But this is a sad solution for a CCG. Where is the point in buying packs if you airlock almost everything you get? I would rather quit the game at that point.
I guess it’s because I don’t look at it as oh my god I have to have every single card they ever throw at me. I just want the ones I want and like.
Above all else, some way to explore some sort of open world with our characters and do stuff like an adventure game with each character's stats and abilities changing the nature of the game play. This alone would ensure the game would remain active and profitable for years to come while giving us something to do when we have done all of our daily objectives.
I wish there was a game mechanic reason to ally with only certain factions, and abandon or be locked out of others. Something that meant your decisions have game-altering effects. For example, you decide to ally with Section 31, and now the Terrans hate you. You do a Section 31-based episode, and get a bonus at each (or certain) node(s). You do a Terran episode, and you get penalties. It would make the "factions" actually make some sense. The Maquis trust me if I'm one of them, but the Federation is now suspicious of me, etc. Maybe I'm locked out of some episodes or stuck with only certain ships, but my decisions unlock others or get bonuses to them.
I guess it’s because I don’t look at it as oh my god I have to have every single card they ever throw at me. I just want the ones I want and like.
Exactly. The Pokémon style of "get them all" is quite popular, but same as with you it is not my style. I am not keen on having 5 second screentime wonders to which I have no connection. Same goes for cards with ugly art.
My wants are based on my likings of the characters. If they have a great artwork that would be a further incentive. When starting the game of course usefulness was also a factor. But with the kind of deep squads we have by now it is really mainly about liking these days.
"Guns blazing Seven" is number 1 on my wishlist right now. And after a long time I am hoping for a new Jadzia variant anytime soon...
I guess it’s because I don’t look at it as oh my god I have to have every single card they ever throw at me. I just want the ones I want and like.
Exactly. The Pokémon style of "get them all" is quite popular, but same as with you it is not my style. I am not keen on having 5 second screentime wonders to which I have no connection. Same goes for cards with ugly art.
My wants are based on my likings of the characters. If they have a great artwork that would be a further incentive. When starting the game of course usefulness was also a factor. But with the kind of deep squads we have by now it is really mainly about liking these days.
"Guns blazing Seven" is number 1 on my wishlist right now. And after a long time I am hoping for a new Jadzia variant anytime soon...
I got my Amanda and another Orion (Navaar) so I’ve been pretty content lately. I’m definitely going to snatch up Vina this coming week too
Comments
2. Enable the players within the squad or fleet to work together for heftier prizes (honor, chronitons..), where each player can share a crew (like voyages)
3. Balance the prizes for longer win streaks and higher scores in gauntlet (that 3* officer training after 30 wins is just ridiculous, same as 1* equipment for 3rd place)
4. Introduce fleet score tables for events
5. Cut out or reduce intro / outro for skirmishes and arena
Being able to "choose" to use a voyage token or not would be great too.
Having the ability to dismiss crew that you've won in Voyage when/as you claim
For instance, a collection that has the characters bundled by "Season" or even just release year and THOSE characters get a stat inflation adjustment that could be adjusted as the game continues to mature.
This would make it more fun for a new player to get, say, a 1701 Sisko, Potato Martok or Mirror Kirk and be happy with the fact that it's a useful character (right now, all three are basically airlock toons at 1/5).
This also supports long-term players (like me, a Day 1 Player) in feeling that their investments are worth it and give confidence for further investment into the game.
As it stands, unless you're actively trying to place, there's no incentive to go past the usual 4* crew threshold. especially for an advanced player, where the purple portal pull is most likely just duplicates.
Being able to add a star onto an existing gold would make it worth playing out the full threshold.
To reiterate, I think this person is referring to Factions & maybe galaxy, as Skirmish already does. We know that the Event crew are on top of the list, but yes, it would be nice to see the "BONUS" so we know for sure. Just a small time saver.
And of course, much needed all of the above to differentiate Event crew for Expedition Events!
But also show the actual bonus. 2x, 3x, etc. This is hardest on Galaxatives, but it would be nice to know what the bonus actually is.
Personally would prefer getting Gold Citations instead. Or pieces of it in a bigger chunk than honor.
An increase in ship schematics drops outside of the ones currently used on the Dabo wheel would be nice. I've got so many ships I haven't put any work into and schematics piling up and going no where.
And possibly a "Ship Drydocking" system similar to the Cryostasis system with Ship collection rewards. Maybe 10x ship schematic portals for completing a federation ship collection. Or Klingon. or whatever.
At times it just feels like the ship system is an afterthought, especially with the introduction of skirmishes.
As others have mentioned, Voyage boosts would be nice. If straight AM boosts are off the table, then maybe something that allows rerolling a ship or crew trait bonus match to something else.
Say the ship trait I get is Hologram and I don't have Captain Proton's ship leveled enough to be worthwhile. I could use a trait reroll token to randomly shuffle the trait to something else I might have leveled, like Klingon or Historic. It would help make voyages less... arbitrary.
