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Key information about the event: Fire With Fire - 04/19

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  • Captain_WhoCaptain_Who ✭✭✭✭✭
    Shoo-Buddy. Am I glad I had decided I didn't care before this event started. I'd be fuming if I was trying to actually rank with these goofy shuttle setups. As it is, I'm not even running the 3 man shuttles with a single event crew and will abandon them altogether when I make it to 2750 or 3500 shuttles.

    Sorry, this leg of this event is a big fail, and reinforces the likely foolishness of buying packs before an event starts and yhou see what mess has been made of it this time around.
  • Paund SkummPaund Skumm ✭✭✭✭✭
    Yup... just failed another at 2750... all at 99%... after the same thing happening at 2250. Now have to repeat 2750... three at 99% and one at 98% (no more 5* boosts)... if something fails there I’m going to very P.O.d
  • Waiting for next week's release of Romulan Janeway, Romulan Burnham, Romulan Odo and Romulan Rom....... :wink:

    Or Ensign Ro as Mulan .....
  • Travis S McClainTravis S McClain ✭✭✭✭✭
    I've sent out five waves of shuttles since ramping up, and in two of those five, I ended up not even using my now 4/5 Surak because of how many ENG+ slots there are and how few SCI. It's just straight up bizarre.
  • al103al103 ✭✭✭
    I've sent out five waves of shuttles since ramping up, and in two of those five, I ended up not even using my now 4/5 Surak because of how many ENG+ slots there are and how few SCI. It's just straight up bizarre.
    So far I used both shared and own Surak on every run. At the very least it always possible to open until you get two-sci shuttle, though I use them separately on both sci shuttles with eng boosters. No failures so far.
  • Lady GaghgaghLady Gaghgagh ✭✭✭✭✭
    Lucky that I decided to put some stars with honor on Lorian earlier on ... he's very useful now. :)

    I know right?
    Well he's useful regardless, high ENG is rare in this game already.
    That and he's wonderful all around, he always makes something for me: shuttles or voyages usually, he's not really for gauntlet, and in arena he'd be much better if his initiation time wasn't so long.

    Either way, he's my baby and one of my absolute favourite crew members, saving up 200k honour to get him immortalized has been worth it not just for this event, but for my gameplay altogether.
    Admiral of the Haus of GaghGagh, Starbase level 94, we are not accepting members at this time.
    Captain of the voyage vessels: Queen of Bashir, Landsknecht, and Sunspear, the first luxury starship cruiseliners.
    Amenities include wifi, fully-functioning holodecks, a full-service bar, 3 party decks, a Trill spa, and a business centre.
    Fun fact: The ships are propelled by bouncy castle technology.
  • JhamelJhamel ✭✭✭✭✭
    The first time I saw Lorian was in Terminator 3, he's meowsome! :)
    "Everything about the Jem'Hadar is lethal!" - Eris (ST-DS9 Episode 2x26 "The Jem'Hadar")
  • mejoyhmejoyh ✭✭✭✭
    edited April 2018
    So I thought this might be useful for this event just because the slot allocation is just so out of whack....

    These are the 10 of the 12 missions available (I removed 2 of the 5 slot missions as those are pointless)
    3 SLOTS
    1) ADJUSTING THE EMITTERS - CMD AND ENG, ENG AND SEC, DIP AND ENG
    2) BY FORCE IF NECESSARY - DIP AND SEC, DIP AND MED, MED AND SEC
    4 SLOTS
    3) THE ELEMENT OF SURPRISE - SCI, CMD AND ENG, ENG AND SCI, ENG
    4) A DELICATE SITUATION - SEC, CMD AND DIP, DIP AND SEC, DIP
    5) THE NEUTRAL ZONE - CMD , DIP AND SEC, CMD AND DIP, DIP
    6) THE CORE OF DECEPTION - DIP AND SEC, ENG, CMD AND SEC, SEC
    7) A BIT OF DIPLOMACY - ENG AND SCI, DIP AND ENG, DIP, ENG
    8) AIDING THE ENEMY - CMD, DIP AND SEC, CMD AND DIP, DIP
    9) WAVES BENEATH THE CLOAK - SEC, ENG AND SEC, CMD AND ENG, ENG


