How about implement the aforementioned Gauntlet behold, allow spending dil to refresh it when you get one (produce new choices), and guarantee a gauntlet behold every X number of rounds won. If you know how to play gauntlet it is not hard for mature rosters to get the 45 gauntlet wins for the midweek OE - how about win 1000 and you get the behold? (or something like that)
Side note - I don't mind at all that a great voyager is a gauntlet reward and a great gauntleteer is a voyage reward. I do mind that it's the crazy RNG that determines when we get them. I am a very active, long time player, and if nothing changes I do not expect I can get the gauntlet Archer and Mariner and the voyage Chakotay and Black crew all immortalized from playing the game. Why would I be happy about that? Too much RNG and no real viable alternative to play smarter (or even spend $) is a big turn off.
I’m feeling like the point of putting a top voyager as a gauntlet reward is an attempt to get people to play gauntlet. I absolutely despised gauntlet and wouldn’t even do it for OE’s however if that was the only way to get a crew that is a top voyager, I would play it until I got one copy and cite it up
I’m feeling like the point of putting a top voyager as a gauntlet reward is an attempt to get people to play gauntlet. I absolutely despised gauntlet and wouldn’t even do it for OE’s however if that was the only way to get a crew that is a top voyager, I would play it until I got one copy and cite it up
Hey everyone, just wanted to give you a quick update on this. We didn't mix anything up - the information is correct. We intentionally made the voyage crew strong in Gauntlet and vice versa to promote more feature to feature flow.
As for communication, we always share the information as soon as we receive it. So before directing any negativity towards the team or employees, let's try to be respectful and considerate. Thanks.
If you want a good voyager, you need to play gauntlet to get her. If you want a good gauntlet crew, you need to run voyages to get him. That way players are encourage to play other parts of the game.
@WRG Ben@STT Community
So here's a my 2 bits of federation credits you didn't ask for...
And this is only pertaining to my and my point-of-view.
I'm not thrilled.
Only because I can't achieve the purpose of the game. For 7.5 years, I've been told to and tried and succeeded at collecting and immortalizing every card in the game. Every card. This is a card collecting game and when a person invests insanely substantial real world money over 7 years, they expect an avenue to even eventually get every card.
Gauntlet has always been problematic because Locutus is a 100% guarantee at 20k rounds, but beyond that you can spend and spend and spend and spend....well, you've heard it before better from others. More gauntlet exclusive cards further dilute the pool and prevent people from doing what you want them to do, capture every card. This is a business for profit after all, you are trying to earn money and achieve metrics and get me to spend. It turns me off greatly when I can't brute force or just buy something.
Voyage exclusives have further soured that. Again, time limited, but I can and I do non-stop voyages, but statistically i am limited to so many chances at a dilemma that will 1/500 reward me one of two gold cards I don't own. So mathematically you can accurately plot with Statistics 101 there are players who could voyage daily until the end of the game and not encounter those crew.
You see the problem here right?
I can't get all the crew anymore.
That makes me want to quit.
It's already made me stop spending.
Again this is only me, no one else, and I'm just bemoaning my opinion so it's at least out there with everyone else's. I know the team is limited in size and scope now, but serious consideration needs to be given to other avenues to earn/buy/guarantee exclusive crew. Otherwise your card collecting game is pointless.
I’m feeling like the point of putting a top voyager as a gauntlet reward is an attempt to get people to play gauntlet. I absolutely despised gauntlet and wouldn’t even do it for OE’s however if that was the only way to get a crew that is a top voyager, I would play it until I got one copy and cite it up
Hey everyone, just wanted to give you a quick update on this. We didn't mix anything up - the information is correct. We intentionally made the voyage crew strong in Gauntlet and vice versa to promote more feature to feature flow.
As for communication, we always share the information as soon as we receive it. So before directing any negativity towards the team or employees, let's try to be respectful and considerate. Thanks.
If you want a good voyager, you need to play gauntlet to get her. If you want a good gauntlet crew, you need to run voyages to get him. That way players are encourage to play other parts of the game.
I did see that but I guess I took “feature to feature flow” in a different way then what I commented
A lot of folks here asking for guarantees. TP is adding more RNG to try and keep engagement metrics afloat.
