It’s not really that annoying to swap out for bonus. Two Killy’s, Locutus, then the 4th, all I do is click on it then select any chump that says bonus. Takes two seconds
Whilst I know that a few players have been asking for this type of thing, I didn't ask for it and I don't want it. Please don't continue with these mini events.
Comments:
1. All in all, it is pretty much like an event on top of another normal event, so just extending event to 6 days. Did not like it the first time this was done, do not like it now.
2. Skirmishes are among the most time consuming type of events. They work though because of the rewards: intel, chrons back, etc... in this mini-event though, these look really small, definitely not chrons neutral.
3. Crew change for each ship battle. It helps break down the monotony, but at the expense of speed.
4. Rewards: dil is nice, especially in those amounts, but older crews, or citations would be that much better.
5. Novelty, or rather lack of. Frankly after the big secret announcement, I was hoping on something really new. This as stated above is just a longer skirmish.
Bonuses do not stack, matching 2 traits will not give you bonus x2.
I think that would be a great idea. Not every battle, as that would be too tedious, but if every run there were different traits, if bonuses stacked, it would mean swapping out the entire crew (and maybe even the ship) .
I'm sure that for most players it's the same - in the arena and for every skirmish I use the same ship and the same crew, leaving one slot for whoever the bonus is. It's predictable and boring, and there's no challenge - for skirmishes, I always win just randomly tapping away on whichever crew lights up next. It would be a lot more interesting if every run I had to pick a new ship and crew. a well-developed roster could easily staff a ship full of just klingons or just explorers, and doing so would make the runs more challenging. It'd also require some strategy - do my jury riggers have the right skill set to make it far enough, or should I forego the extra bonus and at least guarantee a finish with my regular crew?
I can’t believe people are Pooh-poohing this FREE opportunity to get Beaucoup dilithium!
If you think 5000 Intel is too expensive, don’t compete.
If you think it’s not worth the chrons, don’t compete.
You have nothing to lose by not participating, don’t ruin this for the rest of us!
Please more like this DB!
Completely agree with you. 8k chrons for almost $100 worth of dil seems like a REALLY small price to pay to me. And if you’re running low on chrons, guess what? You can use some of that dil to extend your voyages, Ding-Dongs.
As someone who enjoys Skirmish events and detests Galaxy events, having a Skirmish-type mini event that allows me to convert chrons into dil is pretty special. The intel cost is steep and a bit daunting for anyone who doesn’t hoard chrons, but given the rewards it’s not ridiculous and the normal intel accumulation rate guarantees even those who can’t farm intel will get something out of the event.
I like that there are more battles than a Skirmish and that the VP rewards are a little more smoothly distributed across the battles. Intel as a bonus reward is a sad joke in regular Skirmishes and is truly embarrassing at this Intel price point. The other rewards are reasonable and help blunt the chron costs as Paladin 27 has pointed out already.
Having flexibility in ship choice is nice...until you remember that there have been no changes to the ship selection interface. It is painful trying to find the ship you need and this is many times worse now that all ships are available at all difficulties. I understand that the simple solution would be to go back to having ship rarities restricted by difficulty level, but this is a golden opportunity to actually fix the ship selection interface. The fact that the crew interface has search and sort functionality makes the deficiencies in the ship selector even more noticeable.
That being said, the tiny size of the crew portraits make crew selection a little annoying. Annoying enough to the point where I’m still not interested in switching crew in between battles; using my usual crew load out meant the battles were easy all the way through, while choosing crew and a ship to maximize rewards meant I had to repair three times and still lost the last battle (my AoS Data and NS Tucker are both unleveled at 2/5*).
I’m also concerned about event burnout. Some people like to have something to do all the time but others just want to have a few days off in between rushing for events. If this was a Galaxy or Expedition type, it wouldn’t be worth the trouble.
It’s not really that annoying to swap out for bonus. Two Killy’s, Locutus, then the 4th, all I do is click on it then select any chump that says bonus. Takes two seconds
Exactly.
