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Event Ranked Rewards Change - post questions/feedback here.

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  • Matt_DeckerMatt_Decker ✭✭✭✭✭
    edited October 2018
    Just wait until you see what this effect will have during non mega faction events. Good luck trying to compete against people who will have the event crew at lv100 from the very beginning.

    I think you way overrate the effect a 1/5 event legendary has in an event.

    Looks more to me like „some“ ppl are looking for another excuse, not being able to make Top 1000. Prob same folks who didn t made it before the change as well(just with a different excuse, why they couldn t make it). ;)

    Did you just play the same event we did? It was way more competitive than usual. For the players that struggled to rank before, DB has essentially moved the goalposts again. 1000 players having at least a 1/5 legendary with a 3x bonus isn’t a minor deviation from the way things were before.

    @Zombie Squirrel ranked third in the event we just played. One of his fleet-mates ranked first. (I know because I'm also lucky enough to be in their fleet.) You'd do well to listen to him. He knows what it takes to win -- which isn't figuring out new excuses for why you can't win.
    Fleet: Starship Trista
    Captain Level: 95
    VIP Level: 12
    Unique Crew Immortalized: 525
    Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
  • Banjo1012Banjo1012 ✭✭✭✭✭
    Just wait until you see what this effect will have during non mega faction events. Good luck trying to compete against people who will have the event crew at lv100 from the very beginning.

    I think you way overrate the effect a 1/5 event legendary has in an event.

    Looks more to me like „some“ ppl are looking for another excuse, not being able to make Top 1000. Prob same folks who didn t made it before the change as well(just with a different excuse, why they couldn t make it). ;)

    Did you just play the same event we did? It was way more competitive than usual. For the players that struggled to rank before, DB has essentially moved the goalposts again. 1000 players having at least a 1/5 legendary with a 3x bonus isn’t a minor deviation from the way things were before.

    @Zombie Squirrel ranked third in the event we just played. One of his fleet-mates ranked first. (I know because I'm also lucky enough to be in their fleet.) You'd do well to listen to him. He knows what it takes to win -- which isn't figuring out new excuses for why you can't win.

    BAYUM!!!
  • Let us looks at the numbers objectively. The only 5/5 you could have had to compare in this last event is Captain Nog and he would have been CMD/DIP 1040/979 at 5/5. Assuming you max him on a CMD & DIP shuttle, that’s a score of (1040 + 979*.25) * 2 = 2569.5. Now 1/5 Tux Nog’s CMD/DIP is 518/708 which at 3x is (129.5 + 708) * 3 = 2512.5. So very similar scores. You could do the same for Gloria (451/711) and Bartender Guinan 944/811) for the coming event although it is galaxy so different bonus multiple and effect plus these two characters have different skill sets. Results for differing characters is going to vary in any case.

    While have a 1/5 event character will be useful, especially in a faction event, with 16 seats to fill, the advantage is not massive. Anyone with 30+ bonus crew including two 5/5* like I did the last event (ie, have deep crews) will come out top.

    The impact of the 1/5 on galaxies is minor as winning those is more a function of having prefarmed items and stockpiling Chron.

    The impact on skirmishes is nil as I will probably put the 4/4 character on the ship instead of the 1/5.

    To be fair, I think the last minute run up this last event seemed more intense than normal. Someone out ther has been keeping track of the VP needed for 1000 finish. It would be nice if they could supply concrete data to support the assertion that the VP required to finish top 1000 is rising, especially post change.

    So, my experience in the event:

    With all the hologram crew, plus all my crushers (and tux Nog), There were over 40 possible event crew. With minuet, Nog, Beverly and Worf, I had a 3X crew on every shuttle AND every other slot was filled with 2x bonus crew. I walked out of the faction phase with around 280-290k Points. Despite only putting up another 150k points of supply missions in the galaxy half, I got well over 200 super-rare rewards and wound up at nearly 550K VP.

    Yes, scores were high, yes, late super rare turn in was nuts, but if I only ran 150k of supply missions, this was not a crazy event for me. In listening to my fleet, people did not anticipate the huge volumes of rare rewards out there leading to gigantic late surges and people did not account for the event starting much higher then a typical faction half with say 15 event crew.

    In addition, the event crew was very desirable despite the stats. If this wasn't guinan, I wouldn't have bothered.

    I’ll second this - the only non-bonus crew I used all weekend was Ru’afo, and only then on ENG slots where my 1/5* Leonardo’s double bonus still meant he was my #2 engineer.

