Discord/Forums Exclusive STT State of the Game
Shan
✭✭✭✭✭
in The Bridge
WRG_Ben wanted to share some updates with you all!
This is a forums/discord exclusive but will be made into an in-game mail version next week
Hey All! I just wanted to give an update on the state of the game and talk about some of the changes and improvements that are upcoming.
December
We hope you are enjoying the current mega and the Discovery Mixed Behold rewards in the new Discovery Collection. This is something new we wanted to try and would appreciate the feedback.
Ho…Ho...Ho… HONOR SALE! That’s right! An Honor Sale is coming to town next week!
Honor Packs will be live Tuesday December 13th - 20th. Honor Offers will be live on our webshop starting December 13th, and in-game offers starting Wednesday the 14th. Get the best deal from the webstore!
9.2.0
As previously announced, 9.2.0 will be released in early January. This client has taken some extra dev time due to the nature of some of the changes including an engine upgrade, and other necessary upgrades. These are huge changes that require extensive testing. Though we didn't want to release a client without some player facing changes so we took this opportunity to complete some QoL items.
Quality of Life Updates:
- Voyages:
-- Ship selection in voyages will now use the shipyard ui making it easier to select the ship you want.
-- Your previously selected ship in voyages will now carry over when selecting your next ship for voyages.
- Away Missions:
-- Trait bonuses and critical thresholds success rate will now be displayed in conflict battle flow.
-- Bonus traits amount will now be displayed on the node card.
-- Crew proficiencies will now be shown on the crew card while selecting crew, and during the mission on the crew card.
These three additions will help players make more informed decisions on which crew to use.
Fleet Boss Battles:
-- Start Battle Restriction to Admiral / Officers.
-- We made a change to how nodes are generated to ensure that the traits combination generated can be satisfied by more than 1 crew. This should primarily be helpful in the last 2 modes as they allow for crew of all rarities.
-- Damage Hull Reduction bug fix and many other bug fixes.
-- Bridge Level Expansion. - Often in game development things change. Previously we announced that with a new boss battle would come a new bridge. That will no longer be the case as we have found new potential in the experience of the 2nd boss. We understand a change like this can be frustrating but we have made an effort to try to be more transparent with where the game is heading which comes with risks if things change. We hope you understand. Our first priority is making the game fun and we know this change will be for the better. The 2nd boss is not ready yet and will take more time to develop, but for now we have expanded the current bridge levels which include more buffs and goodies for you and your fleet to discover.
10.0.0
You may be asking “why are they updating the Away Mission screen as part of 9.2.0?” well… I will be able to answer that soon on a WRG stream on our YouTube channel within the next few months, but all I can say now is that it will involve immortalized crew.
We hope everyone has a wonderful and safe holiday season. We can’t wait to show you the multiple features we are currently working, on next year. LLAP
This is a forums/discord exclusive but will be made into an in-game mail version next week
===
Hey All! I just wanted to give an update on the state of the game and talk about some of the changes and improvements that are upcoming.
December
We hope you are enjoying the current mega and the Discovery Mixed Behold rewards in the new Discovery Collection. This is something new we wanted to try and would appreciate the feedback.
Ho…Ho...Ho… HONOR SALE! That’s right! An Honor Sale is coming to town next week!
Honor Packs will be live Tuesday December 13th - 20th. Honor Offers will be live on our webshop starting December 13th, and in-game offers starting Wednesday the 14th. Get the best deal from the webstore!
9.2.0
As previously announced, 9.2.0 will be released in early January. This client has taken some extra dev time due to the nature of some of the changes including an engine upgrade, and other necessary upgrades. These are huge changes that require extensive testing. Though we didn't want to release a client without some player facing changes so we took this opportunity to complete some QoL items.
Quality of Life Updates:
- Voyages:
-- Ship selection in voyages will now use the shipyard ui making it easier to select the ship you want.
-- Your previously selected ship in voyages will now carry over when selecting your next ship for voyages.
- Away Missions:
-- Trait bonuses and critical thresholds success rate will now be displayed in conflict battle flow.
-- Bonus traits amount will now be displayed on the node card.
-- Crew proficiencies will now be shown on the crew card while selecting crew, and during the mission on the crew card.
These three additions will help players make more informed decisions on which crew to use.
Fleet Boss Battles:
-- Start Battle Restriction to Admiral / Officers.
-- We made a change to how nodes are generated to ensure that the traits combination generated can be satisfied by more than 1 crew. This should primarily be helpful in the last 2 modes as they allow for crew of all rarities.
-- Damage Hull Reduction bug fix and many other bug fixes.
-- Bridge Level Expansion. - Often in game development things change. Previously we announced that with a new boss battle would come a new bridge. That will no longer be the case as we have found new potential in the experience of the 2nd boss. We understand a change like this can be frustrating but we have made an effort to try to be more transparent with where the game is heading which comes with risks if things change. We hope you understand. Our first priority is making the game fun and we know this change will be for the better. The 2nd boss is not ready yet and will take more time to develop, but for now we have expanded the current bridge levels which include more buffs and goodies for you and your fleet to discover.
