Medics: Some figures
[10F] Belle'Anna
✭✭✭✭✭
in The Bridge
I like lists. So having noticed that Medics are not only under-represented in the game, there hasn't been a new super-rare since Katra McCoy was introduced in the event Mind and Matter way back in early August last year.
https://stt.wiki/wiki/Mind_and_Matter
Super-rare distribution in the game is very uneven, with Diplomacy and Security making up 50% between them.
Dip / Sec / Cmd / Sci / Eng / Med
27.75 / 22.5 / 16.75 / 12.5 / 11.5 / 9.5
So I did some list, basically comparing the top BASE skill of the top 10 super-rares in each skill. The results were interesting indeed. Image one shows the top 30 (I separated them into 2 purely for screenshot / image creation purposes) and image 2 the lower 30. These are the top 10 of each skill compared, not the top 60 super-rares in the game.
Above you can see that the top 10 security skill (base) are all higher than any medic base.
The top 9 Diplomacy skill crew also fall into the top 30. So, out of the top 30, 19 are security or diplomacy, which is 63%. Two of the top 3 scientists in this group are brand new Discovery crew. Two Medics just scrape in, and there are only 2 Command primary.
Above we can see the rest of the distribution. Command and Medicine are well represented here, and so is Science. Command is shockingly weak, but Medicine takes the cake for taking the last 4 slots, all of them under 700. There are probably a couple of dozen more diplomats and security officers with higher base skills than this bunch of slackers.
Come on DB give us some more Medics. It's not even mildly amusing any more.
Thanks
https://stt.wiki/wiki/Mind_and_Matter
Super-rare distribution in the game is very uneven, with Diplomacy and Security making up 50% between them.
Dip / Sec / Cmd / Sci / Eng / Med
27.75 / 22.5 / 16.75 / 12.5 / 11.5 / 9.5
So I did some list, basically comparing the top BASE skill of the top 10 super-rares in each skill. The results were interesting indeed. Image one shows the top 30 (I separated them into 2 purely for screenshot / image creation purposes) and image 2 the lower 30. These are the top 10 of each skill compared, not the top 60 super-rares in the game.
Above you can see that the top 10 security skill (base) are all higher than any medic base.
The top 9 Diplomacy skill crew also fall into the top 30. So, out of the top 30, 19 are security or diplomacy, which is 63%. Two of the top 3 scientists in this group are brand new Discovery crew. Two Medics just scrape in, and there are only 2 Command primary.
Above we can see the rest of the distribution. Command and Medicine are well represented here, and so is Science. Command is shockingly weak, but Medicine takes the cake for taking the last 4 slots, all of them under 700. There are probably a couple of dozen more diplomats and security officers with higher base skills than this bunch of slackers.
Come on DB give us some more Medics. It's not even mildly amusing any more.
Thanks
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Bit rubbish if you like wizards. Not much point having the skill in the game if you're going to ignore it.
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The version of Quark in this week's event has a medical skill, and various people flagged it up in the thread as being inappropriate for whatever reason. I suppose we need more versions of existing doctors.
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https://forum.disruptorbeam.com/stt/discussion/comment/6982
Nearly 5 months since we've seen a new super-rare Medic. Surely we can squeeze a couple in soon. Just for the folks who started the game since then.
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And yes while MED is not used so much in the missions, it is used a ton in voyages and pretty often in shuttles/events. As well as in gauntlet too of course.
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Dip / Sec / Cmd / Sci / Eng / Med
866 / 889 / 781 / 810 / 806 / 745
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So, this is a “Shoot first, ask questions later, then fix things” kind of game.
Picard called it "cowboy diplomacy".
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Names in red mean that specific crew's stat isn't even their primary stat.
Only MED and SCI dip below 1000 in the top 15 of their respective stats. MED is most shocking at its 15th highest stat 5* is in the 500s.
Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
Fun fact: The ships are propelled by bouncy castle technology.
