There's one thing that bugged me during the galaxy event, and I've not seen it mentioned it before, but probably has been in the past.
But after thresholds are cleared/reached it would be nice to still see your total VP on the build screen instead of having to continuously flick back and forth to the leaderboards.
On another note that also just occurred to me on voyages it would be nice to see the traits on the crew screen for the ones not matched up say showing in grey, currently only the matched traits show up and are in yellow/gold.
[was on Sabbatical/Hiatus] Currently a trialist at Galaxy SquadronSTAY SAFE and KBO
Ill just add my bit too .. Quality of Life improvements.
Apologies if some have been mentioned before
Changes / Additions
Ship menu - Add an option to view a rank/level ( view only 2* or 5* ships )
Ship menu - Proper sorting of ship by rank and level ( current ordering does not make sense to me at all )
Voyages - have the ships matching the bonus listed first
Crew - Hide Fully Equipped from view option
Crew - Non-immortalized sort view , for easy access to crew that needs work ( scrolling on phones can be a pain with a large roster )
Shuttles - Always give at least 1 basic item on shuttle failure ( Holoprogram/Film etc.)
New options
Inventory - Ability to salvage equipment into component, credits, honor or rations
Inventory - Basic Search
Inventory - Completed items tab for schematics and equipment for FE'd cards
Voyages - have crew matching traits listed first (option)
Voyages - dismiss crew from voyage completion screen
Voyages - change the dilemma's from 3/4 into 2
Ship Battles - Ability to list crew matching action ( position / cloak / boarding)
Ship Battles - crew search ability to arena selection
Daily action - Donate to fleet ( should not count to complete all dailies probably )
Crafting - More combine options to merge low level items into high level ones.
I don't know if this has been discussed before; a brief search yielded nothing - but - once a player has achieved Honoured Status with all factions, it seems a bit redundant to continue getting faction "points" from each shuttle mission that are, in effect, useless. Once a player has all the factions @ Honoured, could there not be some alternate shuttle mission bonus, like 10 chronitons as opposed to 10 faction points that no longer serve a purpose?
5* Pregnant Sneezing Kira - 400% instant damage per sneeze
4* Floating In The Shower Archer I've seen this suggested before and it was genius
4* Talking Too Fast Tilly
4* Peeeed Off Jet Reno
4* Fascinated Spock
5* "I'm A Doctor, Not A..." McCoy
4* Horrified By Ice Cream Georgiou
4* Stabbed In The Eye Leland
4* Data rescuing Spot
5* Invisible Ro and La Forge
4* Overly Sentimental Burnham
5* Lwaxana Troi, Daughter of the Fifth House, Heir to the Holy Rings of Betazed, Holder of the Sacred Chalice of Rixx, on Heat
4* Dyspepsia Kim
it'd be nice to get notifications of the game being unavailable.
See, I have a voyage that needs my attention, but I can't get onto the server in order to deal with it. Moreover, I don't have enough dilithium to resupply it. And, of course, I'm losing out on ranking because I can't play. (I was doing better than I had for a while...)
Kinda disappointed in the admin end of things. I could live with ads that may/not give any rewards, horrible odds of getting anything useful after level 65, and a certain amount of cheese. But no failsafes during major events? Meh.
I play on my phone, and do the forums on my computer. If my phones WiFi or data are unavailable I get the game not available message. Make sure you check your internet or data connections.
It would be nice if when a ship was maxed out any new schematics you get for that ship are in a different color (maybe a muted version of the same color or grey) so it's easy to see which schematics are safe to replicate.
We all like to collect the bonuses for Shuttle Missions, and Thursday's Cadet Challenges are a timely extra if there is a Shuttle Event that week, BUT it is a PITA to click click click thru dozens of these (6x3x2 if you use the doubler). Can we PLEASE have a press and hold feature like on the Training Holoprograms?
And while we’re at it, a ‘Break up for Scrap’ button for unwanted ship schematics like the ‘Dismiss Crew’ button would be nice. Especially if it gave Honour too.
1. Fix longterm commonly reported glitches first. Before implementing any more new features. Re-direct programmers to focus attention on these glitches before working on any more new aspects of the game.
2. Increase droprates of 4* and 5* since pool is so diluted now.
3. Add secondary command officer to starbase, more command control over rooms, and limit fleet member ability to dismiss other members.