    This was because this event had ridiculous amounts of bonus crews. That's not the norm.

    It IS the norm for "mega" events. It's kinda what makes them...mega.

    Even non-mega events lately have frequently come with trait add-ons that make event crews pretty large. Ready to Rumble was one of the few, lately, that hasn't had a trait.

    What are you even talking about?! It's not for every mega event. The reason why it is called mega event is that the stories link, there is a mega recurring 5* crew in the tresholds.
  • Matt_DeckerMatt_Decker ✭✭✭✭✭
    edited October 2018
    Just wait until you see what this effect will have during non mega faction events. Good luck trying to compete against people who will have the event crew at lv100 from the very beginning.

    I think you way overrate the effect a 1/5 event legendary has in an event.

    Looks more to me like „some“ ppl are looking for another excuse, not being able to make Top 1000. Prob same folks who didn t made it before the change as well(just with a different excuse, why they couldn t make it). ;)

    Did you just play the same event we did? It was way more competitive than usual. For the players that struggled to rank before, DB has essentially moved the goalposts again. 1000 players having at least a 1/5 legendary with a 3x bonus isn’t a minor deviation from the way things were before.

    @Zombie Squirrel ranked third in the event we just played. One of his fleet-mates ranked first. (I know because I'm also lucky enough to be in their fleet.) You'd do well to listen to him. He knows what it takes to win -- which isn't figuring out new excuses for why you can't win.

    To be clear, I don’t struggle to rank. I came in at 401. My concern is for my fleet mates that have finally gotten to a point where they could rank once in a while if they gave it their all. A major increase in overall competition without restructuring the reward tiers hurts more players than it helps. It doesn’t hurt the whales that can always afford to buy a win. The players who can’t or won’t spend to win need to be able to reasonably compete with those who can and will. Otherwise, why should they even bother playing at all? Maybe your fleet is 100% whales and this change doesn’t affect them at all. But mine isn’t, and it does hurt them.

    My fleet isn't 100% big spenders, contrary to popular belief. I don't think there are as many big spenders as some people on these forums seem to think.

    Like you, I can place in the top 1k in an event when I put my mind to it, but I don't always put in the effort to do so. I'm a monthly dilithium player who very occasionally splurges on an event. See my tagline below; my VIP is accurate, and it's taken me two years to get there. I've worked darn hard to be accepted into a top fleet though my spending isn't as high as others. Lots of other players can achieve the same -- but, like most things in life, it takes consistency, time, hard "work" (or game play in this case), and a good attitude. Even the top players who have put more $ into the game also have to put in all those other things in order to consistently achieve a top rank. Yes, they've paid more than me, but they also work harder on most events than me, and my hat is off to them for their success.

    I share @Zombie Squirrel 's view that you can make it to the top 1k if, over time, you put in the effort. I've proved it time and time again, as have you. I also share the view that this change in reward structure, while designed to incentivize top 1k players to keep playing from one week to the next, will not have as large an impact on reaching the top 1k as others here have argued. I also share @Zombie Squirrel 's view that people who make excuses are gonna keep making excuses.

    I didn't go for Gloria this past weekend. I'll be in the hunt for Data V this coming weekend. I won't spend a penny. Watch me get there.
    Fleet: Starship Trista
    Captain Level: 95
    VIP Level: 12
    Unique Crew Immortalized: 525
    Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
  • Peachtree RexPeachtree Rex ✭✭✭✭✭
    Let us looks at the numbers objectively. The only 5/5 you could have had to compare in this last event is Captain Nog and he would have been CMD/DIP 1040/979 at 5/5. Assuming you max him on a CMD & DIP shuttle, that’s a score of (1040 + 979*.25) * 2 = 2569.5. Now 1/5 Tux Nog’s CMD/DIP is 518/708 which at 3x is (129.5 + 708) * 3 = 2512.5. So very similar scores. You could do the same for Gloria (451/711) and Bartender Guinan 944/811) for the coming event although it is galaxy so different bonus multiple and effect plus these two characters have different skill sets. Results for differing characters is going to vary in any case.

    While have a 1/5 event character will be useful, especially in a faction event, with 16 seats to fill, the advantage is not massive. Anyone with 30+ bonus crew including two 5/5* like I did the last event (ie, have deep crews) will come out top.

    The impact of the 1/5 on galaxies is minor as winning those is more a function of having prefarmed items and stockpiling Chron.

