This is my best voyage some time from September of this year. Starting AM was 2875. RNGesus was on my side. I forgot to take a screenshot of the Voyage Summary to see the skill check breakdown.
Here is a similar length voyage (starting AM was 2900) only a couple minutes shorter but with the Voyage Summary to show just how much RNGesus help one needs to get to eleven and a half hours. If you add up all the skill checks you’ll see that the Primary/Secondary add up to about 64% leaving the 4 tertiaries at about 34%. On top of that my weakest skill got the least skill checks, the second worst skill got the second least and so on. Meaning the proportion of skill checks lined up perfectly in my favor.
Also I got to run the above voyage twice and this the result the second time around, 9h 53m vs 11h 30m. That’s a 1h 37m difference.
Thank you for taking that summary screenshot because there we can see why. On the 11:30 voyage, you had the skills stacked highest to lowest in the exact order of their hazard frequency.
All six of them. This is the key to a record breaking voyage
I have had a nasty streak of bad Voyages the last couple weeks. barely getting over 9 hours.
The Voyage interface keeps wanting "Scout" Ship, and all the crew skills/traits are badly mismatched.
I actually abandoned about 8 Voyages this week because they were so hopeless because of the poor choices.
Unless I'm going for a super long Voyage with multiple extensions, I would just stick with what the game gives me rather than abandoning voyages. I'd rather have a bunch of Voyages go 9 hours than abandon them and get no returns for days because I wanted 10 hours.
Also the difference between a no-match voyage at 2500 AM and a perfect match voyage at 2950 is 20 minutes. Unless I'm extending and compounding that 20 minute difference, I wouldn't call losing 20 minutes on a voyage hopeless.
I have had a nasty streak of bad Voyages the last couple weeks. barely getting over 9 hours.
The Voyage interface keeps wanting "Scout" Ship, and all the crew skills/traits are badly mismatched.
I actually abandoned about 8 Voyages this week because they were so hopeless because of the poor choices.
Unless I'm going for a super long Voyage with multiple extensions, I would just stick with what the game gives me rather than abandoning voyages. I'd rather have a bunch of Voyages go 9 hours than abandon them and get no returns for days because I wanted 10 hours.
Also the difference between a no-match voyage at 2500 AM and a perfect match voyage at 2950 is 20 minutes. Unless I'm extending and compounding that 20 minute difference, I wouldn't call losing 20 minutes on a voyage hopeless.
That extra 20 minutes can give you more hazards that you can pass. I wouldn't underestimate them.
I have had a nasty streak of bad Voyages the last couple weeks. barely getting over 9 hours.
The Voyage interface keeps wanting "Scout" Ship, and all the crew skills/traits are badly mismatched.
I actually abandoned about 8 Voyages this week because they were so hopeless because of the poor choices.
Unless I'm going for a super long Voyage with multiple extensions, I would just stick with what the game gives me rather than abandoning voyages. I'd rather have a bunch of Voyages go 9 hours than abandon them and get no returns for days because I wanted 10 hours.
Also the difference between a no-match voyage at 2500 AM and a perfect match voyage at 2950 is 20 minutes. Unless I'm extending and compounding that 20 minute difference, I wouldn't call losing 20 minutes on a voyage hopeless.
That extra 20 minutes can give you more hazards that you can pass. I wouldn't underestimate them.
That assumes that you don’t lose that 20 minutes (or more) by switching the slots to use only crew who match the traits. For example: if I had a COM/SEC voyage where one of the COM slots has the Cardassian trait, I’m probably not going to get very far by swapping my immortal Captain Braxton for my immortal Enabran Tain. I could probably rebalance skills by swapping around other crew and make up for it, but without a hundred or two immortal legendaries the options for matching all twelve traits without dropping the raw skills themselves become somewhat limited.
I have had a nasty streak of bad Voyages the last couple weeks. barely getting over 9 hours.
The Voyage interface keeps wanting "Scout" Ship, and all the crew skills/traits are badly mismatched.
I actually abandoned about 8 Voyages this week because they were so hopeless because of the poor choices.
Unless I'm going for a super long Voyage with multiple extensions, I would just stick with what the game gives me rather than abandoning voyages. I'd rather have a bunch of Voyages go 9 hours than abandon them and get no returns for days because I wanted 10 hours.
Also the difference between a no-match voyage at 2500 AM and a perfect match voyage at 2950 is 20 minutes. Unless I'm extending and compounding that 20 minute difference, I wouldn't call losing 20 minutes on a voyage hopeless.
That extra 20 minutes can give you more hazards that you can pass. I wouldn't underestimate them.
That assumes that you don’t lose that 20 minutes (or more) by switching the slots to use only crew who match the traits.
