If we’re dreaming I’d like an early spring, SNW to come out, Q, Janeway, Worf and Guinan among others to appear on season 2 of Picard, and season 3 of The Mandalorain to come out sooner!
“What's a knockout like you doing in a computer-generated gin joint like this?”
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
For those thinking its a fancy portal pack watch the stream walkthrough on youtube. Yes, there are a bunch of new hoops to jump through but you can target specific crew and pull exactly the crew you want. Some crew will still be difficult because they share too many common traits so they are less targetable. They showed at least one 100% target. I think it was the Borg Queen. Meaning the were able to target the system so only she dropped. Yes it requires gathering all the necessary currencies which is a legitimate concern
So this all feels like quite the mess, but can we highlight one positive? Fleet rewards are always a great idea and I really appreciate that they're giving us more reason to interact with our fleet members (even if it's just to yell at them to complete their dailies).
So basically, this comes down to making it much more complicated to retrieve your crew, and making it tied to a new in-game currency.
Exactly. And playing “the waiting game” for your polestars and constellations to line up and give you a better chance at getting irritated when you dont get the crew you are targeting.
So basically, this comes down to making it much more complicated to retrieve your crew, and making it tied to a new in-game currency.
Since this is a completely new feature that you can choose to ignore and nothing has really changed with existing ways of acquiring crew, how is this making it any more complicated? It is simply another mechanism for retrieving crew that you do not have to use if you prefer not to...
So basically, this comes down to making it much more complicated to retrieve your crew, and making it tied to a new in-game currency.
Exactly. And playing “the waiting game” for your polestars and constellations to line up and give you a better chance at getting irritated when you dont get the crew you are targeting.
They have outdone themselves..
Right, they just should have made it, that for 10 merits you can get every cew you want. *irony mode on*
So basically, this comes down to making it much more complicated to retrieve your crew, and making it tied to a new in-game currency.
Since this is a completely new feature that you can choose to ignore and nothing has really changed with existing ways of acquiring crew, how is this making it any more complicated? It is simply another mechanism for retrieving crew that you do not have to use if you prefer not to...
It just further accentuates the disconnect between player feedback and developer interpretation.
They spent a lot of time (months?) putting this thing together, and i sense that a few of us are looking at it and wondering “why would you waste your staff time doing that, when it more or less already exists in the game, and there are far bigger, and more annoying issues that are seemingly simpler to resolve than this whole convoluted mess that required careful study of how to incorporate two new currencies into a game.”
So basically, this comes down to making it much more complicated to retrieve your crew, and making it tied to a new in-game currency.
Exactly. And playing “the waiting game” for your polestars and constellations to line up and give you a better chance at getting irritated when you dont get the crew you are targeting.
They have outdone themselves..
Right, they just should have made it, that for 10 merits you can get every cew you want. *irony mode on*
Inappropriate comment removed. ~Shan
And thats full “reality” mode there buddy. I never said they should make it cheaper. I said what they did was pointless.
I like the idea of getting increased chances of your White Whale crew, and fleet participation awards are always nice, but dang, reading through the process, I felt like I was being introduced to Cones of Dunshire.
So basically, this comes down to making it much more complicated to retrieve your crew, and making it tied to a new in-game currency.
Exactly. And playing “the waiting game” for your polestars and constellations to line up and give you a better chance at getting irritated when you dont get the crew you are targeting.
They have outdone themselves..
But also, don't hoard™ your polestars or constellations.
So let me get this straight. WRG can implement two new currencies and a complex system in order to provide yet another way to acquire crew in the game ... But somehow fixing that annoying bug in gauntlet where your 5% opponent crits 6 times while your 45% gauntleteer crits 0 times, and you end up losing. Makes perfect sense to me.
So let me get this straight. WRG can implement two new currencies and a complex system in order to provide yet another way to acquire crew in the game ... But somehow fixing that annoying bug in gauntlet where your 5% opponent crits 6 times while your 45% gauntleteer crits 0 times, and you end up losing. Makes perfect sense to me.
That's not a bug, that's how odds work. It's annoying, but not-so-basic math.
