I find it interesting that a number of people have posted that they are not interested in playing the Continuum part of the game. Personally, I find the Continuum has revived my level of engagement. The ability to apply temporary boosts gained through the Continuum to improve performance in other parts of the game (Voyages, Gauntlet, shuttles and some events) is a significant attraction to me. As an example, the current event has a small pool of bonus crew, which would normally limit the number of shuttles I could run with a high chance of success (I don’t run any below 95%). By applying temporary boosts to the event/bonus crew I have been able to run 7 shuttles continuously with the lowest chance of success at 97%. So far I haven’t failed a shuttle mission.
To maximise the Continuum boosts benefits in other parts of the game requires some thought to be applied when making decisions about which crew to unlock slots for, what skills to boost, when to apply boost etc. I like having plan my progress and this is probably the most attractive part of the Continuum for me.
For me it is pretty simple: I am not interested in being an unpaid beta-tester learning a new game mode that converts my permanent game resources into temporary buffs designed to help me in other game modes I do not do unless I absolutely have to (Gauntlet), do not require assistance (shuttles), or ones where I'm already generating a massive surplus (voyages -188 revival tokens and 461,000 chronitons). I hit 12 hour voyages every day now and my entire daily routine involves recalling my daily voyage at the 12 hour dilemma before going to bed so it will be back and ready to go again when I wake up, doing a lot of extra work just to disrupt my daily voyage schedule to me makes no sense.
If other people enjoy this that is wonderful, I'm not trying to be a hater, I just don't want to do it. I also just want my cards to look right, so I'm kind of annoyed that something I am not doing is ruining one of the things I used to really like about STT.
to ive some credit, we will have had 3 week's in a row of winning factions so plenty of extra chrons especially if you have tanked fctions so refilling every 2 hours during those days pays for itself in a matter of minutes
I quite like the feature..I enjoy the quantum and dilithium. I like being able to buff the crew, even if it is temporarily.
Whilst I am not as outraged by the yellow/gold tint as others... I do completely agree it looks terrible. If I had a choice, I would vote to roll-back on that cosmetic effect.
Fleet Admiral of NCC UK Midlands."Leave any bigotry in your quarters. There's no room for it on the bridge." - J.T. Kirk, 2266
At WRG, 10 days ago I put up a ticket about missions, that I can't play since we started the Continuum. Sadly enough this still isn't solved. When can I expect something to be done about this.
Because of this last weekend was the first in a long time, that I wasn't able to reach threshold.
Turns out there is (IMO) some nice artwork associated with this feature. When you get all four slots open (EDIT: filled, I've discovered after the little 2* one ran down its timer), the galaxy in the background changes:
This only goes to re-emphasise how unnecessary the yellow scanning beam thingy is, though. (I tried to time it so that it was just disappearing off one side for the screenshot, but Captain T is still rather jaundiced even then.)
Seriously, the overall high quality of the card art is one of the big attractions of this game, and hiding it behind an unpleasant filter has no real benefit for anyone.
At WRG, 10 days ago I put up a ticket about missions, that I can't play since we started the Continuum. Sadly enough this still isn't solved. When can I expect something to be done about this.
Because of this last weekend was the first in a long time, that I wasn't able to reach threshold.
This has been fixed. It was well reported at the time that all you have to do is complete the missions on the galaxy view and they'll be available to warp again. Read the messages you receive in game.
There are many things about this game to be mad about. This isn't one of them.
For reference, you want to look at episodes 1, 2 & 10, plus the Infinity distress calls. Should take you about 10 minutes to sort it all out.
I like the feature overall. However, I’ve noticed that the rare rewards are more than a little unbalanced between skills and between kinds of items. For example, med padds this week were abundant. Med boxes, not so much.
I like the feature overall. However, I’ve noticed that the rare rewards are more than a little unbalanced between skills and between kinds of items. For example, med padds this week were abundant. Med boxes, not so much.
Thats been a problem every week, I don't know why we need 2 different items, if they are going to be required in equal amounts. Maybe if some gear required more of one than the other sure. But right now, its stinks because they are so out of whack
The "There is currently no active Continuum Mission" was already there last week.
It seems that the Continuum missions close at reset (for me it's 7:00 in the morning) and need roughly 10 minutes to be regenerated. I also had a short moment of No Current active, and then the missions became available around 7:10.
I'm not going through 9 pages to see if this was answer, so forgive me.
Does the Quipment boost the ship abilities of that crew member?
Thanks
What exactly should it boost, with additional base and prof stats?
Well, I don't know, maybe bonuses increase. Like the Atk/Acc/Eva and the equipment (accuracy/crit bonus/crit rating/evasion). They do go up as you level and rarity up the toons.
I'm not going through 9 pages to see if this was answer, so forgive me.
Does the Quipment boost the ship abilities of that crew member?
Thanks
What exactly should it boost, with additional base and prof stats?
Well, I don't know, maybe bonuses increase. Like the Atk/Acc/Eva and the equipment (accuracy/crit bonus/crit rating/evasion). They do go up as you level and rarity up the toons.
Short answer, no. Quipment has no effect on ship stats.
New achievements related to Continuum Quipment missions have been added with no announcement.
Edit: there was a belated announcement.
Fleet Admiral - Dazed & Confused 🤸🤸🙃 We are still waiting for Enterprise B, the Delta Flyer, and a Runabout! We should also have a TNG season 1 red shirt LT JG Worf, and a "Far Beyond The Stars" DS9 episode crew collection!
