... looks to me like she has better stats, but whatever. Peace, y'all. LLAP
And Virtuoso Doctor was introduced in May 2018. Saying Vina is slightly better than a character introduced a year and a half ago is an expectation, not an endorsement.
The real question (to me) is whether she is a year and a half better.
I’ll admit that maybe she’s not the complete turkey I thought she was, but her stats scream “6 month old card” to me. I guess a good comparison (in my mind) is Bartender Tuvok. He’s wasn’t *bad* per se, more like dated upon release, if that makes sense.
Power creep should neither be an expectation nor a necessity.
Then what should be the impetus to strive for new cards? If I already have a card that does something, and a new one is released that does basically the same thing, why should I spend time/money acquiring the new one?
I’m not a squirrel. I need more justification than, “New! Shiny!”
I go for cards based on sheer fandom. Cool character? Liked them on the show? Then I like them in the game. Didn’t care much for the character? Out the airlock. I’ve never been stat driven. I will immortalize this Vina cuz she was a cool character. I shot Mudd out of the airlock because his character didn’t appeal to me. I don’t even look at the stats. I just realized yesterday I only have two of the top ten voyage crew. And I’m alright with that. I do pretty good anyway
... looks to me like she has better stats, but whatever. Peace, y'all. LLAP
And Virtuoso Doctor was introduced in May 2018. Saying Vina is slightly better than a character introduced a year and a half ago is an expectation, not an endorsement.
The real question (to me) is whether she is a year and a half better.
I’ll admit that maybe she’s not the complete turkey I thought she was, but her stats scream “6 month old card” to me. I guess a good comparison (in my mind) is Bartender Tuvok. He’s wasn’t *bad* per se, more like dated upon release, if that makes sense.
Power creep should neither be an expectation nor a necessity.
Then what should be the impetus to strive for new cards? If I already have a card that does something, and a new one is released that does basically the same thing, why should I spend time/money acquiring the new one?
I’m not a squirrel. I need more justification than, “New! Shiny!”
Yes precisely. Cards have to grow in stats or people who already have a similar card won't
I go for cards based on sheer fandom. Cool character? Liked them on the show? Then I like them in the game. Didn’t care much for the character? Out the airlock. I’ve never been stat driven. I will immortalize this Vina cuz she was a cool character. I shot Mudd out of the airlock because his character didn’t appeal to me. I don’t even look at the stats. I just realized yesterday I only have two of the top ten voyage crew. And I’m alright with that. I do pretty good anyway
I get it, and I think that’s awesome, but I do think that a significant percentage of the money-spenders in this game are those who are chasing the best cards.
A prior poster said power creep shouldn’t be an expectation in this game, but I’d disagree for the reason that DB would lose revenue. How much, I don’t know, but unless those chasing the best cards are an insignificant %, I would think even those who didn’t care in the slightest would want some power creep too-if for no other reason that to contribute more $$ to this game to keep up with maintenance and other costs so the game stays in the black (and therefore stays viable/keeps running!)
I go for cards based on sheer fandom. Cool character? Liked them on the show? Then I like them in the game. Didn’t care much for the character? Out the airlock. I’ve never been stat driven. I will immortalize this Vina cuz she was a cool character. I shot Mudd out of the airlock because his character didn’t appeal to me. I don’t even look at the stats. I just realized yesterday I only have two of the top ten voyage crew. And I’m alright with that. I do pretty good anyway
I get it, and I think that’s awesome, but I do think that a significant percentage of the money-spenders in this game are those who are chasing the best cards.
A prior poster said power creep shouldn’t be an expectation in this game, but I’d disagree for the reason that DB would lose revenue. How much, I don’t know, but unless those chasing the best cards are an insignificant %, I would think even those who didn’t care in the slightest would want some power creep too-if for no other reason that to contribute more $$ to this game to keep up with maintenance and other costs so the game stays in the black (and therefore stays viable/keeps running!)
Thank you for sharing your perspective. I hope you enjoy the Event and reach whatever goal(s) you set for your ownself. 🖖
"In the short run, the game defines the players. But in the long run, it's us players who define the game." — Nicky Case, The Evolution of Trust
I go for cards based on sheer fandom. Cool character? Liked them on the show? Then I like them in the game. Didn’t care much for the character? Out the airlock. I’ve never been stat driven. I will immortalize this Vina cuz she was a cool character. I shot Mudd out of the airlock because his character didn’t appeal to me. I don’t even look at the stats. I just realized yesterday I only have two of the top ten voyage crew. And I’m alright with that. I do pretty good anyway
I get it, and I think that’s awesome, but I do think that a significant percentage of the money-spenders in this game are those who are chasing the best cards.