In a high interest rate environment, it’s pretty unlikely that you can successfully sell a 7 year old game based on engagement. The dumb money has already been or soon will be wiped out.
If you want a good voyager, you need to play gauntlet to get her. If you want a good gauntlet crew, you need to run voyages to get him. That way players are encourage to play other parts of the game.
I understand this decision, and this is something every good game developer does. Make all game features they put hard work into worthwhile playing for their games' players. Now they must only review and tweak the Gauntlet situation, where players putting hard work into high ranking or even winning the Gauntlet doesn't feel absolutely horrible, because RNG screws it up. Winning must generate positive feelings, if they want players playing those Gauntlets. This Gauntlet feature itself isn't the problem, the rewards after it is.
If you want a good voyager, you need to play gauntlet to get her. If you want a good gauntlet crew, you need to run voyages to get him. That way players are encourage to play other parts of the game.
I understand this decision, and this is something every good game developer does. Make all game features they put hard work into worthwhile playing for their games' players. Now they must only review and tweak the Gauntlet situation, where players putting hard work into high ranking or even winning the Gauntlet doesn't feel absolutely horrible, because RNG screws it up. Winning must generate positive feelings, if they want players playing those Gauntlets. This Gauntlet feature itself isn't the problem, the rewards after it is.
I’d say it’s both the feature and the rewards that are the problem. Too many random failures in gauntlet becomes very frustrating. Winning a gauntlet and getting bad rewards is also very frustrating.
I think it's a great idea for voyage crew to be claimed in gauntlet & vice versa.
It means that people will have to play gauntlet for a change
For a long time I've wondered why should gauntlet/voyage crew be exclusive to their area?
I’ve come out of my apathy-induced absence from the forum to dogpile on ModBot 9000 and the rest of the WRG crew:
What the heck are you doing to the game right now? Do you not recognize that your drive to pump up engagement metrics is going to backfire? Are you able to remove your heads from your nether regions long enough to realize that players who stop buying offers, players who stop talking up the game to friends and coworkers, and players who get fed up with the endless tease of new crew that are just too hard to get leads to players who stop playing entirely?
The problem of second-chance drops for Gauntlet exclusives being diluted to the point of making it impossibly hard to get any given crew was always coming, but instead of doing something to address it you’ve made it worse by accelerating the schedule of new Gauntlet crew releases. I have played Gauntlet every day since it came out, winning only once but racking up countless streaks and top-15 finishes…Bartender Guinan still sits at 3/5*. Balok is at 1/5*. Koloth and Korax? Never got them, and there’s no hope I ever will (just like with Archer). Taking away the players’ hope that they’ll be able to get a card is not going to make you money.
Don’t even get me started on Voyage exclusive crew - I’ve missed hitting 10 hours just once in the last couple of years (a failed attempt at hitting 12 where RNGesus took me out behind the woodshed) and despite all those 6-, 8-, and 10-hour dilemmas I’ve never seen Chakotay…and don’t expect to see Admiral Black, either. If I didn’t enjoy the puzzle of assembling the best voyage crew, I’d strongly consider only doing the bare minimum for the daily mission.
In fact, I’m probably going to start skipping the Gauntlet - it’s been a great merit farm over the years but the chance that getting an exclusive crew made it that much more enjoyable. There’s no penalty for not doing it (my work/life schedule means I don’t get 45 battles in during Objective Events), so why bother?
WRG needs to strongly consider the number of us who are saying “why bother” and how that might impact their bottom line. And if they can’t do that, sell the game to a studio who can.
My anger is not going away, this feels like a betrayal. Because it is a betrayal.
Star Trek Timelines has survived far longer than virtually every other mobile game of its era for a lot of reasons, but by far the biggest is because Star Trek fans are intensely loyal to the franchise. If this exact game existed for almost any other show (like Game of Thrones, for example) it would fail because other than probably Dr. Who there is simply no other television franchise with this level dedication.
So when you come in and make wholesale changes to something already working in the name of "Engagement Metrics" how can we be anything other than insulted?! Not to keep beating the Greta Thunberg drum but seriously, how dare you?! You have been entrusted with the license to something we ALL hold dear and this is how you treat us? All you had to do was keep doing what you were doing and we'd have stayed loyal because that is who we are!
