6hr voyage ... 250+ chronitons, 0x 4* crew, 0x 3* crew, 3x 2* crew, 0x 1* crew, bunch of trainers, 12.000 credits, some honor (not counting the great honor from the achievements) and a heap of space flotsam & jetsam ... sent out after the update ...
i.e. for me this first voyage is more of the ol' same old (probably got between 240 and 300 chrons per 6 hours in the old version).
Once again DB does the opposite of what their customers are asking for. That's not a very sound business strategy.
If they always do what we want, they will make no money, and we will have tons of fun
Still, I haven't seen much change in the voyages, but I have been quite unlucky with the combos, barely managing hour 7 over the past 2 days, so I can't really say how much the nerf is. I had MED/COM, MED/SCI, and now freaking ENG/MED as combos, so I can't break hour 8 to be of much use to the discussion, but overall, I am looking at the usual 300-350 by the time I need to recall my voyage.
EDIT: I very rarely refill AM with DIL, only doing it when it depletes while I was busy or forgetful, or whatever other reason I might have had that prevented me from recalling the voyage.
I will continue to track my Voyages as I have the 107 prior to the update. I run 1 or 2 a day so I should have some comparable numbers in a few days. I will still extend voyages 1 or 2 times as I always have to get those comparisons. I won't go by just 1 or 2 voyages and say "oh crap, this **tsk tsk**".
The word "slight" in DB's vocabulary is never good. They can't say "Chronitons will be decreased by 30%" because that means they have a formula and actual numbers that they would share with us. So the word "slight" makes it sound soothing as they screw us out of something that was actually worth playing the game longer.
This reminds me of when they restructured item drops from missions and said "many items will be easier to obtain", yet they dropped the 2x and 4x items like clothing patterns down to 1x. So, in their language, "easier" doesn't make it for us, it makes for more spending for them.
As a point of comparison, I have a 14.5 hour voyage returning, the entirety run after the server update.
4 4* crew
872 chrons
Trainers
144 5*
72 4*
38 3*
Rations
5 4*
80 3*
Components
2* ~7 per
1* ~5 per
0* ~2 per
I didn't exactly intend to do this test, but two refreshes lined up fairly nicely with a return while I slept. The third extension was due to inattention and led to a slightly later night than planned so I didn't waste 2800 AM.
I had not run a voyage over 10 hours to this point, so I'm not sure how this compares with pre-patch 14hr voyages. I seem to recall getting about this amount of chrons from my 10 hours voyages previously, though I have not been tracking assiduously.
As a point of comparison, I have a 14.5 hour voyage returning, the entirety run after the server update.
4 4* crew
872 chrons
Trainers
144 5*
72 4*
38 3*
Rations
5 4*
80 3*
Components
2* ~7 per
1* ~5 per
0* ~2 per
I didn't exactly intend to do this test, but two refreshes lined up fairly nicely with a return while I slept. The third extension was due to inattention and led to a slightly later night than planned so I didn't waste 2800 AM.
I had not run a voyage over 10 hours to this point, so I'm not sure how this compares with pre-patch 14hr voyages. I seem to recall getting about this amount of chrons from my 10 hours voyages previously, though I have not been tracking assiduously.
That was on the low end of average for 10 hour for me prior to the downgrade.
I'm fine with decreasing the number of chrons being given out in Voyages. It's not ideal but it's not the end of the world either.
But why increase the number of trainers being dealt? I already have thousands of trainers sitting around going unused (they're essentially replicator fuel now). I have so many gold and purple trainers that I only use them and I still earn more every day than I spend.
Im not sure if its just me, But Im positive Voyages was nerfed so bad, MY chrons, and rewards are very lil. If this is the new system, there is no point in playing voyages. (unless your new)
Im not sure if its just me, But Im positive Voyages was nerfed so bad, MY chrons, and rewards are very lil. If this is the new system, there is no point in playing voyages. (unless your new)
I can't even tell if this is a serious post or sarcasm...
I think one important thing to consider is: If you had never experienced the past few months of voyages, would you be happy with the rewards you are now receiving?
Simple answer - not enough to pay dil to extend voyages. I was currently paying only to extend 7 hour to 9 hour and only with potential dilemma chain, would've payd more if I had crew for 8 hours (to extend to 10). With current drops? Not enticing enough.
I think one important thing to consider is: If you had never experienced the past few months of voyages, would you be happy with the rewards you are now receiving?
