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Continuum Missions & Quipment Discussion Thread

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  • Art0riusArt0rius ✭✭
    edited October 2023
    Ivanstone wrote: »
    Voltaire wrote: »
    Game crashed during my first quipment crafting. Now when I load in, I get Q telling me I'm about to craft my first quipment before I even see the play button. Once I hit play, I get an unresponsive black screen which even uninstalled/reinstall doesn't fix. Anyone else having this issue?

    I'm having that right now. Its happened on 3 different devices: Ipad Mini 5, Iphone SE, Windows Desktop running Steam

    I encountered the same bug and am now locked out of the game. Also, the Continuum missions were reset this morning.
  • Art0rius wrote: »
    Ivanstone wrote: »
    Voltaire wrote: »
    Game crashed during my first quipment crafting. Now when I load in, I get Q telling me I'm about to craft my first quipment before I even see the play button. Once I hit play, I get an unresponsive black screen which even uninstalled/reinstall doesn't fix. Anyone else having this issue?

    I'm having that right now. Its happened on 3 different devices: Ipad Mini 5, Iphone SE, Windows Desktop running Steam

    I encountered the same bug and am now locked out of the game. Also, the Continuum missions were reset this morning.

    Same on Android, Steam, Facebook and Windows Store.
    Already submitted a ticket.
  • I'm having the same issue as *ST* Gambit.

    Q on the start screen. Tapping through just gives me a blank, black screen.

    Build quipment at your own risk.
  • IvanstoneIvanstone ✭✭✭✭✭
    I’m only seeing 4 missions per tier right now. Is that how it’s supposed to be?

    Missions progress has been reset again. Crew XP has not.
    VIP 13 - 310 Crew Slots - 1055 Immortals
  • 2p837ty1g5z5.png

    I have the same problem 😕
    The same happens on android, windows and steam
  • DAEDAE ✭✭✭✭
    Being dizzy from lighting, lol🤣, ive forgotten to add that IOS version has the screen options so low and high that touchscreen tapping is nearly impossible. I cant get even get in without hitting it 5-8 times before it registers. a1j97elmjfua.jpeg


    The idea of continuum missions was a great compromise. More missions, use of immo crew, improve immo crew, some liked expedition events. This feature requires strategy more than just clicking. ….several wish list items are in theory playable here.
  • This Sisko1This Sisko1 ✭✭✭✭✭
    edited October 2023
    These are some of the most used items for crew and galaxy builds in the gif I made. This blocks most of the players ability to progress in the game. Especially younger accounts and older ones working on the OE and farming for the next galaxy
  • [SSR] GTMET[SSR] GTMET ✭✭✭✭✭
    edited October 2023
    zpvahmdio5jk.png
    What the hell? I literally have no goddamn galaxy map now
  • I'm so confused by this. Yesterday it said the Continuum mission would reset in a week but I wake up today and it had reset everything. All my progress is gone and it says it will reset in 6 days.

    Also I know these missions are giving us unique items but I have no idea what they're supposed to be used for. What is the point of any of this?
  • I'm unable to do the Continuum Missions. The first time I tried, I was able to get to selecting characters, but the ones I needed were on a voyage or faction missions. So I came back later. Since then, even if I can get into the missions, I cannot see the mission map (screenshot included), though I can select characters. I can then go to the screen to redeem energy (screenshot included), but I then get an error message when I redeem energy (screenshot included), and the energy seems consumed.uy53q82e451s.png
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  • 5ri549pr2ud4.jpg
    jpebv32kyf9w.jpg

    So finished all 3 levels 1st mission after spending 4k in dilithium and chronitons yesterday, then game resets clear all 3 levels again and now mission 2 blank, spent a further 1000 chronitons accelerating the tubes, guessing the Quintinium will be reset again and I'll have to start over again?

    Come on TP wasn't this feature Beta tested?
  • Chief Eud{DD}rickChief Eud{DD}rick ✭✭✭✭
    edited October 2023
    Every time we load our Fleet page we all get different screens showing squads disbanded. Exit and enter again and it's all different. Folks are finding themselves fleetless but still fleet chat unable to access FBB. OR in the fleet but no chatrooms at all.
    "Never teach a pig to sing. It wastes your time and annoys the pig" Lazarus Long, Time Enough for Love, R.A. Heinlein
  • Apparently everyone in my fleet has disappeared, even me! acifdak0m7pd.jpeg
  • All my messages still not claimed - no wonder when event mails with attachments are getting send out 2 weeks in advance (very annoying) - requires not emptying the mailbox.

    But the game discarded of everything itself.
    Great (not!)

    ujhs2rmdvqoy.png
    Looking for a fine fleet? With the game having reached the age of a small child, players went and newly joined. We are an active fleet and are also connected in friendship with Klingons. Grab your daily starbase donations. Get your daily Fleet Boss Battles rewards guaranteed? Chat about Trek? Want more than just the game? Consider joining [TLA] "The Liberal Alliance"Contact me in-game [TLA] Khazaan or even better on the LINE app, handle also "khazaan".
  • Chief Eud{DD}rickChief Eud{DD}rick ✭✭✭✭
    edited October 2023



    Come on TP wasn't this feature Beta tested?