This is the kind of move that by all rights should have made me uninstall and never look back. But I can't, because as I've already admitted, I am loyal. I am staying around out of loyalty to my fleet, I will continue to work for them. But that does not address this situation and how I feel quite strongly that this action demonstrates a crossing of a line that NEVER should have been crossed, so to that end...
...my rampage is over. In the immortal words of the great Chief Joseph, "I shall fight no more forever."
You insult us with these changes in the name of "Engagement", my only recourse is to deny you what you seek, I am never touching Gauntlet again until you fix the drop rates, apologize for removing First Flight Archer so quickly, and come up with a way for people to get a copy. And in solidarity with others who have supported me in this thread I will also add my voice to the growing choir in support of the movement to either move past Gauntlet cards into the Honor Hall AT A DISCOUNT (we already paid WAY above the sticker price to the broken RNG) or give us begolds from the boxes/crates so we can increase our odds of getting the card we actually need.
The bees were happy making you honey, why did you feel you had to poke the hive?
We intentionally made the voyage crew strong in Gauntlet and vice versa to promote more feature to feature flow.
I do see the logic to this cross-integration of gauntlet and voyager crew in the other features.
This being said, as someone who doesn't enjoy gauntlet, it used to be I didn't feel penalized for skipping it . . . I was just missing out on more gauntlet crew. With the flip, I'm no more likely to play gauntlet, but now I feel penalized for that choice.
I might be a minority in skipping gauntlet, but it still feels like this move would have been better following some changes in the system or loot table, as a call to try it again.
Six degrees in Inter-species Veterinary Medicine. Treating all manner of critters, from Tribbles to Humans.
I'll pass your feedback along to the team, and hopefully we can figure out a way to bring Archer back in the future.
Gauntlet exclusives are tricky since making them too available will result in scads of mirror matches, but too rare and it's hard for newer players to get into. My thoughts:
When gauntlet exclusives get replaced as the top reward, they're added to the Crew Retrieval pool next time it's updated.
The gauntlet achievement is extended. Every 5k gauntlets past Locutus gets you the next chronological gauntlet exclusive.
These all have pros and cons, and I obviously have no idea of the backend complexity to implement either.
Edit: Apologies, this was intended to be an edit to my above post.
Six degrees in Inter-species Veterinary Medicine. Treating all manner of critters, from Tribbles to Humans.
I've never had much of a problem getting all the Gauntlet crew. I don't think I'm especially lucky. I got a little lucky with Archer but out of about 8 Legendary drops I've had in the past 2 months only two of them are Archer. I do play the Gauntlet often although I don't flawlessly manage my time with it. Also sometimes work interferes with Gauntlet end times for me. To me things seem almost normal because I previously assumed that I would be able to get a 5/5 Archer after 6 months of game play. The only reason I'm not more annoyed because of those previously mentioned 8 Legendary drops, two of those were TKK. Also a Lower Decks crew was added.
WRG however are going to have to come to grips with something. This is a mature game. The odds of getting specific crew grow perpetually worse as time wears on. You'll probably have to start adding additional means of obtaining crew. Retrieval was a boon but its not flawless.
Additional Improvements can include:
*Greatly expand the Gauntlet Achievements.
*Add a Gauntlet behold to the game as a legacy drop.
*Post the odds for the Gauntlet. Sorry but if you're going to ask for Dilithium, I also expect to see odds.
*I imagine that a 3rd Voyage Legendary will be added at some point at which point you'll need to add a Legendary Behold to the game.
*Add 4* Beholds or even a 4* citation to Voyages. Restrict them to Super Rare Dilemma's if you like.
*Srsly dump all schematics and rations from a dilemma rewards. No one likes them and even worse they're rare drops that makes the player feel like they've been penalized.
*I have no idea if the game uses any form of bad luck protection but there should be at least something.
PS Give me something I can spend Replicator Rations on. It just feels dumb that I'm almost maxed out on them. The only reason I'm not is because I don't feel like mindlessly pushing the same buttons over and over again for no reward.
Once upon a time, they announced that they had increased the odds of getting a gauntlet crew. And I believe them since my rate of getting them increased from one in six months to one every couple months while I was actively trying. But the odds are still terrible. And the odds of getting the crew you want is now even lower.
