Greetings Captains, the team is already exploring ways to enhance the QM UI to make it easier! This request has been sent to the devs and I haven't heard back yet from them. I'll double check and see if this is something they're considering! Thank you all for these ideas. LLAP
With all due respect, all of these ideas were suggested before the current updated UI was developed. They were ignored then, why should we have any faith that the devs are going to pay any attention this time?
So we got a new crew in the continuum missions - EV Suit Gorn. I personally think this is a good change, it's way more exciting to get exclusive crew like it and the Borg Queen rather than just a begold. Obviously easily accessible Gauntlet crew means walls and walls of them but hey, it helps new players and for old players, he brings value to a lot of collections. Very happy with the team returning to putting new crew as rewards.
Just refreshing the thread that completing the "Keepers of the Continuum" objective is greatly hampered by the current UI that requires a lot of clicks to find crew with unlocked slots
Just refreshing the thread that completing the "Keepers of the Continuum" objective is greatly hampered by the current UI that requires a lot of clicks to find crew with unlocked slots
Agreed, I could do without Q’s commentary on the main screen and rather see at a glance which crew already have all slots unlocked. It is also annoying that when having to warp in order to build an item you have to select all crew again.
Just refreshing the thread that completing the "Keepers of the Continuum" objective is greatly hampered by the current UI that requires a lot of clicks to find crew with unlocked slots
Agreed, I could do without Q’s commentary on the main screen and rather see at a glance which crew already have all slots unlocked. It is also annoying that when having to warp in order to build an item you have to select all crew again.
The UI is really crappy on this. I've lost count of the number of times I get kicked out of the Continuum page when I upgrade a crew. It's a total pain the in rear end. Half the time, the information I need to pick the right crew is on another screen.
It's very easy. We don't need the information that our crew is level 100. This we know, because only immortal crew can play the missions. So delete "100" and put there the points for the next level.
Exactly what was asked for previously. Instead, we got the details button.
...which doesn't work half the time anyway. You click on it, update the crew, and then it fails to return you to the Continuum page. You have to reload everything from scratch. It's a band-aid at best.
STT is living on way past borrowed time. Its coding was never designed to do what it is doing now. It's a patch work and a testament to the people who are able to keep it running, but it's a sandcastle built at low tide, tide is not only coming in, but the sea is rising as well.
One day - pow - kobayashi maru
Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
The new Bar Owner Quark looks to be the new top Com Crew, fully Quipped. He can use +650/+550/+500/+400 Com Quipment. Which puts him several hundred Com higher than Ubiquitous Borg Queen.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
Can we please get more (timed) exclusive crewman as rewards? The Borg Queen was amazing and the Gorn is.. suitable for newbies I suppose. It's much more fun to get a 4/5 rather than 4 begolds. Thank you
Can we please get more (timed) exclusive crewman as rewards? The Borg Queen was amazing and the Gorn is.. suitable for newbies I suppose. It's much more fun to get a 4/5 rather than 4 begolds. Thank you
Can we please get more (timed) exclusive crewman as rewards? The Borg Queen was amazing and the Gorn is.. suitable for newbies I suppose. It's much more fun to get a 4/5 rather than 4 begolds. Thank you
Fully Quipped the Gorn tops out Sec higher than Krav Maga T'Pol.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
What the heck. There are a total of 9 med nodes. Only one provides med research component. The other 8 provide Med database component.
So, we get 5 med research and 28 med database.
I thought that issue was fixed!!!
Edit: We need at least 16 research and 16 database at the minimum.
So if you cannot crit. this node and need med research for quipment , you are out of luck. You will not be able to finish the epic level. And maybe elite, have not checked the crits.
However, maybe your proficiency Will encompass it. So multiple attempts may be needed.. of course trait match can help too.
Edit: with trait match this node probably is achievable. However, you will only get 5 med research.
Edit2: 5 Med research is not worth refreshing the rewards with unless you are out of Med research. I would only refresh when there are at least 16.
We now follow it with 10 med research and 11 database.
That means in two weeks we are given 13 research. 10 research is not enough to complete a mission if you start off with no quipment and no Med research.
One solution would be to reduce the cost of medical Quipement.
Another would be to increase the amount of components dropped from nodes.
I think the bottleneck is intentional.
Agreed. If you only use Quipment to complete Continuum missions, as they intended, there would be no bottleneck. I’ve completed all such missions and have hundreds of each med item.
