Definitely a huge "slight" decrease in crew drop after the update. most of my crews are from dilemma, which drops 2* alot anyway. 4* are really rare now. base on my no refill 6-7 hour voyages.
I just had my longest Voyage ever. 8 hours with no refresh, which I've never made it to before. Was thrilled...except that I got four 2* crew and no others.
I really don't care about the chron change, but very sad that the crew drop rate has been crushed so badly. Even the dilemma drops have been so much worse lately.
Are the chron rewards actually "small" and "pitiful" relative to the other ways we have in game to get additional chrons?
Well on my last 115 DIL extension I ended up with just about 120 chrons on the extension. IF you combine it with the free chrons and figure the dil in then it is more. but 115 dil gets me 120 chrons is pretty close to the 150 dil getting me 125 chrons from the cadet missions, AND I don't have to wait 2 hours plus the return voyage to get them. Now the price then goes up for the next two hour extension and the chron benefit doesn't go up. With the cadets, I get the cadet chrons right away for a relative same amount of cost.
And considering we got better chrons for the same dil two weeks ago, THAT is the issue, not how else you can pay to get chrons.
Are the chron rewards actually "small" and "pitiful" relative to the other ways we have in game to get additional chrons?
Well on my last 115 DIL extension I ended up with just about 120 chrons on the extension. IF you combine it with the free chrons and figure the dil in then it is more. but 115 dil gets me 120 chrons is pretty close to the 150 dil getting me 125 chrons from the cadet missions, AND I don't have to wait 2 hours plus the return voyage to get them. Now the price then goes up for the next two hour extension and the chron benefit doesn't go up. With the cadets, I get the cadet chrons right away for a relative same amount of cost.
And considering we got better chrons for the same dil two weeks ago, THAT is the issue, not how else you can pay to get chrons.
Would you agree with me, then, that pre-nerf voyages were out of alignment with how much chronotons cost elsewhere in the game?
Are the chron rewards actually "small" and "pitiful" relative to the other ways we have in game to get additional chrons?
Well on my last 115 DIL extension I ended up with just about 120 chrons on the extension. IF you combine it with the free chrons and figure the dil in then it is more. but 115 dil gets me 120 chrons is pretty close to the 150 dil getting me 125 chrons from the cadet missions, AND I don't have to wait 2 hours plus the return voyage to get them. Now the price then goes up for the next two hour extension and the chron benefit doesn't go up. With the cadets, I get the cadet chrons right away for a relative same amount of cost.
And considering we got better chrons for the same dil two weeks ago, THAT is the issue, not how else you can pay to get chrons.
Would you agree with me, then, that pre-nerf voyages were out of alignment with how much chronotons cost elsewhere in the game?
The 115 dil for 120 chrons overstates the refill value.
If you are capable of 8 hour voyages with no refresh, you can get two in per 24 hours with the recalls. Even at say 350-400 chrons per voyage that’s 700-800 per day or 30 per hour for free.
The opportunity cost of chrons from free voyages for a refill that costs 115 dil is about 90 chrons since it used three hours that could have been used by free voyages. the value of that 115 dil is only 30 chrons now.
Before when factoring in opportunity costs the extensions from 6-10 hours were only marginally better than cadet tickets for chrons. As it stands now they are much worse than cadet tickets.
What broke the chron economy wasn’t refills, but the free part of the voyages where you can get 30 chrons an hour for free. While that has decreased slightly it’s still mostly intact.
The opportunity cost of chrons from free voyages for a refill that costs 115 dil is about 90 chrons since it used three hours that could have been used by free voyages. the value of that 115 dil is only 30 chrons now.
Before when factoring in opportunity costs the extensions from 6-10 hours were only marginally better than cadet tickets for chrons. As it stands now they are much worse than cadet tickets.
What broke the chron economy wasn’t refills, but the free part of the voyages where you can get 30 chrons an hour for free. While that has decreased slightly it’s still mostly intact.
Ok but if we look at it on a weekly basis? Being able to run two 4 Dilemma Voyages per day is nice and all assuming you have the time and willingness to lose sleep to keep that schedule going. There's always going to be slippage and sometimes being able to extend Voyages might be a more beneficial use of time.
More importantly, extending a Voyage will give you other loot. For example, I got two 1* Casings off a Voyage. That's not much but that's ~8 Chrons I don't have to use. Voyages give a wide variety of material and while some of it isn't useful, a lot of it is. Its also the only source of additional honor which is still an important commodity that you're not going to much of from non-event sources.
