Awesome so in the future we can can switch event crew 2 or 3 times in a single skirmish
Yeah, no. With this interface, switching crew between every battle is a no go, and will just drive 98% of the players from participating in those events. Skirmish events, just like expedition events, event crew should be doubling VP.
I can see the bonus rewards at the end of the battle being dependent upon traits. But again, with this almost completely non-functional arena crew selection interface and no Favorited ships and crew, that too is moronic and unrealistic.
Basically, what we're being told is the only thing that makes this terrible event tolerable is going to be taken away? Good god, this gets worse every day.
I can deal with coming up with an optimised crew selection for five different opponents, based on five different trait sets. In fact, it could be interesting, adding another layer of strategy.
But, here is the caveat: I would be prepared to play that event if, and only if, the game memorised and pre-loaded my crew selection from the last time I faced that specific opponent, instead of from the last battle.
No amount of selection interface improvements could make me feel okay about editing crew before every battle.
If skirmishes really will work as you say that they will, most players will not play them. We already have no idea what amount of "bonus" that the crew gives. Is it a small bonus or a big bonus? Who knows because the interface is awful. Then you expect us to change crew between every battle? Yeah, that will not happen. Just throw this event type in the trashcan instead.
You know besides all the shady tactics DB is and has been using to cover up its mistakes, that it claims are hidden bugs, (what is a hidden bug exactly, and how does it differ from any other bug), This company really needs to take a long hard look at its customer service, or lack there of. Does db even care that they are pissing off the majority of its customer base? Instead of doing the right thing, admitting their mistakes, or trying to make it right, they blame it on us for apparently not know what they originally intended, even thou it was never made clear, or is constantly contradicted by their own admissions.
I don't about the rest of you, but if this is Db's attitude, I think ill look long and hard before spending another dime.
If this is how you intended skirmishes to work? then it plain sux period end of period, not giving credit for event crew, regardless of traits. Worst case scenario at least fix the damn crew selector so that you aren't punishing us for what you have failed to do.
Db should right a book for customer service training, and call it "what not to do" But I guess as the name shows, we should just deal with it
@DealWithItJazzRiker Could we please have a definitive breakdown of how many points one should receive if you use a event ship, an event character, a low bonus event character and normal crew with and without the traits for each skirmish
@DealWithItJazzRiker Could we please have a definitive breakdown of how many points one should receive if you use a event ship, an event character, a low bonus event character and normal crew with and without the traits for each skirmish
And how said breakdown effects "Bonus rewards" at the end of a successful battle? That's the part people care the most about anyways. Not too many people would be putting up with this tedium if the bonus rewards didn't help alleviate the pain.
Because the german Support is peaceful sleeping... Will DB uns jetzt verarschen?
Google Translate never sleeps
Sisko: What are you gonna learn in the next few months that you haven't already learned in the last 300 years?
Ezri Dax: Oh, how to keep from breaking into tears for no reason...
Looking at this now, just shows that DB/timelines are truly area greedy pay to win app, ship bonus which you can only complete through buying packs for ship bonus, and only people who have bought packs will have Phlox for the Starfleet/Physician or any trait unique to Yelgrun (before earning him) to get the full bonus reward... I know they were bad but this is taking the biscuit. Having Goran Agar only helps for proper bonus in 2/5 skirmishes
Just give Dominion trait to Ru'afo ASAP. End of story.
Programmers happy because its an easy fix, players are happy because they have a new dominion crew.
Bonus: after the event add a new Cyro collection for dominion. That will put a smile on our face.
- What kind of bonus do bonus crew provide: bonus crew that have a matching traitwill increase VP gain and, at the end of a battle, will enhance repair if you choose to repair, or enhance rewards if that is the option chosen.
...
- Important distinction for bonus crew: each battle in a Skirmish has its own traits to match, bonus crew provide a better trait match bonus. (Similarly to a Galaxy Event when building an event item)
It confused me at the time when event crew got full bonus without matching traits, but I figured I'd just misunderstood.
Sisko: What are you gonna learn in the next few months that you haven't already learned in the last 300 years?
Ezri Dax: Oh, how to keep from breaking into tears for no reason...
DB, please let this be (yet another) lesson as to why you need a better quality control department. Or, seemingly, to have a quality control department in the first place. This is something that could have been easily caught in a test environment long before the first Skirmish event. A better explanation of how the event works would have also helped the players find this “bug” before now.
One other thing you can do is make sure each battle in every Skirmish event phase has at least one trait that applies to each of the three or four event crew.
