* is crew with bonus; all crew immortal unless indicated; CMD; DIP; SEC; SCI; ENG; MED ... will post a pic later ... at 10.22 with 578AM left in the tank.
without 13k primary/secondary, 10 hours will be unreliable at best
Disagree (though not vehemently). My average scores for 45 successful natural 10hr voyages is:
Primary: 11,847
Secondary: 11,566
Other skills: 5,322
Total: 44,701
Admittedly, I'm not tracking voyages that fail to get to 10hrs, so it's possible this ratio works but is simultaneously unreliable. Still, it seems like every time I have a voyage that exceeds 45,000 total points, it makes it to 10hrs.
I don't remember who wrote that, but someone mentioned that their strategy was to get both the sum of primary and secondary and the sum of all other skills to 24k. Ideally that would be 12k, primary 12k secondary and all other skills at an average of 6000 (so somewhere between 4000 and 8000, as long as the sum gets close to 24k).
A voyage of that kind should almost certainly make it to 10 hours.
My personal experience (with no statistical value whatsoever) seems to confirm this. I've had more voyages make it to 10 hours with 11.500 primary, 11.500 secondary and 23k of all other skills combined, than with 13k primary, 13k secondary and 20k of all other skills combined.
I don't remember who wrote that, but someone mentioned that their strategy was to get both the sum of primary and secondary and the sum of all other skills to 24k. Ideally that would be 12k, primary 12k secondary and all other skills at an average of 6000 (so somewhere between 4000 and 8000, as long as the sum gets close to 24k).
A voyage of that kind should almost certainly make it to 10 hours.
My personal experience (with no statistical value whatsoever) seems to confirm this. I've had more voyages make it to 10 hours with 11.500 primary, 11.500 secondary and 23k of all other skills combined, than with 13k primary, 13k secondary and 20k of all other skills combined.
I don't remember who wrote that, but someone mentioned that their strategy was to get both the sum of primary and secondary and the sum of all other skills to 24k. Ideally that would be 12k, primary 12k secondary and all other skills at an average of 6000 (so somewhere between 4000 and 8000, as long as the sum gets close to 24k).
A voyage of that kind should almost certainly make it to 10 hours.
My personal experience (with no statistical value whatsoever) seems to confirm this. I've had more voyages make it to 10 hours with 11.500 primary, 11.500 secondary and 23k of all other skills combined, than with 13k primary, 13k secondary and 20k of all other skills combined.
12-12-6-6-6-6 is not easy to achieve
No, it's not, if you mean the 4 tertiary skills, but it's just an average. For some skill combinations, it's feasible to have 4000, 4000, 8000, 8000 (or something close to that, like 4000, 4500, 8000, 7500) on those four skills. There are so many options for DIP/CMD for example, that I can choose whether I want to send out a 13k 12.9k 3k 3k 7k 8k voyage or a 12k 12k 4k 4.5k 8k 7k one. I usually let it depend on the bonus traits of my crew.
But I'm not really sure whether my experience and that of the player who came up with this strategy are valid. Maybe it's just a coincidence.
I don't remember who wrote that, but someone mentioned that their strategy was to get both the sum of primary and secondary and the sum of all other skills to 24k. Ideally that would be 12k, primary 12k secondary and all other skills at an average of 6000 (so somewhere between 4000 and 8000, as long as the sum gets close to 24k).
A voyage of that kind should almost certainly make it to 10 hours.
My personal experience (with no statistical value whatsoever) seems to confirm this. I've had more voyages make it to 10 hours with 11.500 primary, 11.500 secondary and 23k of all other skills combined, than with 13k primary, 13k secondary and 20k of all other skills combined.
12-12-6-6-6-6 is not easy to achieve
No, it's not, if you mean the 4 tertiary skills, but it's just an average. For some skill combinations, it's feasible to have 4000, 4000, 8000, 8000 (or something close to that, like 4000, 4500, 8000, 7500) on those four skills. There are so many options for DIP/CMD for example, that I can choose whether I want to send out a 13k 12.9k 3k 3k 7k 8k voyage or a 12k 12k 4k 4.5k 8k 7k one. I usually let it depend on the bonus traits of my crew.
But I'm not really sure whether my experience and that of the player who came up with this strategy are valid. Maybe it's just a coincidence.
Those numbers would certainly get you to ten hours. I have no doubt
I don't remember who wrote that, but someone mentioned that their strategy was to get both the sum of primary and secondary and the sum of all other skills to 24k. Ideally that would be 12k, primary 12k secondary and all other skills at an average of 6000 (so somewhere between 4000 and 8000, as long as the sum gets close to 24k).
A voyage of that kind should almost certainly make it to 10 hours.
My personal experience (with no statistical value whatsoever) seems to confirm this. I've had more voyages make it to 10 hours with 11.500 primary, 11.500 secondary and 23k of all other skills combined, than with 13k primary, 13k secondary and 20k of all other skills combined.
12-12-6-6-6-6 is not easy to achieve
No, it's not, if you mean the 4 tertiary skills, but it's just an average. For some skill combinations, it's feasible to have 4000, 4000, 8000, 8000 (or something close to that, like 4000, 4500, 8000, 7500) on those four skills. There are so many options for DIP/CMD for example, that I can choose whether I want to send out a 13k 12.9k 3k 3k 7k 8k voyage or a 12k 12k 4k 4.5k 8k 7k one. I usually let it depend on the bonus traits of my crew.
But I'm not really sure whether my experience and that of the player who came up with this strategy are valid. Maybe it's just a coincidence.