    The impact on skirmishes is nil as I will probably put the 4/4 character on the ship instead of the 1/5.

    To be fair, I think the last minute run up this last event seemed more intense than normal. Someone out ther has been keeping track of the VP needed for 1000 finish. It would be nice if they could supply concrete data to support the assertion that the VP required to finish top 1000 is rising, especially post change.

    So, my experience in the event:

    With all the hologram crew, plus all my crushers (and tux Nog), There were over 40 possible event crew. With minuet, Nog, Beverly and Worf, I had a 3X crew on every shuttle AND every other slot was filled with 2x bonus crew. I walked out of the faction phase with around 280-290k Points. Despite only putting up another 150k points of supply missions in the galaxy half, I got well over 200 super-rare rewards and wound up at nearly 550K VP.

    Yes, scores were high, yes, late super rare turn in was nuts, but if I only ran 150k of supply missions, this was not a crazy event for me. In listening to my fleet, people did not anticipate the huge volumes of rare rewards out there leading to gigantic late surges and people did not account for the event starting much higher then a typical faction half with say 15 event crew.

    In addition, the event crew was very desirable despite the stats. If this wasn't guinan, I wouldn't have bothered.

    I’ll second this - the only non-bonus crew I used all weekend was Ru’afo, and only then on ENG slots where my 1/5* Leonardo’s double bonus still meant he was my #2 engineer.

    This was because this event had ridiculous amounts of bonus crews. That's not the norm.

    It IS the norm for "mega" events. It's kinda what makes them...mega.

    Even non-mega events lately have frequently come with trait add-ons that make event crews pretty large. Ready to Rumble was one of the few, lately, that hasn't had a trait.

    What are you even talking about?! It's not for every mega event. The reason why it is called mega event is that the stories link, there is a mega recurring 5* crew in the tresholds.

    Every single mega event with the exception of the Discovery mega has had a very large, if not massive, bonus crew selection. I really don't understand how this is even remotely debatable.
  • Matt_DeckerMatt_Decker ✭✭✭✭✭
    Just wait until you see what this effect will have during non mega faction events. Good luck trying to compete against people who will have the event crew at lv100 from the very beginning.

    I think you way overrate the effect a 1/5 event legendary has in an event.

    Looks more to me like „some“ ppl are looking for another excuse, not being able to make Top 1000. Prob same folks who didn t made it before the change as well(just with a different excuse, why they couldn t make it). ;)

    Did you just play the same event we did? It was way more competitive than usual. For the players that struggled to rank before, DB has essentially moved the goalposts again. 1000 players having at least a 1/5 legendary with a 3x bonus isn’t a minor deviation from the way things were before.

    @Zombie Squirrel ranked third in the event we just played. One of his fleet-mates ranked first. (I know because I'm also lucky enough to be in their fleet.) You'd do well to listen to him. He knows what it takes to win -- which isn't figuring out new excuses for why you can't win.

    To be clear, I don’t struggle to rank. I came in at 401. My concern is for my fleet mates that have finally gotten to a point where they could rank once in a while if they gave it their all. A major increase in overall competition without restructuring the reward tiers hurts more players than it helps. It doesn’t hurt the whales that can always afford to buy a win. The players who can’t or won’t spend to win need to be able to reasonably compete with those who can and will. Otherwise, why should they even bother playing at all? Maybe your fleet is 100% whales and this change doesn’t affect them at all. But mine isn’t, and it does hurt them.

    My fleet isn't 100% "whales", contrary to popular belief. I don't think there are as many "whales" as some people on these forums seem to think.

    Like you, I can place in the top 1k in an event when I put my mind to it, but I don't always. I'm a monthly dilithium player who very occasionally splurges on an event. See my tagline below; my VIP is accurate, and it's taken me two years to get there. I've worked darn hard to be accepted into a top fleet though my spending isn't as high as others. Lots of other players can achieve the same -- but, like most things in life, it takes consistency, time, hard "work" (or game play in this case), and a good attitude. Even the top players who have put more $ into the game also have to put in all those other things in order to consistently achieve a top rank. Yes, they've paid more than me, but they also work harder on most events than me, and my hat is off to them for their success.

    I share @Zombie Squirrel 's view that you can make it to the top 1k if, over time, you put in the effort. I've proved it time and time again, as have you. I also share the view that this change in reward structure, while designed to incentivize top 1k players to keep playing from one week to the next, will not have as large an impact on reaching the top 1k as others here have argued. I also share @Zombie Squirrel 's view that people who make excuses are gonna keep making excuses.