Simple answer - not enough to pay dil to extend voyages. I was currently paying only to extend 7 hour to 9 hour and only with potential dilemma chain, would've payd more if I had crew for 8 hours (to extend to 10). With current drops? Not enticing enough.
100% agree on no longer extending voyages. However, if you're seeking chrons, you're probably still better off extending a voyage than you are buying cadet tickets. They're just a lot closer to being equal now.
However, you aren't going to NOT run a voyage. Even post-nerf, they will constitute 40-50% of my daily chronoton production (down from like...70-80%).
LIke someone mentioned earlier, it's usually newer players with problems. So, if you are new... just keep sending those shuttles. If you haven't bought your extra shuttles and have 4, the 2500 Dilithium for $10 is great, if you can afford to spend that much on a game.
I very much appreciate the extra trainers. My F2P account is always dreadfully short on trainers and I end up spending all my honour on trainers. None of my crew on that account is good enough to send out shuttles that will return gold trainers. Meanwhile on my main account, I'm no longer interested enough in this game to check up on it every three hours to send more shuttles out, I'll check in two or maybe three times a day (sometimes only once a day at this point), so I end up being short on trainers on that account too.
Just finished a 10h2m Voyage:
716 Chrons (Definitely less than the 900-1000 I expect from 10 hours. No Rare dilemmas this time)
82 5* Trainers (More than usual)
158 4* Trainers (More than usual)
Nerf's are disappointing but I enjoyed the game when I didn't have Voyages massively padding out people's Chrons, I will likely to continue to enjoy the game. Interested to try the next full Galaxy event. Curious to find out how much work it will take to place in the top 2000.
I'm fine with decreasing the number of chrons being given out in Voyages. It's not ideal but it's not the end of the world either.
But why increase the number of trainers being dealt? I already have thousands of trainers sitting around going unused (they're essentially replicator fuel now). I have so many gold and purple trainers that I only use them and I still earn more every day than I spend.
Because trainers are filler. You get a reward every ~1 minute. Then for each of those RNG determines what you get. If DB decreases the odds of getting chrons then something else had to increase to get back to 100%. DB is the useless junk they can offer so that nothing else of value increases.
It's also obvious that replicator rations were nerfed massively...they seem to drop at the same rate as before, but in MUCH MUCH lower number. I never experienced drops as low as 4x ration before. My estimate is about 75% lower than before...another great thing taken away. This makes the nerf even worse.
Also, 1* crew does seem to be completely eliminated instead of just "slighly reduced".
For those who defend the changes, it's not only about the massive nerf, for me it's more that they did the exact opposite from what was announced and even more nerfs that were not even expected, without so much as an official word.
- Announced was higher crew drop, instead it's lower crew drop
- Announced was lower trainer drops, instead it's higher trainer drop
- No reduction in replicator rations was announced, reduction seems to be massive.
- Slightly higher credit drops was announced, which seems to be the case, but it's not even enough compensate for the credits one could make with the chronitons that were taken away.
- Announced was a "slight adjustment" and not a massive change...clearly that was a lie as well.
As of right now the chroniton loss seems really only slightly lower, at least for me, since I never extend my voyages. But from what I read it's a lot lower for those who extend their voyages.
In general this was a not only a bad change, but also a terribly communicated one. The latter is what makes me more angry than anything else!
For those who defend the changes, it's not only about the massive nerf, for me it's more that they did the exact opposite from what was announced and even more nerfs that were not even expected, without so much as an official word.
Adding Voyages to the game was a massive buff for everyone.
Nerfing Voyage rewards by half is instead a slightly less than massive buff for everyone.