4. Balance dismissal honor vs honor hall purchase costs.
5. Create a recycle bin within main inventory that can be easily accessed by replicator.
Too many comments to catch up everything coming in late to the thread. For me improving the game the most (90%) is not really adding or changing gameplay, but fixing the most frustrating aspects of how this 'Collecting Game' fails. Give me:
1. Ability to sort and filter ships in the interface that works the same any place ships are needed
2. Ability to sort and filter crew for ships by base effect and extras, also traits where required.
3. Ability to sort and filter items in the inventory, and tag for replicator use.
4. Ability to sort and filter crew for voyages (i.e. filter 2 stats at once, add required traits)
5. Ability to sort and filter crew for Gauntlet.
6. (maybe controversial) Ability to set and automate alarms on phone instead of notifications for when the ship is running out of fuel, shuttles return, etc... maybe even when add timers expire.
Come on please it is a collecting game, and me having to make lists of what I collect in a spreadsheet is like the captain (actually the XO's job) of the enterprise
When we are given a crew member we've already fully starred but not fully equipped, I'd like to be able to trade said member in for items we could use towards fully equiping that person.
1) I would like to see some changes in how honor is handled and balanced - it takes 50,000 honor to get the merit for one star, yet when we dump a 5*, we get 550 honor.I know you don't want to give away the store, but maybe a 20:1 ratio would be more reasonable - example: dump a 1/4, get 900 honor; 18000 honor for a 4* merit means airlocking 20 4* crew - not 90.
2) Weekly 1/5* trading post - there would be 3 (hopefully related) 1/5* available each week; a user can get up to one of each by trading in combinations of 3*, 4* and 5*. Depending on the level and the number fusions, each would be worth a set of points (like a ff/fe 4* would be 4000, but a 2/4 level 100 would be worth 2000 - along those lines), and you trade in enough crew to make the deal. You will have up to 24 hours to change your mind and undo the deal, as long as you still have the new character still in your possession. Sort of the same mechanics as the replicator - keep selecting crew until you reach the trading point goal.
3) The Dabo wheel should only give ship schematics to ships that are NOT maxed out
4) In the Replicator source selection, under "Ship Schematics", should have a checkbox that only shows schematics for maxed - out ships, so we know it's okay to burn them up
5) When a voyage runs out of antimatter, and you have the voyage tokens, give the user a choice of using a token, dilithium, or credits. There are times I want to save my tokens for a longer trip.
6) The sort for crew selection when filling the slot for a ship position needs some work. When you click on a slot, the crew list should sort the ones that do the most damage / good to be listed first, with the requirement trait factored in as well. Being able to fine-tune that list via a simple text search field will help in filling those positions more efficiently
Overall, these are generally niceties - the game itself is fine by me; I play it just about daily, and it keeps me amused a few hours a day. But few minor tweaks would be smooth out a few bumps.
There is apparently a standing rule for no swapping Gauntlet crew. Let's start with changing that. What does it hurt if a player say has 6 or 7 Armus and wants to trade one for a Guinian or Caretaker or Locotus, if they recieved it from a Gauntlet drop reward? A equal card from the same portion of the game just seems reasonable. It also improves the attitude to participate in the Gauntlet. Overall a more positive interest in the game in general. If there us no hope if seeing the Collection rooms fulfilled, then that aspect of the game has become useless. Well that's just one option.
Definitely the idea of Legendaries dropping in the Voyages is enticing,and the vague idea of coming to a common ground of less Events. Say twice a month.....I know those days are gone. 😉
There is apparently a standing rule for no swapping Gauntlet crew. Let's start with changing that. What does it hurt if a player say has 6 or 7 Armus and wants to trade one for a Guinian or Caretaker or Locotus, if they recieved it from a Gauntlet drop reward? A equal card from the same portion of the game just seems reasonable. It also improves the attitude to participate in the Gauntlet. Overall a more positive interest in the game in general. If there us no hope if seeing the Collection rooms fulfilled, then that aspect of the game has become useless. Well that's just one option.
Definitely the idea of Legendaries dropping in the Voyages is enticing,and the vague idea of coming to a common ground of less Events. Say twice a month.....I know those days are gone. 😉
I always liked the idea of instead of a straight drop of gauntlet crew they could give us a behold. That would give us a choice of three out of the four
I can see the point in quickplay until threshold is reached but not beyond. Such a logic would have to take into account unredeemed VP though.