    You definitely want to do both the 3 slots but you really need to have the crew (or good shared crew) - Personally, I have a 1/5 FE Lorian and someone from my squad is sharing T'RUL so im ok with the ENG 3 slot mission. For the other 3 slot, Im using 1/4 Romulan Kirk (Event crew), FFFE Katra McCoy (From 1st event) and FFFE Cornwell (from previous Mega)

    For the 4 SLOTS missions, from the comments above, everyone is probably in the same boat as me and having a weak ENG line up and definitely little to no Romulan/Vulcan/Kirk ENG crew. So I would just eliminate (7) and (9).

    For those saying theres not many places to utilize Surak, then I would say try (3) THE ELEMENT OF SURPRISE

    Personally, I'm doing
    3) THE ELEMENT OF SURPRISE - SURAK (SCI), KERAS (COM AND ENG), WEDDING T'POL (ENG AND SCI), NINERS ROM (ENG)
    4) A DELICATE SITUATION - VALERIS (SEC), KOLINAHR SPOCK (COM AND DIP), SUSS SAREK (COM AND SEC), SYBOK (DIP)

    Another interesting one will be THE NEUTRAL ZONE if you have lots of DIP characters who have bonus

    Hope this helps
  • al103al103 ✭✭✭
    edited April 2018
    You need to remember - AND slot get booster bonus even if character don't have second skill. My two best missions are 3 and 7 with Eng booster and Shared/Own Surak in Eng AND Sci slot. 3000 points from Surak + *** Eng boost multiplied by seven is just that cool.

    With amount of bonus crew I honestly get worse chances from 3-seaters.
  • mejoyhmejoyh ✭✭✭✭
    al103 wrote: »
    You need to remember - AND slot get booster bonus even if character don't have second skill. My two best missions are 3 and 7 with Eng booster and Shared/Own Surak in Eng AND Sci slot. 3000 points from Surak + *** Eng boost multiplied by seven is just that cool.

    With amount of bonus crew I honestly get worse chances from 3-seaters.

    Yup sure do :) using boosters for all of them

    For (3), I use the SCI boost as i get a bonus on the boost from Surak and T'pol

    Still staying away from 7 because the boost cant compensate for lack of base stats
  • al103al103 ✭✭✭
    edited April 2018
    mejoyh wrote: »
    For (3), I use the SCI boost as i get a bonus on the boost from Surak and T'pol
    Uhm. That doesn't make any sense. IIRC good Eng was rare, so there should be tons of Eng boosters in reserve. And if Surak is in Eng slot it's 3 + 2 + 2 or at minimum 3 + 2 + 1 instead of simple 3 + 2 from Sci. 350 - 700 point difference. More if **** or ***** boost.
    mejoyh wrote: »
    Still staying away from 7 because the boost cant compensate for lack of base stats
    If you are not squad leader and Surak is shared and you have extensive enough bonus crew - what lack? Those 1000-1200 points cover lack of Eng bonuses on AND slots pretty well.

    Honestly for me 7 is preferable to 3 even with 1 Surak - I have more good DIP bonus crew than I have Sci... in fact Surak is only one with Dip lower than Sci IIRC. So with Eng boost I get more out of it.
  • mejoyhmejoyh ✭✭✭✭
    al103 wrote: »
    mejoyh wrote: »
    For (3), I use the SCI boost as i get a bonus on the boost from Surak and T'pol
    Uhm. That doesn't make any sense. IIRC good Eng was rare, so there should be tons of Eng boosters in reserve. And if Surak is in Eng slot it's 3 + 2 + 2 or at minimum 3 + 2 + 1 instead of simple 3 + 2 from Sci. 350 - 700 point difference. More if **** or ***** boost.
    mejoyh wrote: »
    Still staying away from 7 because the boost cant compensate for lack of base stats
    If you are not squad leader and Surak is shared and you have extensive enough bonus crew - what lack? Those 1000-1200 points cover lack of Eng bonuses on AND slots pretty well.

