Watching the podcast, the quantum recharge rate means that this wonderful new feature is basically dead on arrival. Being able to use it once every 3 weeks or so, it's not going to change anything.
This was a lot of development time wasted on a feature that'll have zero impact on the game for 99% of the player base.
From what I could tell, quantum recharge rates will only allow for a very specifically-targeted Legendary crew retrieval once every 3 weeks or so, but if players gamble with larger pools of crew (especially of varying rarities), I would think this feature could be used more frequently...
Also, would not retrieving Legendary crew more than once every few weeks create game-balance issues?
I hope to use this function to get a crew with a high SEC proficiency.
I am fully aware that immediately after I get this marvelous new crew member, I will get my last copy of Red Angel and stop doing the Gauntlet until a new Gauntlet crew is added.
So let me get this straight. WRG can implement two new currencies and a complex system in order to provide yet another way to acquire crew in the game ... But somehow fixing that annoying bug in gauntlet where your 5% opponent crits 6 times while your 45% gauntleteer crits 0 times, and you end up losing. Makes perfect sense to me.
That’s...not a bug.
If you want an example of an irritating bug which has persisted for far too long, how about rare items which still show up as warpable long after they’ve been claimed?
Or having to click "Understood" every time you equip something. Wasn't that supposed to have been done away with years ago?
So this all feels like quite the mess, but can we highlight one positive? Fleet rewards are always a great idea and I really appreciate that they're giving us more reason to interact with our fleet members (even if it's just to yell at them to complete their dailies).
I could not agree less. Since STT entered it's long decline there are now tons of fleets with finished starbases that can't attract any new players. All that this will do is force consolidation, which means a lot of those smaller fleets will disappear. Now, people are content to sit in their fleet and wait patiently for their friends to log in from time to time, but that may change because their friends will be 'too casual'.
As for the feature itself, I'm not impressed. Ben mentioned that they brought this feature in in response to player feedback, and I have to wonder which players? Who is this system for? Free players? New players maybe? It's certainly not for whales or players with mature rosters. Don't get me wrong, I will use it to get a few characters myself, but it doesn't look like this will generate legendaries terribly quickly.
And as others have said, it doesn't have any component that gives us something to do with our crew. My expectations had been set correctly so I'm not surprised that it's just another way to get cards. I can't help but be disappointed in general though. Hopefully they will address the actual development of the game at some point.
If we’re dreaming I’d like an early spring, SNW to come out, Q, Janeway, Worf and Guinan among others to appear on season 2 of Picard, and season 3 of The Mandalorain to come out sooner!
Well, I think Guinan is supposed to be in Picard season 2. Sir Pat offered her a spot when he was on her talk show. Kate Mulgrew, however, is doing the voice work for Nickelodeon's Star Trek Prodigy cartoon.
As for an early spring, have you ever experienced a spring in Indiana? We had flowers blooming in Feb., 70F days, and then snow in MAY a couple years ago. I am a spring baby and was in a tornado before I was a month old. My 12yr old sister was babysitting while Mom and Granny made the nine mile trip to town for Easter basket filler. Took the chimney off our house and the roof off a 16x60' concrete block chicken house. Spring is the season of mud and downed limbs. I was in an F1 just last April. I was actually playing the game, talking to Mom in the living room, when it went over. I saw the one that shredded the Kmart in Anderson in '03. I was in college in Muncie and was heading back to my dorm from class and watched in coming from the west before it broke up. No, no, no...I want a bit more of lazy winter to recipe ahead of spring repairs and summer projects.
Now, for the new feature... The "Personnel Office" might be a better name. "Pole stars" are like requirements and you have to take who they send you that fits that and it takes a lot to get someone specific. It doesn't look like new players will be drawn to it right off, since most crew are welcome, but middle pack and some older players might enjoy it a lot. I will probably use it with some regularity. I may not drop money on it often or, maybe, at all, but I won't ignore it. I try to build in focused ways and this could be a useful TOOL. Let's see how it goes.
W.W. CarlislePlayed since January 20, 2019Captain Level- 99 (May 9, 2022)VIP 14Crew Quarters: 485/485Most recent/Lowest- Anbo-jyutsu Kyle Riker (1/5* Lvl 30) 5/29/23Immortalized x-866 5* x184, 4* x 490, 3* x91, 2* x62, and 1* x27Most recent Immortal - Tearful Janeway 4* 5/25/23Current non-event project- Improving my Science base skill. Retrieval Project- Mestral 1/5*
Ben did mention there will be a crew slot sale later this month.