Since I only have done the free one so far, so one round, I just did not realize until the 6th battle that I needed to throw in bonus crew. Doing it is trivial as you said.
I just want to say that I am glad there are still new things being added to the game. All the feedback on players' actual experiences and opinions on said things are of course necessary, but just the fact of seeing continued effort made on DB's part to improve and enhance the game is heartening.
Could you please continue the petty bickering? I find it most intriguing. ~ Data, ST:TNG "Haven"
I can’t believe people are Pooh-poohing this FREE opportunity to get Beaucoup dilithium!
If you think 5000 Intel is too expensive, don’t compete.
If you think it’s not worth the chrons, don’t compete.
You have nothing to lose by not participating, don’t ruin this for the rest of us!
Please more like this DB!
The problem I (and others) have with the event isn't the dilithium, it's very much a one time thing for testing purposes and you're not seeing it ever again, it's the structure of the event, it just feels like a subpar skirmish with increased costs, tedium, and lesser post-battle rewards. If that sticks to mid-week mini events fine but if DB is testing balance changes to the weekend skirmishes this is bad and they need to know.
This event is just more of the same. It can only be played by spenders or people who played so long they can have a crew that puts them in a position to have to little to build on a daily and weekly basis that they have massive hordes of chrons.
I appreciate the effort. I appreciate the dilithium.
My suggestion is to stop trying to make content focused on one small section of unfortunately very vocal players.
If the goal is to make something so the people who complain about taking to much time, then make the event more dynamic. Allow the player to choose how many ships to take on and scale the rewards. Of they want to rush or have less time for the game, they can set the skirmish to 10, make 3 runs and out. If they have the time and actually like playing the game, they can set it to 5. If they set it for fast mode the rewards are weighted toward honor and VP. If they set is to slower modes the rewards are weighted toward chrons, and 2-4* component drops.
I actually like skirmishes. And I like time wasters. I don't need an event that eats my idle horde of chrons and converts it to honor. I have crew to build and I need a way to get more chrons.
Not quite sure where to start.
This event type is not sacrificing chrons, it and skirmishes actually save chrons.
Everyone’s goal with chrons is to do one of two things. Use them to get items to equip crew or to get items to use in a galaxy. Both of those involve running missions using chrons. This event (even ignoring the dil) and skirmishes both let you do that at a chron discount due to the loot boxes and get free honor at the same time. Instead of costing you chrons, you actually get to use them at a discount.
As to favoring spenders, spending isn’t what determines if you have extra chrons, in fact spending gives you more expensive crew to level. You get chrons to accumulate by checking into voyages constantly and by not leveling a lot of crew. I start at ftp account 18 months ago and have had 20k+ chrons ever since about month 6. You only get so many ff purples to level and if you only level fused golds and 1-5 golds better than ff purples, you built up chrons very quickly.
Excellent analysis.
Remember as you complain of the cost that: 1: any chronitons spent are for crew you are leveling, which means that you lose no resources; 2: this is a chroniton-heavy event before a chroniton-heavy event, but the next event is a galaxy re-run, so (although I am not doing this) you can easily find what will be needed in the event and pre-farm; 3: you win back some chronitons, even if it is less than usual; 4: you don't miss out on any crew for skipping this if you don't feel that you have the resources; 5: you pay more intel, but you get it for all missions rather than just ship missions, so you end up with far more intel than usual for leveling your crew; and 6: the rewards are ridiculously wonderful.
Great, yet another event type I can't compete in because I have a job.
Seems like this will increase engagement in the short term, but otherwise looks like another mile on the road to burn out city.
Threshold rewards are unusually generous, so I guess that's the reason for the chron and time sink. I'd probably be more enthusiastic if I still had a chron horde and was underemployed.
I really wish there was more to this game that didn't require tons of time mindlessly tapping. Oh well. 🤷
I held back my review until I could run several sets.
I like this. The rewards are amazing. The cost is high, but I think that is better because it will slow people down. Plus all the stuff I mentioned in the last comment.