One way to earn a type of bonus or reward could be when you beat a higher level ship in the arena. I always feel like I've earned a prize when I use, say, a level 7 ship to beat a level 10, but it's always the same boring 1000 credits. Winning by the skin of your teeth or by other factors could alter or add unique bonuses or rewards. If they logically added something to the specific ship used - perhaps for when the same ship is used on a voyage - so much the better.
I totally love the idea!
A Gauntlet reroll token - spend to reroll a failed round before the fight is finalized.
Node reroll - prompt the option to spend before a mission moves on to the next node (before you get the penalty).
Bonus attribute tokens - for Gauntlet or nodes. For example, you earned a "Klingon," a "Brutal," and a "Costumed" token. When starting a new Gauntlet, you can add these attributes to any of your 5 chosen characters. Let's say those three are the needed traits for bonuses this time. So, you use Kol, and he's at 45%, but you give him the costume, and now he counts as Costumed, too - he's now at 65%. Call them "genetic modifications" for racial features, or ship codes or shield frequencies for faction attributes like "Dominion," etc. Their use at a node would be similar. You'd be prompted to spend an appropriate attribute when your selected character for a node doesn't have that trait, but you have the bonus token for it. Ideally, you could see how your roll would look (progress bar thing) before deciding to spend it or not.
"Protein Resequencer" for food items, or "Molecular Resequencer" for other items and maybe a "Synthohol Resequencer" for alcohol. These bonuses would probably feel more applicable coming from starbases, but I could see it also as tokens earned as bonuses from anything. They'd grant the ability to break an item down to a lower level version of that item. For example, you have a purple 4 star casing, but you need a blue 3 star casing. You use your molecular resequencer + the purple casing, and you now have a blue one instead, and you spent your token. Same for any other high level item - you gain the ability to essentially use them to fill in lower level equipment slots. This could also be used to turn something specific to a character into a generic version. I.e., "Kirk's 4 star command wrap" into generic "3 star command wrap."
Good ideas here. Pretty fresh, as I don't recall seeing them before. My favorites are the rerolls, followed by the resequencers.
The gauntlet thing... I think if it were limited to one or two per gauntlet, it could add a layer of strategy. Walls would look different since different captains might choose to give the bonus to different crew.
Some required tasks, max them and you can drop 4 items on gold crew, don't get so far so then purples, do a bit less and blues or below, do nothing, get nothing (which should be a requirement for fleet bonuses).
Making citations from the replicators would be good. I have a tonne of junk items, training programmes, replicator rations, ship schematics and faction mission boosts which I’d gladly melt down in order to generate a few legendary citations.
I don't want to name names, but, anyone who's been playing for a while will have a bunch of 1/5 crew that only take up crew slots, whose stats are so low that they don't contribute to any part of the game. This is particularly the case for some of the older crew, but even a few more recent ones have been a bit of a bust.
As an example, yesterday I received a 5* from a merit pull, and instead of getting excited thinking "great, another legendary", all I thought was "well, that's one less crew slot".
Anything that helps get more of those older crew would be a great benefit. (both because weak crew at 4/5 or 5/5 rival or surpass stronger crew at 1/5 or 2/5, and because freezing them is better than the airlock)
I know there have been many ideas proposed, and some are better than anything I can think of. But perhaps an easy way to get citations that can only be used to give a crew a second or third star, so that the user will still need honor/beholds/packs to finish them off?
Or maybe two categories of legendary crew, keeping the current probability for dropping the newer legendaries (whether straight drop or behold), and an increased probability of dropping the older crew? (Silver behold?)
Here’s my idea to help this. Airlock them. You said yourself they are useless
These ideas are laudable, but they are not related to the topic of bonuses as stated in the OP:
But this is a sad solution for a CCG. Where is the point in buying packs if you airlock almost everything you get? I would rather quit the game at that point.
Thanks! I've had the resequencers idea for a while, this seemed like an apt place to pitch it.
And, I agree, a limit on the attribute tokens would make a lot of sense - maybe even just one use per Gauntlet.
I guess it’s because I don’t look at it as oh my god I have to have every single card they ever throw at me. I just want the ones I want and like.
I wish there was a game mechanic reason to ally with only certain factions, and abandon or be locked out of others. Something that meant your decisions have game-altering effects. For example, you decide to ally with Section 31, and now the Terrans hate you. You do a Section 31-based episode, and get a bonus at each (or certain) node(s). You do a Terran episode, and you get penalties. It would make the "factions" actually make some sense. The Maquis trust me if I'm one of them, but the Federation is now suspicious of me, etc. Maybe I'm locked out of some episodes or stuck with only certain ships, but my decisions unlock others or get bonuses to them.
Exactly. The Pokémon style of "get them all" is quite popular, but same as with you it is not my style. I am not keen on having 5 second screentime wonders to which I have no connection. Same goes for cards with ugly art.
My wants are based on my likings of the characters. If they have a great artwork that would be a further incentive. When starting the game of course usefulness was also a factor. But with the kind of deep squads we have by now it is really mainly about liking these days.
"Guns blazing Seven" is number 1 on my wishlist right now. And after a long time I am hoping for a new Jadzia variant anytime soon...
I got my Amanda and another Orion (Navaar) so I’ve been pretty content lately. I’m definitely going to snatch up Vina this coming week too