    I didn't go for Gloria this week. I'll be in the hunt for Data V next week. I won't spend a penny. Watch me get there.

    The ironic thing is, you're EXACTLY the type of player I'm defending. You've worked for a long time to build a solid crew, honed your strategies, etc. You've finally reached the point you can make a run for sub 1k if you pick and choose wisely, and suddenly the threshold to meet that has increased. What if next week, despite your best efforts, you find that now you CAN'T make it into the top 1k? That might be a little disheartening, no? Now, I don't know if you'll be above that threshold or below it. What I do know is that the threshold is much higher than it was 2 weeks ago. And a lot of players are going to find out that even though they could make it before, they can't now. And it's not just because of a 1/5 legendary. It's also because a lot of the top players that would normally sit out an event featuring a legendary they weren't interested in, may be more tempted to rank week after week now so they don't lose an advantage for the following week. We've already seen people toying with the idea of ranking week after week and just airlocking FE 1/5s when they need to. I might very well be one of those players. You think that's not going to disenfranchise a substantial portion of the playerbase?

    My point is that I don't think it's having the negative impact that you do, and I know that if I put in the effort, I can still make it. I also didn't appreciate your snarky response to my fleet-mate who knows darn well what it takes to compete.
    Fleet: Starship Trista
    Captain Level: 95
    VIP Level: 12
    Unique Crew Immortalized: 525
    Collections Completed: Vulcan, Ferengi, Borg, Romulan, Cardassian, Uncommon, Rare, Veteran, Common, Engineered, Physician, Innovator, Inspiring, Diplomat, Jury Rigger, Gauntlet Legends
  • {DD} Smelly{DD} Smelly ✭✭✭✭✭
    Just wait until you see what this effect will have during non mega faction events. Good luck trying to compete against people who will have the event crew at lv100 from the very beginning.

    I think you way overrate the effect a 1/5 event legendary has in an event.

    Looks more to me like „some“ ppl are looking for another excuse, not being able to make Top 1000. Prob same folks who didn t made it before the change as well(just with a different excuse, why they couldn t make it). ;)

    Did you just play the same event we did? It was way more competitive than usual. For the players that struggled to rank before, DB has essentially moved the goalposts again. 1000 players having at least a 1/5 legendary with a 3x bonus isn’t a minor deviation from the way things were before.

    @Zombie Squirrel ranked third in the event we just played. One of his fleet-mates ranked first. (I know because I'm also lucky enough to be in their fleet.) You'd do well to listen to him. He knows what it takes to win -- which isn't figuring out new excuses for why you can't win.

    To be clear, I don’t struggle to rank. I came in at 401. My concern is for my fleet mates that have finally gotten to a point where they could rank once in a while if they gave it their all. A major increase in overall competition without restructuring the reward tiers hurts more players than it helps. It doesn’t hurt the whales that can always afford to buy a win. The players who can’t or won’t spend to win need to be able to reasonably compete with those who can and will. Otherwise, why should they even bother playing at all? Maybe your fleet is 100% whales and this change doesn’t affect them at all. But mine isn’t, and it does hurt them.

    My fleet isn't 100% "whales", contrary to popular belief. I don't think there are as many "whales" as some people on these forums seem to think.

    Like you, I can place in the top 1k in an event when I put my mind to it, but I don't always. I'm a monthly dilithium player who very occasionally splurges on an event. See my tagline below; my VIP is accurate, and it's taken me two years to get there. I've worked darn hard to be accepted into a top fleet though my spending isn't as high as others. Lots of other players can achieve the same -- but, like most things in life, it takes consistency, time, hard "work" (or game play in this case), and a good attitude. Even the top players who have put more $ into the game also have to put in all those other things in order to consistently achieve a top rank. Yes, they've paid more than me, but they also work harder on most events than me, and my hat is off to them for their success.

    I share @Zombie Squirrel 's view that you can make it to the top 1k if, over time, you put in the effort. I've proved it time and time again, as have you. I also share the view that this change in reward structure, while designed to incentivize top 1k players to keep playing from one week to the next, will not have as large an impact on reaching the top 1k as others here have argued. I also share @Zombie Squirrel 's view that people who make excuses are gonna keep making excuses.

    I didn't go for Gloria this week. I'll be in the hunt for Data V next week. I won't spend a penny. Watch me get there.

