More glitches... my first run this morning worked fine, completing the first three missions. Two hours later, I was planning to do the fourth mission, but now it is locked out. It was unlocked earlier, but no such luck now...
I can't select the third mission. While I can warp to the fourth, I can't play it. Since I've finished the first two in all difficulties, I can't really do anything now.
Has the difficulty level of elite changed? Critical threshold seems roughly in the 2800s on average. Last week I could clear the first mission without quipping. Now I can't crit a single node.
More glitches... my first run this morning worked fine, completing the first three missions. Two hours later, I was planning to do the fourth mission, but now it is locked out. It was unlocked earlier, but no such luck now...
Still no fix. I submitted a ticket to C/S.
At this rate I won't be able to get any of the rewards associated with clearing difficulty levels. I am about to finish the first three missions on Elite, and will start working on Epic this evening.
Resetting my progress and forcing me to redo missions is not really an acceptable solution at this point, since this sort of issue was allegedly resolved after the first round of continuum missions!
Completed the first two missions, now I'm stuck. Third mission is disabled.
I tried the fourth mission instead just in case, but the Engage button is disabled (as it probably should be). But I can't make any more progress right now
Completed the first two missions, now I'm stuck. Third mission is disabled.
I tried the fourth mission instead just in case, but the Engage button is disabled (as it probably should be). But I can't make any more progress right now
I had that exact same issue last week. I had submitted a ticket and the last I heard from support was they’d forward this issue to the developers - anyway with the reset the third mission became available. I don’t know if the reset did it or it was from anything they did as a result of my ticket.
Still no resolution. I was asked by C/S if I had tried restarting the app… looks like I won’t be getting the rewards this round, or the Qbits from mission 4 across all difficulty levels, and I basically wasted Qbits crafting a few pieces of Quipment.
Wish voyage and shuttle crew could be used as continuum crew. I can’t use my best crew in voyages and I can’t get the benefit of the quipment boosts if I can’t use that crew elsewhere.
Let's talk about a game that has been getting harder and harder to find the desire to play, add this program on top of it and find it makes it even more frustrating. The crew can't be on voyages or shuttles, you can only run this every what? 10 hours or so, unless you pump it with chronitons and probably real life money..... Causing an even more frustrating game to play...
Sad... you took away an event that was kinda sorta like this - and then made this to frustrate us even more...
I'm not sure how I find the enjoyment to keep playing, which **tsk tsk**. cuz I love Star Trek lol...
Still no resolution. I was asked by C/S if I had tried restarting the app… looks like I won’t be getting the rewards this round, or the Qbits from mission 4 across all difficulty levels, and I basically wasted Qbits crafting a few pieces of Quipment.
At least you've had some kind of response. As far as I can tell CS haven't even assigned my issue to a representative yet.
Let's talk about a game that has been getting harder and harder to find the desire to play, add this program on top of it and find it makes it even more frustrating. The crew can't be on voyages or shuttles, you can only run this every what? 10 hours or so, unless you pump it with chronitons and probably real life money..... Causing an even more frustrating game to play...
Sad... you took away an event that was kinda sorta like this - and then made this to frustrate us even more...
I'm not sure how I find the enjoyment to keep playing, which **tsk tsk**. cuz I love Star Trek lol...
You definitely have to pump chrons into it (not an issue for me, I've got more chrons than I could possibly spend, but I appreciate that may well not be the case for others) to complete it, but if you're spending real money and/or dilithium on this then you're definitely doing it wrong.
Let's talk about a game that has been getting harder and harder to find the desire to play, add this program on top of it and find it makes it even more frustrating. The crew can't be on voyages or shuttles, you can only run this every what? 10 hours or so, unless you pump it with chronitons and probably real life money..... Causing an even more frustrating game to play...
Sad... you took away an event that was kinda sorta like this - and then made this to frustrate us even more...
I'm not sure how I find the enjoyment to keep playing, which **tsk tsk**. cuz I love Star Trek lol...