This is a well thought out thing. Yes, the chroniton cost seems high, but I addess that here:
Remember as you complain of the cost that: 1: any chronitons spent are for crew you are leveling, which means that you lose no resources; 2: this is a chroniton-heavy event before a chroniton-heavy event, but the next event is a galaxy re-run, so (although I am not doing this) you can easily find what will be needed in the event and pre-farm; 3: you win back some chronitons, even if it is less than usual; 4: you don't miss out on any crew for skipping this if you don't feel that you have the resources; 5: you pay more intel, but you get it for all missions rather than just ship missions, so you end up with far more intel than usual for leveling your crew; and 6: the rewards are ridiculously wonderful.
I feel like I can do as much or as little as I want. I feel no pressure to race for a good rank.
The good:
1) DIL in Threshold
2) Rank rewards are meaningless. The difference between rank 5000 and 101 is so small that I don't care where I rank.
3) I like the longer number of battles per Cataclysm
4) Choosing crew per battle or having to plan out crew that can cover all the traits added a touch of strategy.
5) The higher cost of intel prevented this from becoming as massive a grind as a skirmish event
The bad:
1) I think the threshold went a bit too far. I had the chrons to drop this time, but I doubt i will have that many chrons every time if this becomes a common mid-week event.
2) It still took a lot of time to play all the battles. If felt like another event in terms of time commitment. I prefer having more free time during the week. Cutting the number of threshold rewards would help here too.
3) Battles are still too easy. I picked 3 crew that could clear all the battles and then just swapped one crew for trait match. I rarely had to think about crew other than picking a random bonus crew.
Suggestions:
1) Make each battle in a cataclysm progressively harder. Remove the 10 battle limit. Let players keep going with escalating difficult/vp until they die.
2) Do something else with traits besides VP doubler. Make players debate using a trait match vs a regular strong crew for optimal victory.
3) Depending on what the VP would look like from the extended cataclysms(suggestion 1), reduce the threshold rewards so less time is required to clear threshold.
4) Remove rank rewards so players are only going for threshold.
Took a long time to read this thread when I should be sleeping, so for the moment I’ll just add one thought I haven’t seen mentioned -
I sort-of assumed there might be a community reward to this event. With the rank reward structure as it is, threshold and out will be a popular strategy (which is fine, but...). Might be a little participation incentive to use the galaxy community 3 tier structure (with vp levels tbd) - off the top of my (sleepy) head... 2000 honor / 750 merits / 4*portal.
Whilst I know that a few players have been asking for this type of thing, I didn't ask for it and I don't want it. Please don't continue with these mini events.
Just because you don’t want it everyone else who does has to miss out? There’s nothing making you play, you can continue on as normal.
5) The higher cost of intel prevented this from becoming as massive a grind as a skirmish event
I would like to politely disagree. High cost of intel helps reduce the grind, but the bug difference is the lack of gold crew. I am not grinding out to complete with others because there is no reason (in my view) to fight. Thus I can do it as I feel. If there was a gold crew for top 1500, there would be a grind.
This REALLY highlights the necessity for further explanation of ship stats and mechanics, and the requirement for sorting by ship abilities.
How much damage does 1 ship attack equate to? How does that relate to the value a crewman adds when in a matching slot.
Why aren't crew that don't add any passive bonuses (matching skill slot) sorted to the end of the list? Why can't I sort my crew by passive values, and also by bonus ability? And if we're expected to watch traits, by trait?
NOT search, sort. Plus search doesn't match ANYthing ship related.
We need official explanations of how things work here. Not third party wiki extrapolations which may be changed from years ago when they were first calculated in the dark.
And we need a functional interface that lets us sort on that and build and modify loadouts quickly.
And some sorting needs to apply to ship selection too.
Most of what I feel about this has been said already, still... here is my opinion.
1. You do not look a gifted horse in the mouth. Everything that grants ressources is welcome. So I am all down for something like this becoming a regular event. To the people complaining about this: Just ignore it and do nothing but do not destroy the fun others may get out of it.
It is a good opportunity to level up the crew we won during the weekend (not this week as Kira is old but in general) with some payback we would not get otherwise.