    Honestly for me 7 is preferable to 3 even with 1 Surak - I have more good DIP bonus crew than I have Sci... in fact Surak is only one with Dip lower than Sci IIRC. So with Eng boost I get more out of it.

    Hmmmm le.me try this out when I get home and play with the combinations. I have to admit my bench isn't strong and most of the vulcan/romulan I have are from this event.

    Also what is IIRC?
  • MagisseMagisse ✭✭✭✭✭
    mejoyh wrote: »
    al103 wrote: »
    mejoyh wrote: »
    For (3), I use the SCI boost as i get a bonus on the boost from Surak and T'pol
    Uhm. That doesn't make any sense. IIRC good Eng was rare, so there should be tons of Eng boosters in reserve. And if Surak is in Eng slot it's 3 + 2 + 2 or at minimum 3 + 2 + 1 instead of simple 3 + 2 from Sci. 350 - 700 point difference. More if **** or ***** boost.
    mejoyh wrote: »
    Still staying away from 7 because the boost cant compensate for lack of base stats
    If you are not squad leader and Surak is shared and you have extensive enough bonus crew - what lack? Those 1000-1200 points cover lack of Eng bonuses on AND slots pretty well.

    Honestly for me 7 is preferable to 3 even with 1 Surak - I have more good DIP bonus crew than I have Sci... in fact Surak is only one with Dip lower than Sci IIRC. So with Eng boost I get more out of it.

    Hmmmm le.me try this out when I get home and play with the combinations. I have to admit my bench isn't strong and most of the vulcan/romulan I have are from this event.

    Also what is IIRC?

    IIRC, it means "If I Recall Correctly."
    (And if I don't, then that sentence makes no sense.)
  • AviTrekAviTrek ✭✭✭✭✭
    mejoyh wrote: »
    So I thought this might be useful for this event just because the slot allocation is just so out of whack....

    These are the 10 of the 12 missions available (I removed 2 of the 5 slot missions as those are pointless)
    3 SLOTS
    1) ADJUSTING THE EMITTERS - CMD AND ENG, ENG AND SEC, DIP AND ENG
    2) BY FORCE IF NECESSARY - DIP AND SEC, DIP AND MED, MED AND SEC
    4 SLOTS
    3) THE ELEMENT OF SURPRISE - SCI, CMD AND ENG, ENG AND SCI, ENG
    4) A DELICATE SITUATION - SEC, CMD AND DIP, DIP AND SEC, DIP
    5) THE NEUTRAL ZONE - CMD , DIP AND SEC, CMD AND DIP, DIP
    6) THE CORE OF DECEPTION - DIP AND SEC, ENG, CMD AND SEC, SEC
    7) A BIT OF DIPLOMACY - ENG AND SCI, DIP AND ENG, DIP, ENG
    8) AIDING THE ENEMY - CMD, DIP AND SEC, CMD AND DIP, DIP
    9) WAVES BENEATH THE CLOAK - SEC, ENG AND SEC, CMD AND ENG, ENG


    You definitely want to do both the 3 slots but you really need to have the crew (or good shared crew) - Personally, I have a 1/5 FE Lorian and someone from my squad is sharing T'RUL so im ok with the ENG 3 slot mission. For the other 3 slot, Im using 1/4 Romulan Kirk (Event crew), FFFE Katra McCoy (From 1st event) and FFFE Cornwell (from previous Mega)

    For the 4 SLOTS missions, from the comments above, everyone is probably in the same boat as me and having a weak ENG line up and definitely little to no Romulan/Vulcan/Kirk ENG crew. So I would just eliminate (7) and (9).

