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Voyages nerf

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  • WaldoMagWaldoMag ✭✭✭✭✭
    @Amphistaff
    That seems to be correct. When the double reward happens. The amount was not increased as I am seeing with Chron.
  • [BL] Q [BL] Q ✭✭✭✭✭
    I regularly get 10-13 4* crew I airlock them. I spend dil for chrons I suppose I can adjust to going to 8hrs for free till AM is nerfed to get me to spend on refreshes at the 8hr mark in that case I'll send a voyage for 4-6hrs
  • WaldoMagWaldoMag ✭✭✭✭✭
    edited December 2017
    [BL] Q wrote: »
    I regularly get 10-13 4* crew I airlock them. I spend dil for chrons I suppose I can adjust to going to 8hrs for free till AM is nerfed to get me to spend on refreshes at the 8hr mark in that case I'll send a voyage for 4-6hrs

    For me I seldom get that many 4* crew even on long voyages. However when voyages first started I thought that was about the norm maybe a little high.

    I will agree with your airlock comment. I seldom seem to get crew I need even when a lot of them drop.
  • I feel like I am the only one who is ok with the chrono/trainer drop in favor of more credits. Currently I have 31 characters who each can use 2 items built for them, but don't have the credits for it.

    If you're to the point that you need voyage credits to level, the small amount of voyage credits isnt gonna help.

    <TGE> The Gluten Empire
  • I average about 250 chronitons in the first 6:00:00 - I was already at 4 hours when things turned over so it'll be later tonight for me before I see what the effects are on lower hours.

    Ugh..
    So tired of being Charlie Brown'd.
  • DralixDralix ✭✭✭✭✭
    I haven't seen it mentioned yet, but chron drops in the first 2 hours are 3 per instead of 1 per.
  • Increase amount x3, and decrease frequency x0.1, net result is fewer chrons.
  • Why would they nerf all the good stuff and leave the basic components that are easy to get? Why wouldn't you reduce those items drop rates to make room for more credits?
  • DralixDralix ✭✭✭✭✭
    Old Benn wrote: »
    Increase amount x3, and decrease frequency x0.1, net result is fewer chrons.

    Speculation regarding the decreased frequency doesn't help much.

    The announcement says that the chance of getting chrons is decreased after 4 hours. We already know that the chron drop amount increases to 15 by at least hour 8. Prior to hour 2, the drop amount has increased to 3. I'll come back in 15 minutes to say what it is between hours 2 and 4.

    The actual result of these changes will take some time to determine.
  • Results after 10 hours

    17 3* ration
    16 4* ration
    5 5* ration

    18 3* training
    39 4* training
    53 5* training

    42200 credits
    337 honour
    576 chronitons

    chef neelix
    dr carol marcus
    ensign chapel
    cadet nog
    2* janeway
    grand proxy neelix

    2* loot

    3 alcohol
    2 casing
    2 microconnector
    4 emitter crystal
    4 fur
    9 incense
    4 interlink
    2 isolinear chips
    1 gold pressed latinum
    2 starfleet uniform pattern
    1 clothing pattern
    3 polyalloy
    6 synthesised polymer
    2 sensor
    5 subprocessor

    1* loot

    3 casing
    2 mircoconnector
    3 database
    1 emitter crystal
    3 fur
    2 starfleet uniform pattern
    1 clothing pattern
    3 power cell
    3 sensor
    1 subprocessor

    0* loot

    3 microconnector
    3 database
    2 optronic circut
    8 starfleet uniform pattern
    2 polyalloy
    2 synthesised polymer
    3 power cell

    2 refills at 88 and 100 something dilithium. If you look at it like the cadet challenges its still around 200 dilithium for 576 chronitons, if buying tickets on M/W/F it would cost you 3 refills (150, 150, 200) to get 450 extra + the 150 you get for your starting 6 tickets.
  • DralixDralix ✭✭✭✭✭
    Dralix wrote: »
    I'll come back in 15 minutes to say what it is between hours 2 and 4.

    After 2 hour dilemma, chron drop amount increases to 8.
  • Dralix wrote: »
    Old Benn wrote: »
    Increase amount x3, and decrease frequency x0.1, net result is fewer chrons.

    Speculation regarding the decreased frequency doesn't help much.

    You’re right. I didn’t mean my post to be a statement of actual frequency. I was just pointing out that an increase in dropped amount does not equate to more chrons. As you said, we’ll have to wait and see just how much they decreased the rate.

  • Shuttles are still the primary source of trainers. If you are short on trainers it means you are not running your shuttles enough. Your shuttles should never be at rest. One week of around the clock shuttles (use overnight boost) and you will have thousands of gold and purple trainers.