After giving it more thought, a much more simple and effective approach to increase the opportunity to get crew from an ever-increasing pool of crew in a way that would make players happy (and presumably free up dev time for useful stuff), would have been to make a few tweaks to the existing premium packs:
1. increase the minimum number of guaranteed 4*/5* drops from 1 to 2 per pack
2. increase the drop rate % for both 4* and 5* crew (beyond the guaranteed drops)
3. grant 1 free re-roll for every behold/begold
4. grant additional re-rolls at an increasing cost (using existing in-game currencies like credits, merits or dilithium)
The ironic thing is that I believe giving premium packs value again would have actually resulted in increased sales for TP, as I get the sense a lot of players don't jump at the premium pack deals (even the famed 10 for 10) anymore due to the diluted pool.
After reading the announcement threads ahead of time, I was afraid it would be a nickel and dime system (pay to scan, pay to open constellations, pay to craft), but I thought it ended up being a nice system once I saw how everything worked.
The new currencies (ISM/Quantum) will come in free from playing the game normally and the credit cost, though seemingly high (millions is a big number), is way better than 90k packs and arguably as good or better than the recent dabo sale, if you have the right polestars to target the crew you want.
I think it will take some time for players to get up to speed with both the terminology and acquiring enough polestars, but even if it takes a while for you to get the right polestars to target the crew you've been hunting, along the way you will collect plenty of other random polestars and be able to retrieve all sorts of other crew. I'm sure I'll spend a ton of time in that panel looking at all the different combos I can make and which crew I might want to roll the dice for.
Of course, I'm sad that we don't have more to actually do with crew and hope that comes in one of the future planned updates, but for what it is, I think it's a nice and fairly generous system.
So let me get this straight. WRG can implement two new currencies and a complex system in order to provide yet another way to acquire crew in the game ... But somehow fixing that annoying bug in gauntlet where your 5% opponent crits 6 times while your 45% gauntleteer crits 0 times, and you end up losing. Makes perfect sense to me.
This is 100% the truth and another big part of the problem. But im sure one of the faithful forum elites will gladly explain to us “how math works”. Im sure that they can explain how gauntlet rng equating to player frustration is just misconception and confirmation bias and they can also explain how this new convoluted system will remedy that and more.
*snip*
The ironic thing is that I believe giving premium packs value again would have actually resulted in increased sales for TP, as I get the sense a lot of players don't jump at the premium pack deals (even the famed 10 for 10) anymore due to the diluted pool.
*snip*
You would be correct in that sensation.
"In the short run, the game defines the players. But in the long run, it's us players who define the game." — Nicky Case, The Evolution of Trust
They showed at least one 100% target. I think it was the Borg Queen. Meaning the were able to target the system so only she dropped. Yes it requires gathering all the necessary currencies which is a legitimate concern
So what's needed is a list of crew, and what poles are best used to fish them out of the timelines, and a crew available from different combinations. Then players can see what they need/or will get from the poles.
I suspect that some 5* crew will be available without a 5* pole. i.e. get the right combinations of traits, and it will lead to just one (or a small selection of 5*) crew.
Also some traits come with some skills, e.g. Jury Rigger with Engineering. So some skills won't need a skill pole.
So let me get this straight. WRG can implement two new currencies and a complex system in order to provide yet another way to acquire crew in the game ... But somehow fixing that annoying bug in gauntlet where your 5% opponent crits 6 times while your 45% gauntleteer crits 0 times, and you end up losing. Makes perfect sense to me.
That’s...not a bug.
If you want an example of an irritating bug which has persisted for far too long, how about rare items which still show up as warpable long after they’ve been claimed?
So let me get this straight. WRG can implement two new currencies and a complex system in order to provide yet another way to acquire crew in the game ... But somehow fixing that annoying bug in gauntlet where your 5% opponent crits 6 times while your 45% gauntleteer crits 0 times, and you end up losing. Makes perfect sense to me.
That’s...not a bug.
If you want an example of an irritating bug which has persisted for far too long, how about rare items which still show up as warpable long after they’ve been claimed?
Or, perhaps, outdated refresh buttons:
"In the short run, the game defines the players. But in the long run, it's us players who define the game." — Nicky Case, The Evolution of Trust
So let me get this straight. WRG can implement two new currencies and a complex system in order to provide yet another way to acquire crew in the game ... But somehow fixing that annoying bug in gauntlet where your 5% opponent crits 6 times while your 45% gauntleteer crits 0 times, and you end up losing. Makes perfect sense to me.
You sweet summer child, that’s not a bug!! That’s a feature!!