You definitely have to pump chrons into it (not an issue for me, I've got more chrons than I could possibly spend, but I appreciate that may well not be the case for others) to complete it, but if you're spending real money and/or dilithium on this then you're definitely doing it wrong.
Let's talk about a game that has been getting harder and harder to find the desire to play, add this program on top of it and find it makes it even more frustrating. The crew can't be on voyages or shuttles, you can only run this every what? 10 hours or so, unless you pump it with chronitons and probably real life money..... Causing an even more frustrating game to play...
Sad... you took away an event that was kinda sorta like this - and then made this to frustrate us even more...
I'm not sure how I find the enjoyment to keep playing, which **tsk tsk**. cuz I love Star Trek lol...
You definitely have to pump chrons into it (not an issue for me, I've got more chrons than I could possibly spend, but I appreciate that may well not be the case for others) to complete it, but if you're spending real money and/or dilithium on this then you're definitely doing it wrong.
I unlocked both canisters. Some of that was from the sorrylithium but I can plow through the whole thing in less than a day. I don't think the chron expenditure is a big deal unless you have a very low level account. Anyone with decent crew to finish elite also has a good enough crew to farm voyages pretty easily.
Let's talk about a game that has been getting harder and harder to find the desire to play, add this program on top of it and find it makes it even more frustrating. The crew can't be on voyages or shuttles, you can only run this every what? 10 hours or so, unless you pump it with chronitons and probably real life money..... Causing an even more frustrating game to play...
Sad... you took away an event that was kinda sorta like this - and then made this to frustrate us even more...
I'm not sure how I find the enjoyment to keep playing, which **tsk tsk**. cuz I love Star Trek lol...
You definitely have to pump chrons into it (not an issue for me, I've got more chrons than I could possibly spend, but I appreciate that may well not be the case for others) to complete it, but if you're spending real money and/or dilithium on this then you're definitely doing it wrong.
I haven't spent real life money on this game for years. They scammed me out of $50 bucks when the game first came out offering VIP rewards that sounded like they were actually VIP Benefits... instead it was a scam and I was duped.
I have tons of Chronitons I guess that isn't it either... its just... idk... lol I want to like this game but I'm not sure how to enjoy it any more.
Ben asked for feedback on the stream yesterday. So after a couple weeks I guess of playing the continuum here goes:
Already bored. Cleared all 3 levels, both weeks. The only incentive (for me) to keep going was the "chain rewards" - merit, quantum and dil that you could collect multiple times by using the reset. Well, apparently that was a bug or as Ben called it, "an exploit" (remember button gate?) that has now been corrected. Lost all incentive to spend dil to reset "rewards" once that went away. Bring that back.
Please get rid of the "JJ Lens Flare" green/gold effects. With limited staff and resources and given the issues with recent rollouts - FBB and Cont, it seems to me that every possible resource should be dedicated to game play (imo).
Please get rid of the ! on the crew menu.
When switching between difficulties in the Cont, we should be able to switch between normal, elite and epic without being taken back out the main screen. Just add a back button to get us back the Cont screen (see screen shot).
Hopefully in the future, better rewards in the missions (toss in some dil, quantum, merits for nodes), and/or allowing multiple chain reward collection will help, but for now, its a meh for me.
Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
I still think 12 hour refill is to long, because of work I was only able to do use 1 refill both Wednesday ant Thursday. 8 or 9 hours would have allowed me to to use 2.
I still think 12 hour refill is to long, because of work I was only able to do use 1 refill both Wednesday ant Thursday. 8 or 9 hours would have allowed me to to use 2.
It's only a 2-hour refill if you're willing to use 100 chrons (or less) per mission. I believe epic missions on the galaxy map max out at 24 chrons, so the cost isn't really that high for these special missions if you're not re-running them over and over, once you've cleared them all to earn the one-time rewards.