Try playing the game for a week without using any of the following:
Voyages, Gauntlet, AdWarps,Replicator,Advanced Cadet Missions
Just finished a 10h2m Voyage:
716 Chrons (Definitely less than the 900-1000 I expect from 10 hours. No Rare dilemmas this time)
82 5* Trainers (More than usual)
158 4* Trainers (More than usual)
So for a 10h Voyage you expect 900-1000 chrons? 100 per hour? Hmmm, very rarely came close to that prior to the change. Here are my last 15 time vs chron runs:
16h 8m - 1318 chrons (1.36/min) - 515 dil spent
13h 7m - 1160 chrons (1.47/min) - 312 dil spent
8h 59m - 539 chrons (1.00/min) - 82 dil spent
10h 51m - 730 chrons (1.12/min) - 188 dil spent
11h 46m - 828 chrons (1.17/min) - 202 dil spent
12h 59m - 1073 chrons (1.38/min) - 315 dil spent
20h 6m - 1954 chrons (1.62/min) - 698 dil spent
6h 46m - 380 chrons (0.94/min) - 0 dil spent
11h 41m - 885 chrons (1.26/min) - 205 dil spent
15h 49m - 1396 chrons (1.47/min) - 507 dil spent
13h 25m - 1043 chrons (1.30/min) - 332 dil spent
9h 22m - 545 chrons (0.97/min) - 80 dil spent
11h 47m - 896 chrons (1.27/min) - 205 dil spent
9h 43m - 682 chrons (1.17/min) - 507 dil spent
11h 39m - 850 chrons (1.22/min) - 332 dil spent
In my returning Voyage now, I have some visible differences (but again, it's only 1 Voyage):
11h 27m - 707 chrons (1.03/min) - 201 dil spent
- 243 honor - I had 5 dilemmas, 4 30/30/2* and 1 100/75/4* - 220 of the 243 honor came from Dilemmas!
- I average 75-115 trainers. On my 20h Voyage, I only had 188 trainers; on this 11½h Voyage I received a whopping 224! So unneeded for me - I wouldn't care if they had some sort of trade-in-useless stuff for credits machine in the game!
- My last 2 Voyages I had 18 (7 4*, 5 3*, 5 2*, 1 1*) crew and 12 (6 4*, 1 3*, 4 2*, 1 1*) crew - the 7 and 6 4* crew are crazy higher than the normal 1 to 3 I get; this Voyage had just the 1 4* and 4 2* from the dilemmas.
- 48,100 credits which might be about 5% higher - still diddly squat compared to what we all need and for what they say they said they were "increasing" against what they are taking.
- Total 2* and 1* components seem to be on par, but 0* is up by 50%
598 chronitons so quite a drop
no 1 star crew
no 4 star crew
the away team archer at the 10 hour dilemma mark was a kicker
36 4* replicator
22 3* replicator
46800 credits
36 3* training
100 4* training
46 5* training
Just finished a 10h2m Voyage:
716 Chrons (Definitely less than the 900-1000 I expect from 10 hours. No Rare dilemmas this time)
82 5* Trainers (More than usual)
158 4* Trainers (More than usual)
So for a 10h Voyage you expect 900-1000 chrons? 100 per hour? Hmmm, very rarely came close to that prior to the change. Here are my last 15 time vs chron runs:
Could be that I was excessively lucky but I don't recall substantially low amounts of chrons. However, I didn't get much honour from that run (~210, ie mostly from dilemmas) and 2 3* characters and 2-3 2* characters. I think I got one uncommon dilemma that gave me 3* components.
Adding Voyages to the game was a massive buff for everyone.
Nerfing Voyage rewards by half is instead a slightly less than massive buff for everyone.
Try playing the game for a week without using any of the following:
Voyages, Gauntlet, AdWarps,Replicator,Advanced Cadet Missions
Let us know how much you enjoy playing the game.
Haven't you read my post, or didn't you understand it? I said it was first and foremost about the (non-existent) communication strategy.
And yeah...what an argument that is...we have to be thankful for everything they do, because they could as well have left the game in it's alpha state.
You can bend over all you want, but please put a bit more effort in your reasoning!
I've seen normal replicator ration drops. They were always one of the higher variation drops, so I wouldn't put too much stock in a just a few runs.
As I said...they seem to be as frequent as before, but I have not seen them as low as they are now before the change. It would be a hell of a coincidence if I saw my three lowest drops of rations three times in a row after 100 voyages or so. Maybe I get surprised in my next voyage and I get more than 4
Haven't you read my post, or didn't you understand it? I said it was first and foremost about the (non-existent) communication strategy.
And yeah...what an argument that is...we have to be thankful for everything they do, because they could as well have left the game in it's alpha state.
You can bend over all you want, but please put a bit more effort in your reasoning!
Or you could just take a step back and acknowledge that Voyages were out of whack instead of making extremely long winded posts. They accurately stated that Chrons were getting nerfed. I don't need to make paranoid posts about the motivations of for profit corporations even if I were annoyed about it.
DB has never adequately communicated anything but at least somehow manage to make the game a little better than it used to. Its fine. My Voyage strategy is unchanged, use best possible crew, recall before AM runs out, use a timer if needed. Extend Voyage if I **tsk tsk** up and lose a 4* crew. Save DIL for that magical day when I want to run a multi-day Voyage.