Maybe someone already mentioned this: it sure would be nice/make a whole lot more sense if you could see your cylinder status BEFORE picking the difficulty level, picking the mission, picking the crew, THEN realizing that your timing was off and that you actually need to wait a while until the cylinder timer resets.
It seems like seeing the cylinders screen should be step *one*.
Maybe someone already mentioned this: it sure would be nice/make a whole lot more sense if you could see your cylinder status BEFORE picking the difficulty level, picking the mission, picking the crew, THEN realizing that your timing was off and that you actually need to wait a while until the cylinder timer resets.
It seems like seeing the cylinders screen should be step *one*.
You can click in to view the cyclinders before selecting a mission.
Maybe someone already mentioned this: it sure would be nice/make a whole lot more sense if you could see your cylinder status BEFORE picking the difficulty level, picking the mission, picking the crew, THEN realizing that your timing was off and that you actually need to wait a while until the cylinder timer resets.
It seems like seeing the cylinders screen should be step *one*.
You can click in to view the cyclinders before selecting a mission.
While you’re right, @mr_sparky also has a good point that we should be able to check that at different stages of the process.
Maybe someone already mentioned this: it sure would be nice/make a whole lot more sense if you could see your cylinder status BEFORE picking the difficulty level, picking the mission, picking the crew, THEN realizing that your timing was off and that you actually need to wait a while until the cylinder timer resets.
It seems like seeing the cylinders screen should be step *one*.
You can click in to view the cyclinders before selecting a mission.
While you’re right, @mr_sparky also has a good point that we should be able to check that at different stages of the process.
The navigation within the continuum mission section needs to be vastly improved. As has been mentioned earlier, there is zero ability to navigate between missions or take a step back, without completely exiting to the main scree.
My problem with this part of the game is also: voyages. I don't mind running voyages without some crew I need for the Continuum missions, BUT: before I can figure out which crew I need to "set aside", I need to play through the first row of missions. And then write down on paper which crew I should not send on a voyage. It would be very helpful to make this stage of the Continuum missions more user-friendly.
My problem with this part of the game is also: voyages. I don't mind running voyages without some crew I need for the Continuum missions, BUT: before I can figure out which crew I need to "set aside", I need to play through the first row of missions. And then write down on paper which crew I should not send on a voyage. It would be very helpful to make this stage of the Continuum missions more user-friendly.
My solution to that is generally to keep 1 boosted crew for each skill home.
My problem with this part of the game is also: voyages. I don't mind running voyages without some crew I need for the Continuum missions, BUT: before I can figure out which crew I need to "set aside", I need to play through the first row of missions. And then write down on paper which crew I should not send on a voyage. It would be very helpful to make this stage of the Continuum missions more user-friendly.
My strategy is exactly the other way around. I complete the first row and part of the second row without having any voyage crew at home. Once the voyage cew returns home, I work on the remaining missions, giving me roughly 7 opportunities of 5 missions to complete the harder missions, which has been way more than enough so far.
Comments
don't worry, you don't have to try...
Whilst I am not as outraged by the yellow/gold tint as others... I do completely agree it looks terrible. If I had a choice, I would vote to roll-back on that cosmetic effect.
Because of this last weekend was the first in a long time, that I wasn't able to reach threshold.
Better yet, a SMALL "Q" in the top left or top right corner, where it won't affect the artwork.
This only goes to re-emphasise how unnecessary the yellow scanning beam thingy is, though. (I tried to time it so that it was just disappearing off one side for the screenshot, but Captain T is still rather jaundiced even then.)
Seriously, the overall high quality of the card art is one of the big attractions of this game, and hiding it behind an unpleasant filter has no real benefit for anyone.
This has been fixed. It was well reported at the time that all you have to do is complete the missions on the galaxy view and they'll be available to warp again. Read the messages you receive in game.
There are many things about this game to be mad about. This isn't one of them.
For reference, you want to look at episodes 1, 2 & 10, plus the Infinity distress calls. Should take you about 10 minutes to sort it all out.
I wonder if he hasn't been eating that well.
Continuum Missions broken?
Unpossible!
Thats been a problem every week, I don't know why we need 2 different items, if they are going to be required in equal amounts. Maybe if some gear required more of one than the other sure. But right now, its stinks because they are so out of whack
The "There is currently no active Continuum Mission" was already there last week.
It seems that the Continuum missions close at reset (for me it's 7:00 in the morning) and need roughly 10 minutes to be regenerated. I also had a short moment of No Current active, and then the missions became available around 7:10.
Does the Quipment boost the ship abilities of that crew member?
Thanks
What exactly should it boost, with additional base and prof stats?
Well, I don't know, maybe bonuses increase. Like the Atk/Acc/Eva and the equipment (accuracy/crit bonus/crit rating/evasion). They do go up as you level and rarity up the toons.
Short answer, no. Quipment has no effect on ship stats.
Edit: there was a belated announcement.
Announcements? 😂 I like the announcement today that a Dabo and Crew Slot sale started yesterday and still zero word about Deela almost 2 days later.
It seems like seeing the cylinders screen should be step *one*.
You can click in to view the cyclinders before selecting a mission.
While you’re right, @mr_sparky also has a good point that we should be able to check that at different stages of the process.
The navigation within the continuum mission section needs to be vastly improved. As has been mentioned earlier, there is zero ability to navigate between missions or take a step back, without completely exiting to the main scree.
My solution to that is generally to keep 1 boosted crew for each skill home.
My strategy is exactly the other way around. I complete the first row and part of the second row without having any voyage crew at home. Once the voyage cew returns home, I work on the remaining missions, giving me roughly 7 opportunities of 5 missions to complete the harder missions, which has been way more than enough so far.