Some requests after more playing, 4 QOL, 2 Functionality:
Functionality
1) Locking out voyage and shuttle crew makes me frustrated and not want to play this feature. I can equip crew to run missions, but then I cant use them. Really frustrating! Let us actually use the equipped crew.
2) The crew leveling/unlocking thing is just added complexity. You see a crew that you want to try using and you can't you are stuck using the same crew over and over, which is just annoying. The number of times I see a trait pair and go "Oh cool, I can use XYZ crew for that node, let me unfreeze them....oh wait, I can't cause then I would have to run him 4 times first, but I've already cleared normal, so..... I guess I'll just jam my 3rd piece of equipement on the same generic good Dip crew Im using for every other node" let us actually just use the crew and equipment or significantly lower the thresholds to use them.
QOL/Display
1) Boosted stats don't display (on my phone at least) clearly, the proficiencies are cut off and jumbled so I can't see sometimes if a crew can even clear a node or what the chances are when trying to select them.
2) Please display QP level and experience (assuming you are keeping this mechanic) If you have duplicate crew you don't know which one you are selecting, I've had to freeze crew so I can even identify which one I am trying to level.
3) navigating between missions takes tons of times and clicks, especially when you are trying to determine how to optimize your available crew for available nodes. Right now to switch missions, you need to x out, go back to home, select dailies, select continuum, select engage, select level select the other mission, wait for the dumb warping animation, then open that mission to view it. If you then want to check out the other mission, you have to repeat the whole process. Took me 15-20s every time you want to look at another mission, thats just minutes of wasted time.
4) It would be ideal if we could actually just add equipment from the crew selection screen. Its so frustrating to get in to the menu, select the crew, realize one crew is a boost short, x out, go to crew screen, find crew and add the quipment, x out, got back to the whole mission selection process, then re-add the 3 crew again.
I've been locked out from doing continuum missions for more than three days now and the only feedback I've had from support has been that the devs are "gathering information". This is despite me pointing out that all my quipment is about to expire, so if they delay much longer I'll have to waste a load of resources rebuilding it (resources that I don't think I have right now). And still no indication of how long I have to wait for them to fix it.
2) The crew leveling/unlocking thing is just added complexity. You see a crew that you want to try using and you can't you are stuck using the same crew over and over, which is just annoying. .[/b]
As an extra point here, I just had a member of my fleet try Continuum missions run normal, go to try and equip a crew they just used, couldn't understand why they couldn't equip. When I told them they needed to run the crew 4 times first, they got fed up and said they are just ignoring the feature. At a minimum, every crew should start with 1 slot unlocked and the progression tiers should just move up 1, 4 runs for slot 2, 10 for slot 3, etc....
I've been locked out from doing continuum missions for more than three days now and the only feedback I've had from support has been that the devs are "gathering information". This is despite me pointing out that all my quipment is about to expire, so if they delay much longer I'll have to waste a load of resources rebuilding it (resources that I don't think I have right now). And still no indication of how long I have to wait for them to fix it.
Completely unacceptable level of service.
Ditto. I wasted Qbits and Quipment equipping crew to clear all three levels of the first three missions, but can't access the fourth mission. I'm also going to miss out on the achievement rewards (merits, quantum, dilithium), which they have yet to address despite me specifically asking about it three times.
---
When you can simply use your top crew at each skill without worrying about trait bonuses, need to run crew through a bunch of missions to unlock Quipment slots, and can run each mission as many times as needed (while failing any node but the last one), all the fun of figuring out what crew / combination of crew work most efficiently goes out the window.
The enjoyment of this feature is going to go the way of retrieval and fleet bosses... something I think about once a month (retrieval) that quickly becomes boring and monotonous (fleet boss battles), while adding no enjoyment and minimal value to the game.
I've been locked out from doing continuum missions for more than three days now and the only feedback I've had from support has been that the devs are "gathering information". This is despite me pointing out that all my quipment is about to expire, so if they delay much longer I'll have to waste a load of resources rebuilding it (resources that I don't think I have right now). And still no indication of how long I have to wait for them to fix it.