2. If this showed up each week I would mostly only go with the free Intel which should be good for 4 rounds (1 at the start, 2 from Intel recovery and probably 1 from ad warps) if I have no crew to level urgently. But hey, that is better than nothing!
3. The Intel price is steep, 5k per round is too much. I would prefer less levels for a lower price.
4. Yesterday I was under the impression that there were no crits for the random rewards, but today I got 250something honor dropped at once, was there a hotfix or did I have bad luck yesterday? Anyway the grinding without any crits was very boring.
5. Dil and chrons as the only rewards are super-boring too. Bring something different please, but like someone mentioned already also align the chron cost to the value of the rewards.
6. For a regular Skirmish event the pay/gain ratio would be horrible, please do not take this road!
7. For full engagement (clearing the threshold) the time investment is too high, there is no way I would do this every week except if there was a Galaxy during the weekend I do not care for anyway.
8. I would rather have this instead of some new weekend events from time to time and during the course of a week something like McCoy instead. This should save dev ressources and bring a char for the next event still.
9. I hope that there will be some kind of swap between Skirmish and Faction. The latter would be more relaxing as we run shuttles anyway so it would not cause extra stress unless we felt the urge to clear the threshold (again, a question of the reward structure).
10. The ranked rewards bring zero temptation, not even the first place.
11. Having to swap the crew is annoying. I forget about it in like 1 out of 8 cases and then I am pi**ed. Please provide a mini-event trait and grant the according bonus.
12. The smoothed threshold table is nice.
Overall I really like it but it could use some balancing still.
Wir, die Mirror Tribbles [MiT] haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
So now after having done this, I came to this conclusion, in order not to cut through chronitons like a scythe through grass its probably best to just continue equipping crew, accruing the intel as you go and when you get enough then play. Otherwise this seems to be a pay to play item at its most obvious.
The Maryland Fleet need YOU, come and join us! We are rushing headlong into the abyss...................but we will have a blast whilst doing it,
Now that I had some time to think about it, I can say that I like this addition, but that's mainly because of the threshold rewards (I realize that they might be a one-time thing, but they're the best part of it).
So, the things that I like are:
1) The threshold rewards are all useful. I don't have to grind to 100.000 or 250.000 VP to get something useful.
2) The threshold rewards are closer to each other in VP, which means that every run at epic level gives me something useful.
3) The threshold rewards contain stuff that is otherwise difficult to obtain.
4) There is no pressure to rank or to participate in general. No new crew and no tie-in with other events. I think that in a 6-days-of-events scenario that's an important aspect.
5) I can use crew that is on voyages and shuttles.
Things that I don't like:
1) 6 days of events. But because of point 4 in the previous list, at least I wouldn't feel bad if I decided to skip one of these.
2) More tapping. But again, point 4 of the previous list fixes that, sort of.
Not to beat a dead horse but the intel cost is WAY to high. I appreciate the extra free dilithium (in the 4 runs I did I got back half of what I spent on packs the last couple of weeks). Using between 9k and 11k chronitons ro clear the thresholds is too much, especially for those of us that don't hoard loads of chronitons. The idea is solid, just needs tweaking.
In this case with these kind of massive Dilithium rewards the Intel cost is fine. Of course especially kinda new players who still need crew strength and many Chrons to level them up are at a disadvantage (but that goes for all aspects of this game which is much about longterm and patience), on the other hand veteran players, peeps who are good in playing a resource management game etc. get a very generous reward for having Chron reserves. For lesser rewards I also would find the Intel too high, in this test scenario, as said, it is fine.
Not to beat a dead horse but the intel cost is WAY to high. I appreciate the extra free dilithium (in the 4 runs I did I got back half of what I spent on packs the last couple of weeks). Using between 9k and 11k chronitons ro clear the thresholds is too much, especially for those of us that don't hoard loads of chronitons. The idea is solid, just needs tweaking.