    For those saying theres not many places to utilize Surak, then I would say try (3) THE ELEMENT OF SURPRISE

    Personally, I'm doing
    3) THE ELEMENT OF SURPRISE - SURAK (SCI), KERAS (COM AND ENG), WEDDING T'POL (ENG AND SCI), NINERS ROM (ENG)
    4) A DELICATE SITUATION - VALERIS (SEC), KOLINAHR SPOCK (COM AND DIP), SUSS SAREK (COM AND SEC), SYBOK (DIP)

    Another interesting one will be THE NEUTRAL ZONE if you have lots of DIP characters who have bonus

    Hope this helps

    I skipped both 3*. I don't have crew that match both skills ranked high enough. I have a deep enough bonus pool that I can still fill my other shuttles. I'd rather use skills that match than go with a 3 seater just because it's only 3 crew.
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    al103 wrote: »
    mejoyh wrote: »
    For (3), I use the SCI boost as i get a bonus on the boost from Surak and T'pol
    Uhm. That doesn't make any sense. IIRC good Eng was rare, so there should be tons of Eng boosters in reserve. And if Surak is in Eng slot it's 3 + 2 + 2 or at minimum 3 + 2 + 1 instead of simple 3 + 2 from Sci. 350 - 700 point difference. More if **** or ***** boost.

    I can’t speak for anyone else, but I have been pounding Section 31 shuttle missions for the last week (leveling a lot of SEC-heavy crew means I’m low on 2* security codes and 2* tactical alerts) and I went from 80+ rare ENG boosts to under 50. Now that I’m out of time boosts, my ENG boost supply will continue to dwindle.
  • Average GuyAverage Guy ✭✭✭✭
    I guess this event is really showing everyone the importance of a balanced crew. I have spent so many resources on medicine the last couple of months engineering is easily my worst skill.

    Some other options without bonus are Niners Rom and Commander Kelby if FF/FE since their base is equivalent to T'Rul's. Throw in a couple of bonus characters and and engineering boost and you can get into the 80's up at 2250/2750. However, getting past that has been a head scratcher.
  • Dirk GundersonDirk Gunderson ✭✭✭✭✭
    I guess this event is really showing everyone the importance of a balanced crew. I have spent so many resources on medicine the last couple of months engineering is easily my worst skill.

    Some other options without bonus are Niners Rom and Commander Kelby if FF/FE since their base is equivalent to T'Rul's. Throw in a couple of bonus characters and and engineering boost and you can get into the 80's up at 2250/2750. However, getting past that has been a head scratcher.

    Having RAF O’Brien, Niners Rom, Kelby, and even Tuskegee Mayweather has been a big help for me on the ENG-only slots after I’ve used T’Rul on an ENG/SEC or ENG/SCI slot. I feel for those who don’t have one of these (or Lorian) to help soften the blow...
  • JhamelJhamel ✭✭✭✭✭
    T'Rul, Romulan Data and Captain Lorian (all immortal) help a great deal for me. I wish I had more stars for Laborer Spock or Gangster Spock to get some more engineering bonus power out of my Vulcan, Romulan and Kirk crew. :)
    "Everything about the Jem'Hadar is lethal!" - Eris (ST-DS9 Episode 2x26 "The Jem'Hadar")
  • I know a strategy that doesn't work well. When you use the chests INSTEAD of the clock boots for shuttles. So instead of 1:30 shuttles you now have 9 hour shuttles (D'oh!!). That is what I get for trying to sneak off some shuttles during a meeting.
  • [S14] Elynduil[S14] Elynduil ✭✭✭✭
    Dralix wrote: »
    The difficulty mechanic will keep you around 66% success rate in the long run...

    Please elaborate?
  • DralixDralix ✭✭✭✭✭
    Elynduil wrote: »
    Dralix wrote: »
    The difficulty mechanic will keep you around 66% success rate in the long run...

    Please elaborate?

    For every shuttle success, the difficulty increases. For every fail, it decreases. During events, the VP increases with difficulty based on your cumulative success count, with successes counting +1 and fails -1.5. There's a table kicking around somewhere.

    Outside of events, the same concept is used and people have determined that the end result is a 66% success rate. What this does is prevents shuttle difficulty from getting too hard or too easy relative to your crew strength, in the long run.
  • Average GuyAverage Guy ✭✭✭✭
    I guess this event is really showing everyone the importance of a balanced crew. I have spent so many resources on medicine the last couple of months engineering is easily my worst skill.