Having said that, it is a challenge for newer players or players who haven’t engaged with the Continuum missions since they launched.
One solution would be to reduce the cost of medical Quipement.
Another would be to increase the amount of components dropped from nodes.
I think the bottleneck is intentional.
Agreed. If you only use Quipment to complete Continuum missions, as they intended, there would be no bottleneck.
Is there a source (something said on Discord?) for that being the intent? Because if they didn't think that allowing access to stuff that boosts stats for your already maxed out crew would appeal to the How Do I Get The Longest Voyage and I Must Optimise My Gauntlet Meta players that's remarkably naive.
Also, for the people who struggle with MED nodes due to the paucity of Quipment: retrieve Elizabeth Dehner, immortalise her and away you go. She has a special Quipment unique to her that gives 800 +(180-260) MED (as well as 200+(0-0) SCI) and only costs 2 of each type of both MED and SCI component, and she can access the Physician based one that gives 550 +(90-150) to both skills for 3 of each. So you can get 1350+(270-410) on top of her existing 1152+(158-426) MED score for a minimum roll of 2930 (max 3338) even before you factor in Starbase bonuses, any other Quipment you might put in the other two slots, or trait matches. And all for the low low price of 5 MED research, 5 MED databases, 5 SCI research and 5 SCI databases a week. She's the GOAT.
One solution would be to reduce the cost of medical Quipement.
Another would be to increase the amount of components dropped from nodes.
I think the bottleneck is intentional.
Agreed. If you only use Quipment to complete Continuum missions, as they intended, there would be no bottleneck.
Is there a source (something said on Discord?) for that being the intent? Because if they didn't think that allowing access to stuff that boosts stats for your already maxed out crew would appeal to the How Do I Get The Longest Voyage and I Must Optimise My Gauntlet Meta players that's remarkably naive.
Also, for the people who struggle with MED nodes due to the paucity of Quipment: retrieve Elizabeth Dehner, immortalise her and away you go. She has a special Quipment unique to her that gives 800 +(180-260) MED (as well as 200+(0-0) SCI) and only costs 2 of each type of both MED and SCI component, and she can access the Physician based one that gives 550 +(90-150) to both skills for 3 of each. So you can get 1350+(270-410) on top of her existing 1152+(158-426) MED score for a minimum roll of 2930 (max 3338) even before you factor in Starbase bonuses, any other Quipment you might put in the other two slots, or trait matches. And all for the low low price of 5 MED research, 5 MED databases, 5 SCI research and 5 SCI databases a week. She's the GOAT.
The Quipment was definitely released for the Continuum missions. Obviously there are other benefits that Quipping crew provides, but doing so is a choice each player has to make vs ensuring you keep enough Quipment to complete those missions. I don't think they ever intended players to have an essentially infinite supply, especially when every new midweek event has been designed to drain known stockpiling of various resources.
One solution would be to reduce the cost of medical Quipement.
Another would be to increase the amount of components dropped from nodes.
I think the bottleneck is intentional.
Agreed. If you only use Quipment to complete Continuum missions, as they intended, there would be no bottleneck.
Is there a source (something said on Discord?) for that being the intent? Because if they didn't think that allowing access to stuff that boosts stats for your already maxed out crew would appeal to the How Do I Get The Longest Voyage and I Must Optimise My Gauntlet Meta players that's remarkably naive.
Also, for the people who struggle with MED nodes due to the paucity of Quipment: retrieve Elizabeth Dehner, immortalise her and away you go. She has a special Quipment unique to her that gives 800 +(180-260) MED (as well as 200+(0-0) SCI) and only costs 2 of each type of both MED and SCI component, and she can access the Physician based one that gives 550 +(90-150) to both skills for 3 of each. So you can get 1350+(270-410) on top of her existing 1152+(158-426) MED score for a minimum roll of 2930 (max 3338) even before you factor in Starbase bonuses, any other Quipment you might put in the other two slots, or trait matches. And all for the low low price of 5 MED research, 5 MED databases, 5 SCI research and 5 SCI databases a week. She's the GOAT.
The Quipment was definitely released for the Continuum missions. Obviously there are other benefits that Quipping crew provides, but doing so is a choice each player has to make vs ensuring you keep enough Quipment to complete those missions. I don't think they ever intended players to have an essentially infinite supply, especially when every new midweek event has been designed to drain known stockpiling of various resources.