Quickplay beyond threshold really would lead - like it was mentioned earlier - to pure material battles.
Wir, die Mirror Tribbles [MiT] haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
Show the opponent's crew in the statistics screen after a battle.
It is important to know which special feature within your opponent's crew just blew out your light.
DB: If you want to know where your financial profit could be - feel free to write a PN.
I would add a counter to the Faction home screens to let players know how many points are needed for reputation advancement, not just a percentage counter
There is apparently a standing rule for no swapping Gauntlet crew. Let's start with changing that. What does it hurt if a player say has 6 or 7 Armus and wants to trade one for a Guinian or Caretaker or Locotus, if they recieved it from a Gauntlet drop reward? A equal card from the same portion of the game just seems reasonable. It also improves the attitude to participate in the Gauntlet. Overall a more positive interest in the game in general. If there us no hope if seeing the Collection rooms fulfilled, then that aspect of the game has become useless. Well that's just one option.
Definitely the idea of Legendaries dropping in the Voyages is enticing,and the vague idea of coming to a common ground of less Events. Say twice a month.....I know those days are gone. 😉
I always liked the idea of instead of a straight drop of gauntlet crew they could give us a behold. That would give us a choice of three out of the four
I think there is a higher chance of getting the older ones than Armus. I'm torn. On one hand, it would be nice to either get Armus or your choice of the other three. On the other hand, would that make the older ones too easy to finish? Or too easy for a new players to get one of each and create those annoying gauntlet walls? That's probably the biggest argument against it. Gauntlet walls are the worst!
A lot of the ships look very similar to me. I like using ship schematics as replicator fuel. I don't like missing out on the chance to max out what I have.
I'd like a little indicator on the ship schematics I've already completed so I know it's "safe" to burn them up without losing anything.
I'd also like some more fun mini-games and I hope something is being worked on!
I would like to see whole series of "Micro Purchases". Items being offered for 99 cents. I can think of a lot of things I would be willing to buy. Voyage Tokens, a 3* Citation, and a Voyage Pause token (I know you don' have one now)
Comments
But after thresholds are cleared/reached it would be nice to still see your total VP on the build screen instead of having to continuously flick back and forth to the leaderboards.
On another note that also just occurred to me on voyages it would be nice to see the traits on the crew screen for the ones not matched up say showing in grey, currently only the matched traits show up and are in yellow/gold.
Apologies if some have been mentioned before
Changes / Additions
Ship menu - Add an option to view a rank/level ( view only 2* or 5* ships )
Ship menu - Proper sorting of ship by rank and level ( current ordering does not make sense to me at all )
Voyages - have the ships matching the bonus listed first
Crew - Hide Fully Equipped from view option
Crew - Non-immortalized sort view , for easy access to crew that needs work ( scrolling on phones can be a pain with a large roster )
Shuttles - Always give at least 1 basic item on shuttle failure ( Holoprogram/Film etc.)
New options
Inventory - Ability to salvage equipment into component, credits, honor or rations
Inventory - Basic Search
Inventory - Completed items tab for schematics and equipment for FE'd cards
Voyages - have crew matching traits listed first (option)
Voyages - dismiss crew from voyage completion screen
Voyages - change the dilemma's from 3/4 into 2
Ship Battles - Ability to list crew matching action ( position / cloak / boarding)
Ship Battles - crew search ability to arena selection
Daily action - Donate to fleet ( should not count to complete all dailies probably )
Crafting - More combine options to merge low level items into high level ones.
5* Pregnant Sneezing Kira - 400% instant damage per sneeze
4* Floating In The Shower Archer I've seen this suggested before and it was genius
4* Talking Too Fast Tilly
4* Peeeed Off Jet Reno
4* Fascinated Spock
5* "I'm A Doctor, Not A..." McCoy
4* Horrified By Ice Cream Georgiou
4* Stabbed In The Eye Leland
4* Data rescuing Spot
5* Invisible Ro and La Forge
4* Overly Sentimental Burnham
5* Lwaxana Troi, Daughter of the Fifth House, Heir to the Holy Rings of Betazed, Holder of the Sacred Chalice of Rixx, on Heat
4* Dyspepsia Kim
See, I have a voyage that needs my attention, but I can't get onto the server in order to deal with it. Moreover, I don't have enough dilithium to resupply it. And, of course, I'm losing out on ranking because I can't play. (I was doing better than I had for a while...)