I no longer worry so much about walls of the same crew on gauntlet. Yes, we get a few, but it used to be solid walls even with multiple refreshes. The fact that there are so many gauntlet crew or crew useful for gauntlet means much more diversity in the gauntlet. In that sense, more crew is not bad.
My problem is not more crew. My problem is not even how quickly it changed, though I understand the anger.
My problem is that the excessively rare possibility of getting these crew makes me lose faith in the game. They introduced voyage Chakotay (without getting rid of the trainers which is what irks me) and it seemed like a good idea to introduce such a crew. But the odds are so ridiculously low that very few people got even one copy before the new guy. Are we supposed to belive it will be more likely now that there are two crew? No one believes that. But I have absolutely no trust in the company.
I've never had much of a problem getting all the Gauntlet crew. I don't think I'm especially lucky. I got a little lucky with Archer but out of about 8 Legendary drops I've had in the past 2 months only two of them are Archer. I do play the Gauntlet often although I don't flawlessly manage my time with it. Also sometimes work interferes with Gauntlet end times for me. To me things seem almost normal because I previously assumed that I would be able to get a 5/5 Archer after 6 months of game play. The only reason I'm not more annoyed because of those previously mentioned 8 Legendary drops, two of those were TKK. Also a Lower Decks crew was added.
8 Legendary drops in 2 months.... yet he doesn"t feel especially lucky. Just to show you how lucky that is let me tell you I consider myself lucky if I get 1 in 4 months. So no you"re not very lucky at all.
*Srsly dump all schematics and rations from a dilemma rewards. No one likes them and even worse they're rare drops that makes the player feel like they've been penalized.
I agree with everything else in your list (including removing rations from dilemmas in this bullet point) but I'm strongly in favour of keeping the schematic drops from voyages (and Dabo) the same (including being from the same relatively small pool) for the sake of new players, who really do like them.
If you were only able to get schematics drawn from the general ship pool from normal premium pulls, then getting a 5* ship built for use on a) the main map, then up to a level good for b) skirmishes and finally c) getting longer voyages would be a glacially slow process. And once you don't need them any more, it's relatively easy (unlike the rations) to avoid the choice that gives them. Indeed, you can avoid that choice even coming up with the right choice in part one.
From my understanding, when you hit the gauntlet jackpot, there are two outcomes - 50% chance to hit the current reward and 50% chance to hit one of the past rewards (6.25% chance for each currently with 8 previous exclusives).
And the chances of hitting the jackpot are very slim even in 1st place.
So it is 50% to get the current gauntlet crew of the very low chance of getting the jackpot.
WRG however are going to have to come to grips with something. This is a mature game. The odds of getting specific crew grow perpetually worse as time wears on. You'll probably have to start adding additional means of obtaining crew. Retrieval was a boon but its not flawless.
The most important statement at all. Additional means. And people made several proposals of means.
Gauntlet behold
earning shards based on Gauntlet rankings for building desired legendaries
extend Gauntlet achievements beyond Locutus and shove off the older legendaries in this place
make older Gauntlet legendaries obtainable in Crew Retrieval like any other older legendaries
But make something. Apart from it, it can't hurt making winning Gauntlets more feel like a real win. Its painful to see people like Bylo winning Gauntlet after Gauntlet, but RNG screws it up and winning feels actually like you lost. This is bad.
I've never had much of a problem getting all the Gauntlet crew. I don't think I'm especially lucky. I got a little lucky with Archer but out of about 8 Legendary drops I've had in the past 2 months only two of them are Archer. I do play the Gauntlet often although I don't flawlessly manage my time with it. Also sometimes work interferes with Gauntlet end times for me. To me things seem almost normal because I previously assumed that I would be able to get a 5/5 Archer after 6 months of game play. The only reason I'm not more annoyed because of those previously mentioned 8 Legendary drops, two of those were TKK. Also a Lower Decks crew was added.
8 Legendary drops in 2 months.... yet he doesn"t feel especially lucky. Just to show you how lucky that is let me tell you I consider myself lucky if I get 1 in 4 months. So no you"re not very lucky at all.
And how many Gauntlet rounds are you doing in a day? Probably less than me.
You won’t have to look very hard to find people who regularly complete their new Gauntlet crew. We’re not lucky. We probably get dozens of wins per day though.