Yes. You have to assume that quipment will be used for things other than Continuum missions, otherwise, the scenario is that you'd run Continuum missions to get more quipment in order to run more Continuum missions, which is absurd. It would add nothing to the game as a whole. Part of the quipment gained from Continuum missions will be used elsewhere but, as with all things, it must be done in moderation. In other words, keep checking your inventory before boosting everything every time.
One solution would be to reduce the cost of medical Quipement.
Another would be to increase the amount of components dropped from nodes.
I think the bottleneck is intentional.
Agreed. If you only use Quipment to complete Continuum missions, as they intended, there would be no bottleneck.
Is there a source (something said on Discord?) for that being the intent? Because if they didn't think that allowing access to stuff that boosts stats for your already maxed out crew would appeal to the How Do I Get The Longest Voyage and I Must Optimise My Gauntlet Meta players that's remarkably naive.
Also, for the people who struggle with MED nodes due to the paucity of Quipment: retrieve Elizabeth Dehner, immortalise her and away you go. She has a special Quipment unique to her that gives 800 +(180-260) MED (as well as 200+(0-0) SCI) and only costs 2 of each type of both MED and SCI component, and she can access the Physician based one that gives 550 +(90-150) to both skills for 3 of each. So you can get 1350+(270-410) on top of her existing 1152+(158-426) MED score for a minimum roll of 2930 (max 3338) even before you factor in Starbase bonuses, any other Quipment you might put in the other two slots, or trait matches. And all for the low low price of 5 MED research, 5 MED databases, 5 SCI research and 5 SCI databases a week. She's the GOAT.
The Quipment was definitely released for the Continuum missions. Obviously there are other benefits that Quipping crew provides, but doing so is a choice each player has to make vs ensuring you keep enough Quipment to complete those missions. I don't think they ever intended players to have an essentially infinite supply, especially when every new midweek event has been designed to drain known stockpiling of various resources.
Yes. You have to assume that quipment will be used for things other than Continuum missions, otherwise, the scenario is that you'd run Continuum missions to get more quipment in order to run more Continuum missions, which is absurd. It would add nothing to the game as a whole. Part of the quipment gained from Continuum missions will be used elsewhere but, as with all things, it must be done in moderation. In other words, keep checking your inventory before boosting everything every time.
Continuum was not built to let you run longer voyages for free and to give you extra dil, quantum, and crew for free. Continuum was built to entice you to spend DIL to refresh your rewards, and to spend chrons/dil to run missions more often.
The balance they seemed to aim for was, if you just want to run continuum for the sake of continuum you can do that for free. If you want to use quipment for other aspects of the game, then you're probably going to need to pay to run continuum a couple times to build extra resources.
If there isn't enough MED components to quip med crew just for continuum, that's a balance issue that needs to be solved. If you're running out of components because you're quipping crew for voyages and then needing more quipped crew for continuum, that's a resource allocation issue on the players side with multiple options available to them.
We all know that MED quipment is a bottleneck, whether that's intentional or not is something we can debate until the end of time. But the bottleneck exists, and there's obviously going to be a shortage of MED quipment. If you use it all for non-continuum purposes that's entirely up to you, but if and when you run out you can't continue to be surprised that it's hard to restock.
Continuum, like so many parts of this game, comes down to resource management. If you run out, that's down to the choices that you have made. Complaining about the obvious consequences of your own actions isn't going to help anyone.
Yes, it would be better if quipment was better distributed. But there just aren't enough MED missions in the episodes that continuum missions are based on, so it's not going to happen. You have to accept reality and plan accordingly.
It **tsk tsk** that players have got themselves into this situation, but continuing to complain about it, while refusing to change your own behaviour, isn't going to help anybody.
After much soul-searching, I am going to pop up to Give a Penny twice.
1} Do away with Nodes dropping the 2 🌟 Quipments. Especially non-related 2 🌟 Quipments that don't match the Node. Like a Sci Node dropping Med 2 🌟 Quipment.
2} Have each Node drop a couple of EACH of the two types of QBits.
__________________________________________
Also, is there a source for the opinion that the intention was only for Quipment to be used to get more Quipment in the Continuum Missions?!?!?
Because I thought they said that the idea was to make Crew more useful in other aspects of the game, too.