And most importantly, a better description of large bonus and small bonus crew is needed for Skirmish events. Every other event type, even Galaxy events, will grant a bonus for the featured event crew and variants every single time. If event crew or variants will not be giving a bonus because they are missing a trait, that needs to be stated explicitly in the event announcement like so:
Bonus crew:
Phase 1, Battle 1 -
Phase 1, Battle 2 -
Phase 1, Battle 3 -
Phase 1, Battle 4 -
Phase 1, Battle 5 -
Phase 2, Battle 1 -
Phase 2, Battle 2 -
Phase 2, Battle 3 -
Phase 2, Battle 4 -
Phase 2, Battle 5 -
“Not enough bandwidth” to do it like that? Tough...figure it out before the day the event goes live.
I certainly didn't expect to have @DealWithItJazzRiker go all "alternate facts" on us. To say I'm disappointed would be overly generous. We all know what we were told going into this event about Ahdar Ru'afo being classified as Featured Crew and Featured Crew receiving bonuses throughout the event. To be told otherwise is bad enough, but to then be told that somehow that's retroactively how it always was? Wholly unacceptable.
Ordinarily, in a thread like this, I chime in with calls for calm and perspective. This time, though, the evidence is indisputable and the official line is genuinely insulting.
It's not just figuring out every permutation. That should never have been something to question.
I'm not even complaining about bonus crew that are not bonus for the rest of the mega event (which also should not have happened if there was any thought given to the mega event game design).
This is *THE* mega event character. This character is supposed to give the best bonus for the entire mega event. Otherwise, there is ZERO purpose to a mega event character.
Why would there ever be a possibility that the bonus character not give a bonus? That should never have been a possibility. Who designs a bonus feature that doesn't grant a bonus?
But DB's shortsightedness in how to design, develop, test, and implement a game shines through again: a special bonus character that doesn't give bonuses.
It's not just figuring out every permutation. That should never have been something to question.
I'm not even complaining about bonus crew that are not bonus for the rest of the mega event (which also should not have happened if there was any thought given to the mega event game design).
This is *THE* mega event character. This character is supposed to give the best bonus for the entire mega event. Otherwise, there is ZERO purpose to a mega event character.
Why would there ever be a possibility that the bonus character not give a bonus? That should never have been a possibility. Who designs a bonus feature that doesn't grant a bonus?
But DB's shortsightedness in how to design, develop, test, and implement a game shines through again: a special bonus character that doesn't give bonuses.
You read my mind here. Since the mega events started, I have Never seen one where the Reoccurring Event character did not give the maximum bonus for each event. What is the point of getting this mega char, if he doesn't provide the best bonus? why do officers who aren't even part of the actual event get a better bonus then the main event officer? just because they have some random trait. This is just silly on an entirely new level
What this means is that if you want the max VP available, you need to buy as many event packs as it takes to get all of the event featured crew to make sure you cover ALL of the traits that will be assigned to each of the 5 ship battles which we won't know until the event starts. They won't give us these in the event notes.
No other event works this way.
1) Event crew for Skirmish events act in a completely different manner to event crew for all other events.
2) Event crew for Skirmish events had previously acted in the same way as event crew for previous events, this was a bug that,
3) was not noticed previously, despite two events and DB's extensive "beta testing"™
This was not a bug. This is not how Skirmishes were intended to work.
This is the first mega event where the mega event character is not the same affiliation as the mega event theme (eg Borg Queen for Borg event, Kortar for Klingon event, T'Kuvma for disco event, etc).
Never mind that the So'na are part of the Dominion and Ru'afo should have the Dominion trait (which is probably why he was selected as the mega event character).
Skirmishes were intended to have the bonus crew "trump" the trait bonuses (giving bonuses even if the traits don't match). It's evident in not only the gameplay until now, it's even in the documentation.
But someone goofed and forgot to give Ru'afo the Dominion trait. And instead of fixing it, DB is siding with the developer, protecting them, while leaving its paying customers out to dry.
Then begins the "damage control" by stealthily updating documentation after the fact, without notifying players to conveniently fit the narrative laid out by the developer's mistake...instead of the original game design, and precedent of how the game is played.
DB is no stranger to changing goalposts after an event has started, changing the rules of the game and destroying the integrity of competition. It's their M.O. and one of the main reasons why the DB Do Better campaign exists.
Honestly, there is no reason to pay DB any money if all they're going to do is fundamentally change the rules of the game after you start playing. I joked earlier, but the joke's on us: DB is Kirk and Timelines is Fizzbin.
