Voyages nerf
That's quite a nerf. More of all the things I and so many of us already have in abundance and less of all the things that are actually useful for long-time players. Oh well. Thanks for disincentivizing me to spend dilithium to extend voyages.
<TGE> The Gluten Empire
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So I think the new max for Chron non dilemmas is 15 instead of 10 not sure what hour mark it starts at.
If they are one time and exclusive to Voyages, are they going to be fully fused out of the hatchery or will we need to citation them to complete ?
And of note..
Makes more sense to "slight decrease" chronitons -Prior- to 4 hours, to give us additional reason to -purchase- extensions.
Perhaps even increase the odds at 6h.
This will provide us more reasons to extend.
Thank you.
(I'll save the big yay til I see the damage )
You may be right about an increase at 6hr mark. I just do not know when the 15 Chron reward kicks in. I was thinking that when it does that two hour range would have more Chron than previously.
Edit:
I just got the in game message concerning update. My voyages are going to be earning more Chron than before because the rate of rewards does not change for voyages that were already out. But they changed the max to 15. If there is increase drop rate to 4* crew I will not see it until my next voyage. My own dilemma 4* crew drop is more important than Chron to me., but I set these voyages up for reviving (I have all trait bonuses) do I recall them now. No i will not one voyage will not yield a whole lot of 4* crew. I will let my voyage go until I get two dilemmas for one revive then I will recall.
edit2: I AM WRONG ON MY EDIT. I reread the in game message. My rewards will have changed from the point when the update went live. But what I got before it went live does not change. Of course, I did not expect the rewards I received to change.
Nothing is ever FF out of the gate. It's going to be a one-time drop and you have to FF with honor. That's IF you ever get a part 2 or 3 to drop for you.
As I said in the other thread, these probably aren't hard numbers, but relative weights. Merely nerfing the chron weight would increase everything else's rate while only touching a single value and allowing for more precise (and invisible) tweaking.
Its a mixed bag, less chance of chronitons after 4 hours isn't great (how many of us are just doing 4 hour voyages anyway? That'll be the way to go if you only want chronitons) but more credits is always nice, thats something we've been talking about for a while. This'll be the second nerf to chronitons though, remember back when voyages first appeared I could come back with over 1000k quite easily, now its normally between 600 and 800, not a huge nerf but quite noticeable. Right now I'm 8 hours in and have 441 so its quite a drop. I think this'll be the end of voyages as easy chroniton farming, still at least now it'll save you money dilithium refills.
It'll be interesting to see who these 4 new crew are, not keen on how they're voyages only as that means you'll need to rank them up with honour points or hope they drop from voyages again.
...I don't think there are that many 3 part sorry in Voyages yet, are there ?
Wonder if they added more of the non included 4*'s to the table yet, or if it will still be as I suspected, the next time they update the premium portal, this past update goes in to Voyages.. (screen cap any new 4* seen, it ain't real with out a screen cap lol)
They are not new.
You know it. Nothing ever is more than unfused crew unless it is a one star crew.
I know the dilemma route for colonel worf and fierce Guinan and I have yet to get them. Though I do have a limit on how long I will let a voyage go.
No, I've gotten legendary rations before. They're uncommon, but there. Actually, those got stealth nerfed. I got them somewhat frequently when voyages were new, and lately only the top dilemma reward roll where you get 100 honor and 75 chrons.
I've never seen a part 3 of a dilemma yet, they're exceedingly rare.
it's doubtful that they added other non-included 4*s. It sounds like they just reset a few missions's first time chosen marker, and dropped the 4* crew in there.
I got like 51 Greens the other day. One of my rare more than two Hour Voyages I got an assortment, including about a dozen 5*
Scott
"Less trainers" = "more trainers."
We have always been at war with Eastasia.
Shuttle Missions also drop up to 5* Trainers, even when they Fail.
Just adding another source in.
Scott
The gauntlet gives very little. I don't think I've received more than a hand full of trainers therefrom. I get lots of small offerings of credits. Voyages give out the small stuff, but unless you get far, they are not a lot. The only reason for credits is replicating lots of high value stuff. Most of us only replicate once a day. With trainers, I can train much more. Maybe some day I'll be in your place, but for now, I can't keep enough trainers for my needs.
My guess is what DB calls slightly, means more like drastically. Someone living in the area, please drop by their headquarters and give them a Thesaurus for Christmas!
The fact we are getting even more trainers than before is the joke of the year!
I always can use more Trainers.
I did buy Trainers with Honor, and now wish I hadn't. I'm at 30K Honor, and Kahless is leaving soon after New Year's from the Honor Hall......
You are absolutely right that there really isn't a good reason to nerf Chrono drops......
Scott
Be honest, you burned them in the replicator, where they belong
Nope. II burned them getting some of the 1*s that went immediately into the Fridge Immortalized, for the "Immortalize Your Crew Members" Achievements. {Well, Mayweather will not take a Chill Pill until after the upcoming Event.}
{Full disclosure: I also leveled some with more *S as well.}
Scott
It's not even necessarily more credits. They may have a "slightly increased" chance of dropping but it's still only 100 at a time. I was expecting an increase in the raw amount, not just an increased chance. Likely you're just going to get more useless trainers (since those have been INCREASED).