*Srsly dump all schematics and rations from a dilemma rewards. No one likes them and even worse they're rare drops that makes the player feel like they've been penalized.
I agree with everything else in your list (including removing rations from dilemmas in this bullet point) but I'm strongly in favour of keeping the schematic drops from voyages (and Dabo) the same (including being from the same relatively small pool) for the sake of new players, who really do like them.
If you were only able to get schematics drawn from the general ship pool from normal premium pulls, then getting a 5* ship built for use on a) the main map, then up to a level good for b) skirmishes and finally c) getting longer voyages would be a glacially slow process. And once you don't need them any more, it's relatively easy (unlike the rations) to avoid the choice that gives them. Indeed, you can avoid that choice even coming up with the right choice in part one.
I don’t consider Voyages to be a good source of schematics. At this point of the game your main sources of schematics should be Arena and FBB. The latter of which needs to have schematics added to its reward pool.
I've never had much of a problem getting all the Gauntlet crew. I don't think I'm especially lucky. I got a little lucky with Archer but out of about 8 Legendary drops I've had in the past 2 months only two of them are Archer. I do play the Gauntlet often although I don't flawlessly manage my time with it. Also sometimes work interferes with Gauntlet end times for me. To me things seem almost normal because I previously assumed that I would be able to get a 5/5 Archer after 6 months of game play. The only reason I'm not more annoyed because of those previously mentioned 8 Legendary drops, two of those were TKK. Also a Lower Decks crew was added.
8 Legendary drops in 2 months.... yet he doesn"t feel especially lucky. Just to show you how lucky that is let me tell you I consider myself lucky if I get 1 in 4 months. So no you"re not very lucky at all.
And how many Gauntlet rounds are you doing in a day? Probably less than me.
You won’t have to look very hard to find people who regularly complete their new Gauntlet crew. We’re not lucky. We probably get dozens of wins per day though.
There is no possible way that you do 16 times more gauntlet rounds then I do. Unless you spend mountains of dilitium. Without spending dilitium you might, I stress MIGHT, do twice as many rounds as me. getting 16 times the reward is in my book then still quite lucky indeed.
PS Give me something I can spend Replicator Rations on. It just feels dumb that I'm almost maxed out on them. The only reason I'm not is because I don't feel like mindlessly pushing the same buttons over and over again for no reward.
It's possible you could spend them on...replicating stuff? 🤷♂️🤔 I know, 😱 right?
I have crew that I don't level up past a point so you will never equip the item & craft faction only items
PS Give me something I can spend Replicator Rations on. It just feels dumb that I'm almost maxed out on them. The only reason I'm not is because I don't feel like mindlessly pushing the same buttons over and over again for no reward.
It's possible you could spend them on...replicating stuff? 🤷♂️🤔 I know, 😱 right?
I have crew that I don't level up past a point so you will never equip the item & craft faction only items
Replicator? Oh right that thing I use once a week.
I have tens of thousands of components, equipment, schematics and trainers. One crazy thing about this game is that a maxed starbase gives out replicator rations yet you’re still accumulating star base materials which can also be thrown in the replicator.
Comments
Yeh you gotta buy Star Trek: Timelines FireRed to get the voyage exclusives
Side note - I don't mind at all that a great voyager is a gauntlet reward and a great gauntleteer is a voyage reward. I do mind that it's the crazy RNG that determines when we get them. I am a very active, long time player, and if nothing changes I do not expect I can get the gauntlet Archer and Mariner and the voyage Chakotay and Black crew all immortalized from playing the game. Why would I be happy about that? Too much RNG and no real viable alternative to play smarter (or even spend $) is a big turn off.
That's exactly what Nancy said:
If you want a good voyager, you need to play gauntlet to get her. If you want a good gauntlet crew, you need to run voyages to get him. That way players are encourage to play other parts of the game.
I did see that but I guess I took “feature to feature flow” in a different way then what I commented
In a high interest rate environment, it’s pretty unlikely that you can successfully sell a 7 year old game based on engagement. The dumb money has already been or soon will be wiped out.
I’d say it’s both the feature and the rewards that are the problem. Too many random failures in gauntlet becomes very frustrating. Winning a gauntlet and getting bad rewards is also very frustrating.