So just trying to get this all sorted out in my not-very-good-at-stats head - the intention is that we'd change crew for every skirmish battle? I mean it's a repetitive type of event by nature, but the actual battles go by smoothly enough that I kind of don't mind, but changing crew (at all, never mind the way the crew selection process seems to arrange crew kind of at random) would just be super grindey.
If that's the case, I'll just threshold-and-out with whatever VPs I get with a static crew, bonus or no.
I think that yesterday when they bait-and-switched Yar's ship ability, one of us must have jinxed us somehow by saying something like "well, that's the worst mistake that will happen in this game this week."
Just go and give the game a bad review on every device they have. Hit them where it hurts until they realise that you cant go changing the rules midway through an event. It is there jobs that depend on our money and playing, DB Do Better
Just go and give the game a bad review on every device they have. Hit them where it hurts until they realise that you cant go changing the rules midway through an event. It is there jobs that depend on our money and playing, DB Do Better
Months ago I went to do this over some other debacle and realized I had left them with a 1* for over a year from a prior unresolved issue.
Normally I feel like people overreact like crazy on here when DB screws up - even the whole Yar thing yesterday, while a clear misstep on their part, was (and continues to be) overblown. And frankly the existence of this bug isn't the end of the world either.
But to go and sneakily update the original post, clearly in hopes of pretending it was always like that? I'm not sure I'm on board with another Do Better campaign, because for the first time I'm considering deleting the game. I'm not convinced I want to dedicate any more of my time and money to a company that seems to be taking PR lessons from Trump.
The blog post with the Skirmish explanation was updated today in order to
1) clarify that crew must have matching traits during each Skirmish battle to earn their high/low/non-event-crew bonus
2) to make a correction: crew receiving bonuses when matching bonus crew traits do not give more hull, they can give more round-to-round hull healing
3) to make an addition: crew receiving bonuses when matching bonus crew traits do give a VP bonus from won battles.
This reminds me of an old joke (that used to be attributed to Microft back in the day, but seems apropos to the current situation):
Q: How does DB change a lightbulb?
A: They don’t, they just declare darkness to be the new industry standard.
I am lost. I am a late comer. My second account I bought 4 event packs before I knew about polywatergate, I got two Reverend Phlox in last pack. (Three Agar's in other packs airlocked them)
My Reverend Phlox has Bonus written on him for all 5 battles. But he does not have the trait for first three battles.
I thought what I had read here in response from DB is that only crew with trait get bonus. As I said Phlox does not have trait, but it shows bonus.
Comments
I can deal with coming up with an optimised crew selection for five different opponents, based on five different trait sets. In fact, it could be interesting, adding another layer of strategy.
But, here is the caveat: I would be prepared to play that event if, and only if, the game memorised and pre-loaded my crew selection from the last time I faced that specific opponent, instead of from the last battle.
No amount of selection interface improvements could make me feel okay about editing crew before every battle.
I don't about the rest of you, but if this is Db's attitude, I think ill look long and hard before spending another dime.
If this is how you intended skirmishes to work? then it plain sux period end of period, not giving credit for event crew, regardless of traits. Worst case scenario at least fix the damn crew selector so that you aren't punishing us for what you have failed to do.
Db should right a book for customer service training, and call it "what not to do" But I guess as the name shows, we should just deal with it
Peace im out ;p
And how said breakdown effects "Bonus rewards" at the end of a successful battle? That's the part people care the most about anyways. Not too many people would be putting up with this tedium if the bonus rewards didn't help alleviate the pain.
Google Translate never sleeps
Ezri Dax: Oh, how to keep from breaking into tears for no reason...
Programmers happy because its an easy fix, players are happy because they have a new dominion crew.
Bonus: after the event add a new Cyro collection for dominion. That will put a smile on our face.
From https://forum.disruptorbeam.com/stt/discussion/5573/key-information-about-the-event-catching-fire-first-skirmish-event-05-31-q-a-edit/p1
Google Cache link from 12th August to prove no recent tampering: https://webcache.googleusercontent.com/search?q=cache:7jsRzLMnXDAJ:https://forum.disruptorbeam.com/stt/discussion/5573/key-information-about-this-week-s-event-catching-fire-first-skirmish-event-05-31-q-a-edit+&cd=1&hl=en&ct=clnk&gl=uk
It confused me at the time when event crew got full bonus without matching traits, but I figured I'd just misunderstood.
Ezri Dax: Oh, how to keep from breaking into tears for no reason...
Protecting the Galaxy's Future from itself
Invitation code: https://discord.gg/8Du7ZtJ
DB, please let this be (yet another) lesson as to why you need a better quality control department. Or, seemingly, to have a quality control department in the first place. This is something that could have been easily caught in a test environment long before the first Skirmish event. A better explanation of how the event works would have also helped the players find this “bug” before now.