Those numbers would certainly get you to ten hours. I have no doubt
But they don't always do. I had a DIP/CMD voyage yesterday that fit into the first group (unfortunately I didn't get a screenshot, so I don't know the exact numbers for each of the tertiary skills, just that their sum was slightly above 21k; the primary and secondary were both around 12.9k) and it failed at 9:54 or something like that.
I know that that's a possibility and a normal thing to happen, but I think that it happens more often with the voyages of the first group (the ones with higher primary and secondary skills at the expense of the tertiary ones). It's not like I've sent out hundreds of them though, so it could well be a coincidence.
Having nailed this one today, I am satisfied that I can hit ten hours on all skill combos. When I officially nail all 30 is neither here nor there. I know I’ve done it
To chime in on what people said, 12k/12k from the top 2, then at least 22k (ideally 24k)from the bottom 4 should do the trick. I built a spreadsheet to see how well I achieve that, then focus all my resources into crew that fix certain skill combos. Currently I have all 15 pairs there and my average voyage lasts about 10:30. This way even with some bad RNG, 10 hours is safe 95% of the time. If you have that, then it should be a matter of just lucking into the voyages.
Edit: and pretty much all the time, you will know at 8 hours of you got hosed by RNG, if I’m 8 hours in with 1000 antimatter, I’m in danger, 1400 or higher is 99% pass
is it even possible to get a 10 hour voyage for Med/Eng?
Sure is! It’s just the hardest in the game, in my opinion. Pretty sure I had one once.
Here's my two MED/ENG 10-hour Voyages. First from Feb 14th, the next from the day after (the skills were still static).
As you can see, the skill numbers were low for a 10-hour Voyage, so I got a bit lucky on both. Normally I'm in the 12k or 13k range for both primary & secondary.
Could you please continue the petty bickering? I find it most intriguing. ~ Data, ST:TNG "Haven"
Personally, I find MED/CMD much harder than MED/ENG, but that might have been because I focussed on crew featuring the latter for a long time. After hitting 10h on MED/ENG some time in February, I finally managed MED/CMD as well this morning. Mostly thanks to forgetting to recall overnight, I wouldn't have bet a lot of money on it.
I didn't keep track of all the combinations so far, but given that I have checked the more difficult ones, I assume 10h are possible in any combination for me.
Comments
2725 AM, 12198/12257/6045/5048/3203/6538
That would seem to be correct. My best Astrophysicists were not on board, otherwise would have been better.
Tapped out at 9:54. Tantalizingly close.
Mirror Picard*, Tenavik; Xindi Insectoid, Scrooge Data; RAF O'Brien, Bartender Guinan*; Surak, Captain Spock (4/5)*; Borg Queen*, Po; Cornwell*, Pollard*.
Ship: Bounty*
Starting AM: 2800.
* is crew with bonus; all crew immortal unless indicated; CMD; DIP; SEC; SCI; ENG; MED ... will post a pic later ... at 10.22 with 578AM left in the tank.
Disagree (though not vehemently). My average scores for 45 successful natural 10hr voyages is:
Primary: 11,847
Secondary: 11,566
Other skills: 5,322
Total: 44,701
Admittedly, I'm not tracking voyages that fail to get to 10hrs, so it's possible this ratio works but is simultaneously unreliable. Still, it seems like every time I have a voyage that exceeds 45,000 total points, it makes it to 10hrs.
CMD/SCI... check!
That has a very good chance of hitting 11
A voyage of that kind should almost certainly make it to 10 hours.
My personal experience (with no statistical value whatsoever) seems to confirm this. I've had more voyages make it to 10 hours with 11.500 primary, 11.500 secondary and 23k of all other skills combined, than with 13k primary, 13k secondary and 20k of all other skills combined.
It did! I think first time ever!
Awesome!!!
12-12-6-6-6-6 is not easy to achieve
No, it's not, if you mean the 4 tertiary skills, but it's just an average. For some skill combinations, it's feasible to have 4000, 4000, 8000, 8000 (or something close to that, like 4000, 4500, 8000, 7500) on those four skills. There are so many options for DIP/CMD for example, that I can choose whether I want to send out a 13k 12.9k 3k 3k 7k 8k voyage or a 12k 12k 4k 4.5k 8k 7k one. I usually let it depend on the bonus traits of my crew.
But I'm not really sure whether my experience and that of the player who came up with this strategy are valid. Maybe it's just a coincidence.
Those numbers would certainly get you to ten hours. I have no doubt
But they don't always do. I had a DIP/CMD voyage yesterday that fit into the first group (unfortunately I didn't get a screenshot, so I don't know the exact numbers for each of the tertiary skills, just that their sum was slightly above 21k; the primary and secondary were both around 12.9k) and it failed at 9:54 or something like that.
I know that that's a possibility and a normal thing to happen, but I think that it happens more often with the voyages of the first group (the ones with higher primary and secondary skills at the expense of the tertiary ones). It's not like I've sent out hundreds of them though, so it could well be a coincidence.
Also that’s a 4th star for Dr. Toby Russell.
Edit: and pretty much all the time, you will know at 8 hours of you got hosed by RNG, if I’m 8 hours in with 1000 antimatter, I’m in danger, 1400 or higher is 99% pass
Sweet!!! Toughest one in the game!!
Sure is! It’s just the hardest in the game, in my opinion. Pretty sure I had one once.
Here's my two MED/ENG 10-hour Voyages. First from Feb 14th, the next from the day after (the skills were still static).
As you can see, the skill numbers were low for a 10-hour Voyage, so I got a bit lucky on both. Normally I'm in the 12k or 13k range for both primary & secondary.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
I didn't keep track of all the combinations so far, but given that I have checked the more difficult ones, I assume 10h are possible in any combination for me.