    That might be true for you and me and many more, but for someone that has just started, still is leveling 1* crew, that might not be investing anything, might be just having 2 shuttles only and little crew to put on the, more trainers sounds good for him! ;)
  • DavideBooksDavideBooks ✭✭✭✭✭
    For me, the first 2 hours provided the expected (slightly over average, but we'll within what I expect) amount of choronitons. They dropped less, but more. The second two hours are progressing. It took over 15 minutes for the first chroniton dump. It gave 8. At this rate, I suspect the final number after 4 hours (if I make it) will be slightly lower than average. If that is true, than "slightly" might really mean slightly. I was wrong to panic. Also the credits seem slightly higher, but I never paid much attention to the useless things. The trainers seem to have doubled.
  • So I've been running a voyage for about 3 hours or so. Got the usual amount of Chronitons so far but noticeably more trainers (more purples in particular).

    The main thing I have noticed is a complete lack of replicator rations. Like, not a single replicator rations drop in 3 hours. Am I the only one? Do they just not drop from voyages now?
  • DralixDralix ✭✭✭✭✭
    The main thing I have noticed is a complete lack of replicator rations. Like, not a single replicator rations drop in 3 hours. Am I the only one? Do they just not drop from voyages now?

    At 3hr15m and 14 3* rations.

  • So I've been running a voyage for about 3 hours or so. Got the usual amount of Chronitons so far but noticeably more trainers (more purples in particular).

    The main thing I have noticed is a complete lack of replicator rations. Like, not a single replicator rations drop in 3 hours. Am I the only one? Do they just not drop from voyages now?

    earlier in the week i went 3 voyages with not rations of any rarity, last voyage over 100 3* (all about 6.5 hours) likely just RNG on your part
  • Not even at 2 hours yet and I have 50 3* trainers.

    Almost want them to ditch replicator rations now so I have something to do with all these trainers!
  • NS111111 wrote: »
    Not even at 2 hours yet and I have 50 3* trainers.

    Almost want them to ditch replicator rations now so I have something to do with all these trainers!

    Exact same here after 2hs, 50x 3* trainers :s
    •SSR Delta Flyers•
  • JhamelJhamel ✭✭✭✭✭
    I hoped they'd actually increase the amount of credits per drop, not the drop rate of the same low credit amounts from before ... that's maybe a slight increase of credits overall, but not that much. However, it looks like it's about triple the trainers now (especially purrple and gold).

    We were supposed to get more crew, right? But why are there less 1* crew drops now (less honor then)? I guess the "more crew" is only the four new voyage-only crew members who will only drop with much luck.
    "Everything about the Jem'Hadar is lethal!" - Eris (ST-DS9 Episode 2x26 "The Jem'Hadar")
  • Hope_FHope_F ✭✭✭
    We were supposed to get more crew, right? But why are there less 1* crew drops now (less honor then)? I guess the "more crew" is only the four new voyage-only crew members who will only drop with much luck.

    It's called lying! There is no increase in crew drops. It was simply an untruthful statement from the beginning.

    New 4* voyage-only crew will only drop if you put in massive amounts of dilithium. No chance of getting anywhere near the dilemmas that drop them without prolonging your voyage significantly.
  • AviTrekAviTrek ✭✭✭✭✭
    Hope_F wrote: »
    We were supposed to get more crew, right? But why are there less 1* crew drops now (less honor then)? I guess the "more crew" is only the four new voyage-only crew members who will only drop with much luck.

    It's called lying! There is no increase in crew drops. It was simply an untruthful statement from the beginning.

    New 4* voyage-only crew will only drop if you put in massive amounts of dilithium. No chance of getting anywhere near the dilemmas that drop them without prolonging your voyage significantly.

    I completely agree with all the nerf criticism, but these new crew are dropping from part 2 of dilemmas not part 3. I've seen some of them in 7 hour voyages, and getting the right 2 in 3 dilemmas is much more likely than getting the right 3 in 3.
  • Shuttles are still the primary source of trainers. If you are short on trainers it means you are not running your shuttles enough. Your shuttles should never be at rest. One week of around the clock shuttles (use overnight boost) and you will have thousands of gold and purple trainers.

    That might be true for you and me and many more, but for someone that has just started, still is leveling 1* crew, that might not be investing anything, might be just having 2 shuttles only and little crew to put on the, more trainers sounds good for him! ;)

    I think it is even more important for new players to keep their shuttles running constantly. Especially since you get trainers even for failed shuttles. Running shuttles cost nothing. If 1* crew is all you have then run them with 1* crew. The shuttles scale to your crew level so having low level crew does not matter.
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