Those are some terrible stats for Med right there.
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It's really interesting to me how DB has given Dr. Culber the best single base stat in the game by a good margin, 11 points. But the next best Medical crew, would be as bad as 8th on the Security list and only reaches the same rank on the Engineering list under another Discovery crew.
By the time you get to Mirror Troi you have fallen off the other lists entirely for the Cowboy Diplomacy stats. The STEM stats could definitely use more crew like a 4* with De Vinci's stat combo.
Which reminds me that without DF Paris and Leonardo Med doesn't have enough 5* crew to fill a top 15.
It's a little pathetic considering 5* command is so stacked that Captain La Forge, who was my best Command crew for the better part of a year, doesn't even make the top 15 and would easily make the Med top 5.
Kes, we only have two, and no super-rares. She had medicine, science and diplomacy.
McCoy was big in TOS, and the films. Mad McCoy from the city on the edge of forever.
Guinan. Dip/Med. She has many costumes, but I like 19th C her in Times Arrow.
The Hirogen that Tsunkatse Seven fights. Sec/Med/Dip.
CMO Nambue from the USS Shenzhou.
1 - Are you hurting for MED for the Gauntlet? (Hell no)
2 - Are you hurting for MED for the Voyages? (Mebbe but see above)
3 - Are you hurting for MED for Shuttles? (Hell no, when was the last time you needed more than two?)
MED typically only hurts on base stats which is ok, you mostly don't need high base MED. You do need MED with strong proficiencies (Gauntlet) and that helps Voyages as well.
Considering the shows have zero lead characters that have the MED skill and usually only one supporting MED character, I think they're doing OK.
It is also infuriating when great MED are released in packs only. Culber would be a "must have" for almost anyone - he should have been in a event where almost anyone can get him.
More often than not however, we get a relatively weak CMD/SEC/DIP legendaries in events which are hardly worth keeping because we've all got a lot better crew with those skills already.
Before Voyages, I would agree this this didn't matter as much. On average, MED doesn't show up in shuttles as often as other skills (although there are a couple of good missions in the current event that require multiple MED). With Voyages however, all the skills become equally useful. One encounters MED voyages with the same frequency as CMD/DIP/SEC ones and although I can do well with the latter, I tend to struggle with MED Voyages because I simply don't have the crew. Holonovil Doctor, Katra McCoy, Combat Medic Paris, and most recently Mirror Troi are the only decent MED crew that have been available to everyone over the past year or so. That isn't enough, especially compared with the constant influx of CMD/DIP/SEC crew that we are bombarded with every week.
It only really becomes an issue with event shuttles as it is rarely used in normal ones, but it can make medical shuttles at high difficulty prohibitive depending on event crew. Obviously you can just open another shuttle and let that one die off, but that seems like a less than optimal outcome from a development perspective.
More like DaVinci would be great for voyages, preferably a med heavy like the melded Doctor/Seven suggested in an older thread.
-Lord Wizzlestix I
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Actually, it's:
1. Shoot first
2. "Fix" a feature to the dismay of the players.
DB doesn't ask questions.
There isn't. Period. The number of MED characters is very limited because that's what happened in the show. Yes, you can pad it out by making even more versions relative to other crew but even that's difficult because the shows usually leaned on more Captain and First Officer orientated episodes. The Doctor is probably the only outlier here because his character was somewhat more malleable than almost every other supporting cast.
The best thing DB can do is keep the number of MED shuttle seats limited and make use of more AND/OR seats to give people more flexibility.
The current event has:
6 AND Seats (2 3 Seat shuttles with 2 AND MED seats). All usable by Tourist Quark.
1 OR Seat (SCI or MED; not ideal but tolerable)
2 MED Seats (Scratches head, stares at DB)
This is an OK lay out, you can certainly get by without using too many MED. You probably only need one good main stat MED. The meanest part is most people won't have Quark during the shuttle part which is problematic.