I’ve had no issue clearing easy level (all stars on a third of them), despite not being able to use crew on voyages. We should definitely be able to use all active crew, just like we can during skirmish events.
I like being able to use small amounts of chrons to speed-up the tube refresh after a 2-hour cooldown. It’s basically like a fourth tier of missions with a 100 chron cost per run… finally something to do with my nearly 500k chrons!
I’m looking forward to working my way through elite and epic levels, and looking into the Quipment boost functionality.
After completing enough missions for a couple of my crew to reach "Level 1" I now have some questions.
First, do I need to unlock the crew Quipment slots every week?
Second, when I open the Manifest menu, there is now an "!" on Crew, but I can't make it go away (tried actively viewing all 4 of my crew who became Level 1). Do I need to actually give one/all of them a piece of Quipment to remove the "!"?
Third, adding my voice to wanting an answer (sooner, not later, please) to whether or not the extra tubes are a 1-time purchase.
The "!" Probably is going to be on any that can use Quipment, but don't have any yet. Just like the one on FBB we all have when no Boss is activated.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
It's good that you can defrost crew directly from the selection list, but the skill numbers shown are nonsense. I believe (not 100% sure on this) that the numbers shown are for a lvl 1 1/5 crew definitely not the numbers for a FFFE. Wherever they come from, these numbers are useless when deciding whether or not to defrost a crew for a mission.
These seem to be the same numbers that are used to sort the frozen crew in the cryo vault, so if you could sort that at the same time it'd be a big help.
Game crashed during my first quipment crafting. Now when I load in, I get Q telling me I'm about to craft my first quipment before I even see the play button. Once I hit play, I get an unresponsive black screen which even uninstalled/reinstall doesn't fix. Anyone else having this issue?
Game crashed during my first quipment crafting. Now when I load in, I get Q telling me I'm about to craft my first quipment before I even see the play button. Once I hit play, I get an unresponsive black screen which even uninstalled/reinstall doesn't fix. Anyone else having this issue?
I'm having that right now. Its happened on 3 different devices: Ipad Mini 5, Iphone SE, Windows Desktop running Steam
I’ve had no issue clearing easy level (all stars on a third of them), despite not being able to use crew on voyages. We should definitely be able to use all active crew, just like we can during skirmish events.
I like being able to use small amounts of chrons to speed-up the tube refresh after a 2-hour cooldown. It’s basically like a fourth tier of missions with a 100 chron cost per run… finally something to do with my nearly 500k chrons!
I’m looking forward to working my way through elite and epic levels, and looking into the Quipment boost functionality.
New bug for me. All my previous progress has been wiped out and a new mission has been loaded.
When I go into the first new mission, the challenges are not visible. There's no way to determine which crew you should take even though you can select them, although I haven't gone so far as to actually launch the mission so I can't say what happens next.
I am also having the same issues, got through 6 missions on normal level, now I go back and 3 in the middle are inaccessible, and now I have to wonder how effective my Q-boosted crew will be since the timer is ticking down...
Also, it would have been a great idea from the start, to be able to collect the Qipment plus some sort of level unlock bonus to unlock the crew you wanted to, instead of having to use the crew that you "Qip up" be the same crew you have to use in your voyages.
I know that has been said a few different ways, but bears worth repeating.
Alright folks, for the account access blocking, please refer to our player support, we have constructed a playbook for unblocking folks while Joe and I are unavailable. They may not be as quick, so please be patient. https://startrektimelines.zendesk.com/hc/en-us
The team is working on resolving the higher priority issues and we are hoping to deploy a fix soon.
As of right now, the features are remaining live. We are looking at compensation options and aim to have something later this week once we understand the deeper impacts.
We appreciate your patience while we resolve these issues.
Compensation should include at least one day of Accolades {so far} for the Campaign. Players may complete their Dailies and collect Accolades before they see the Campaign is not yet active.....
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
After all of this criticism, I would like to take a moment to actually say something positive.
This might be early days, but I like this system. I mean, what's working of it. I enjoyed having a reason to play the mission and, while the balance is still to be studied, I like Qipments (or Kwipments).
That said, I have a bug that I don't think has been already mentioned. My NORMAL (non-continuum) Vedek's Trail mission has been UNSTARRED by doing the Continuum mission!!!
Some of my previously (all) completed Galaxy missions have now lost stars and some lost all progress.
Ticket submitted.
Trying to be positive about this new game play, but struggling to find an upside.
No lessons seemed to have been learned about project quality assurance and testing the hell out of new features before you release them into the wild. This is basic procedure and an environment many of us work in.
Who/how many people preformed user acceptance testing and do they actually play STT?
Wish they had skipped all the work that went into making the immo's have the rolling gold/yellow tint and spent more time...well, testing that the feature actually worked. Seems like this was a very ambitious "big new thing" on what they say is limited resources.
Priority: "a thing that is regarded as more important than another" - hmm, color or gameplay? color or gameplay - hmm - Go with color!
Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
My thoughts (ignoring the current bugs assuming they will be fixed in the near-future)
The Yellow filter, yeah get rid of that. What's the point in collecting crew with amazing art to have them put behind a horrible tint. It makes them look off and frankly spoils scrolling through my roster
The cooldowns, whilst I get the limiting factor to stop people just spamming it day 1 and being done I feel the DIL/Chron cooldown timers are a bit excessive. For people chron shy is means waiting till the next day to continue unless they want to spend 4500 chrons per day keeping up. Perhaps more in line with the FBB Valor cooldown? 4-5 hours for each refresh. Though I understand the money making part will be the DIL gate. As it stands I'm just going to do it fiver times per day and slowly burn through it.