I don't know if I will use this new feature all that much. I overall like it, but I will wait and see. I was hoping, like many others, for a new game mode to use crew--perhaps some type of colony to exile frozen crew who can produce supplies and other goodies, or some kind of ship collection that provides arena/skirmish bonuses.
Ben did mention there will be a crew slot sale later this month.
I don't know if I will use this new feature all that much. I overall like it, but I will wait and see. I was hoping, like many others, for a new game mode to use crew--perhaps some type of colony to exile frozen crew who can produce supplies and other goodies, or some kind of ship collection that provides arena/skirmish bonuses.
Sale? at least we’re getting somewhere. now how about 10 free slots? (not just 5. I remember when they gave out 10 once so not impossible...)
“What's a knockout like you doing in a computer-generated gin joint like this?”
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
So let me get this straight. WRG can implement two new currencies and a complex system in order to provide yet another way to acquire crew in the game ... But somehow fixing that annoying bug in gauntlet where your 5% opponent crits 6 times while your 45% gauntleteer crits 0 times, and you end up losing. Makes perfect sense to me.
That’s...not a bug.
If you want an example of an irritating bug which has persisted for far too long, how about rare items which still show up as warpable long after they’ve been claimed?
Not really something to complain about but the fact you can make 2 * items with 3 no star items / 2 ** items with 3 * item etc has always annoyed me and led me to have very little faith in the games math abilities.
Welcome to the club. Quark rigged the Dabo, by the way.
And true to being accurate to Trek lore, DB seemed to have done the same.
Given the complexity of the new systems, I'm glad they scheduled a demo so close to the announcement. It was very helpful!
Ultimately, what I'm looking for is the ability to obtain a specific, in-portal crew a few times a year.
While this system has more RNG than that, it also looks like you can manage about ~18 legendaries a year on quantum recharge alone. (Well, and credits and stuff.) 18 restricted pulls probably works out pretty close to my target.
Unfortuantely, many of the crew I want have few/odd traits. But I'm feeling pretty confident about getting Admiral Patrick this year!
Six degrees in Inter-species Veterinary Medicine. Treating all manner of critters, from Tribbles to Humans.
So there is RNG for actually having a successful scan to acquire a constellation, then RNG for getting a polestar from that constellation that helps target the crew I want, then more RNG for getting the specific crew I want from my filtered pool.
Then, even after getting lucky with scans and constellations, I could theoretically filter it down to a pool of just 4 crew (as an example) and spend ~4.8 million credits & 900 quantum, only for RNG to give me one of the 3 crew that I wasn't targeting.
Seems like crazy RNG involved, along with ~5 million credits, without having any sort of guarantee of getting the crew you want unless that crew has an extremely rare set of skills/traits that can be filtered sufficiently using your 3 precise polestars.
I see lots of hoarding in my future, until I can safely spend the 5 million credits & 900 quantum on a pool of 1. I better pray that the crew I want are unique enough, even if the RNG gods smile on my scans and constellations!
So you only get 1000 ism a day but it costs ism to scan for constellations and 1000 ism to open a constellation. That really limits anyone but whales. How long before I could even obtain one crew? How many constellation crystals will I accrue that I can’t open cause I don’t have enough ism?
Will refrain from a feedback comment for the time being, need to see how it all pans out first ...
But I will say one thing ... as great as it is to be able to get cards ... I think WRG really missed the boat here by using scans instead of the actual crew we own to venture out exploring for Polestars & Constellations etc.
1. I want to get use out of the 100s of crew I own, not just be able to get that last star on a 5* to freeze 'em. (see my Legacy legendaries posts in the Ready Room).
I expect to be able to get on crew I want a quarter ... so, at the moment, this is not the kind of improved game-play element I was hoping for. Ah well.
EDIT: oh ... and as I see it ... this new system will only increase the amount of hoarding I recently vowed I would start doing ...
So you only get 1000 ism a day but it costs ism to scan for constellations and 1000 ism to open a constellation. That really limits anyone but whales. How long before I could even obtain one crew? How many constellation crystals will I accrue that I can’t open cause I don’t have enough ism?
You're only going to have enough quantum to pull a character every 18 or so days, and the chances of getting a constellation are quite low, so you may not be opening many.
I'll have to see this in practice, but as explained I'm somewhat baffled that the development of this game has been focused on a somewhat peripheral issue which players will really only be able to take advantage of one or two times a month.
From what I could tell, quantum recharge rates will only allow for a very specifically-targeted Legendary crew retrieval once every 3 weeks or so, but if players gamble with larger pools of crew (especially of varying rarities), I would think this feature could be used more frequently...
Also, would not retrieving Legendary crew more than once every few weeks create game-balance issues?
Well said.
This feature seems to be a method to increase your chances of getting a particular card you want.