    Some other options without bonus are Niners Rom and Commander Kelby if FF/FE since their base is equivalent to T'Rul's. Throw in a couple of bonus characters and and engineering boost and you can get into the 80's up at 2250/2750. However, getting past that has been a head scratcher.

    Having RAF O’Brien, Niners Rom, Kelby, and even Tuskegee Mayweather has been a big help for me on the ENG-only slots after I’ve used T’Rul on an ENG/SEC or ENG/SCI slot. I feel for those who don’t have one of these (or Lorian) to help soften the blow...

    I have been trying to FE - RAF OBrien for a while but with the constant flow of characters I can only sneak in a token here or there. Plus the 5* items can get brutal on some of these characters when you burn through a mountain of replicator fuel to get past an item you are stuck on. I may need to skip a couple of events just to focus on ENG.
  • Average GuyAverage Guy ✭✭✭✭
    Karthon wrote: »
    I know a strategy that doesn't work well. When you use the chests INSTEAD of the clock boots for shuttles. So instead of 1:30 shuttles you now have 9 hour shuttles (D'oh!!). That is what I get for trying to sneak off some shuttles during a meeting.

    I don't know whether to laugh or cry. I will do both. 😀😭 That happens to me once a month or so because of trying to sneak in a run and not paying attention. Throws off the whole cycle for the day.
  • [S14] Elynduil[S14] Elynduil ✭✭✭✭
    Dralix wrote: »
    Outside of events, the same concept is used and people have determined that the end result is a 66% success rate. What this does is prevents shuttle difficulty from getting too hard or too easy relative to your crew strength, in the long run.

    That's a surprise. I had made the (rational?) assumption that the non-event shuttle difficulty is tied to your reputation with that particular faction and that it maxed out when you reach "Honored"...
  • DralixDralix ✭✭✭✭✭
    Elynduil wrote: »
    That's a surprise. I had made the (rational?) assumption that the non-event shuttle difficulty is tied to your reputation with that particular faction and that it maxed out when you reach "Honored"...

    Shuttle difficulty is only indirectly related to reputation in that gaining reputation through successful missions will increase the difficulty, but it can still decrease. In fact, some people have intentionally failed missions to lower difficulty down to 30 second missions, even at honored status.
  • Data1001Data1001 ✭✭✭✭✭
    Dralix wrote: »
    Elynduil wrote: »
    That's a surprise. I had made the (rational?) assumption that the non-event shuttle difficulty is tied to your reputation with that particular faction and that it maxed out when you reach "Honored"...

    Shuttle difficulty is only indirectly related to reputation in that gaining reputation through successful missions will increase the difficulty, but it can still decrease. In fact, some people have intentionally failed missions to lower difficulty down to 30 second missions, even at honored status.

    I've done this myself. All of my Factions were "honored" long ago, but several months back, I intentionally failed Section 31 shuttles for a few weeks, until they got down to :30-second missions. To keep them there, I have to purposely fail about 2/3 of them (by choosing crew at the very bottom of the selection list so that projected success rate is 0%). But it's nice when I need Basic Holoprograms — now, I just run a bunch of S31 shuttles, and have them within several minutes.

    Also, at times when I'm not needing any faction-only items for equipping crew, I also occasionally will run a few sets of failed missions for Augments or KCA or some other faction which I know I'll need to run in the future — the multiple fails serve the purpose of making those mission difficulties easier, when I do need to get those items from them.


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
  • MagisseMagisse ✭✭✭✭✭
    Data1001 wrote: »
    Dralix wrote: »
    Elynduil wrote: »
    That's a surprise. I had made the (rational?) assumption that the non-event shuttle difficulty is tied to your reputation with that particular faction and that it maxed out when you reach "Honored"...

    Shuttle difficulty is only indirectly related to reputation in that gaining reputation through successful missions will increase the difficulty, but it can still decrease. In fact, some people have intentionally failed missions to lower difficulty down to 30 second missions, even at honored status.