    The ironic thing is, you're EXACTLY the type of player I'm defending. You've worked for a long time to build a solid crew, honed your strategies, etc. You've finally reached the point you can make a run for sub 1k if you pick and choose wisely, and suddenly the threshold to meet that has increased. What if next week, despite your best efforts, you find that now you CAN'T make it into the top 1k? That might be a little disheartening, no? Now, I don't know if you'll be above that threshold or below it. What I do know is that the threshold is much higher than it was 2 weeks ago. And a lot of players are going to find out that even though they could make it before, they can't now. And it's not just because of a 1/5 legendary. It's also because a lot of the top players that would normally sit out an event featuring a legendary they weren't interested in, may be more tempted to rank week after week now so they don't lose an advantage for the following week. We've already seen people toying with the idea of ranking week after week and just airlocking FE 1/5s when they need to. I might very well be one of those players. You think that's not going to disenfranchise a substantial portion of the playerbase?

    My point is that I don't think it's having the negative impact that you do, and I know that if I put in the effort, I can still make it. I also didn't appreciate your snarky response to my fleet-mate who knows darn well what it takes to compete.

    Sorry if I hurt your girlfriend’s feelings. If she doesn’t want people to make “snarky” responses to her posts, maybe she should steer clear of making “snarky” posts about people looking for excuses to complain. She clearly wasn’t affected by the change, despite the fact that the scores were much higher for our first test event. Good for her. But plenty of people are. They don’t like “snarky” comments minimizing their efforts either. Good day sir.
  • Let us looks at the numbers objectively. The only 5/5 you could have had to compare in this last event is Captain Nog and he would have been CMD/DIP 1040/979 at 5/5. Assuming you max him on a CMD & DIP shuttle, that’s a score of (1040 + 979*.25) * 2 = 2569.5. Now 1/5 Tux Nog’s CMD/DIP is 518/708 which at 3x is (129.5 + 708) * 3 = 2512.5. So very similar scores. You could do the same for Gloria (451/711) and Bartender Guinan 944/811) for the coming event although it is galaxy so different bonus multiple and effect plus these two characters have different skill sets. Results for differing characters is going to vary in any case.

    While have a 1/5 event character will be useful, especially in a faction event, with 16 seats to fill, the advantage is not massive. Anyone with 30+ bonus crew including two 5/5* like I did the last event (ie, have deep crews) will come out top.

    The impact of the 1/5 on galaxies is minor as winning those is more a function of having prefarmed items and stockpiling Chron.

    The impact on skirmishes is nil as I will probably put the 4/4 character on the ship instead of the 1/5.

    To be fair, I think the last minute run up this last event seemed more intense than normal. Someone out ther has been keeping track of the VP needed for 1000 finish. It would be nice if they could supply concrete data to support the assertion that the VP required to finish top 1000 is rising, especially post change.

    So, my experience in the event:

    With all the hologram crew, plus all my crushers (and tux Nog), There were over 40 possible event crew. With minuet, Nog, Beverly and Worf, I had a 3X crew on every shuttle AND every other slot was filled with 2x bonus crew. I walked out of the faction phase with around 280-290k Points. Despite only putting up another 150k points of supply missions in the galaxy half, I got well over 200 super-rare rewards and wound up at nearly 550K VP.

    Yes, scores were high, yes, late super rare turn in was nuts, but if I only ran 150k of supply missions, this was not a crazy event for me. In listening to my fleet, people did not anticipate the huge volumes of rare rewards out there leading to gigantic late surges and people did not account for the event starting much higher then a typical faction half with say 15 event crew.

    In addition, the event crew was very desirable despite the stats. If this wasn't guinan, I wouldn't have bothered.

    I’ll second this - the only non-bonus crew I used all weekend was Ru’afo, and only then on ENG slots where my 1/5* Leonardo’s double bonus still meant he was my #2 engineer.

    This was because this event had ridiculous amounts of bonus crews. That's not the norm.

    It IS the norm for "mega" events. It's kinda what makes them...mega.

    Even non-mega events lately have frequently come with trait add-ons that make event crews pretty large. Ready to Rumble was one of the few, lately, that hasn't had a trait.

    What are you even talking about?! It's not for every mega event. The reason why it is called mega event is that the stories link, there is a mega recurring 5* crew in the tresholds.

    Every single mega event with the exception of the Discovery mega has had a very large, if not massive, bonus crew selection. I really don't understand how this is even remotely debatable.