The more specific your target, the higher the cost.
The better cards will take longer to hit. Makes sense.
Ultimately, it improves your chances of pulling the crew you want from 100's to 1, to 10's to 1. Even down to the exact crew with the right polestars.
As I see it, It's a chance for immortalizing crew for which is only one copy left to finish. And also, mostly due to the Quantum recharge rate, but also to high credit costs, I will be able to use it once or twice a month. Nice.
I guess they don't want to create something that just allows the biggest players to ensure they can pick-up specific characters but allow players to try for crew who fill a roster gap.
As someone who is currently trying to complete the final episodes, being able to search for a Jury Rigger Engineer to complete a couple of nodes would be welcome. Of course, I'm sure I'd end-up getting Engineering as a minor skill so they're no use. Or trying to pick-up a final star to freeze some of my 3/4.
Watching the podcast, the quantum recharge rate means that this wonderful new feature is basically dead on arrival. Being able to use it once every 3 weeks or so, it's not going to change anything.
This was a lot of development time wasted on a feature that'll have zero impact on the game for 99% of the player base.
From what I could tell, quantum recharge rates will only allow for a very specifically-targeted Legendary crew retrieval once every 3 weeks or so, but if players gamble with larger pools of crew (especially of varying rarities), I would think this feature could be used more frequently...
Also, would not retrieving Legendary crew more than once every few weeks create game-balance issues?
Crew Retrieval? A new way to pull crew, allowing you to filter & narrow down the pull by trait (Human, Inspiring, Section 31 etc.), skill (COM/DIP/ENG/SEC/MED/SCI) & rarity (stars).
It has nothing to do with the existing portal beholds or current cryochamber.
Constellation Stuff - Collect "Constellations" (pack/ticket) to win "Polestars".
Get "Trait Constellations" from "Scans" - - - Only 1 free scan per day (buy more with ISM)
Win Skill & Rarity "Constellations" from "Event ranked rewards"
Polestar Stuff - Spend "ISM" to open a "Trait/Skill/Rarity Constellation" and receive the corresponding "Trait/Skill/Rarity Polestar"
Spend Credits, Quantum and "Polestars" (up to four at a time) to "Retrieve Crew".
The costs of the pull will depend on the size and contents of the resulting pool.
Cash Stuff - Get "Interstellar Medium" (ISM) from Daily Login Missions & Daily Fleet rewards.
Quantum recharges over time (or buy with Dilithium)
Extra Stuff - Voyage, Gauntlet & Limited (recent) crew are excluded.
Overall "Crew Retrieval" seems like a positive addition that doesn't impact any other part of your game.
So there is RNG for actually having a successful scan to acquire a constellation, then RNG for getting a polestar from that constellation that helps target the crew I want, then more RNG for getting the specific crew I want from my filtered pool.
Then, even after getting lucky with scans and constellations, I could theoretically filter it down to a pool of just 4 crew (as an example) and spend ~4.8 million credits & 900 quantum, only for RNG to give me one of the 3 crew that I wasn't targeting.
Seems like crazy RNG involved, along with ~5 million credits, without having any sort of guarantee of getting the crew you want unless that crew has an extremely rare set of skills/traits that can be filtered sufficiently using your 3 precise polestars.
I see lots of hoarding in my future, until I can safely spend the 5 million credits & 900 quantum on a pool of 1. I better pray that the crew I want are unique enough, even if the RNG gods smile on my scans and constellations!
This!
Looks like it will take eternally to get all the stuff for a halfway narrowed attempt. I do not feel like I will get a specific crew much faster with this than with the portal pulls from events and campaigns.
Without the proper rarity polestars this is entirely worthless. I am curious at which rank we will get legendary ones. My guess is top 50 or 100 or so, so out of reach for most.
Wir, die Mirror Tribbles [MiT] haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
Will refrain from a feedback comment for the time being, need to see how it all pans out first ...
But I will say one thing ... as great as it is to be able to get cards ... I think WRG really missed the boat here by using scans instead of the actual crew we own to venture out exploring for Polestars & Constellations etc.
1. I want to get use out of the 100s of crew I own, not just be able to get that last star on a 5* to freeze 'em. (see my Legacy legendaries posts in the Ready Room).
I expect to be able to get on crew I want a quarter ... so, at the moment, this is not the kind of improved game-play element I was hoping for. Ah well.
EDIT: oh ... and as I see it ... this new system will only increase the amount of hoarding I recently vowed I would start doing ...
Yeah, I was hopeful that the new feature would allow us to 'play' with the hundreds of cards we have, not allow us to 'collect' more of the useless cards we don't have.