The opportunity cost of chrons from free voyages for a refill that costs 115 dil is about 90 chrons since it used three hours that could have been used by free voyages. the value of that 115 dil is only 30 chrons now.
Before when factoring in opportunity costs the extensions from 6-10 hours were only marginally better than cadet tickets for chrons. As it stands now they are much worse than cadet tickets.
What broke the chron economy wasn’t refills, but the free part of the voyages where you can get 30 chrons an hour for free. While that has decreased slightly it’s still mostly intact.
Ok but if we look at it on a weekly basis? Being able to run two 4 Dilemma Voyages per day is nice and all assuming you have the time and willingness to lose sleep to keep that schedule going. There's always going to be slippage and sometimes being able to extend Voyages might be a more beneficial use of time.
More importantly, extending a Voyage will give you other loot. For example, I got two 1* Casings off a Voyage. That's not much but that's ~8 Chrons I don't have to use. Voyages give a wide variety of material and while some of it isn't useful, a lot of it is. Its also the only source of additional honor which is still an important commodity that you're not going to much of from non-event sources.
I agree the opportunity cost doesn’t really apply if you can extend so now the recall occurs overnight, but most other times it holds. Also it’s slighlty different if your crew is only capable of three dilemma voyages for free, but suspect in general it’s pretty similar math.
Also on the other loot, other than the honor I agree the best thing is the components, but you get those on both extensions and free voyages. In fact I’d rather have the 0 and 1 Star items for a lot of components since I have huge inventories of almost all the two star ones from other voyages and farming three star components. The 0 and 1 Star ones will drop at the early stages of voyages rather than during extensions, another reason why extending isn’t worth much at all.
I agree the opportunity cost doesn’t really apply if you can extend so now the recall occurs overnight, but most other times it holds. Also it’s slighlty different if your crew is only capable of three dilemma voyages for free, but suspect in general it’s pretty similar math.
Also on the other loot, other than the honor I agree the best thing is the components, but you get those on both extensions and free voyages. In fact I’d rather have the 0 and 1 Star items for a lot of components since I have huge inventories of almost all the two star ones from other voyages and farming three star components. The 0 and 1 Star ones will drop at the early stages of voyages rather than during extensions, another reason why extending isn’t worth much at all.
I typically get a 7-7.5h Voyage. Even when I bring crew that should give me 8 hours, it sometimes won't. Don't think I've ever paid 115 DIL to be honest, usually around 90. I think for some Voyages one extension can get you 2 dilemma's, so that changes the math there as well. We'll see what happens after Starbases are giving 6-7% proficiency bonuses to most players. I don't think one extension is a bad deal in general, its still competitive with cadet tickets and can be used anytime.
Heads up -- we’re going to be rebalancing the Voyages loot table. This will be the first change since the feature launched. We’ll have more details about this later, but these are small adjustments and not drastic changes. You’ll earn slightly fewer Chronitons and Trainers, but you’ll earn a little more Credits, and have a greater chance of getting crew (including all-new Voyages-exclusive crew). Stay tuned.
Admiral Prince,
Game Director, STAR TREK TIMELINES
Greater chance of getting crew, uh? After the update I got exactly zero purples between dilemmas and I think this qualifies as a drastic change since I was averaging more than one per voyage before. I run two voyages every day, usually in the 7.5 - 8.5h range. Does DB has anything to say about it? Shan?
That purple drops does not seem to give any honor/chronitons anymore is just a further way to **** the players.
The voyage only crew do not come with honor and chrons. Other 4* from dilemmas do.
OK, that would explain it, it was indeed a voyage only crew. Thanks for the info.
But what is the reason behind it? They sold the voyage only crew as a good thing. How is it a good thing if you receive less than you would have with regular crew? It's not that the crew is particularly awesome to begin with...
...and they promised more voyage only crew in the future...
...DB should write a book: A Thousand Ways to Screw your Customers. I would pay dilithium for that.
Are the chron rewards actually "small" and "pitiful" relative to the other ways we have in game to get additional chrons?
Well on my last 115 DIL extension I ended up with just about 120 chrons on the extension. IF you combine it with the free chrons and figure the dil in then it is more. but 115 dil gets me 120 chrons is pretty close to the 150 dil getting me 125 chrons from the cadet missions, AND I don't have to wait 2 hours plus the return voyage to get them. Now the price then goes up for the next two hour extension and the chron benefit doesn't go up. With the cadets, I get the cadet chrons right away for a relative same amount of cost.