A trait's worth about 100 pts of primary/secondary skill or 300 pts of tertiary. I wouldn't hyper focus on traits but I rarely try to get the highest amount of skill points either. There's a lot of juggling. I usually shave points off my primary and secondary to try and get a reliable 10hr voyage. What I'm really trying to say is that DB should give us improved sorting for Voyages (ahem). I wouldn't mind an offline Voyage tool either.
I have had a nasty streak of bad Voyages the last couple weeks. barely getting over 9 hours.
The Voyage interface keeps wanting "Scout" Ship, and all the crew skills/traits are badly mismatched.
I actually abandoned about 8 Voyages this week because they were so hopeless because of the poor choices.
Unless I'm going for a super long Voyage with multiple extensions, I would just stick with what the game gives me rather than abandoning voyages. I'd rather have a bunch of Voyages go 9 hours than abandon them and get no returns for days because I wanted 10 hours.
Also the difference between a no-match voyage at 2500 AM and a perfect match voyage at 2950 is 20 minutes. Unless I'm extending and compounding that 20 minute difference, I wouldn't call losing 20 minutes on a voyage hopeless.
That extra 20 minutes can give you more hazards that you can pass. I wouldn't underestimate them.
That assumes that you don’t lose that 20 minutes (or more) by switching the slots to use only crew who match the traits.
A trait's worth about 100 pts of primary/secondary skill or 300 pts of tertiary. I wouldn't hyper focus on traits but I rarely try to get the highest amount of skill points either. There's a lot of juggling. I usually shave points off my primary and secondary to try and get a reliable 10hr voyage. What I'm really trying to say is that DB should give us improved sorting for Voyages (ahem). I wouldn't mind an offline Voyage tool either.
We can absolutely agree on that - the issue of which crew are truly the best to pick for a given voyage is only going to get more complicated over time as more new crew are added.
okay,it´s not my best voyage without refresh,so ignore the bad stats, but by far the luckiest one,so i post this here...
just got my first mccoy after only 10hours (refresh after around 9hours,because i already had part 1&2 and wanted to give it a try with the "empathy gone wrong" 300k token,and sometimes it workes:D unlikely,but sometimes...
Comments
Thank you for taking that summary screenshot because there we can see why. On the 11:30 voyage, you had the skills stacked highest to lowest in the exact order of their hazard frequency.
All six of them. This is the key to a record breaking voyage
Yesterday, had my second 11 hour + voyage.
The Voyage interface keeps wanting "Scout" Ship, and all the crew skills/traits are badly mismatched.
I actually abandoned about 8 Voyages this week because they were so hopeless because of the poor choices.
Unless I'm going for a super long Voyage with multiple extensions, I would just stick with what the game gives me rather than abandoning voyages. I'd rather have a bunch of Voyages go 9 hours than abandon them and get no returns for days because I wanted 10 hours.
Also the difference between a no-match voyage at 2500 AM and a perfect match voyage at 2950 is 20 minutes. Unless I'm extending and compounding that 20 minute difference, I wouldn't call losing 20 minutes on a voyage hopeless.
That extra 20 minutes can give you more hazards that you can pass. I wouldn't underestimate them.
That assumes that you don’t lose that 20 minutes (or more) by switching the slots to use only crew who match the traits. For example: if I had a COM/SEC voyage where one of the COM slots has the Cardassian trait, I’m probably not going to get very far by swapping my immortal Captain Braxton for my immortal Enabran Tain. I could probably rebalance skills by swapping around other crew and make up for it, but without a hundred or two immortal legendaries the options for matching all twelve traits without dropping the raw skills themselves become somewhat limited.
Almost made 11 hours...
A trait's worth about 100 pts of primary/secondary skill or 300 pts of tertiary. I wouldn't hyper focus on traits but I rarely try to get the highest amount of skill points either. There's a lot of juggling. I usually shave points off my primary and secondary to try and get a reliable 10hr voyage. What I'm really trying to say is that DB should give us improved sorting for Voyages (ahem). I wouldn't mind an offline Voyage tool either.
We can absolutely agree on that - the issue of which crew are truly the best to pick for a given voyage is only going to get more complicated over time as more new crew are added.
This dropped yesterday for me.. Usually get the 10hr point, but never got close to 11hrs before!
🐻
Quite a pleasant surprise!!
New personal best.
That was a tough skill combo to nail it on too. Nice work!!!
BAYUM!!! That’s a beaut!!
grats firewall.
okay,it´s not my best voyage without refresh,so ignore the bad stats, but by far the luckiest one,so i post this here...
just got my first mccoy after only 10hours (refresh after around 9hours,because i already had part 1&2 and wanted to give it a try with the "empathy gone wrong" 300k token,and sometimes it workes:D unlikely,but sometimes...
Holy cow!!! Is that your best one so far?
Three Commander Burnhams and two Pollards? That sounds expensive.
Finally just got lucky and got this one.
Wow! Good honor haul too!