    Just forget the fact that how many faction events are not mega events. How many faction mega events have we had? How many non mega faction events? The rewards structure won't change just because it is not a mega faction event.n
  • Well, I ranked top 250 on both Silver and Bronze (my VIP0) this weekend. It's something that has certainly been possible for both accounts for a long time, but it's not something that I do frequently (last time I had more than one account in the top 1k for an event was for Professor Sato, where I had 3 that placed in that bracket). With the change in event rewards, that'll probably become my new normal.

    And I think that's the major difference. There used to be a lot of people who would pick and choose their battles and not default to "top 1k" every week. Now, that'll become the norm for a class of players. I used to be happy to bow out of the top 1k if I already had a 5/5 or didn't like the character, but now I'm incentivized to push each week, so I'm taking up spaces that would have gone to someone else.

    As I mentioned previously, there's also a waterfall effect that happens with this event structure, so I see this as ultimately driving a bigger wedge between the haves and have nots -- maybe not in terms of spending necessarily, but certainly in terms of account age and resources. The only thing more disruptive would be if they add more pay to win elements to even out the spend vs. account age advantage -- but they'd be idiots if they added something like a 5th shuttle at this stage in the game.

    Either way, I think that if they're going to go with this new reward structure, it needs to be better tiered. Moving to a percentage-based system, as has been suggested multiple times, makes sense. Right now, this is just alienating to newer players. They used to be OK in galaxy events because they were less competitive overall, but now with incentivizing heavy competition, something else has to give.

    I remember that when the events started, especially the faction events I had no problems hitting sub 4000-5000 rank with 2 shuttles, no yellow crew and no time reducers. Good luck doing it now.
  • The ranks 15-1000 really need to be reworked! The old method of the mega event character at 25000 threshold in each event makes a lot more sense and is easier for the everyday player than get this one for next week and end up not being able to FF. This makes no sense DB! Put it back like it was and rework the rewards for the top ranks. We can't spend all that money each week to try and FEFF a card to use as high event bonus crew for only one week! This is absurd! At least put it back like it was if you are not going to rework the rewards to be more player friendly. Thanks!
  • AviTrekAviTrek ✭✭✭✭✭
    The ranks 15-1000 really need to be reworked! The old method of the mega event character at 25000 threshold in each event makes a lot more sense and is easier for the everyday player than get this one for next week and end up not being able to FF. This makes no sense DB! Put it back like it was and rework the rewards for the top ranks. We can't spend all that money each week to try and FEFF a card to use as high event bonus crew for only one week! This is absurd! At least put it back like it was if you are not going to rework the rewards to be more player friendly. Thanks!

    What are you talking about? The mega recurring 5* hasn't changed. Minuet was in the threshold and will be again for the rest of the mega event. The ranked reward 5* was changed, but that has nothing to do with the mega event recurring 5* and will continue outside of mega events.
  • Average GuyAverage Guy ✭✭✭✭
    I think the new competitive change will balance out once the chroniton stashes have been burnt through and galaxy events won't have such large shifts near the end because the chronitons won't be in the system for players to dig into. This is definitely going to be a side effect (likely intended) with the new event structure and we will likely get a new reward system after the Mega Event to properly motivate everyone on a weekly basis. Events will become more competitive and fairer if they implement both changes, and ultimately this is good for both the player base and DB.
  • More competitive?

    Sounds like fun.

    Not.
    Ten Forward Loungers - Give Your Best, Get Our Best!
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  • AviTrekAviTrek ✭✭✭✭✭
    I think the new competitive change will balance out once the chroniton stashes have been burnt through and galaxy events won't have such large shifts near the end because the chronitons won't be in the system for players to dig into. This is definitely going to be a side effect (likely intended) with the new event structure and we will likely get a new reward system after the Mega Event to properly motivate everyone on a weekly basis. Events will become more competitive and fairer if they implement both changes, and ultimately this is good for both the player base and DB.