Overall "Crew Retrieval" seems like a positive addition that doesn't impact any other part of your game.
Don't like it? Don't use it.
That’s a rather shallow dismissal of the concerns.
I don’t think people are taking issue with the feature being introduced as such. It seems of limited value, but it’ll be nice to be able to grab a targeted crew once a month or so. In isolation, that’s all well and good.
The problem is that the game is very stale for many people, and this is a feature which has consumed a huge amount of development time and was hyped as being a significant addition to the game. It’s unsurprising that some are disappointed and concerned about the game’s future.
Comments
From what I could tell, quantum recharge rates will only allow for a very specifically-targeted Legendary crew retrieval once every 3 weeks or so, but if players gamble with larger pools of crew (especially of varying rarities), I would think this feature could be used more frequently...
Also, would not retrieving Legendary crew more than once every few weeks create game-balance issues?
I am fully aware that immediately after I get this marvelous new crew member, I will get my last copy of Red Angel and stop doing the Gauntlet until a new Gauntlet crew is added.
Or having to click "Understood" every time you equip something. Wasn't that supposed to have been done away with years ago?
I could not agree less. Since STT entered it's long decline there are now tons of fleets with finished starbases that can't attract any new players. All that this will do is force consolidation, which means a lot of those smaller fleets will disappear. Now, people are content to sit in their fleet and wait patiently for their friends to log in from time to time, but that may change because their friends will be 'too casual'.
As for the feature itself, I'm not impressed. Ben mentioned that they brought this feature in in response to player feedback, and I have to wonder which players? Who is this system for? Free players? New players maybe? It's certainly not for whales or players with mature rosters. Don't get me wrong, I will use it to get a few characters myself, but it doesn't look like this will generate legendaries terribly quickly.
And as others have said, it doesn't have any component that gives us something to do with our crew. My expectations had been set correctly so I'm not surprised that it's just another way to get cards. I can't help but be disappointed in general though. Hopefully they will address the actual development of the game at some point.
Well, I think Guinan is supposed to be in Picard season 2. Sir Pat offered her a spot when he was on her talk show. Kate Mulgrew, however, is doing the voice work for Nickelodeon's Star Trek Prodigy cartoon.
As for an early spring, have you ever experienced a spring in Indiana? We had flowers blooming in Feb., 70F days, and then snow in MAY a couple years ago. I am a spring baby and was in a tornado before I was a month old. My 12yr old sister was babysitting while Mom and Granny made the nine mile trip to town for Easter basket filler. Took the chimney off our house and the roof off a 16x60' concrete block chicken house. Spring is the season of mud and downed limbs. I was in an F1 just last April. I was actually playing the game, talking to Mom in the living room, when it went over. I saw the one that shredded the Kmart in Anderson in '03. I was in college in Muncie and was heading back to my dorm from class and watched in coming from the west before it broke up. No, no, no...I want a bit more of lazy winter to recipe ahead of spring repairs and summer projects.
Now, for the new feature... The "Personnel Office" might be a better name. "Pole stars" are like requirements and you have to take who they send you that fits that and it takes a lot to get someone specific. It doesn't look like new players will be drawn to it right off, since most crew are welcome, but middle pack and some older players might enjoy it a lot. I will probably use it with some regularity. I may not drop money on it often or, maybe, at all, but I won't ignore it. I try to build in focused ways and this could be a useful TOOL. Let's see how it goes.
Ben did mention there will be a crew slot sale later this month.
I don't know if I will use this new feature all that much. I overall like it, but I will wait and see. I was hoping, like many others, for a new game mode to use crew--perhaps some type of colony to exile frozen crew who can produce supplies and other goodies, or some kind of ship collection that provides arena/skirmish bonuses.
Then I assume you would get a second polestar of one of those traits.
For example, I want multiple "pilot" polestars to get Braxton AND Riker.
Polestars are consumed when you use them, so duplicates would be very useful.
Sale? at least we’re getting somewhere. now how about 10 free slots? (not just 5. I remember when they gave out 10 once so not impossible...)
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
TP: Do better!!!
And true to being accurate to Trek lore, DB seemed to have done the same.
Ultimately, what I'm looking for is the ability to obtain a specific, in-portal crew a few times a year.
While this system has more RNG than that, it also looks like you can manage about ~18 legendaries a year on quantum recharge alone. (Well, and credits and stuff.) 18 restricted pulls probably works out pretty close to my target.
Unfortuantely, many of the crew I want have few/odd traits. But I'm feeling pretty confident about getting Admiral Patrick this year!
Starport
That would make me rage quit.
Even afully frozen would at least give some honor.
Saving credits (or god forbid that amount of dil) for months and than that happens...