And to beat the other dead horse. Spending chrons in an event like this doesn’t cost you chrons, it saves you chrons since you still get items from missions, plus you get some chrons back in loot boxes. If you haven’t adjusted to that and started to stockpile chrons to spend in skirmishes in the last two years, that’s on you, not DB.
it saves you chrons since you still get items from missions
Yes, you don´t invest these Chrons for nothing, but get the items to level crew, prepare future levelling, prefarm for Galaxies etc. And as "bonus" the usual Skirmish rewards + Dil as the icing of the cake in this case...
Not to beat a dead horse but the intel cost is WAY to high. I appreciate the extra free dilithium (in the 4 runs I did I got back half of what I spent on packs the last couple of weeks). Using between 9k and 11k chronitons ro clear the thresholds is too much, especially for those of us that don't hoard loads of chronitons. The idea is solid, just needs tweaking.
And to beat the other dead horse. Spending chrons in an event like this doesn’t cost you chrons, it saves you chrons since you still get items from missions, plus you get some chrons back in loot boxes. If you haven’t adjusted to that and started to stockpile chrons to spend in skirmishes in the last two years, that’s on you, not DB.
Actually I have yet to see massive chronitons drop from loot boxes. Guess we aren't as privileged as you. Also not everyone plays the way you do either. Dont knock my feedback please.
Comments
Ya, it is different then what I was seeing. I am on iPad and iPhone. For both I was seeing 10k not 100k as you are seeing.
1. All in all, it is pretty much like an event on top of another normal event, so just extending event to 6 days. Did not like it the first time this was done, do not like it now.
2. Skirmishes are among the most time consuming type of events. They work though because of the rewards: intel, chrons back, etc... in this mini-event though, these look really small, definitely not chrons neutral.
3. Crew change for each ship battle. It helps break down the monotony, but at the expense of speed.
4. Rewards: dil is nice, especially in those amounts, but older crews, or citations would be that much better.
5. Novelty, or rather lack of. Frankly after the big secret announcement, I was hoping on something really new. This as stated above is just a longer skirmish.
I think that would be a great idea. Not every battle, as that would be too tedious, but if every run there were different traits, if bonuses stacked, it would mean swapping out the entire crew (and maybe even the ship) .
I'm sure that for most players it's the same - in the arena and for every skirmish I use the same ship and the same crew, leaving one slot for whoever the bonus is. It's predictable and boring, and there's no challenge - for skirmishes, I always win just randomly tapping away on whichever crew lights up next. It would be a lot more interesting if every run I had to pick a new ship and crew. a well-developed roster could easily staff a ship full of just klingons or just explorers, and doing so would make the runs more challenging. It'd also require some strategy - do my jury riggers have the right skill set to make it far enough, or should I forego the extra bonus and at least guarantee a finish with my regular crew?
If you think 5000 Intel is too expensive, don’t compete.
If you think it’s not worth the chrons, don’t compete.
You have nothing to lose by not participating, don’t ruin this for the rest of us!
Please more like this DB!
Completely agree with you. 8k chrons for almost $100 worth of dil seems like a REALLY small price to pay to me. And if you’re running low on chrons, guess what? You can use some of that dil to extend your voyages, Ding-Dongs.
I like that there are more battles than a Skirmish and that the VP rewards are a little more smoothly distributed across the battles. Intel as a bonus reward is a sad joke in regular Skirmishes and is truly embarrassing at this Intel price point. The other rewards are reasonable and help blunt the chron costs as Paladin 27 has pointed out already.
Having flexibility in ship choice is nice...until you remember that there have been no changes to the ship selection interface. It is painful trying to find the ship you need and this is many times worse now that all ships are available at all difficulties. I understand that the simple solution would be to go back to having ship rarities restricted by difficulty level, but this is a golden opportunity to actually fix the ship selection interface. The fact that the crew interface has search and sort functionality makes the deficiencies in the ship selector even more noticeable.
That being said, the tiny size of the crew portraits make crew selection a little annoying. Annoying enough to the point where I’m still not interested in switching crew in between battles; using my usual crew load out meant the battles were easy all the way through, while choosing crew and a ship to maximize rewards meant I had to repair three times and still lost the last battle (my AoS Data and NS Tucker are both unleveled at 2/5*).