Comments
i.e. for me this first voyage is more of the ol' same old (probably got between 240 and 300 chrons per 6 hours in the old version).
If they always do what we want, they will make no money, and we will have tons of fun
Still, I haven't seen much change in the voyages, but I have been quite unlucky with the combos, barely managing hour 7 over the past 2 days, so I can't really say how much the nerf is. I had MED/COM, MED/SCI, and now freaking ENG/MED as combos, so I can't break hour 8 to be of much use to the discussion, but overall, I am looking at the usual 300-350 by the time I need to recall my voyage.
EDIT: I very rarely refill AM with DIL, only doing it when it depletes while I was busy or forgetful, or whatever other reason I might have had that prevented me from recalling the voyage.
307 chrons
12 0 * items
15 1 * items
4 2 * items
5 2 * replicator rations
24,300 credits
2 2 * crew
3 3 * crew (including Talos Spock)
2 4 * crew
194 honor
36 3 * Trainers
88 4 * Trainers
8 5 * Trainers
From this, I conclude nothing other than the fact I got a lot more (useless) trainers.
The word "slight" in DB's vocabulary is never good. They can't say "Chronitons will be decreased by 30%" because that means they have a formula and actual numbers that they would share with us. So the word "slight" makes it sound soothing as they screw us out of something that was actually worth playing the game longer.
This reminds me of when they restructured item drops from missions and said "many items will be easier to obtain", yet they dropped the 2x and 4x items like clothing patterns down to 1x. So, in their language, "easier" doesn't make it for us, it makes for more spending for them.
4 4* crew
872 chrons
Trainers
144 5*
72 4*
38 3*
Rations
5 4*
80 3*
Components
2* ~7 per
1* ~5 per
0* ~2 per
I didn't exactly intend to do this test, but two refreshes lined up fairly nicely with a return while I slept. The third extension was due to inattention and led to a slightly later night than planned so I didn't waste 2800 AM.
I had not run a voyage over 10 hours to this point, so I'm not sure how this compares with pre-patch 14hr voyages. I seem to recall getting about this amount of chrons from my 10 hours voyages previously, though I have not been tracking assiduously.
That was on the low end of average for 10 hour for me prior to the downgrade.
But why increase the number of trainers being dealt? I already have thousands of trainers sitting around going unused (they're essentially replicator fuel now). I have so many gold and purple trainers that I only use them and I still earn more every day than I spend.
I can't even tell if this is a serious post or sarcasm...
I'd gladly trade 1000 5* trainers for 300k credits.
100% agree on no longer extending voyages. However, if you're seeking chrons, you're probably still better off extending a voyage than you are buying cadet tickets. They're just a lot closer to being equal now.
However, you aren't going to NOT run a voyage. Even post-nerf, they will constitute 40-50% of my daily chronoton production (down from like...70-80%).
I bid 5000 5* trainers for 100k credits lol.
See, and I would give a million credits for that kind of numbers on trainers.
Oh, well.
716 Chrons (Definitely less than the 900-1000 I expect from 10 hours. No Rare dilemmas this time)
82 5* Trainers (More than usual)
158 4* Trainers (More than usual)
Nerf's are disappointing but I enjoyed the game when I didn't have Voyages massively padding out people's Chrons, I will likely to continue to enjoy the game. Interested to try the next full Galaxy event. Curious to find out how much work it will take to place in the top 2000.
Because trainers are filler. You get a reward every ~1 minute. Then for each of those RNG determines what you get. If DB decreases the odds of getting chrons then something else had to increase to get back to 100%. DB is the useless junk they can offer so that nothing else of value increases.
Also, 1* crew does seem to be completely eliminated instead of just "slighly reduced".
For those who defend the changes, it's not only about the massive nerf, for me it's more that they did the exact opposite from what was announced and even more nerfs that were not even expected, without so much as an official word.
- Announced was higher crew drop, instead it's lower crew drop
- Announced was lower trainer drops, instead it's higher trainer drop
- No reduction in replicator rations was announced, reduction seems to be massive.
- Slightly higher credit drops was announced, which seems to be the case, but it's not even enough compensate for the credits one could make with the chronitons that were taken away.
- Announced was a "slight adjustment" and not a massive change...clearly that was a lie as well.
As of right now the chroniton loss seems really only slightly lower, at least for me, since I never extend my voyages. But from what I read it's a lot lower for those who extend their voyages.