    WE are the beta testers. But did they not at least run it in a sandbox for compatability 1st?
    "Never teach a pig to sing. It wastes your time and annoys the pig" Lazarus Long, Time Enough for Love, R.A. Heinlein
  • DAEDAE ✭✭✭✭
    Fix not upgrade, the broken message system please? Does not mean upgrade. For some unknown reason it appears the answer to this request has been compared to discord and available resources. Understandably this isn't Discord. Fix what broke. Fix what we had. Why did it break? It doesn't work the way it once did. Not upgrade……. Fix.
    I too wish they would just focus on past present past present past present smilingly never ending glitches and QOL improvements we've actually asked for. Or some compromised version. Understanding we cant have everything, but we should get a game that works free of recurrent glitches.

    Now they've done one of the worst things ever upgraded crew quarters with darkened card artwork then flash over with gold wave of bright intense light. I cant see the beauty in my cards anymore. Not only that but how very rude to the artists. They work hard on coloring details which are gone now. Unless you look in your vault.
    Additionally the word Immortalized or lvl 100 with fully equipped boxes has disappeared. People are going to be air-locking cards very easily, accidentally, thinking they were sending them to the vault. This new display is confusing.

    Two of the lead WRG team Joe and Ben were “unavailable” when version 10 upgrade and long anticipated Continuum missions are implemented.

    Members are losing their fleets again, nothing is working 100% correctly, the entire game is full of glitches. How do you glitch every aspect of the game with one addition. Was an old glitchy version used as the starting point for version 10? 🧐

    This is a huge blunder. As a multi fleet lead Admiral I have spent 2 days now reading, calming, reassuring, educating, assisting my members. I don't get paid to work here. I pay the Timelines WRG/TP team to do that.
    And a part of that communication process is Discord. Thank goodness for that so that my members who have been entirely locked out can make reports. But that in no way makes up for a “broken” simple in game msg system that should be available and working for quick short coms.
    “Time sync errors” have been blamed for the msg system problems. (Idk if thats factual, but that is what tech support said) these same “time sync errors” have supposedly been the cause of the Boss node clearance lag, voyage timer, counter/indicators light(s) malfunctions, as well as star-base and fleet member issues. Today we have seen a massive amt of errors due to what tech support has deemed time sync. So hey!!! Huge problem. QOL improvement…lets fix the time sync errors and fix recurring glitches before adding any more programming.
    And for the live of Spock, get Q out of the galaxy map. He is messing up everyones existing progress and ability to complete dailies, prepare for event, run the Midweek OE, finish Phantasm Data, start a campaign, have fun, play the game, even shuttles runs are coming out wrong.
    Please also return crew quarters artwork to original including the Immortalized title.

  • DAEDAE ✭✭✭✭
    AviTrek wrote: »
    DAE wrote: »

    Two of the lead WRG team Joe and Ben were “unavailable” when version 10 upgrade and long anticipated Continuum missions are implemented.

    I don't know where you saw that Joe and Ben were unavailable. They were on top of all the issues being posted on Discord. Recording all the noted problems. Creating procedures for CS to handle unlocking accounts. Communicating expected timelines of fixes.

    The lack of QA that went into this feature before it went live is inexcusable. But once it went live with these problems, Joe and Ben did everything you could ask of them.

    Pg 1 of this thread states “unavailable” and other team members were given instructions and there is a playbook for issues….
    If Ive somehow taken “unavailable” “wrong I apologize we certainly don't need to add crumpled dances to the warp core.

    vwjb66orab1j.jpeg
  • Warrior WilloWarrior Willo ✭✭✭✭✭
    Webberoni wrote: »
    I wish they would just focus on QoL improvements at this point.

    Retrieval: glitches at launch resulted in ban-gate, for a feature that gets used once a month

    Fleet Boss: fractures the fleet aspect of the game, encourages selfish play over coordination, shines a spotlight on the pathetic in-game chat, and the amazing plans for multiple bridges and a myriad of bosses is no longer even on the roadmap, for a feature that is now a monotonous burden until bridge levels are maxed before being entirely ignorable

    Continuum: glitches at launch that makes them completely unplayable and massively underwhelming, as a convoluted mess that does nothing more than copy the game’s core function, that unleashes bugs throughout the game, for a feature that seems entirely redundant and unnecessary

    And that’s the glass-half-full perspective!

    Can’t agree with you on the Continuum being “a feature that seems entirely redundant and unnecessary “. In my opinion it promises to be a feature that introduces the need to strategise around which characters you develop to use temporary boosts to progress through the Continuum. Additionally, you can tie in how boosted crew can best help other parts of your game, eg Voyages.