So let me get this straight. WRG can implement two new currencies and a complex system in order to provide yet another way to acquire crew in the game ... But somehow fixing that annoying bug in gauntlet where your 5% opponent crits 6 times while your 45% gauntleteer crits 0 times, and you end up losing. Makes perfect sense to me.
That’s...not a bug.
If you want an example of an irritating bug which has persisted for far too long, how about rare items which still show up as warpable long after they’ve been claimed?
Not really something to complain about but the fact you can make 2 * items with 3 no star items / 2 ** items with 3 * item etc has always annoyed me and led me to have very little faith in the games math abilities.
So basically, this comes down to making it much more complicated to retrieve your crew, and making it tied to a new in-game currency.
Since this is a completely new feature that you can choose to ignore and nothing has really changed with existing ways of acquiring crew, how is this making it any more complicated? It is simply another mechanism for retrieving crew that you do not have to use if you prefer not to...
It just further accentuates the disconnect between player feedback and developer interpretation.
They spent a lot of time (months?) putting this thing together, and i sense that a few of us are looking at it and wondering “why would you waste your staff time doing that, when it more or less already exists in the game, and there are far bigger, and more annoying issues that are seemingly simpler to resolve than this whole convoluted mess that required careful study of how to incorporate two new currencies into a game.”
At least thats my impression.
And, they hyped it like it was the greatest thing since Free Lapdance Friday.
And, it is not.....
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
So let me get this straight. WRG can implement two new currencies and a complex system in order to provide yet another way to acquire crew in the game ... But somehow fixing that annoying bug in gauntlet where your 5% opponent crits 6 times while your 45% gauntleteer crits 0 times, and you end up losing. Makes perfect sense to me.
That’s...not a bug.
If you want an example of an irritating bug which has persisted for far too long, how about rare items which still show up as warpable long after they’ve been claimed?
Not really something to complain about but the fact you can make 2 * items with 3 no star items / 2 ** items with 3 * item etc has always annoyed me and led me to have very little faith in the games math abilities.
Welcome to the club. Quark rigged the Dabo, by the way.
"In the short run, the game defines the players. But in the long run, it's us players who define the game." — Nicky Case, The Evolution of Trust
Watching the podcast, the quantum recharge rate means that this wonderful new feature is basically dead on arrival. Being able to use it once every 3 weeks or so, it's not going to change anything.
This was a lot of development time wasted on a feature that'll have zero impact on the game for 99% of the player base.
I watched the episode of Timeline Talks with Ben as the guest. Based on the preview shown I am looking forward to the new system, and can't wait to try it out for myself next week. I'll be sure to post some feedback after I use it.
So far nice job with the feature posts detailing the rollout, and also having a team member (Ben) go on a Community show to demonstrate it ahead of its release.
I watched the episode of Timeline Talks with Ben as the guest. Based on the preview shown I am looking forward to the new system, and can't wait to try it out for myself next week. I'll be sure to post some feedback after I use it.
So far nice job with the feature posts detailing the rollout, and also having a team member (Ben) go on a Community show to demonstrate it ahead of its release.
Oh, I agree it's a very detailed rollout. Lots of information provided. But that information has confirmed that this is going to cost a fortune if you want to use it as anything more than an occasional novelty. Whales only, mere mortals need not apply.
I have read all these comments and tried to digest all the other threads and what part of he stream I saw. My view is that people have been wanting ways to get specific crew. This achieves that goal. On the surface, it seems convoluted, but I'm willing to give it a chance. At the least, it won't affect other things to any noticable level. And more stuff will come out. Aside from the annoying change to crew quarters, these changes won't be bad. And while the idea of revamping pulls even more would allow more chances for cards, I still like the specific targeting.
One suggestion.
Veteran players with lots of credits and most crew Fully equiped have the credits to use this feature.
However, newer players who still got to equip hundreds of crew need their credits to do that and credits are often run out of credits.
Maybe a substation amount of credits can be added to the captain level increase rewards to help here. I could even see a polestar + credits at certain treshold captain levels. This would give them. A chance to use this feature once in a while, even if they normally need their credits to equip crew
Comments
If we’re dreaming I’d like an early spring, SNW to come out, Q, Janeway, Worf and Guinan among others to appear on season 2 of Picard, and season 3 of The Mandalorain to come out sooner!
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
TP: Do better!!!
Exactly. And playing “the waiting game” for your polestars and constellations to line up and give you a better chance at getting irritated when you dont get the crew you are targeting.
They have outdone themselves..