Kinda disappointed in the admin end of things. I could live with ads that may/not give any rewards, horrible odds of getting anything useful after level 65, and a certain amount of cheese. But no failsafes during major events? Meh.
I wouldn't have commented otherwise. Have been playing STT for a few years now.
Well, as with the new potential 3* Sanctimonious Burnham, it's difficult to know which specific episode you're referring to.
Captain Level: 95
VIP Level: 12
Unique Crew Immortalized: 525
Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
2. Increase droprates of 4* and 5* since pool is so diluted now.
3. Add secondary command officer to starbase, more command control over rooms, and limit fleet member ability to dismiss other members.
4. Balance dismissal honor vs honor hall purchase costs.
5. Create a recycle bin within main inventory that can be easily accessed by replicator.
Boohoo Burnham has a nice ring to it........
1. Ability to sort and filter ships in the interface that works the same any place ships are needed
2. Ability to sort and filter crew for ships by base effect and extras, also traits where required.
3. Ability to sort and filter items in the inventory, and tag for replicator use.
4. Ability to sort and filter crew for voyages (i.e. filter 2 stats at once, add required traits)
5. Ability to sort and filter crew for Gauntlet.
6. (maybe controversial) Ability to set and automate alarms on phone instead of notifications for when the ship is running out of fuel, shuttles return, etc... maybe even when add timers expire.
Come on please it is a collecting game, and me having to make lists of what I collect in a spreadsheet is like the captain (actually the XO's job) of the enterprise
Coming next month.
1) I would like to see some changes in how honor is handled and balanced - it takes 50,000 honor to get the merit for one star, yet when we dump a 5*, we get 550 honor.I know you don't want to give away the store, but maybe a 20:1 ratio would be more reasonable - example: dump a 1/4, get 900 honor; 18000 honor for a 4* merit means airlocking 20 4* crew - not 90.
2) Weekly 1/5* trading post - there would be 3 (hopefully related) 1/5* available each week; a user can get up to one of each by trading in combinations of 3*, 4* and 5*. Depending on the level and the number fusions, each would be worth a set of points (like a ff/fe 4* would be 4000, but a 2/4 level 100 would be worth 2000 - along those lines), and you trade in enough crew to make the deal. You will have up to 24 hours to change your mind and undo the deal, as long as you still have the new character still in your possession. Sort of the same mechanics as the replicator - keep selecting crew until you reach the trading point goal.
3) The Dabo wheel should only give ship schematics to ships that are NOT maxed out
4) In the Replicator source selection, under "Ship Schematics", should have a checkbox that only shows schematics for maxed - out ships, so we know it's okay to burn them up
5) When a voyage runs out of antimatter, and you have the voyage tokens, give the user a choice of using a token, dilithium, or credits. There are times I want to save my tokens for a longer trip.
6) The sort for crew selection when filling the slot for a ship position needs some work. When you click on a slot, the crew list should sort the ones that do the most damage / good to be listed first, with the requirement trait factored in as well. Being able to fine-tune that list via a simple text search field will help in filling those positions more efficiently
Overall, these are generally niceties - the game itself is fine by me; I play it just about daily, and it keeps me amused a few hours a day. But few minor tweaks would be smooth out a few bumps.
Just MHO...thanks!
Definitely the idea of Legendaries dropping in the Voyages is enticing,and the vague idea of coming to a common ground of less Events. Say twice a month.....I know those days are gone. 😉
I always liked the idea of instead of a straight drop of gauntlet crew they could give us a behold. That would give us a choice of three out of the four
Quickplay beyond threshold really would lead - like it was mentioned earlier - to pure material battles.
It is important to know which special feature within your opponent's crew just blew out your light.
DB: If you want to know where your financial profit could be - feel free to write a PN.
I think there is a higher chance of getting the older ones than Armus. I'm torn. On one hand, it would be nice to either get Armus or your choice of the other three. On the other hand, would that make the older ones too easy to finish? Or too easy for a new players to get one of each and create those annoying gauntlet walls? That's probably the biggest argument against it. Gauntlet walls are the worst!
I'd like a little indicator on the ship schematics I've already completed so I know it's "safe" to burn them up without losing anything.
I'd also like some more fun mini-games and I hope something is being worked on!