Completely unacceptable level of service.
Ditto. I wasted Qbits and Quipment equipping crew to clear all three levels of the first three missions, but can't access the fourth mission. I'm also going to miss out on the achievement rewards (merits, quantum, dilithium), which they have yet to address despite me specifically asking about it three times.
---
When you can simply use your top crew at each skill without worrying about trait bonuses, need to run crew through a bunch of missions to unlock Quipment slots, and can run each mission as many times as needed (while failing any node but the last one), all the fun of figuring out what crew / combination of crew work most efficiently goes out the window.
The enjoyment of this feature is going to go the way of retrieval and fleet bosses... something I think about once a month (retrieval) that quickly becomes boring and monotonous (fleet boss battles), while adding no enjoyment and minimal value to the game.
Agreed. The challenge/fun is figuring out crew that can complete the missions. When it's just a matter of taking your top crew in each skill, throwing 3 quipment on them, and then making sure they're not tired there is no challenge. It's just a grind to get quantum and dil.
The cost/time to level should be easier, but the need to find the right crew should be harder. Add a penalty for missed nodes. Make me need to pass 4 or 5 skills in a single run so secondary skills matter. Make me the crit values high enough that I need to think about which traits I need for their bonus. But at the same time, make it easier to level the crew so I can add the quipment given the traits or skill pairs I need.
Right now I just need to find my strongest crew in all 6 skills. Level them up so I can put 3-4 quipment on them. And then make sure they're not fatigued. Worst case I run the mission with 1 crew who can win the final node, 1 crew who can crit the one node I need, and then a third crew that doesn't matter. I can repeat that enough times to clear every node without ever needing to think about trait bonuses or secondary skills. And the time/effort it takes to start leveling a different crew negates any benefit of better optimizing crew selection.
Right now I just need to find my strongest crew in all 6 skills. Level them up so I can put 3-4 quipment on them. And then make sure they're not fatigued. Worst case I run the mission with 1 crew who can win the final node, 1 crew who can crit the one node I need, and then a third crew that doesn't matter. I can repeat that enough times to clear every node without ever needing to think about trait bonuses or secondary skills. And the time/effort it takes to start leveling a different crew negates any benefit of better optimizing crew selection.
last time I'll pound this drum, but that is also why its SOOO important to be able to put quipment onto a crew without having to run them 4 times first. Thats what stops you from actually using crew that fit different trait matches.
Right now I just need to find my strongest crew in all 6 skills. Level them up so I can put 3-4 quipment on them. And then make sure they're not fatigued. Worst case I run the mission with 1 crew who can win the final node, 1 crew who can crit the one node I need, and then a third crew that doesn't matter. I can repeat that enough times to clear every node without ever needing to think about trait bonuses or secondary skills. And the time/effort it takes to start leveling a different crew negates any benefit of better optimizing crew selection.
last time I'll pound this drum, but that is also why its SOOO important to be able to put quipment onto a crew without having to run them 4 times first. Thats what stops you from actually using crew that fit different trait matches.
That first slot is not going to make a difference. At most the traits give you ~600 point bonus. Trait bonus + 1 quipment is not enough compared to 3-4 quipment. If my best crew with 3 or 4 quipment can clear a node I'm just going to use them. And even if it's just a chance to crit, i'd rather take a couple shots with that crew than run 20-30 missions with another crew before they can quip enough to matter.
Comments
It was working at 5:30 CST. I'm sitting at 11/12 for Normal right now.
Not working for me so I’ve sent off a ticket and also posted in the Engineering room.
I can't select the third mission. While I can warp to the fourth, I can't play it. Since I've finished the first two in all difficulties, I can't really do anything now.
Still no fix. I submitted a ticket to C/S.
At this rate I won't be able to get any of the rewards associated with clearing difficulty levels. I am about to finish the first three missions on Elite, and will start working on Epic this evening.