And considering we got better chrons for the same dil two weeks ago, THAT is the issue, not how else you can pay to get chrons.
Would you agree with me, then, that pre-nerf voyages were out of alignment with how much chronotons cost elsewhere in the game?
By that reasoning, we need to change the DIL rate of Cadet Missions because they are out of allignment for the raw chron purchase price, or with the 9.99 deal that runs during galaxy, or sometimes the other deal which is the DIL for Chrons that runs during galaxies, or then there is the 49$ pack deal that comes with 3k chrons, ALL OF WHICH HAVE DIFFERENT RATES OF PURCHASE FOR CHRONS.
There is no consistent transaction rate even without voyages. Your reasoning is flawed if it assumes that there is some such.
There is no consistent transaction rate even without voyages. Your reasoning is flawed if it assumes that there is some such.
Even if there's no consistent transaction rate for Chronitons, why should Voyages provide the best DIL-Chroniton ratio since it also provides crew, honour, components, trainers and rations.?
There is no consistent transaction rate even without voyages. Your reasoning is flawed if it assumes that there is some such.
Even if there's no consistent transaction rate for Chronitons, why should Voyages provide the best DIL-Chroniton ratio since it also provides crew, honour, components, trainers and rations.?
Because it did. That's why.
Why should cadet missions now provide the best deal or some other method?
There is no consistent transaction rate even without voyages. Your reasoning is flawed if it assumes that there is some such.
Even if there's no consistent transaction rate for Chronitons, why should Voyages provide the best DIL-Chroniton ratio since it also provides crew, honour, components, trainers and rations.?
Because it did. That's why.
Why should cadet missions now provide the best deal or some other method?
EAS Cadet Missions require highly specific crew, take more effort to utilize, provide a lesser amount of additional items and are only available three times per week.
Are the chron rewards actually "small" and "pitiful" relative to the other ways we have in game to get additional chrons?
Well on my last 115 DIL extension I ended up with just about 120 chrons on the extension. IF you combine it with the free chrons and figure the dil in then it is more. but 115 dil gets me 120 chrons is pretty close to the 150 dil getting me 125 chrons from the cadet missions, AND I don't have to wait 2 hours plus the return voyage to get them. Now the price then goes up for the next two hour extension and the chron benefit doesn't go up. With the cadets, I get the cadet chrons right away for a relative same amount of cost.
And considering we got better chrons for the same dil two weeks ago, THAT is the issue, not how else you can pay to get chrons.
Would you agree with me, then, that pre-nerf voyages were out of alignment with how much chronotons cost elsewhere in the game?
By that reasoning, we need to change the DIL rate of Cadet Missions because they are out of allignment for the raw chron purchase price, or with the 9.99 deal that runs during galaxy, or sometimes the other deal which is the DIL for Chrons that runs during galaxies, or then there is the 49$ pack deal that comes with 3k chrons, ALL OF WHICH HAVE DIFFERENT RATES OF PURCHASE FOR CHRONS.
There is no consistent transaction rate even without voyages. Your reasoning is flawed if it assumes that there is some such.
So...that is a yes?
Voyage extensions were popular because they provided rewards that were significantly more valuable than anything else you could spend DIL on.
This trivialized the currency, devalued it, and essentially made it worthless (as people plowed them into massively inflating Galaxy scores).
Some used it, instead, to level additional crew. But the fact remains, old voyages provided rewards significantly out of priportion to the rest of the game.
Games like this are about balance. Awarding mass amounts of a currency that is otherwise fairly scarce upsets that balance.
If you cannot find balance between the resourfed (chrons, credits, faction items, crew slots being the primary ones I refer to) then it probably means you need to adjust your strategy.
If your strategy requires 50 to 100% more chrons to be in balance, it is probably a bad one.
Yep. Easy to sneer at those who enjoyed something that has been broken. I hope they don't change the things you like too, because people may just shrug their shoulders and say 'meh. Whatevs'
Yep. Easy to sneer at those who enjoyed something that has been broken. I hope they don't change the things you like too, because people may just shrug their shoulders and say 'meh. Whatevs'
They never do. Its pretty much a pattern I've seen in several threads I've looked up in old and new forums.