It means that people will have to play gauntlet for a change
For a long time I've wondered why should gauntlet/voyage crew be exclusive to their area?
What the heck are you doing to the game right now? Do you not recognize that your drive to pump up engagement metrics is going to backfire? Are you able to remove your heads from your nether regions long enough to realize that players who stop buying offers, players who stop talking up the game to friends and coworkers, and players who get fed up with the endless tease of new crew that are just too hard to get leads to players who stop playing entirely?
The problem of second-chance drops for Gauntlet exclusives being diluted to the point of making it impossibly hard to get any given crew was always coming, but instead of doing something to address it you’ve made it worse by accelerating the schedule of new Gauntlet crew releases. I have played Gauntlet every day since it came out, winning only once but racking up countless streaks and top-15 finishes…Bartender Guinan still sits at 3/5*. Balok is at 1/5*. Koloth and Korax? Never got them, and there’s no hope I ever will (just like with Archer). Taking away the players’ hope that they’ll be able to get a card is not going to make you money.
Don’t even get me started on Voyage exclusive crew - I’ve missed hitting 10 hours just once in the last couple of years (a failed attempt at hitting 12 where RNGesus took me out behind the woodshed) and despite all those 6-, 8-, and 10-hour dilemmas I’ve never seen Chakotay…and don’t expect to see Admiral Black, either. If I didn’t enjoy the puzzle of assembling the best voyage crew, I’d strongly consider only doing the bare minimum for the daily mission.
In fact, I’m probably going to start skipping the Gauntlet - it’s been a great merit farm over the years but the chance that getting an exclusive crew made it that much more enjoyable. There’s no penalty for not doing it (my work/life schedule means I don’t get 45 battles in during Objective Events), so why bother?
WRG needs to strongly consider the number of us who are saying “why bother” and how that might impact their bottom line. And if they can’t do that, sell the game to a studio who can.
i’ve got “well…bye” ready and waiting
Proud member of Patterns of Force
Captain Level 99
Played since January 2017
TP: Do better!!!
He's absolutely right about it being a show that's killing a franchise, though. Along wish Disco.
Let me also say I'm 100% behind Bylo's post above. WRG is steering this ship right into the ground.
Star Trek Timelines has survived far longer than virtually every other mobile game of its era for a lot of reasons, but by far the biggest is because Star Trek fans are intensely loyal to the franchise. If this exact game existed for almost any other show (like Game of Thrones, for example) it would fail because other than probably Dr. Who there is simply no other television franchise with this level dedication.
So when you come in and make wholesale changes to something already working in the name of "Engagement Metrics" how can we be anything other than insulted?! Not to keep beating the Greta Thunberg drum but seriously, how dare you?! You have been entrusted with the license to something we ALL hold dear and this is how you treat us? All you had to do was keep doing what you were doing and we'd have stayed loyal because that is who we are!
This is the kind of move that by all rights should have made me uninstall and never look back. But I can't, because as I've already admitted, I am loyal. I am staying around out of loyalty to my fleet, I will continue to work for them. But that does not address this situation and how I feel quite strongly that this action demonstrates a crossing of a line that NEVER should have been crossed, so to that end...
...my rampage is over. In the immortal words of the great Chief Joseph, "I shall fight no more forever."
You insult us with these changes in the name of "Engagement", my only recourse is to deny you what you seek, I am never touching Gauntlet again until you fix the drop rates, apologize for removing First Flight Archer so quickly, and come up with a way for people to get a copy. And in solidarity with others who have supported me in this thread I will also add my voice to the growing choir in support of the movement to either move past Gauntlet cards into the Honor Hall AT A DISCOUNT (we already paid WAY above the sticker price to the broken RNG) or give us begolds from the boxes/crates so we can increase our odds of getting the card we actually need.
The bees were happy making you honey, why did you feel you had to poke the hive?
This being said, as someone who doesn't enjoy gauntlet, it used to be I didn't feel penalized for skipping it . . . I was just missing out on more gauntlet crew. With the flip, I'm no more likely to play gauntlet, but now I feel penalized for that choice.
I might be a minority in skipping gauntlet, but it still feels like this move would have been better following some changes in the system or loot table, as a call to try it again.
Starport
These all have pros and cons, and I obviously have no idea of the backend complexity to implement either.