The weekly rewards could be a bit better. The Quantum is very attractive for me as someone who is already doing a dilithium speedup each day but considering you would probably have to spend dilithium to get the dilithium reward each week, it doesn't quite work out. Unless perhaps some OE event is coming our way to assist in recharges
At the end of the day, this is going to destroy Gauntlet in a years time. New players will be completely overwhelmed by the already inaccessibility to compete in there. I'm already starting to put QP on crew like Gary Seven, Defensive Phlox and Tribbled KnK to get ahead of the curve. Whales will likely (and have been) start pushing up their crew to QP4 in order to get stupidly insane boosts while the rest of us have to try and struggle to get our 45 wins for the OE
The state of unique Quipment for various crew. Looking through the list (Thank you Bigbook.app's Quipment Screen) it seems like some crew like Varani and the Bynars get some very specific Quipment to boost their stats, whilst others are left behind to only use the generic Quipment for the 500/550 boosts. Whilst this is advertised to get more use for your regular crew, this really only applies to completing Continuum missions, as the voyage ranks with fully Quipped crew stay mostly the same, so people will just put Quipment and level up their existing Voyage/Shuttle/Gauntlet monsters and lower Tiered crew will just stay untouched.
Mission 2 is completely blank for me, still stuck on mission 1.
Also: Is there anyway to see if you have the containers available to run missions without actually clicking in and loading up a mission? The order is backwards, you should select the container you want to use, then run the mission, or have a way to access that screen from the main menu.
Mission 2 is completely blank for me, still stuck on mission 1.
Also: Is there anyway to see if you have the containers available to run missions without actually clicking in and loading up a mission? The order is backwards, you should select the container you want to use, then run the mission, or have a way to access that screen from the main menu.
I found this procedure:
1. Tap the "Continuum Mission" button. The Continuum Mission screen appears.
2. Tap the blue number of containers (e.g. ?/3 or ?/5) at the top of the screen (next to the amount of dilithium). The screen with containers should appear.
The game is just getting more and more convoluted. Why not just have created more galaxy map episodes? And I can’t stand that glowing light going across my Immortalized crew. It’s extraordinarily annoying!!!!!
Also, I worked hard to finish off my immortalized crew. And I’ve got a bunch of locked boxes again??? I don’t want to be doing more to them now.
Great so game reset, but I've lost 4k in chronitons and dilithium clearing the 1st set Missions to Epic, then after the reset I have to start all over again. Ticket raised so fingers crossed
Comments
That's what I got showing. I tried inserting some crew and running but nothing happened after it ate my canister.
I like being able to use small amounts of chrons to speed-up the tube refresh after a 2-hour cooldown. It’s basically like a fourth tier of missions with a 100 chron cost per run… finally something to do with my nearly 500k chrons!
I’m looking forward to working my way through elite and epic levels, and looking into the Quipment boost functionality.
The "!" Probably is going to be on any that can use Quipment, but don't have any yet. Just like the one on FBB we all have when no Boss is activated.
These seem to be the same numbers that are used to sort the frozen crew in the cryo vault, so if you could sort that at the same time it'd be a big help.
I'm having that right now. Its happened on 3 different devices: Ipad Mini 5, Iphone SE, Windows Desktop running Steam
And… now I’ve lost all my progress. Haha lovely
When I go into the first new mission, the challenges are not visible. There's no way to determine which crew you should take even though you can select them, although I haven't gone so far as to actually launch the mission so I can't say what happens next.
Same issues on both my accounts.
Also, it would have been a great idea from the start, to be able to collect the Qipment plus some sort of level unlock bonus to unlock the crew you wanted to, instead of having to use the crew that you "Qip up" be the same crew you have to use in your voyages.
I know that has been said a few different ways, but bears worth repeating.
Compensation should include at least one day of Accolades {so far} for the Campaign. Players may complete their Dailies and collect Accolades before they see the Campaign is not yet active.....
This might be early days, but I like this system. I mean, what's working of it. I enjoyed having a reason to play the mission and, while the balance is still to be studied, I like Qipments (or Kwipments).
That said, I have a bug that I don't think has been already mentioned. My NORMAL (non-continuum) Vedek's Trail mission has been UNSTARRED by doing the Continuum mission!!!
Yeah, this is something else that needs fixing.
Happy bug-hunting, devs!
Some of my previously (all) completed Galaxy missions have now lost stars and some lost all progress.
Ticket submitted.
Trying to be positive about this new game play, but struggling to find an upside.
No lessons seemed to have been learned about project quality assurance and testing the hell out of new features before you release them into the wild. This is basic procedure and an environment many of us work in.
Who/how many people preformed user acceptance testing and do they actually play STT?
Disappointed Bejeesus.
I'm glad I didn't spend any dil or chrons on recharging.
Priority: "a thing that is regarded as more important than another" - hmm, color or gameplay? color or gameplay - hmm - Go with color!
Anyway, just a few thoughts.
Mission 2 is completely blank for me, still stuck on mission 1.
Also: Is there anyway to see if you have the containers available to run missions without actually clicking in and loading up a mission? The order is backwards, you should select the container you want to use, then run the mission, or have a way to access that screen from the main menu.
I found this procedure:
1. Tap the "Continuum Mission" button. The Continuum Mission screen appears.
2. Tap the blue number of containers (e.g. ?/3 or ?/5) at the top of the screen (next to the amount of dilithium). The screen with containers should appear.
Also, I worked hard to finish off my immortalized crew. And I’ve got a bunch of locked boxes again??? I don’t want to be doing more to them now.