Are the chron rewards actually "small" and "pitiful" relative to the other ways we have in game to get additional chrons?
Well on my last 115 DIL extension I ended up with just about 120 chrons on the extension. IF you combine it with the free chrons and figure the dil in then it is more. but 115 dil gets me 120 chrons is pretty close to the 150 dil getting me 125 chrons from the cadet missions, AND I don't have to wait 2 hours plus the return voyage to get them. Now the price then goes up for the next two hour extension and the chron benefit doesn't go up. With the cadets, I get the cadet chrons right away for a relative same amount of cost.
And considering we got better chrons for the same dil two weeks ago, THAT is the issue, not how else you can pay to get chrons.
Would you agree with me, then, that pre-nerf voyages were out of alignment with how much chronotons cost elsewhere in the game?
By that reasoning, we need to change the DIL rate of Cadet Missions because they are out of allignment for the raw chron purchase price, or with the 9.99 deal that runs during galaxy, or sometimes the other deal which is the DIL for Chrons that runs during galaxies, or then there is the 49$ pack deal that comes with 3k chrons, ALL OF WHICH HAVE DIFFERENT RATES OF PURCHASE FOR CHRONS.
There is no consistent transaction rate even without voyages. Your reasoning is flawed if it assumes that there is some such.
So...that is a yes?
Voyage extensions were popular because they provided rewards that were significantly more valuable than anything else you could spend DIL on.
This trivialized the currency, devalued it, and essentially made it worthless (as people plowed them into massively inflating Galaxy scores).
Some used it, instead, to level additional crew. But the fact remains, old voyages provided rewards significantly out of priportion to the rest of the game.
Games like this are about balance. Awarding mass amounts of a currency that is otherwise fairly scarce upsets that balance.
If you cannot find balance between the resourfed (chrons, credits, faction items, crew slots being the primary ones I refer to) then it probably means you need to adjust your strategy.
If your strategy requires 50 to 100% more chrons to be in balance, it is probably a bad one.
There is no consistent transaction rate even without voyages. Your reasoning is flawed if it assumes that there is some such.
Even if there's no consistent transaction rate for Chronitons, why should Voyages provide the best DIL-Chroniton ratio since it also provides crew, honour, components, trainers and rations.?
Because it did. That's why.
Why should cadet missions now provide the best deal or some other method?
EAS Cadet Missions require highly specific crew, take more effort to utilize, provide a lesser amount of additional items and are only available three times per week.
Voyages to extend require high leveled and specific crew for skills and traits. So they have their own levels of need and scarcity.
I know you will keep twisting, but you can use the same argument that this was out of balance for any other feature that has been added to the game that adds chrons.
You could use that same arugment to say that Voyages should drop 0 chrons, because that adds too many chrons for free too often and do not have the scarcity of the EAS of being only a few days a week.
So no it's not a yes as the arbitrary balance that has been corrected by this nerf is completely and utterly subjective unless you are going to defend DBs bottom line on packs bought on Galaxy Events that were missed for 9.95.
There is no consistency, if balance is to be achieved to fulfil your argument, you should be advocating a reallignment across the board so that chrons cost the same amount everywhere no matter what.
Voyages to extend require high leveled and specific crew for skills and traits. So they have their own levels of need and scarcity.
I know you will keep twisting, but you can use the same argument that this was out of balance for any other feature that has been added to the game that adds chrons.
You could use that same arugment to say that Voyages should drop 0 chrons, because that adds too many chrons for free too often and do not have the scarcity of the EAS of being only a few days a week.
So no it's not a yes as the arbitrary balance that has been corrected by this nerf is completely and utterly subjective unless you are going to defend DBs bottom line on packs bought on Galaxy Events that were missed for 9.95.
There is no consistency, if balance is to be achieved to fulfil your argument, you should be advocating a reallignment across the board so that chrons cost the same amount everywhere no matter what.
I'm seeing a lot of twisting on your part because your nose is out of joint over a mild nerf. Despite this Voyage nerf, its still giving me more honor and chrons than any other source.
And all of this hand-wringing is over the paranoid belief that DB doesn't sell enough chron packs in Galaxy events. I've said this once and I'll say it again, F2P players have been competitive in Galaxy Events from day one. The presence or absence of Voyages is 100% immaterial to your ability to place in a Galaxy event. Quite frankly if DB is making money in Galaxy events, its from special crew offers and not chrons.