In general this was a not only a bad change, but also a terribly communicated one. The latter is what makes me more angry than anything else!
Adding Voyages to the game was a massive buff for everyone.
Nerfing Voyage rewards by half is instead a slightly less than massive buff for everyone.
Try playing the game for a week without using any of the following:
Voyages, Gauntlet, AdWarps,Replicator,Advanced Cadet Missions
Let us know how much you enjoy playing the game.
So for a 10h Voyage you expect 900-1000 chrons? 100 per hour? Hmmm, very rarely came close to that prior to the change. Here are my last 15 time vs chron runs:
16h 8m - 1318 chrons (1.36/min) - 515 dil spent
13h 7m - 1160 chrons (1.47/min) - 312 dil spent
8h 59m - 539 chrons (1.00/min) - 82 dil spent
10h 51m - 730 chrons (1.12/min) - 188 dil spent
11h 46m - 828 chrons (1.17/min) - 202 dil spent
12h 59m - 1073 chrons (1.38/min) - 315 dil spent
20h 6m - 1954 chrons (1.62/min) - 698 dil spent
6h 46m - 380 chrons (0.94/min) - 0 dil spent
11h 41m - 885 chrons (1.26/min) - 205 dil spent
15h 49m - 1396 chrons (1.47/min) - 507 dil spent
13h 25m - 1043 chrons (1.30/min) - 332 dil spent
9h 22m - 545 chrons (0.97/min) - 80 dil spent
11h 47m - 896 chrons (1.27/min) - 205 dil spent
9h 43m - 682 chrons (1.17/min) - 507 dil spent
11h 39m - 850 chrons (1.22/min) - 332 dil spent
In my returning Voyage now, I have some visible differences (but again, it's only 1 Voyage):
11h 27m - 707 chrons (1.03/min) - 201 dil spent
- 243 honor - I had 5 dilemmas, 4 30/30/2* and 1 100/75/4* - 220 of the 243 honor came from Dilemmas!
- I average 75-115 trainers. On my 20h Voyage, I only had 188 trainers; on this 11½h Voyage I received a whopping 224! So unneeded for me - I wouldn't care if they had some sort of trade-in-useless stuff for credits machine in the game!
- My last 2 Voyages I had 18 (7 4*, 5 3*, 5 2*, 1 1*) crew and 12 (6 4*, 1 3*, 4 2*, 1 1*) crew - the 7 and 6 4* crew are crazy higher than the normal 1 to 3 I get; this Voyage had just the 1 4* and 4 2* from the dilemmas.
- 48,100 credits which might be about 5% higher - still diddly squat compared to what we all need and for what they say they said they were "increasing" against what they are taking.
- Total 2* and 1* components seem to be on par, but 0* is up by 50%
598 chronitons so quite a drop
no 1 star crew
no 4 star crew
the away team archer at the 10 hour dilemma mark was a kicker
36 4* replicator
22 3* replicator
46800 credits
36 3* training
100 4* training
46 5* training
Could be that I was excessively lucky but I don't recall substantially low amounts of chrons. However, I didn't get much honour from that run (~210, ie mostly from dilemmas) and 2 3* characters and 2-3 2* characters. I think I got one uncommon dilemma that gave me 3* components.
Haven't you read my post, or didn't you understand it? I said it was first and foremost about the (non-existent) communication strategy.
And yeah...what an argument that is...we have to be thankful for everything they do, because they could as well have left the game in it's alpha state.
You can bend over all you want, but please put a bit more effort in your reasoning!
As I said...they seem to be as frequent as before, but I have not seen them as low as they are now before the change. It would be a hell of a coincidence if I saw my three lowest drops of rations three times in a row after 100 voyages or so. Maybe I get surprised in my next voyage and I get more than 4
And if they continue to ignore their customers wishes, they won't either.
Or you could just take a step back and acknowledge that Voyages were out of whack instead of making extremely long winded posts. They accurately stated that Chrons were getting nerfed. I don't need to make paranoid posts about the motivations of for profit corporations even if I were annoyed about it.
DB has never adequately communicated anything but at least somehow manage to make the game a little better than it used to. Its fine. My Voyage strategy is unchanged, use best possible crew, recall before AM runs out, use a timer if needed. Extend Voyage if I **tsk tsk** up and lose a 4* crew. Save DIL for that magical day when I want to run a multi-day Voyage.