    Sorry, but the chroniton stashes are not going away. The problem is Voyages have made chons so plentiful and longer term players have run out of crew to equip that we have nothing to do but pre-farm or horde chrons. I'm at the point now where I level the threshold crew Thursday and I level the ranked crew Monday, the other 5 days I pre-farm because I have nothing else to do with my chrons. I have enough inventory of galaxy items that I can rank under 1k in a galaxy event without even needing to farm a single item. My galaxy rank is determined by the number of hours I'm willing to grind not any chron constraint. This new reward structure is not going to cut into my hoard at all. The only thing that would make a difference is what DB has continued to refuse to do, fix the ranked rewards so there is a reason to care about the difference between 26 and 1000.
  • Peachtree RexPeachtree Rex ✭✭✭✭✭
    Let us looks at the numbers objectively. The only 5/5 you could have had to compare in this last event is Captain Nog and he would have been CMD/DIP 1040/979 at 5/5. Assuming you max him on a CMD & DIP shuttle, that’s a score of (1040 + 979*.25) * 2 = 2569.5. Now 1/5 Tux Nog’s CMD/DIP is 518/708 which at 3x is (129.5 + 708) * 3 = 2512.5. So very similar scores. You could do the same for Gloria (451/711) and Bartender Guinan 944/811) for the coming event although it is galaxy so different bonus multiple and effect plus these two characters have different skill sets. Results for differing characters is going to vary in any case.

    While have a 1/5 event character will be useful, especially in a faction event, with 16 seats to fill, the advantage is not massive. Anyone with 30+ bonus crew including two 5/5* like I did the last event (ie, have deep crews) will come out top.

    The impact of the 1/5 on galaxies is minor as winning those is more a function of having prefarmed items and stockpiling Chron.

    The impact on skirmishes is nil as I will probably put the 4/4 character on the ship instead of the 1/5.

    To be fair, I think the last minute run up this last event seemed more intense than normal. Someone out ther has been keeping track of the VP needed for 1000 finish. It would be nice if they could supply concrete data to support the assertion that the VP required to finish top 1000 is rising, especially post change.

    So, my experience in the event:

    With all the hologram crew, plus all my crushers (and tux Nog), There were over 40 possible event crew. With minuet, Nog, Beverly and Worf, I had a 3X crew on every shuttle AND every other slot was filled with 2x bonus crew. I walked out of the faction phase with around 280-290k Points. Despite only putting up another 150k points of supply missions in the galaxy half, I got well over 200 super-rare rewards and wound up at nearly 550K VP.

    Yes, scores were high, yes, late super rare turn in was nuts, but if I only ran 150k of supply missions, this was not a crazy event for me. In listening to my fleet, people did not anticipate the huge volumes of rare rewards out there leading to gigantic late surges and people did not account for the event starting much higher then a typical faction half with say 15 event crew.

    In addition, the event crew was very desirable despite the stats. If this wasn't guinan, I wouldn't have bothered.

    I’ll second this - the only non-bonus crew I used all weekend was Ru’afo, and only then on ENG slots where my 1/5* Leonardo’s double bonus still meant he was my #2 engineer.

    This was because this event had ridiculous amounts of bonus crews. That's not the norm.

    It IS the norm for "mega" events. It's kinda what makes them...mega.

    Even non-mega events lately have frequently come with trait add-ons that make event crews pretty large. Ready to Rumble was one of the few, lately, that hasn't had a trait.

    What are you even talking about?! It's not for every mega event. The reason why it is called mega event is that the stories link, there is a mega recurring 5* crew in the tresholds.

    Every single mega event with the exception of the Discovery mega has had a very large, if not massive, bonus crew selection. I really don't understand how this is even remotely debatable.

    Just forget the fact that how many faction events are not mega events. How many faction mega events have we had? How many non mega faction events? The rewards structure won't change just because it is not a mega faction event.n

    Mega events have been going at an every-other-month pace ever since the second one was implemented. That means approximately HALF of all events will fall during a mega event. At that, many other non-mega events lately have had trait riders. In fact, there was a moderate outcry during the recent Boxing event because the crew was significantly smaller than recent events.

    So, no, I refuse to believe you when you say something like "That's not the norm". It actually HAS been the norm lately. Smaller event crews are the exception these days.
  • Average GuyAverage Guy ✭✭✭✭
    AviTrek wrote: »
    I think the new competitive change will balance out once the chroniton stashes have been burnt through and galaxy events won't have such large shifts near the end because the chronitons won't be in the system for players to dig into. This is definitely going to be a side effect (likely intended) with the new event structure and we will likely get a new reward system after the Mega Event to properly motivate everyone on a weekly basis. Events will become more competitive and fairer if they implement both changes, and ultimately this is good for both the player base and DB.

