Continuum Missions & Quipment Discussion Thread
WRG Ben
admin
in The Bridge
This thread is for discussing the new features in 10.0.0. Continuum Missions and Quipment.
Enjoy! LLAP!
Enjoy! LLAP!
2
Comments
After watching the walkthrough vid, I noticed that there are options to unlock up to 5 chroniton containers for dilithium.
However, it was also mentioned that the missions would work on a weekly reset.
Can you please clarify whether if the 4th/5th containers are unlocked with dilithium, then they are permanently unlocked or will this also reset back to 3 at the start of the weekly cycle?
All good so far.
You’ve dramatically changed the art for FF/FE crew for the worse.
Please consider using some other way - perhaps a little icon / image to indicate eligible crew.
And for the love of your artists, thier creations, our eyes and our love of crew - stop with this whole “let’s add more yellow / gold”
After a restart... This has just happened to me
If I have a very powerful character who Quipments equipped, then they are going to be extremely strong for Voyages and extremely useful for Continuum missions.
Are we to wait for hours (or days) for that character to go on a long voyage and return before doing any Continuum missions? No, because Continuum missions have their own Canister-refilling-timer that you don't want to waste!
Are we to just NOT send our strongest crew on a Voyage because we want to do the Continuum missions? I mean... no!
The game has already solved this problem when doing most ship content (Fleet battles, Skirmish events): being on a Voyage does not preclude being on a ship. Please let us do the same thing for Continuum missions.
I think though, I am going to do a couple weeks of just general playing around with it to get familiar enough to start planning.
Oh, and all you Expedition haters? You realize that is what this upgrade is, just expeditions on steroids!
Can we have an answer to spending 3500 dilithium for tubes 4 & 5 is this going to be a weekly cost?
Me, as well.
Also frustrated that crew on voyages can’t be used, oh well.
You also can't grab the items from the crew build section
Here are two screenshots from my gameplay
From the first screenshot you can see that Spock and I-Chaya have a CMD base of 1615. The crit threshold of the node is 1667. With all bonuses etc. that should work out fine.
Now the second screenshot... The actual CMD base applied to the node is only 1492. The bonuses are all applied correctly, so I didn't take screenshots for those (apart from the fact that I can't take screenshots at the necessary speed for that).
I've already entertained the idea that this change in base value is by design, and re-watched the update video. However, in that video, base is base, without any reduction in value. So I conclude that that's a bug - to which I've lost two charges (one that I should have won, and the second one due to confusion about the previous failure.)
https://startrektimelines.zendesk.com/hc/en-us
The team is working on resolving the higher priority issues and we are hoping to deploy a fix soon.
As of right now, the features are remaining live. We are looking at compensation options and aim to have something later this week once we understand the deeper impacts.
We appreciate your patience while we resolve these issues.
I sure hope it's not, because I just bought both tubes. It hadn't even occurred to that that might be a weekly cost.
Totally agree, please go back to the usual crew view before my eyeballs implode - the new effect is beyond annoying.
Fun and games clear mission 1 and mission 3 opens, cannot go back to mission 2 and mission 3 won't start
Bought them both too, hoping it's similar to running 4 shuttles so a one time cost
Same issue here
As far as the feature itself, I learned some things watching others play with it that weren't clear to me in the text itself which was helpful. The main other issue that I see people posting here which I agree with is that it would be nice if the voyage crew would still be able to do the missions. It's been so long since I've done actual galaxy missions without warp that I didn't remember that was how they worked, but as in theory we will want to be boosting our best crew even further with these buffs it would be nice if possible to get some overlap. Overall, it seems like an interesting new feature and I'm looking forward to learning more combos and ways to take advantage of it.
Booter
First, do I need to unlock the crew Quipment slots every week?
Second, when I open the Manifest menu, there is now an "!" on Crew, but I can't make it go away (tried actively viewing all 4 of my crew who became Level 1). Do I need to actually give one/all of them a piece of Quipment to remove the "!"?
Third, adding my voice to wanting an answer (sooner, not later, please) to whether or not the extra tubes are a 1-time purchase.
Again we are being blinded with searing bright swirling lights in our face. The previous lighting issues had been mildly tamed but not entirely cured. Now we have more again, and some of the previous lighting issues that were toned down have returned.
Im unsure why the lighting effects of anything except traveling, galaxy map, and ship battles and rewards (for example) need to be so intense or have motion. Crew quarters, daily missions log, application of crew to usage slots, and campaigns get no additional value from moving bright boxes and intense lighting.
Possibly desktop platforms and devices don't visualize these things the way mobile devices do. To my knowledge IOS users have and still do complain much more about this issue.
Cleared all 3 levels now and replayed normal but 3rd mission still locked and 2nd mission unable to open
Got 2 stars on 1st normal mission, went to mission 2 and the nodes aren't displaying