Maybe there should be polestars to EXCLUDE certain rarities.
Then, even after getting lucky with scans and constellations, I could theoretically filter it down to a pool of just 4 crew (as an example) and spend ~4.8 million credits & 900 quantum, only for RNG to give me one of the 3 crew that I wasn't targeting.
Seems like crazy RNG involved, along with ~5 million credits, without having any sort of guarantee of getting the crew you want unless that crew has an extremely rare set of skills/traits that can be filtered sufficiently using your 3 precise polestars.
I see lots of hoarding in my future, until I can safely spend the 5 million credits & 900 quantum on a pool of 1. I better pray that the crew I want are unique enough, even if the RNG gods smile on my scans and constellations!
Starport
Oh, yeah. Great new feature gives out 1* crew? Pretty sure no one asked for that.......
I'm sure they said that there are polestars for rarity as well , but they are only available in events .
Consumed item would make more sense. At least it's something to pare down those unfused golds or find that elusive card
But I will say one thing ... as great as it is to be able to get cards ... I think WRG really missed the boat here by using scans instead of the actual crew we own to venture out exploring for Polestars & Constellations etc.
1. I want to get use out of the 100s of crew I own, not just be able to get that last star on a 5* to freeze 'em. (see my Legacy legendaries posts in the Ready Room).
I expect to be able to get on crew I want a quarter ... so, at the moment, this is not the kind of improved game-play element I was hoping for. Ah well.
EDIT: oh ... and as I see it ... this new system will only increase the amount of hoarding I recently vowed I would start doing ...
You're only going to have enough quantum to pull a character every 18 or so days, and the chances of getting a constellation are quite low, so you may not be opening many.
I'll have to see this in practice, but as explained I'm somewhat baffled that the development of this game has been focused on a somewhat peripheral issue which players will really only be able to take advantage of one or two times a month.
Well said.
This feature seems to be a method to increase your chances of getting a particular card you want.
The more specific your target, the higher the cost.
The better cards will take longer to hit. Makes sense.
Ultimately, it improves your chances of pulling the crew you want from 100's to 1, to 10's to 1. Even down to the exact crew with the right polestars.
As someone who is currently trying to complete the final episodes, being able to search for a Jury Rigger Engineer to complete a couple of nodes would be welcome. Of course, I'm sure I'd end-up getting Engineering as a minor skill so they're no use. Or trying to pick-up a final star to freeze some of my 3/4.
Crew Retrieval? A new way to pull crew, allowing you to filter & narrow down the pull by trait (Human, Inspiring, Section 31 etc.), skill (COM/DIP/ENG/SEC/MED/SCI) & rarity (stars).
It has nothing to do with the existing portal beholds or current cryochamber.
Constellation Stuff - Collect "Constellations" (pack/ticket) to win "Polestars".
Get "Trait Constellations" from "Scans" - - - Only 1 free scan per day (buy more with ISM)
Win Skill & Rarity "Constellations" from "Event ranked rewards"
Polestar Stuff - Spend "ISM" to open a "Trait/Skill/Rarity Constellation" and receive the corresponding "Trait/Skill/Rarity Polestar"
Spend Credits, Quantum and "Polestars" (up to four at a time) to "Retrieve Crew".
The costs of the pull will depend on the size and contents of the resulting pool.
Cash Stuff - Get "Interstellar Medium" (ISM) from Daily Login Missions & Daily Fleet rewards.
Quantum recharges over time (or buy with Dilithium)
Extra Stuff - Voyage, Gauntlet & Limited (recent) crew are excluded.
Overall "Crew Retrieval" seems like a positive addition that doesn't impact any other part of your game.
Don't like it? Don't use it.
This!
Looks like it will take eternally to get all the stuff for a halfway narrowed attempt. I do not feel like I will get a specific crew much faster with this than with the portal pulls from events and campaigns.
Without the proper rarity polestars this is entirely worthless. I am curious at which rank we will get legendary ones. My guess is top 50 or 100 or so, so out of reach for most.
Yeah, I was hopeful that the new feature would allow us to 'play' with the hundreds of cards we have, not allow us to 'collect' more of the useless cards we don't have.
Disappointing.
Back into semi-retirement for me.
That’s a rather shallow dismissal of the concerns.
I don’t think people are taking issue with the feature being introduced as such. It seems of limited value, but it’ll be nice to be able to grab a targeted crew once a month or so. In isolation, that’s all well and good.
The problem is that the game is very stale for many people, and this is a feature which has consumed a huge amount of development time and was hyped as being a significant addition to the game. It’s unsurprising that some are disappointed and concerned about the game’s future.