Resetting my progress and forcing me to redo missions is not really an acceptable solution at this point, since this sort of issue was allegedly resolved after the first round of continuum missions!
I tried the fourth mission instead just in case, but the Engage button is disabled (as it probably should be). But I can't make any more progress right now
It all seemed to be working fine earlier.
Details sent to support.
That's exactly what I have too
(Almost definitely incomplete).
https://sttwiki.org/wiki/Quipment_list
Any additions or corrections please put on the wiki thread.
https://forum.wickedrealmgames.com/stt/discussion/694/wiki-edits-that-need-to-be-added#latest
Sad... you took away an event that was kinda sorta like this - and then made this to frustrate us even more...
I'm not sure how I find the enjoyment to keep playing, which **tsk tsk**. cuz I love Star Trek lol...
At least you've had some kind of response. As far as I can tell CS haven't even assigned my issue to a representative yet.
You definitely have to pump chrons into it (not an issue for me, I've got more chrons than I could possibly spend, but I appreciate that may well not be the case for others) to complete it, but if you're spending real money and/or dilithium on this then you're definitely doing it wrong.
I unlocked both canisters. Some of that was from the sorrylithium but I can plow through the whole thing in less than a day. I don't think the chron expenditure is a big deal unless you have a very low level account. Anyone with decent crew to finish elite also has a good enough crew to farm voyages pretty easily.
Save the date! November 9th (Thursday)
Time: 15:00 ET
Where: https://www.youtube.com/@startrektimelinesofficial
I haven't spent real life money on this game for years. They scammed me out of $50 bucks when the game first came out offering VIP rewards that sounded like they were actually VIP Benefits... instead it was a scam and I was duped.
I have tons of Chronitons I guess that isn't it either... its just... idk... lol I want to like this game but I'm not sure how to enjoy it any more.
Already bored. Cleared all 3 levels, both weeks. The only incentive (for me) to keep going was the "chain rewards" - merit, quantum and dil that you could collect multiple times by using the reset. Well, apparently that was a bug or as Ben called it, "an exploit" (remember button gate?) that has now been corrected. Lost all incentive to spend dil to reset "rewards" once that went away. Bring that back.
Please get rid of the "JJ Lens Flare" green/gold effects. With limited staff and resources and given the issues with recent rollouts - FBB and Cont, it seems to me that every possible resource should be dedicated to game play (imo).
Please get rid of the ! on the crew menu.
When switching between difficulties in the Cont, we should be able to switch between normal, elite and epic without being taken back out the main screen. Just add a back button to get us back the Cont screen (see screen shot).
Hopefully in the future, better rewards in the missions (toss in some dil, quantum, merits for nodes), and/or allowing multiple chain reward collection will help, but for now, its a meh for me.
It's only a 2-hour refill if you're willing to use 100 chrons (or less) per mission. I believe epic missions on the galaxy map max out at 24 chrons, so the cost isn't really that high for these special missions if you're not re-running them over and over, once you've cleared them all to earn the one-time rewards.
Functionality
1) Locking out voyage and shuttle crew makes me frustrated and not want to play this feature. I can equip crew to run missions, but then I cant use them. Really frustrating! Let us actually use the equipped crew.
2) The crew leveling/unlocking thing is just added complexity. You see a crew that you want to try using and you can't you are stuck using the same crew over and over, which is just annoying. The number of times I see a trait pair and go "Oh cool, I can use XYZ crew for that node, let me unfreeze them....oh wait, I can't cause then I would have to run him 4 times first, but I've already cleared normal, so..... I guess I'll just jam my 3rd piece of equipement on the same generic good Dip crew Im using for every other node" let us actually just use the crew and equipment or significantly lower the thresholds to use them.
QOL/Display
1) Boosted stats don't display (on my phone at least) clearly, the proficiencies are cut off and jumbled so I can't see sometimes if a crew can even clear a node or what the chances are when trying to select them.