I’m also concerned about event burnout. Some people like to have something to do all the time but others just want to have a few days off in between rushing for events. If this was a Galaxy or Expedition type, it wouldn’t be worth the trouble.
Exactly.
Since I only have done the free one so far, so one round, I just did not realize until the 6th battle that I needed to throw in bonus crew. Doing it is trivial as you said.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
The problem I (and others) have with the event isn't the dilithium, it's very much a one time thing for testing purposes and you're not seeing it ever again, it's the structure of the event, it just feels like a subpar skirmish with increased costs, tedium, and lesser post-battle rewards. If that sticks to mid-week mini events fine but if DB is testing balance changes to the weekend skirmishes this is bad and they need to know.
I didn’t see this mentioned before, will need to be changed.
Excellent analysis.
Remember as you complain of the cost that: 1: any chronitons spent are for crew you are leveling, which means that you lose no resources; 2: this is a chroniton-heavy event before a chroniton-heavy event, but the next event is a galaxy re-run, so (although I am not doing this) you can easily find what will be needed in the event and pre-farm; 3: you win back some chronitons, even if it is less than usual; 4: you don't miss out on any crew for skipping this if you don't feel that you have the resources; 5: you pay more intel, but you get it for all missions rather than just ship missions, so you end up with far more intel than usual for leveling your crew; and 6: the rewards are ridiculously wonderful.
Seems like this will increase engagement in the short term, but otherwise looks like another mile on the road to burn out city.
Threshold rewards are unusually generous, so I guess that's the reason for the chron and time sink. I'd probably be more enthusiastic if I still had a chron horde and was underemployed.
I really wish there was more to this game that didn't require tons of time mindlessly tapping. Oh well. 🤷
I like this. The rewards are amazing. The cost is high, but I think that is better because it will slow people down. Plus all the stuff I mentioned in the last comment.
This is a well thought out thing. Yes, the chroniton cost seems high, but I addess that here:
I feel like I can do as much or as little as I want. I feel no pressure to race for a good rank.
1) DIL in Threshold
2) Rank rewards are meaningless. The difference between rank 5000 and 101 is so small that I don't care where I rank.
3) I like the longer number of battles per Cataclysm
4) Choosing crew per battle or having to plan out crew that can cover all the traits added a touch of strategy.
5) The higher cost of intel prevented this from becoming as massive a grind as a skirmish event
The bad:
1) I think the threshold went a bit too far. I had the chrons to drop this time, but I doubt i will have that many chrons every time if this becomes a common mid-week event.
2) It still took a lot of time to play all the battles. If felt like another event in terms of time commitment. I prefer having more free time during the week. Cutting the number of threshold rewards would help here too.
3) Battles are still too easy. I picked 3 crew that could clear all the battles and then just swapped one crew for trait match. I rarely had to think about crew other than picking a random bonus crew.
Suggestions:
1) Make each battle in a cataclysm progressively harder. Remove the 10 battle limit. Let players keep going with escalating difficult/vp until they die.
2) Do something else with traits besides VP doubler. Make players debate using a trait match vs a regular strong crew for optimal victory.
3) Depending on what the VP would look like from the extended cataclysms(suggestion 1), reduce the threshold rewards so less time is required to clear threshold.
4) Remove rank rewards so players are only going for threshold.
I sort-of assumed there might be a community reward to this event. With the rank reward structure as it is, threshold and out will be a popular strategy (which is fine, but...). Might be a little participation incentive to use the galaxy community 3 tier structure (with vp levels tbd) - off the top of my (sleepy) head... 2000 honor / 750 merits / 4*portal.
Just because you don’t want it everyone else who does has to miss out? There’s nothing making you play, you can continue on as normal.
I would like to politely disagree. High cost of intel helps reduce the grind, but the bug difference is the lack of gold crew. I am not grinding out to complete with others because there is no reason (in my view) to fight. Thus I can do it as I feel. If there was a gold crew for top 1500, there would be a grind.