Since this is a completely new feature that you can choose to ignore and nothing has really changed with existing ways of acquiring crew, how is this making it any more complicated? It is simply another mechanism for retrieving crew that you do not have to use if you prefer not to...
Right, they just should have made it, that for 10 merits you can get every cew you want. *irony mode on*
I knew I could count on you for that, (HGH)Apollo. Here’s a pic for next time:
It just further accentuates the disconnect between player feedback and developer interpretation.
They spent a lot of time (months?) putting this thing together, and i sense that a few of us are looking at it and wondering “why would you waste your staff time doing that, when it more or less already exists in the game, and there are far bigger, and more annoying issues that are seemingly simpler to resolve than this whole convoluted mess that required careful study of how to incorporate two new currencies into a game.”
At least thats my impression.
Inappropriate comment removed. ~Shan
And thats full “reality” mode there buddy. I never said they should make it cheaper. I said what they did was pointless.
But also, don't hoard™ your polestars or constellations.
That's not a bug, that's how odds work. It's annoying, but not-so-basic math.
1. increase the minimum number of guaranteed 4*/5* drops from 1 to 2 per pack
2. increase the drop rate % for both 4* and 5* crew (beyond the guaranteed drops)
3. grant 1 free re-roll for every behold/begold
4. grant additional re-rolls at an increasing cost (using existing in-game currencies like credits, merits or dilithium)
The ironic thing is that I believe giving premium packs value again would have actually resulted in increased sales for TP, as I get the sense a lot of players don't jump at the premium pack deals (even the famed 10 for 10) anymore due to the diluted pool.
The new currencies (ISM/Quantum) will come in free from playing the game normally and the credit cost, though seemingly high (millions is a big number), is way better than 90k packs and arguably as good or better than the recent dabo sale, if you have the right polestars to target the crew you want.
I think it will take some time for players to get up to speed with both the terminology and acquiring enough polestars, but even if it takes a while for you to get the right polestars to target the crew you've been hunting, along the way you will collect plenty of other random polestars and be able to retrieve all sorts of other crew. I'm sure I'll spend a ton of time in that panel looking at all the different combos I can make and which crew I might want to roll the dice for.
Of course, I'm sad that we don't have more to actually do with crew and hope that comes in one of the future planned updates, but for what it is, I think it's a nice and fairly generous system.
This is 100% the truth and another big part of the problem. But im sure one of the faithful forum elites will gladly explain to us “how math works”. Im sure that they can explain how gauntlet rng equating to player frustration is just misconception and confirmation bias and they can also explain how this new convoluted system will remedy that and more.
You would be correct in that sensation.
So what's needed is a list of crew, and what poles are best used to fish them out of the timelines, and a crew available from different combinations. Then players can see what they need/or will get from the poles.
I suspect that some 5* crew will be available without a 5* pole. i.e. get the right combinations of traits, and it will lead to just one (or a small selection of 5*) crew.
Also some traits come with some skills, e.g. Jury Rigger with Engineering. So some skills won't need a skill pole.
That’s...not a bug.
If you want an example of an irritating bug which has persisted for far too long, how about rare items which still show up as warpable long after they’ve been claimed?
Or, perhaps, outdated refresh buttons:
You sweet summer child, that’s not a bug!! That’s a feature!!
Not really something to complain about but the fact you can make 2 * items with 3 no star items / 2 ** items with 3 * item etc has always annoyed me and led me to have very little faith in the games math abilities.
And, they hyped it like it was the greatest thing since Free Lapdance Friday.
And, it is not.....
Welcome to the club. Quark rigged the Dabo, by the way.
This was a lot of development time wasted on a feature that'll have zero impact on the game for 99% of the player base.
So far nice job with the feature posts detailing the rollout, and also having a team member (Ben) go on a Community show to demonstrate it ahead of its release.
Oh, I agree it's a very detailed rollout. Lots of information provided. But that information has confirmed that this is going to cost a fortune if you want to use it as anything more than an occasional novelty. Whales only, mere mortals need not apply.
One suggestion.
Veteran players with lots of credits and most crew Fully equiped have the credits to use this feature.
However, newer players who still got to equip hundreds of crew need their credits to do that and credits are often run out of credits.
Maybe a substation amount of credits can be added to the captain level increase rewards to help here. I could even see a polestar + credits at certain treshold captain levels. This would give them. A chance to use this feature once in a while, even if they normally need their credits to equip crew