I mean, if it is only supposed to be for completing Continuum Missions, then block the added Stats everywhere else in the game. And see how many people spend Dilithium to rerun the Nodes. Because I am sure it would go down.....
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
Also, is there a source for the opinion that the intention was only for Quipment to be used to get more Quipment in the Continuum Missions?!?!?
Because I thought they said that the idea was to make Crew more useful in other aspects of the game, too.
I mean, if it is only supposed to be for completing Continuum Missions, then block the added Stats everywhere else in the game. And see how many people spend Dilithium to rerun the Nodes. Because I am sure it would go down.....
No one is saying the only intention was to make the crew better for continuum. Just that it's a resource allocation issue. If you're using quipment for other parts of the game and then running out for continuum then you have two choices, stop using quipment for other parts of the game, or pay to refresh the missions so you earn more.
If the free set of quipment let you do everything you wanted, then there would be no reason for anyone to ever pay to refresh missions. As long as the game provides enough quipment to let you run continuum, that's all it needs to be doing for free. If players want to be doing other things with it, that's on the players to get the resources for it.
It is not hard at all. Every new Set of Continuum missions, need when completed, to give us at least 16 Research and Database for all skills. Any extra is up to you to decide how you want to control are resources. It is that easy.
Edit: It also would help to not lock the skill to the node. Meaning a sec node should have the possibility of giving some other skill's research or database and the same for other skill nodes. There is no need to make it only the skill of the node (though you could still match on some)
Therefore , if I need MED research I could find it on another skill's node. This could help because my Med might not be high enough to unlock a Med node. But my other skills are high enough.
I'm 99.9% convinced at this point that the whole thing is completely randomised and basically fully automated with the human intervention limited to fixing it and switching the top reward back and forth between new crew and legendary behold once a month. The missions are chosen at random, the nature and number of the rewards are chosen at random within certain limits.
In which case, in the long run, the database/research balance will even out for each skill just by sheer dumb luck, but the imbalance between skills will persist because it reflects the proportions of nodes for different skills in the away missions in the game as a whole.
Comments
With all due respect, all of these ideas were suggested before the current updated UI was developed. They were ignored then, why should we have any faith that the devs are going to pay any attention this time?
Agreed, I could do without Q’s commentary on the main screen and rather see at a glance which crew already have all slots unlocked. It is also annoying that when having to warp in order to build an item you have to select all crew again.
The UI is really crappy on this. I've lost count of the number of times I get kicked out of the Continuum page when I upgrade a crew. It's a total pain the in rear end. Half the time, the information I need to pick the right crew is on another screen.
STT is living on way past borrowed time. Its coding was never designed to do what it is doing now. It's a patch work and a testament to the people who are able to keep it running, but it's a sandcastle built at low tide, tide is not only coming in, but the sea is rising as well.
One day - pow - kobayashi maru
https://www.youtube.com/live/omJtjN0RmnU?si=V88DyGxYX1lb8PpJ
Fully Quipped the Gorn tops out Sec higher than Krav Maga T'Pol.
So, we get 5 med research and 28 med database.
I thought that issue was fixed!!!
Edit: We need at least 16 research and 16 database at the minimum.
So if you cannot crit. this node and need med research for quipment , you are out of luck. You will not be able to finish the epic level. And maybe elite, have not checked the crits.
However, maybe your proficiency Will encompass it. So multiple attempts may be needed.. of course trait match can help too.
Edit: with trait match this node probably is achievable. However, you will only get 5 med research.
Edit2: 5 Med research is not worth refreshing the rewards with unless you are out of Med research. I would only refresh when there are at least 16.
That means in two weeks we are given 13 research. 10 research is not enough to complete a mission if you start off with no quipment and no Med research.
Define Trade Match.
Probably meant trait match.
Another would be to increase the amount of components dropped from nodes.
I think the bottleneck is intentional.
Agreed. If you only use Quipment to complete Continuum missions, as they intended, there would be no bottleneck. I’ve completed all such missions and have hundreds of each med item.
Having said that, it is a challenge for newer players or players who haven’t engaged with the Continuum missions since they launched.
Is there a source (something said on Discord?) for that being the intent? Because if they didn't think that allowing access to stuff that boosts stats for your already maxed out crew would appeal to the How Do I Get The Longest Voyage and I Must Optimise My Gauntlet Meta players that's remarkably naive.