A prior poster said power creep shouldn’t be an expectation in this game, but I’d disagree for the reason that DB would lose revenue. How much, I don’t know, but unless those chasing the best cards are an insignificant %, I would think even those who didn’t care in the slightest would want some power creep too-if for no other reason that to contribute more $$ to this game to keep up with maintenance and other costs so the game stays in the black (and therefore stays viable/keeps running!)
I’m a pretty big spender. Speaking solely for myself I can say I throw my dollars at cards I like as a fan, not the ones with the prettiest stats. The way I look at it, Vina will give me what? 2% less on a shuttle than someone else? 100 less voyage points spread out over three skills. As I said, I have played with that philosophy and I do ok
I go for cards based on sheer fandom. Cool character? Liked them on the show? Then I like them in the game. Didn’t care much for the character? Out the airlock. I’ve never been stat driven. I will immortalize this Vina cuz she was a cool character. I shot Mudd out of the airlock because his character didn’t appeal to me. I don’t even look at the stats. I just realized yesterday I only have two of the top ten voyage crew. And I’m alright with that. I do pretty good anyway
I get it, and I think that’s awesome, but I do think that a significant percentage of the money-spenders in this game are those who are chasing the best cards.
A prior poster said power creep shouldn’t be an expectation in this game, but I’d disagree for the reason that DB would lose revenue. How much, I don’t know, but unless those chasing the best cards are an insignificant %, I would think even those who didn’t care in the slightest would want some power creep too-if for no other reason that to contribute more $$ to this game to keep up with maintenance and other costs so the game stays in the black (and therefore stays viable/keeps running!)
I’m a pretty big spender. Speaking solely for myself I can say I throw my dollars at cards I like as a fan, not the ones with the prettiest stats. The way I look at it, Vina will give me what? 2% less on a shuttle than someone else? 100 less voyage points spread out over three skills. As I said, I have played with that philosophy and I do ok
For me I chase primarily stats, secondarily a crew person I like. If a card with great stats is someone I love then I go bananas.
I go for cards based on sheer fandom. Cool character? Liked them on the show? Then I like them in the game. Didn’t care much for the character? Out the airlock. I’ve never been stat driven. I will immortalize this Vina cuz she was a cool character. I shot Mudd out of the airlock because his character didn’t appeal to me. I don’t even look at the stats. I just realized yesterday I only have two of the top ten voyage crew. And I’m alright with that. I do pretty good anyway
I get it, and I think that’s awesome, but I do think that a significant percentage of the money-spenders in this game are those who are chasing the best cards.
A prior poster said power creep shouldn’t be an expectation in this game, but I’d disagree for the reason that DB would lose revenue. How much, I don’t know, but unless those chasing the best cards are an insignificant %, I would think even those who didn’t care in the slightest would want some power creep too-if for no other reason that to contribute more $$ to this game to keep up with maintenance and other costs so the game stays in the black (and therefore stays viable/keeps running!)
I’m a pretty big spender. Speaking solely for myself I can say I throw my dollars at cards I like as a fan, not the ones with the prettiest stats. The way I look at it, Vina will give me what? 2% less on a shuttle than someone else? 100 less voyage points spread out over three skills. As I said, I have played with that philosophy and I do ok
For me I chase primarily stats, secondarily a crew person I like. If a card with great stats is someone I love then I go bananas.
See now that’s good decision making cuz it is regret free. When both criteria fall in line you know it’s the right card to go after
I go for cards based on sheer fandom. Cool character? Liked them on the show? Then I like them in the game. Didn’t care much for the character? Out the airlock. I’ve never been stat driven. I will immortalize this Vina cuz she was a cool character. I shot Mudd out of the airlock because his character didn’t appeal to me. I don’t even look at the stats. I just realized yesterday I only have two of the top ten voyage crew. And I’m alright with that. I do pretty good anyway
I get it, and I think that’s awesome, but I do think that a significant percentage of the money-spenders in this game are those who are chasing the best cards.
A prior poster said power creep shouldn’t be an expectation in this game, but I’d disagree for the reason that DB would lose revenue. How much, I don’t know, but unless those chasing the best cards are an insignificant %, I would think even those who didn’t care in the slightest would want some power creep too-if for no other reason that to contribute more $$ to this game to keep up with maintenance and other costs so the game stays in the black (and therefore stays viable/keeps running!)
I’m a pretty big spender. Speaking solely for myself I can say I throw my dollars at cards I like as a fan, not the ones with the prettiest stats. The way I look at it, Vina will give me what? 2% less on a shuttle than someone else? 100 less voyage points spread out over three skills. As I said, I have played with that philosophy and I do ok
Yay? I am happy you’re enjoying yourself, but your personal experience isn’t what is relevant here.