Edit: Apologies, this was intended to be an edit to my above post.
Starport
WRG however are going to have to come to grips with something. This is a mature game. The odds of getting specific crew grow perpetually worse as time wears on. You'll probably have to start adding additional means of obtaining crew. Retrieval was a boon but its not flawless.
Additional Improvements can include:
*Greatly expand the Gauntlet Achievements.
*Add a Gauntlet behold to the game as a legacy drop.
*Post the odds for the Gauntlet. Sorry but if you're going to ask for Dilithium, I also expect to see odds.
*I imagine that a 3rd Voyage Legendary will be added at some point at which point you'll need to add a Legendary Behold to the game.
*Add 4* Beholds or even a 4* citation to Voyages. Restrict them to Super Rare Dilemma's if you like.
*Srsly dump all schematics and rations from a dilemma rewards. No one likes them and even worse they're rare drops that makes the player feel like they've been penalized.
*I have no idea if the game uses any form of bad luck protection but there should be at least something.
PS Give me something I can spend Replicator Rations on. It just feels dumb that I'm almost maxed out on them. The only reason I'm not is because I don't feel like mindlessly pushing the same buttons over and over again for no reward.
I no longer worry so much about walls of the same crew on gauntlet. Yes, we get a few, but it used to be solid walls even with multiple refreshes. The fact that there are so many gauntlet crew or crew useful for gauntlet means much more diversity in the gauntlet. In that sense, more crew is not bad.
My problem is not more crew. My problem is not even how quickly it changed, though I understand the anger.
My problem is that the excessively rare possibility of getting these crew makes me lose faith in the game. They introduced voyage Chakotay (without getting rid of the trainers which is what irks me) and it seemed like a good idea to introduce such a crew. But the odds are so ridiculously low that very few people got even one copy before the new guy. Are we supposed to belive it will be more likely now that there are two crew? No one believes that. But I have absolutely no trust in the company.
8 Legendary drops in 2 months.... yet he doesn"t feel especially lucky. Just to show you how lucky that is let me tell you I consider myself lucky if I get 1 in 4 months. So no you"re not very lucky at all.
I agree with everything else in your list (including removing rations from dilemmas in this bullet point) but I'm strongly in favour of keeping the schematic drops from voyages (and Dabo) the same (including being from the same relatively small pool) for the sake of new players, who really do like them.
If you were only able to get schematics drawn from the general ship pool from normal premium pulls, then getting a 5* ship built for use on a) the main map, then up to a level good for b) skirmishes and finally c) getting longer voyages would be a glacially slow process. And once you don't need them any more, it's relatively easy (unlike the rations) to avoid the choice that gives them. Indeed, you can avoid that choice even coming up with the right choice in part one.
And the chances of hitting the jackpot are very slim even in 1st place.
So it is 50% to get the current gauntlet crew of the very low chance of getting the jackpot.
- Gauntlet behold
- earning shards based on Gauntlet rankings for building desired legendaries
- extend Gauntlet achievements beyond Locutus and shove off the older legendaries in this place
- make older Gauntlet legendaries obtainable in Crew Retrieval like any other older legendaries
But make something. Apart from it, it can't hurt making winning Gauntlets more feel like a real win. Its painful to see people like Bylo winning Gauntlet after Gauntlet, but RNG screws it up and winning feels actually like you lost. This is bad.And how many Gauntlet rounds are you doing in a day? Probably less than me.
You won’t have to look very hard to find people who regularly complete their new Gauntlet crew. We’re not lucky. We probably get dozens of wins per day though.
I don’t consider Voyages to be a good source of schematics. At this point of the game your main sources of schematics should be Arena and FBB. The latter of which needs to have schematics added to its reward pool.
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There is no possible way that you do 16 times more gauntlet rounds then I do. Unless you spend mountains of dilitium. Without spending dilitium you might, I stress MIGHT, do twice as many rounds as me. getting 16 times the reward is in my book then still quite lucky indeed.
I have crew that I don't level up past a point so you will never equip the item & craft faction only items
Replicator? Oh right that thing I use once a week.
I have tens of thousands of components, equipment, schematics and trainers. One crazy thing about this game is that a maxed starbase gives out replicator rations yet you’re still accumulating star base materials which can also be thrown in the replicator.