Also, for the people who struggle with MED nodes due to the paucity of Quipment: retrieve Elizabeth Dehner, immortalise her and away you go. She has a special Quipment unique to her that gives 800 +(180-260) MED (as well as 200+(0-0) SCI) and only costs 2 of each type of both MED and SCI component, and she can access the Physician based one that gives 550 +(90-150) to both skills for 3 of each. So you can get 1350+(270-410) on top of her existing 1152+(158-426) MED score for a minimum roll of 2930 (max 3338) even before you factor in Starbase bonuses, any other Quipment you might put in the other two slots, or trait matches. And all for the low low price of 5 MED research, 5 MED databases, 5 SCI research and 5 SCI databases a week. She's the GOAT.
...let alone doing it 5 times so you can quip her.
The Quipment was definitely released for the Continuum missions. Obviously there are other benefits that Quipping crew provides, but doing so is a choice each player has to make vs ensuring you keep enough Quipment to complete those missions. I don't think they ever intended players to have an essentially infinite supply, especially when every new midweek event has been designed to drain known stockpiling of various resources.
Yes. You have to assume that quipment will be used for things other than Continuum missions, otherwise, the scenario is that you'd run Continuum missions to get more quipment in order to run more Continuum missions, which is absurd. It would add nothing to the game as a whole. Part of the quipment gained from Continuum missions will be used elsewhere but, as with all things, it must be done in moderation. In other words, keep checking your inventory before boosting everything every time.
Continuum was not built to let you run longer voyages for free and to give you extra dil, quantum, and crew for free. Continuum was built to entice you to spend DIL to refresh your rewards, and to spend chrons/dil to run missions more often.
The balance they seemed to aim for was, if you just want to run continuum for the sake of continuum you can do that for free. If you want to use quipment for other aspects of the game, then you're probably going to need to pay to run continuum a couple times to build extra resources.
If there isn't enough MED components to quip med crew just for continuum, that's a balance issue that needs to be solved. If you're running out of components because you're quipping crew for voyages and then needing more quipped crew for continuum, that's a resource allocation issue on the players side with multiple options available to them.
Continuum, like so many parts of this game, comes down to resource management. If you run out, that's down to the choices that you have made. Complaining about the obvious consequences of your own actions isn't going to help anyone.
Yes, it would be better if quipment was better distributed. But there just aren't enough MED missions in the episodes that continuum missions are based on, so it's not going to happen. You have to accept reality and plan accordingly.
It **tsk tsk** that players have got themselves into this situation, but continuing to complain about it, while refusing to change your own behaviour, isn't going to help anybody.
1} Do away with Nodes dropping the 2 🌟 Quipments. Especially non-related 2 🌟 Quipments that don't match the Node. Like a Sci Node dropping Med 2 🌟 Quipment.
2} Have each Node drop a couple of EACH of the two types of QBits.
__________________________________________
Also, is there a source for the opinion that the intention was only for Quipment to be used to get more Quipment in the Continuum Missions?!?!?
Because I thought they said that the idea was to make Crew more useful in other aspects of the game, too.
I mean, if it is only supposed to be for completing Continuum Missions, then block the added Stats everywhere else in the game. And see how many people spend Dilithium to rerun the Nodes. Because I am sure it would go down.....
No one is saying the only intention was to make the crew better for continuum. Just that it's a resource allocation issue. If you're using quipment for other parts of the game and then running out for continuum then you have two choices, stop using quipment for other parts of the game, or pay to refresh the missions so you earn more.
If the free set of quipment let you do everything you wanted, then there would be no reason for anyone to ever pay to refresh missions. As long as the game provides enough quipment to let you run continuum, that's all it needs to be doing for free. If players want to be doing other things with it, that's on the players to get the resources for it.
Edit: It also would help to not lock the skill to the node. Meaning a sec node should have the possibility of giving some other skill's research or database and the same for other skill nodes. There is no need to make it only the skill of the node (though you could still match on some)
Therefore , if I need MED research I could find it on another skill's node. This could help because my Med might not be high enough to unlock a Med node. But my other skills are high enough.
In which case, in the long run, the database/research balance will even out for each skill just by sheer dumb luck, but the imbalance between skills will persist because it reflects the proportions of nodes for different skills in the away missions in the game as a whole.