10.0.0
You may be asking “why are they updating the Away Mission screen as part of 9.2.0?” well… I will be able to answer that soon on a WRG stream on our YouTube channel within the next few months, but all I can say now is that it will involve immortalized crew.
We hope everyone has a wonderful and safe holiday season. We can’t wait to show you the multiple features we are currently working, on next year. LLAP
14
Comments
Yes, but you have been shadow banned
Ya was hoping (and it should have been) for that too. I have 1050 immos and all 4*s that are available via retrieve. I think there are 14 that are not available yet, terrible Tuesday packs only. But was trying to be nice and not rain on the parade so honor sale it is, I will just add another 20 5* cites to the 35 I currently have.
- Many players I know, and myself included, were excited about having new bridges based on our favorite shows, movies and specific ships. There is also a significant gameplay potential in letting us swap out bridges, and significant monetization potential on the "cosmetics" side of things.
- More importantly, players and fleets which fell behind with their bridge progression now have lost the chance to restart on equal footing and they will progressively fall further behind. Nobody wins with this change, and low spenders only lose. Players at bridge lvl 20 can also stockpile 32k magnesite in anticipation for the expansion -- in fact, not doing so is a mistake.
- There is still so much more potential to unlock here. Simply expanding the rewards track doesn't make much of a difference, so I threw some suggestions together in this new post.
vs 👌This seems intentionally vague on second reading, and dosnt do much to give me confidence that they are fixes to help players, but rather, as nonamenamer suggested, they are NERFS.
There’s a lot of times when you get the exact same Voyage two times in a row.
I’m currently on the exact same Transwarp/Eng/Med Voyage that I had yesterday Afternoon.
I think there was even one occasion I used the same ship 3 voyages in a row.
This is a good point. On a similar note, there are lots of times that my fleet members try unlocking fleet boss battle nodes at the same time as i am, and with the same crew that im using. It would be great if wrg could enhance this effect by making every fleet member lose 1 valor whenever any other fleet member unsuccessfully unlocks a node, this way the whole fleet can experience the joy of a shoddy game mechanism that is in dire need of improvement.
There is a lot of good in the new announcement.
Sadly, improvements to comms are never going to happen. And this frustrates me. Greatly.
I know, we made progress for a bit, but it only takes you on to level 9, then you're stuck again and need to defeat Nightmare.
This is a great idea! Should be put into effect immediately 🖖👍
😂
Can each node be solved by at least two portal crew? or just any two crew in the game?
1. your remaining hull is larger than the unmodified incoming hit: hit damage is correctly reduced by X% as the ship ability says.
2. your remaining hull is smaller than the unmodified incoming hit: hit damage becomes X% of your remaining hull, which effectively means the ship can never be destroyed when this ability is active. You could have 2 HP remaining and the enemy's hit would only shave off 1 HP.
This explains the weird Proton behavior we are seeing in Arena which is what makes Proton viable in the first place. When this bug gets fixed, I suspect the Proton Arena meta will be gone. It's harder to say what will happen with the I.S.S. Enterprise meta in FBB but it's likely not going to survive without a maxed-out Captain's Bridge.
This is a great post.
And while i know many, many, MANY people will be disappointed that the hull damage reduction will be fixed, there is no question that it is not working as intended.
That would affect the lower level players mostly, as most of them would have benefitted from having a way to actually defeat Nightmare in 24h to go after Bridge level 9. Then UNM is the next really hard stop for the majority of fleets even with this bug still viable
I appreciate your explanation of how the bug works. Too often, players talk about both bugs and potential cheats in vague, cryptic terms. Having a clear understanding of how these things, and their potential fixes, affect gameplay is important information.
The requirement that the trait combination should exist in a crew available in the Time Portal/Crew Retrieval has not and will not be changed. The change mentioned above is an another layer.
It is not something that we have enough information on to be able to look into it especially since we have not received many reports about it.
If you and/or others have more details to provide, I would welcome them.
Please start a thread in Engineering Room if that is the case. Thank you!
Additionally, I think it will devalue cards that became valuable because of their unique trait mix (Resistance Neelix, Nona, the Rozchenkos, Antaak, to name a few). I want the game to be more accessible for everyone for sure, but a lot of folks spent resources on retrieving those cards specifically because they were necessary for this game mode. My fleet does only nightmare and ultra right now and I'd say a good 60% of the nodes can only be solved by one card (I can't tell if I'm over/undering that right because it always seems like at least the last two in every chain are unique combinations).
This isn't a complaint per se, just an observation that this will likely result in a very significant change to the current gameplay. I look forward to seeing how it works in practice.