I think it's obvious from some posts that chronitons aren't as valuable to some people as others. Which kind of makes a mockery of 'this nerf is to help newer players' and certainly those who need them most.
Voyages to extend require high leveled and specific crew for skills and traits. So they have their own levels of need and scarcity.
I know you will keep twisting, but you can use the same argument that this was out of balance for any other feature that has been added to the game that adds chrons.
You could use that same arugment to say that Voyages should drop 0 chrons, because that adds too many chrons for free too often and do not have the scarcity of the EAS of being only a few days a week.
So no it's not a yes as the arbitrary balance that has been corrected by this nerf is completely and utterly subjective unless you are going to defend DBs bottom line on packs bought on Galaxy Events that were missed for 9.95.
There is no consistency, if balance is to be achieved to fulfil your argument, you should be advocating a reallignment across the board so that chrons cost the same amount everywhere no matter what.
I'm seeing a lot of twisting on your part because your nose is out of joint over a mild nerf. Despite this Voyage nerf, its still giving me more honor and chrons than any other source.
And all of this hand-wringing is over the paranoid belief that DB doesn't sell enough chron packs in Galaxy events. I've said this once and I'll say it again, F2P players have been competitive in Galaxy Events from day one. The presence or absence of Voyages is 100% immaterial to your ability to place in a Galaxy event. Quite frankly if DB is making money in Galaxy events, its from special crew offers and not chrons.
Yet in your mind this was some wildly out of balance thing fixed by a mild nerf to re-establish a value to something that has no consistent acquisition value over several methods.
What really irks me is the nerf to replicators in the 4-6 hour range. I got 4 green replicators today on a near 6 hour voyage. Why would I extend and get an increase in worthless trainers.
I don't know if anyone else has had good luck with 4* crew, but I've had 5 drop coming up to the 12 hour dilemma, which is by far the most I've had on voyage (3 being the most) not that I do 12 hour voyages much. And the chron rate drop appears to have perked up somewhat after the 10th hour (in sure that's RNG)
Usually when I get 4* crew they are dupes of crew I already have immortalized. Got pretty lucky today though, I three in a 8:45 voyage. one was a dup Defiant commander Worf, but also, Edith Keeler that I had wanted for a while and Colonel Karr. I had gotten another Karr earlier today from an Operation Earth 650 Dil pull. The one from voyages was enough to FF him. This was the first time I can remember seeing two of the same 4* in the same day outside of an event.
I had 480 chrons from the voyage. I don't see myself testing this much though since I only extend voyages if I get distracted and accidentally let my AM run out. (Or if something stupid like not being able to access the game because of server issues, like last Thursday.) Mine will usually run about 7 hours. I haven't seen a significant change in chrons yet.
There is no consistent transaction rate even without voyages. Your reasoning is flawed if it assumes that there is some such.
Even if there's no consistent transaction rate for Chronitons, why should Voyages provide the best DIL-Chroniton ratio since it also provides crew, honour, components, trainers and rations.?
Because it did. That's why.
Why should cadet missions now provide the best deal or some other method?
EAS Cadet Missions require highly specific crew, take more effort to utilize, provide a lesser amount of additional items and are only available three times per week.
I think part of the issue in evaluating EAS missions is that chronitons may not be the most important issue. Like a lot of the other cadet missions, the faction only or ridiculously bad drop rate items are the key. Personally, getting holoprograms, science experiments or **security codes are way more important than the 15 to 25 chrons. per run. If they are the best buy here it may have to do with being the least value here compared to the other items around it.
Yep. Easy to sneer at those who enjoyed something that has been broken. I hope they don't change the things you like too, because people may just shrug their shoulders and say 'meh. Whatevs'
It's not that I'm sneering, it's that it was so obviously out of whack from the start that we had a discussion in week 1 of voyages in our fleet about when and how much they would be nerfed. I find it very shocking that people actually thought that they were balanced.
Obviously people like getting more stuff (I liked it too and certainly cashed in on it myself). But to think the gravy train was going to keep on giving? C'mon.
What really irks me is the nerf to replicators in the 4-6 hour range. I got 4 green replicators today on a near 6 hour voyage. Why would I extend and get an increase in worthless trainers.
Trainers aren't worthless if you need replicator rations. They're effectively the same thing for a lot of people.
Yet in your mind this was some wildly out of balance thing fixed by a mild nerf to re-establish a value to something that has no consistent acquisition value over several methods.