2) Please display QP level and experience (assuming you are keeping this mechanic) If you have duplicate crew you don't know which one you are selecting, I've had to freeze crew so I can even identify which one I am trying to level.
3) navigating between missions takes tons of times and clicks, especially when you are trying to determine how to optimize your available crew for available nodes. Right now to switch missions, you need to x out, go back to home, select dailies, select continuum, select engage, select level select the other mission, wait for the dumb warping animation, then open that mission to view it. If you then want to check out the other mission, you have to repeat the whole process. Took me 15-20s every time you want to look at another mission, thats just minutes of wasted time.
4) It would be ideal if we could actually just add equipment from the crew selection screen. Its so frustrating to get in to the menu, select the crew, realize one crew is a boost short, x out, go to crew screen, find crew and add the quipment, x out, got back to the whole mission selection process, then re-add the 3 crew again.
I've been locked out from doing continuum missions for more than three days now and the only feedback I've had from support has been that the devs are "gathering information". This is despite me pointing out that all my quipment is about to expire, so if they delay much longer I'll have to waste a load of resources rebuilding it (resources that I don't think I have right now). And still no indication of how long I have to wait for them to fix it.
Completely unacceptable level of service.
As an extra point here, I just had a member of my fleet try Continuum missions run normal, go to try and equip a crew they just used, couldn't understand why they couldn't equip. When I told them they needed to run the crew 4 times first, they got fed up and said they are just ignoring the feature. At a minimum, every crew should start with 1 slot unlocked and the progression tiers should just move up 1, 4 runs for slot 2, 10 for slot 3, etc....
Ditto. I wasted Qbits and Quipment equipping crew to clear all three levels of the first three missions, but can't access the fourth mission. I'm also going to miss out on the achievement rewards (merits, quantum, dilithium), which they have yet to address despite me specifically asking about it three times.
---
When you can simply use your top crew at each skill without worrying about trait bonuses, need to run crew through a bunch of missions to unlock Quipment slots, and can run each mission as many times as needed (while failing any node but the last one), all the fun of figuring out what crew / combination of crew work most efficiently goes out the window.
The enjoyment of this feature is going to go the way of retrieval and fleet bosses... something I think about once a month (retrieval) that quickly becomes boring and monotonous (fleet boss battles), while adding no enjoyment and minimal value to the game.
Agreed. The challenge/fun is figuring out crew that can complete the missions. When it's just a matter of taking your top crew in each skill, throwing 3 quipment on them, and then making sure they're not tired there is no challenge. It's just a grind to get quantum and dil.
The cost/time to level should be easier, but the need to find the right crew should be harder. Add a penalty for missed nodes. Make me need to pass 4 or 5 skills in a single run so secondary skills matter. Make me the crit values high enough that I need to think about which traits I need for their bonus. But at the same time, make it easier to level the crew so I can add the quipment given the traits or skill pairs I need.
Right now I just need to find my strongest crew in all 6 skills. Level them up so I can put 3-4 quipment on them. And then make sure they're not fatigued. Worst case I run the mission with 1 crew who can win the final node, 1 crew who can crit the one node I need, and then a third crew that doesn't matter. I can repeat that enough times to clear every node without ever needing to think about trait bonuses or secondary skills. And the time/effort it takes to start leveling a different crew negates any benefit of better optimizing crew selection.
last time I'll pound this drum, but that is also why its SOOO important to be able to put quipment onto a crew without having to run them 4 times first. Thats what stops you from actually using crew that fit different trait matches.
That first slot is not going to make a difference. At most the traits give you ~600 point bonus. Trait bonus + 1 quipment is not enough compared to 3-4 quipment. If my best crew with 3 or 4 quipment can clear a node I'm just going to use them. And even if it's just a chance to crit, i'd rather take a couple shots with that crew than run 20-30 missions with another crew before they can quip enough to matter.