    I've done this myself. All of my Factions were "honored" long ago, but several months back, I intentionally failed Section 31 shuttles for a few weeks, until they got down to :30-second missions. To keep them there, I have to purposely fail about 2/3 of them (by choosing crew at the very bottom of the selection list so that projected success rate is 0%). But it's nice when I need Basic Holoprograms — now, I just run a bunch of S31 shuttles, and have them within several minutes.

    Also, at times when I'm not needing any faction-only items for equipping crew, I also occasionally will run a few sets of failed missions for Augments or KCA or some other faction which I know I'll need to run in the future — the multiple fails serve the purpose of making those mission difficulties easier, when I do need to get those items from them.
    But what about 2* security codes? They're needed often, so how do you get them with only low-level S31 missions?
  • DavideBooksDavideBooks ✭✭✭✭✭
    Magisse wrote: »
    Data1001 wrote: »
    Dralix wrote: »
    Elynduil wrote: »
    That's a surprise. I had made the (rational?) assumption that the non-event shuttle difficulty is tied to your reputation with that particular faction and that it maxed out when you reach "Honored"...

    Shuttle difficulty is only indirectly related to reputation in that gaining reputation through successful missions will increase the difficulty, but it can still decrease. In fact, some people have intentionally failed missions to lower difficulty down to 30 second missions, even at honored status.

    I've done this myself. All of my Factions were "honored" long ago, but several months back, I intentionally failed Section 31 shuttles for a few weeks, until they got down to :30-second missions. To keep them there, I have to purposely fail about 2/3 of them (by choosing crew at the very bottom of the selection list so that projected success rate is 0%). But it's nice when I need Basic Holoprograms — now, I just run a bunch of S31 shuttles, and have them within several minutes.

    Also, at times when I'm not needing any faction-only items for equipping crew, I also occasionally will run a few sets of failed missions for Augments or KCA or some other faction which I know I'll need to run in the future — the multiple fails serve the purpose of making those mission difficulties easier, when I do need to get those items from them.
    But what about 2* security codes? They're needed often, so how do you get them with only low-level S31 missions?

    Cadet missions.

    I've not tried the intentional failing strategy yet, but I've considered it.
  • Data1001Data1001 ✭✭✭✭✭
    Magisse wrote: »
    Data1001 wrote: »
    Dralix wrote: »
    Elynduil wrote: »
    That's a surprise. I had made the (rational?) assumption that the non-event shuttle difficulty is tied to your reputation with that particular faction and that it maxed out when you reach "Honored"...

    Shuttle difficulty is only indirectly related to reputation in that gaining reputation through successful missions will increase the difficulty, but it can still decrease. In fact, some people have intentionally failed missions to lower difficulty down to 30 second missions, even at honored status.

    I've done this myself. All of my Factions were "honored" long ago, but several months back, I intentionally failed Section 31 shuttles for a few weeks, until they got down to :30-second missions. To keep them there, I have to purposely fail about 2/3 of them (by choosing crew at the very bottom of the selection list so that projected success rate is 0%). But it's nice when I need Basic Holoprograms — now, I just run a bunch of S31 shuttles, and have them within several minutes.

    Also, at times when I'm not needing any faction-only items for equipping crew, I also occasionally will run a few sets of failed missions for Augments or KCA or some other faction which I know I'll need to run in the future — the multiple fails serve the purpose of making those mission difficulties easier, when I do need to get those items from them.
    But what about 2* security codes? They're needed often, so how do you get them with only low-level S31 missions?

    Cadet missions.

    I've not tried the intentional failing strategy yet, but I've considered it.

    Yeah, that's the compromise you have to make when you employ this strategy — you can get basic items easily at the :30-second level, but the starred items only drop very rarely at that difficulty. Like David, I do cadet missions for them when I know I'll need a bunch of them, and I also always purchase them when they're offered for Merits in the faction center. Otherwise, I replicate.


    Could you please continue the petty bickering? I find it most intriguing.
    ~ Data, ST:TNG "Haven"
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