In my mind I was shocked that DB was so generous with Voyages. DB had always seemed stingier prior to its release.
Comments
I really don't care about the chron change, but very sad that the crew drop rate has been crushed so badly. Even the dilemma drops have been so much worse lately.
Well on my last 115 DIL extension I ended up with just about 120 chrons on the extension. IF you combine it with the free chrons and figure the dil in then it is more. but 115 dil gets me 120 chrons is pretty close to the 150 dil getting me 125 chrons from the cadet missions, AND I don't have to wait 2 hours plus the return voyage to get them. Now the price then goes up for the next two hour extension and the chron benefit doesn't go up. With the cadets, I get the cadet chrons right away for a relative same amount of cost.
And considering we got better chrons for the same dil two weeks ago, THAT is the issue, not how else you can pay to get chrons.
The 115 dil for 120 chrons overstates the refill value.
If you are capable of 8 hour voyages with no refresh, you can get two in per 24 hours with the recalls. Even at say 350-400 chrons per voyage that’s 700-800 per day or 30 per hour for free.
The opportunity cost of chrons from free voyages for a refill that costs 115 dil is about 90 chrons since it used three hours that could have been used by free voyages. the value of that 115 dil is only 30 chrons now.
Before when factoring in opportunity costs the extensions from 6-10 hours were only marginally better than cadet tickets for chrons. As it stands now they are much worse than cadet tickets.
What broke the chron economy wasn’t refills, but the free part of the voyages where you can get 30 chrons an hour for free. While that has decreased slightly it’s still mostly intact.
Ok but if we look at it on a weekly basis? Being able to run two 4 Dilemma Voyages per day is nice and all assuming you have the time and willingness to lose sleep to keep that schedule going. There's always going to be slippage and sometimes being able to extend Voyages might be a more beneficial use of time.
More importantly, extending a Voyage will give you other loot. For example, I got two 1* Casings off a Voyage. That's not much but that's ~8 Chrons I don't have to use. Voyages give a wide variety of material and while some of it isn't useful, a lot of it is. Its also the only source of additional honor which is still an important commodity that you're not going to much of from non-event sources.
The voyage only crew do not come with honor and chrons. Other 4* from dilemmas do.
I agree the opportunity cost doesn’t really apply if you can extend so now the recall occurs overnight, but most other times it holds. Also it’s slighlty different if your crew is only capable of three dilemma voyages for free, but suspect in general it’s pretty similar math.
Also on the other loot, other than the honor I agree the best thing is the components, but you get those on both extensions and free voyages. In fact I’d rather have the 0 and 1 Star items for a lot of components since I have huge inventories of almost all the two star ones from other voyages and farming three star components. The 0 and 1 Star ones will drop at the early stages of voyages rather than during extensions, another reason why extending isn’t worth much at all.
I typically get a 7-7.5h Voyage. Even when I bring crew that should give me 8 hours, it sometimes won't. Don't think I've ever paid 115 DIL to be honest, usually around 90. I think for some Voyages one extension can get you 2 dilemma's, so that changes the math there as well. We'll see what happens after Starbases are giving 6-7% proficiency bonuses to most players. I don't think one extension is a bad deal in general, its still competitive with cadet tickets and can be used anytime.
Greater chance of getting crew, uh? After the update I got exactly zero purples between dilemmas and I think this qualifies as a drastic change since I was averaging more than one per voyage before. I run two voyages every day, usually in the 7.5 - 8.5h range. Does DB has anything to say about it? Shan?
OK, that would explain it, it was indeed a voyage only crew. Thanks for the info.
But what is the reason behind it? They sold the voyage only crew as a good thing. How is it a good thing if you receive less than you would have with regular crew? It's not that the crew is particularly awesome to begin with...
...and they promised more voyage only crew in the future...
...DB should write a book: A Thousand Ways to Screw your Customers. I would pay dilithium for that.
I demanded an answer a thousand times. Not a word. Probably a gag order!
By that reasoning, we need to change the DIL rate of Cadet Missions because they are out of allignment for the raw chron purchase price, or with the 9.99 deal that runs during galaxy, or sometimes the other deal which is the DIL for Chrons that runs during galaxies, or then there is the 49$ pack deal that comes with 3k chrons, ALL OF WHICH HAVE DIFFERENT RATES OF PURCHASE FOR CHRONS.