    Adding a feature that requires a bit of thought is what I have been looking for as other features requiring repetitive tapping can get tiresome. It may not be for everyone, but I look forward to working through the Continuum once the bugs are sorted.
  • AviTrekAviTrek ✭✭✭✭✭
    DAE wrote: »
    AviTrek wrote: »
    DAE wrote: »

    Two of the lead WRG team Joe and Ben were “unavailable” when version 10 upgrade and long anticipated Continuum missions are implemented.

    I don't know where you saw that Joe and Ben were unavailable. They were on top of all the issues being posted on Discord. Recording all the noted problems. Creating procedures for CS to handle unlocking accounts. Communicating expected timelines of fixes.

    The lack of QA that went into this feature before it went live is inexcusable. But once it went live with these problems, Joe and Ben did everything you could ask of them.

    Pg 1 of this thread states “unavailable” and other team members were given instructions and there is a playbook for issues….
    If Ive somehow taken “unavailable” “wrong I apologize we certainly don't need to add crumpled dances to the warp core.

    vwjb66orab1j.jpeg

    I think there may be a time zone confusion. That message was posted at 5pm Boston time on Tuesday. The way I read the message was Joe and Ben had spent the entire working day fixing bugs and helping players. They were now going home to have dinner and get some rest. They provided the 24x7 CS team with instructions for how to help players while they were sleeping. Then Joe and Ben came back to work on Wednesday to work on and release the server fix to address the biggest issues.
  • Kim_Novak.IIKim_Novak.II ✭✭✭✭✭
    Webberoni wrote: »
    I wish they would just focus on QoL improvements at this point.

    Retrieval: glitches at launch resulted in ban-gate, for a feature that gets used once a month

    Fleet Boss: fractures the fleet aspect of the game, encourages selfish play over coordination, shines a spotlight on the pathetic in-game chat, and the amazing plans for multiple bridges and a myriad of bosses is no longer even on the roadmap, for a feature that is now a monotonous burden until bridge levels are maxed before being entirely ignorable

    Continuum: glitches at launch that makes them completely unplayable and massively underwhelming, as a convoluted mess that does nothing more than copy the game’s core function, that unleashes bugs throughout the game, for a feature that seems entirely redundant and unnecessary

    And that’s the glass-half-full perspective!
    I'm neither a glass half full or empty person

    I'm a buy a smaller glass person 🤷‍♂️
  • *Nomad* {PoF}*Nomad* {PoF} ✭✭✭✭✭
    AviTrek wrote: »
    DAE wrote: »

    Two of the lead WRG team Joe and Ben were “unavailable” when version 10 upgrade and long anticipated Continuum missions are implemented.

    I don't know where you saw that Joe and Ben were unavailable. They were on top of all the issues being posted on Discord. Recording all the noted problems. Creating procedures for CS to handle unlocking accounts. Communicating expected timelines of fixes.

    The lack of QA that went into this feature before it went live is inexcusable. But once it went live with these problems, Joe and Ben did everything you could ask of them.

    Agreed. I was on Discord yesterday relaying messages from Ben and Joe to our fleets. Ben even took the time to answer a direct question I asked him.
    Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
  • Mirror CartmanMirror Cartman ✭✭✭✭✭
    Missions count towards dailies. With five cylinders we should get 10-15 free missions a day. Easily enough to complete the task once a week.

    I don't understand the cooldown of the cylinders. I wake up, use three cylinders, and they have a two hour cooldown. The fourth still has 3 hours of cooldown from last night. I can used the first 3 before the fourth. Will the fourth go onto a 2 hour cooldown, or another 10 hours?

    If it goes straight to a 10 hour cooldown, it will greatly affect gameplay.

    I am hesitant to buy the fifth cylinder at the moment.
  • This is how it's supposed to work: after you use a cylinder, it takes two hours for it to be ready to fill with chronitons (you can use dilithium to skip this). After those two hours are up, it will automatically start to fill with chronitons - this takes ten hours. If you have the spare chronitons then you should be able to fill it up immediately and skip the ten hour wait. I don't have the fourth and fifth cylinders unlocked, so I don't know if those are different.
  • I don't have the fourth and fifth cylinders unlocked, so I don't know if those are different.

    They're not.
    "Dance with me. For science."
  • Mirror CartmanMirror Cartman ✭✭✭✭✭
    This is how it's supposed to work: after you use a cylinder, it takes two hours for it to be ready to fill with chronitons (you can use dilithium to skip this). After those two hours are up, it will automatically start to fill with chronitons - this takes ten hours. If you have the spare chronitons then you should be able to fill it up immediately and skip the ten hour wait. I don't have the fourth and fifth cylinders unlocked, so I don't know if those are different.

    Thankyou, it's a bit confusing having two sequential cooldowns on the same cylinder.
  • WebberoniWebberoni ✭✭✭✭✭
    When can we expect our galaxy map missions to be fixed? There are still missions that have lost their stars in chapters 1, 2, 10, and Infinity.
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