How much damage does 1 ship attack equate to? How does that relate to the value a crewman adds when in a matching slot.
Why aren't crew that don't add any passive bonuses (matching skill slot) sorted to the end of the list? Why can't I sort my crew by passive values, and also by bonus ability? And if we're expected to watch traits, by trait?
NOT search, sort. Plus search doesn't match ANYthing ship related.
We need official explanations of how things work here. Not third party wiki extrapolations which may be changed from years ago when they were first calculated in the dark.
And we need a functional interface that lets us sort on that and build and modify loadouts quickly.
And some sorting needs to apply to ship selection too.
1. You do not look a gifted horse in the mouth. Everything that grants ressources is welcome. So I am all down for something like this becoming a regular event. To the people complaining about this: Just ignore it and do nothing but do not destroy the fun others may get out of it.
It is a good opportunity to level up the crew we won during the weekend (not this week as Kira is old but in general) with some payback we would not get otherwise.
2. If this showed up each week I would mostly only go with the free Intel which should be good for 4 rounds (1 at the start, 2 from Intel recovery and probably 1 from ad warps) if I have no crew to level urgently. But hey, that is better than nothing!
3. The Intel price is steep, 5k per round is too much. I would prefer less levels for a lower price.
4. Yesterday I was under the impression that there were no crits for the random rewards, but today I got 250something honor dropped at once, was there a hotfix or did I have bad luck yesterday? Anyway the grinding without any crits was very boring.
5. Dil and chrons as the only rewards are super-boring too. Bring something different please, but like someone mentioned already also align the chron cost to the value of the rewards.
6. For a regular Skirmish event the pay/gain ratio would be horrible, please do not take this road!
7. For full engagement (clearing the threshold) the time investment is too high, there is no way I would do this every week except if there was a Galaxy during the weekend I do not care for anyway.
8. I would rather have this instead of some new weekend events from time to time and during the course of a week something like McCoy instead. This should save dev ressources and bring a char for the next event still.
9. I hope that there will be some kind of swap between Skirmish and Faction. The latter would be more relaxing as we run shuttles anyway so it would not cause extra stress unless we felt the urge to clear the threshold (again, a question of the reward structure).
10. The ranked rewards bring zero temptation, not even the first place.
11. Having to swap the crew is annoying. I forget about it in like 1 out of 8 cases and then I am pi**ed. Please provide a mini-event trait and grant the according bonus.
12. The smoothed threshold table is nice.
Overall I really like it but it could use some balancing still.
We are rushing headlong into the abyss...................but we will have a blast whilst doing it,
So, the things that I like are:
1) The threshold rewards are all useful. I don't have to grind to 100.000 or 250.000 VP to get something useful.
2) The threshold rewards are closer to each other in VP, which means that every run at epic level gives me something useful.
3) The threshold rewards contain stuff that is otherwise difficult to obtain.
4) There is no pressure to rank or to participate in general. No new crew and no tie-in with other events. I think that in a 6-days-of-events scenario that's an important aspect.
5) I can use crew that is on voyages and shuttles.
Things that I don't like:
1) 6 days of events. But because of point 4 in the previous list, at least I wouldn't feel bad if I decided to skip one of these.
2) More tapping. But again, point 4 of the previous list fixes that, sort of.
This thread asks for my feedback, that is my feedback.
And to beat the other dead horse. Spending chrons in an event like this doesn’t cost you chrons, it saves you chrons since you still get items from missions, plus you get some chrons back in loot boxes. If you haven’t adjusted to that and started to stockpile chrons to spend in skirmishes in the last two years, that’s on you, not DB.
Yes, you don´t invest these Chrons for nothing, but get the items to level crew, prepare future levelling, prefarm for Galaxies etc. And as "bonus" the usual Skirmish rewards + Dil as the icing of the cake in this case...
Actually I have yet to see massive chronitons drop from loot boxes. Guess we aren't as privileged as you. Also not everyone plays the way you do either. Dont knock my feedback please.