One other thing you can do is make sure each battle in every Skirmish event phase has at least one trait that applies to each of the three or four event crew.
And most importantly, a better description of large bonus and small bonus crew is needed for Skirmish events. Every other event type, even Galaxy events, will grant a bonus for the featured event crew and variants every single time. If event crew or variants will not be giving a bonus because they are missing a trait, that needs to be stated explicitly in the event announcement like so:
Bonus crew:
Phase 1, Battle 1 -
Phase 1, Battle 2 -
Phase 1, Battle 3 -
Phase 1, Battle 4 -
Phase 1, Battle 5 -
Phase 2, Battle 1 -
Phase 2, Battle 2 -
Phase 2, Battle 3 -
Phase 2, Battle 4 -
Phase 2, Battle 5 -
“Not enough bandwidth” to do it like that? Tough...figure it out before the day the event goes live.
Ordinarily, in a thread like this, I chime in with calls for calm and perspective. This time, though, the evidence is indisputable and the official line is genuinely insulting.
I'm not even complaining about bonus crew that are not bonus for the rest of the mega event (which also should not have happened if there was any thought given to the mega event game design).
This is *THE* mega event character. This character is supposed to give the best bonus for the entire mega event. Otherwise, there is ZERO purpose to a mega event character.
Why would there ever be a possibility that the bonus character not give a bonus? That should never have been a possibility. Who designs a bonus feature that doesn't grant a bonus?
But DB's shortsightedness in how to design, develop, test, and implement a game shines through again: a special bonus character that doesn't give bonuses.
You read my mind here. Since the mega events started, I have Never seen one where the Reoccurring Event character did not give the maximum bonus for each event. What is the point of getting this mega char, if he doesn't provide the best bonus? why do officers who aren't even part of the actual event get a better bonus then the main event officer? just because they have some random trait. This is just silly on an entirely new level
No other event works this way.
1) Event crew for Skirmish events act in a completely different manner to event crew for all other events.
2) Event crew for Skirmish events had previously acted in the same way as event crew for previous events, this was a bug that,
3) was not noticed previously, despite two events and DB's extensive "beta testing"™
This was not a bug. This is not how Skirmishes were intended to work.
This is the first mega event where the mega event character is not the same affiliation as the mega event theme (eg Borg Queen for Borg event, Kortar for Klingon event, T'Kuvma for disco event, etc).
Never mind that the So'na are part of the Dominion and Ru'afo should have the Dominion trait (which is probably why he was selected as the mega event character).
Skirmishes were intended to have the bonus crew "trump" the trait bonuses (giving bonuses even if the traits don't match). It's evident in not only the gameplay until now, it's even in the documentation.
But someone goofed and forgot to give Ru'afo the Dominion trait. And instead of fixing it, DB is siding with the developer, protecting them, while leaving its paying customers out to dry.
Then begins the "damage control" by stealthily updating documentation after the fact, without notifying players to conveniently fit the narrative laid out by the developer's mistake...instead of the original game design, and precedent of how the game is played.
DB is no stranger to changing goalposts after an event has started, changing the rules of the game and destroying the integrity of competition. It's their M.O. and one of the main reasons why the DB Do Better campaign exists.
Honestly, there is no reason to pay DB any money if all they're going to do is fundamentally change the rules of the game after you start playing. I joked earlier, but the joke's on us: DB is Kirk and Timelines is Fizzbin.
If that's the case, I'll just threshold-and-out with whatever VPs I get with a static crew, bonus or no.
Months ago I went to do this over some other debacle and realized I had left them with a 1* for over a year from a prior unresolved issue.
They just don't care.
But to go and sneakily update the original post, clearly in hopes of pretending it was always like that? I'm not sure I'm on board with another Do Better campaign, because for the first time I'm considering deleting the game. I'm not convinced I want to dedicate any more of my time and money to a company that seems to be taking PR lessons from Trump.
This reminds me of an old joke (that used to be attributed to Microft back in the day, but seems apropos to the current situation):
Q: How does DB change a lightbulb?
A: They don’t, they just declare darkness to be the new industry standard.
Check out our website to find out more:
https://wiki.tenforwardloungers.com/
My Reverend Phlox has Bonus written on him for all 5 battles. But he does not have the trait for first three battles.
I thought what I had read here in response from DB is that only crew with trait get bonus. As I said Phlox does not have trait, but it shows bonus.
Decided to show battle two for ex.