There is no consistent transaction rate even without voyages. Your reasoning is flawed if it assumes that there is some such.
Even if there's no consistent transaction rate for Chronitons, why should Voyages provide the best DIL-Chroniton ratio since it also provides crew, honour, components, trainers and rations.?
Check out our website to find out more:
https://wiki.tenforwardloungers.com/
Because it did. That's why.
Why should cadet missions now provide the best deal or some other method?
EAS Cadet Missions require highly specific crew, take more effort to utilize, provide a lesser amount of additional items and are only available three times per week.
So...that is a yes?
Voyage extensions were popular because they provided rewards that were significantly more valuable than anything else you could spend DIL on.
This trivialized the currency, devalued it, and essentially made it worthless (as people plowed them into massively inflating Galaxy scores).
Some used it, instead, to level additional crew. But the fact remains, old voyages provided rewards significantly out of priportion to the rest of the game.
Games like this are about balance. Awarding mass amounts of a currency that is otherwise fairly scarce upsets that balance.
If you cannot find balance between the resourfed (chrons, credits, faction items, crew slots being the primary ones I refer to) then it probably means you need to adjust your strategy.
If your strategy requires 50 to 100% more chrons to be in balance, it is probably a bad one.
Check out our website to find out more:
https://wiki.tenforwardloungers.com/
They never do. Its pretty much a pattern I've seen in several threads I've looked up in old and new forums.
E
Voyages to extend require high leveled and specific crew for skills and traits. So they have their own levels of need and scarcity.
I know you will keep twisting, but you can use the same argument that this was out of balance for any other feature that has been added to the game that adds chrons.
You could use that same arugment to say that Voyages should drop 0 chrons, because that adds too many chrons for free too often and do not have the scarcity of the EAS of being only a few days a week.
So no it's not a yes as the arbitrary balance that has been corrected by this nerf is completely and utterly subjective unless you are going to defend DBs bottom line on packs bought on Galaxy Events that were missed for 9.95.
There is no consistency, if balance is to be achieved to fulfil your argument, you should be advocating a reallignment across the board so that chrons cost the same amount everywhere no matter what.
I'm seeing a lot of twisting on your part because your nose is out of joint over a mild nerf. Despite this Voyage nerf, its still giving me more honor and chrons than any other source.
And all of this hand-wringing is over the paranoid belief that DB doesn't sell enough chron packs in Galaxy events. I've said this once and I'll say it again, F2P players have been competitive in Galaxy Events from day one. The presence or absence of Voyages is 100% immaterial to your ability to place in a Galaxy event. Quite frankly if DB is making money in Galaxy events, its from special crew offers and not chrons.
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Yet in your mind this was some wildly out of balance thing fixed by a mild nerf to re-establish a value to something that has no consistent acquisition value over several methods.
Usually when I get 4* crew they are dupes of crew I already have immortalized. Got pretty lucky today though, I three in a 8:45 voyage. one was a dup Defiant commander Worf, but also, Edith Keeler that I had wanted for a while and Colonel Karr. I had gotten another Karr earlier today from an Operation Earth 650 Dil pull. The one from voyages was enough to FF him. This was the first time I can remember seeing two of the same 4* in the same day outside of an event.
I had 480 chrons from the voyage. I don't see myself testing this much though since I only extend voyages if I get distracted and accidentally let my AM run out. (Or if something stupid like not being able to access the game because of server issues, like last Thursday.) Mine will usually run about 7 hours. I haven't seen a significant change in chrons yet.
I think part of the issue in evaluating EAS missions is that chronitons may not be the most important issue. Like a lot of the other cadet missions, the faction only or ridiculously bad drop rate items are the key. Personally, getting holoprograms, science experiments or **security codes are way more important than the 15 to 25 chrons. per run. If they are the best buy here it may have to do with being the least value here compared to the other items around it.
It's not that I'm sneering, it's that it was so obviously out of whack from the start that we had a discussion in week 1 of voyages in our fleet about when and how much they would be nerfed. I find it very shocking that people actually thought that they were balanced.
Obviously people like getting more stuff (I liked it too and certainly cashed in on it myself). But to think the gravy train was going to keep on giving? C'mon.
Trainers aren't worthless if you need replicator rations. They're effectively the same thing for a lot of people.
In my mind I was shocked that DB was so generous with Voyages. DB had always seemed stingier prior to its release.