    Sorry, but the chroniton stashes are not going away. The problem is Voyages have made chons so plentiful and longer term players have run out of crew to equip that we have nothing to do but pre-farm or horde chrons. I'm at the point now where I level the threshold crew Thursday and I level the ranked crew Monday, the other 5 days I pre-farm because I have nothing else to do with my chrons. I have enough inventory of galaxy items that I can rank under 1k in a galaxy event without even needing to farm a single item. My galaxy rank is determined by the number of hours I'm willing to grind not any chron constraint. This new reward structure is not going to cut into my hoard at all. The only thing that would make a difference is what DB has continued to refuse to do, fix the ranked rewards so there is a reason to care about the difference between 26 and 1000.

    They said they were evaluating event rewards. I think if they change and become meaningful for you and everyone else to want to compete for two weeks, you will find something to do with all those extra chronitons.
  • As a whale who used to play this game, I typed in a word with f hit enter and pop comes up this forum. I spent over two thousand on dollars on this game over an 18-month span. Spending that type of money does not bother me. However, what bothered me was the lack of improvement and the same type of issues over and over again. This is just the reason I walked away and have not played since. I have yet to find a game that I invest in as much time and money as this one, but as much as a like Star Trek I am not sad I left the game.
  • As a whale who used to play this game, I typed in a word with f hit enter and pop comes up this forum. I spent over two thousand on dollars on this game over an 18-month span. Spending that type of money does not bother me. However, what bothered me was the lack of improvement and the same type of issues over and over again. This is just the reason I walked away and have not played since. I have yet to find a game that I invest in as much time and money as this one, but as much as a like Star Trek I am not sad I left the game.

    Interesting comment Sirreadsalot! So, you’re saying after 18 months there has been little improvement ?
  • AviTrekAviTrek ✭✭✭✭✭
    Yep. DB still makes the same mistakes, apologies, claims to be working on improving things, then 2 months later makes the same mistake and repeats.
  • Just a thought on expanding rewards: the 1/5 going beyond top 1k and being easier for F2P to get has a drawback, which is crew space. If you are F2P immortalizong those 1/5s will be really tough and if DB handed out 5k of them each week people who do not spend on the game but who are active (top 5k are active players mostly I would think) are going to be frustrated. Another problem is there are people outside the top 25 who are spending to get to 5/5. It doesnt really make sense for DB to just give more stars to that crowd. It also would ramp up the curve for new players. You can break into top 10k and then top 5k pretty quick with current game mechanics. Six months after you deepen that pool, new players may never catch the entrenched group with all the legendaries. In am in favor of a more meaningful reward structure below rank 25, but not by giving out more legendary cards.
  • FutureImperfectaFutureImperfecta ✭✭✭✭✭
    The reward system sucked before the changes and now that were in it (the new system) it **tsk tsk** worse.

    Take this very pending event.
    Normally I stear away from galaxy's.
    Rarely am I interested enough to engage to get a 1/5 (that **tsk tsk** too) but if it's a character I'm interested in I may pull a pack and if I'm lucky and the 5 drops, I'll engage the event.

    Can't do that now..
    If I pull, It's Guinan.
    Im not that interested in this Guinan.
    Say I pull anyways..
    Then I'm stuck at 1/5 Guinan cause her event is over.

    So.. next week I could pull a data, but can't win anymore cause I'm not engaging this week because it's tooooo much to engage for a 1/5.

    So in summary, this **tsk tsk**.
    If I could win more data's in this event (2 or 3 perhaps) then next week's pack I'm more likely to pull to get a 3rd or 4th.

    But.. it ain't that way so I'm keeping my stuff and keeping my money.

    Meh.
  • Banjo1012Banjo1012 ✭✭✭✭✭
    As a whale who used to play this game, I typed in a word with f hit enter and pop comes up this forum. I spent over two thousand on dollars on this game over an 18-month span. Spending that type of money does not bother me. However, what bothered me was the lack of improvement and the same type of issues over and over again. This is just the reason I walked away and have not played since. I have yet to find a game that I invest in as much time and money as this one, but as much as a like Star Trek I am not sad I left the game.

    Interesting comment Sirreadsalot! So, you’re saying after 18 months there has been little improvement ?

    Perhaps the 18 month block he speaks of was before Voyages, collections, starbases, skirmishes.....

  • Captain_WhoCaptain_Who ✭✭✭✭✭
    Maybe the better solution would be to go back to the old system, and add next week's 5* as a threshold reward at like 200k. Incentive to go farther on in threshold and outs, useful crew for the next week, a reward (2/5) for trying a decent amount in all events instead of just sitting out, and still drives up the total VP for top 1000 and everything below it.
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