That point is: do a significant portion of the spenders pay money to have better cards? If they do, then power creep is a near necessity, unless DB doesn’t enjoy making money.
I go for cards based on sheer fandom. Cool character? Liked them on the show? Then I like them in the game. Didn’t care much for the character? Out the airlock. I’ve never been stat driven. I will immortalize this Vina cuz she was a cool character. I shot Mudd out of the airlock because his character didn’t appeal to me. I don’t even look at the stats. I just realized yesterday I only have two of the top ten voyage crew. And I’m alright with that. I do pretty good anyway
I get it, and I think that’s awesome, but I do think that a significant percentage of the money-spenders in this game are those who are chasing the best cards.
A prior poster said power creep shouldn’t be an expectation in this game, but I’d disagree for the reason that DB would lose revenue. How much, I don’t know, but unless those chasing the best cards are an insignificant %, I would think even those who didn’t care in the slightest would want some power creep too-if for no other reason that to contribute more $$ to this game to keep up with maintenance and other costs so the game stays in the black (and therefore stays viable/keeps running!)
I’m a pretty big spender. Speaking solely for myself I can say I throw my dollars at cards I like as a fan, not the ones with the prettiest stats. The way I look at it, Vina will give me what? 2% less on a shuttle than someone else? 100 less voyage points spread out over three skills. As I said, I have played with that philosophy and I do ok
Yay? I am happy you’re enjoying yourself, but your personal experience isn’t what is relevant here.
That point is: do a significant portion of the spenders pay money to have better cards? If they do, then power creep is a near necessity, unless DB doesn’t enjoy making money.
Unless you have another source of data, getting input from people here is the only way you'll be able to gauge the answer to your question about why big spenders chase cards. Being rude to people responding is not a great way to encourage that.
I go for cards based on sheer fandom. Cool character? Liked them on the show? Then I like them in the game. Didn’t care much for the character? Out the airlock. I’ve never been stat driven. I will immortalize this Vina cuz she was a cool character. I shot Mudd out of the airlock because his character didn’t appeal to me. I don’t even look at the stats. I just realized yesterday I only have two of the top ten voyage crew. And I’m alright with that. I do pretty good anyway
I get it, and I think that’s awesome, but I do think that a significant percentage of the money-spenders in this game are those who are chasing the best cards.
A prior poster said power creep shouldn’t be an expectation in this game, but I’d disagree for the reason that DB would lose revenue. How much, I don’t know, but unless those chasing the best cards are an insignificant %, I would think even those who didn’t care in the slightest would want some power creep too-if for no other reason that to contribute more $$ to this game to keep up with maintenance and other costs so the game stays in the black (and therefore stays viable/keeps running!)
I’m a pretty big spender. Speaking solely for myself I can say I throw my dollars at cards I like as a fan, not the ones with the prettiest stats. The way I look at it, Vina will give me what? 2% less on a shuttle than someone else? 100 less voyage points spread out over three skills. As I said, I have played with that philosophy and I do ok
Yay? I am happy you’re enjoying yourself, but your personal experience isn’t what is relevant here.
That point is: do a significant portion of the spenders pay money to have better cards? If they do, then power creep is a near necessity, unless DB doesn’t enjoy making money.
Unless you have another source of data, getting input from people here is the only way you'll be able to gauge the answer to your question about why big spenders chase cards. Being rude to people responding is not a great way to encourage that.
Thank you. Kinda didn’t know what to say there. That felt kinda like someone wondering what it feels like to be a chicken and when a chicken answered he said no one asked you!!
I’m honestly not sure what’s going on here. Either I am explaining myself so poorly or people are being disingenuous, and I’m not sure which.
To re-iterate, as clearly as possible: I am not asking for anyone’s personal experience. Not because I don’t care about you, or because I’m trying to be mean, but because the meager sample size I can get here via a few answers isn’t going to be statistically significant (as well as not being a randomly chosen sample of players). The answers would be useless for inferring anything meaningful about the game.
Rather, this is what I am asking: can we agree, via common sense, and knowing how similarly run games work, and their business models, that power creep *is* a necessary component to the game insofar as it drives a significant portion of revenue?
If you agree, then by that fact alone, you must agree that power creep is an integral part of the game.
If you don’t agree, if you think it isn’t necessary, and DB could derive approximately the same revenue by putting out cards with stats similar to those two years ago, that’s fine too. But quite frankly, you’ll have to walk me through the logic of that.
I’m also willing to concede there might be a middle ground, too!
But a poster stated that power creep didn’t need to be a part of this game, and several other posters also chimed in along those lines. Some even seemed mildly offended by my viewpoint that stats do have a significant effect on sales.
And I’m standing out here on my island going ????
It’s not about my style of play vs your style of play. It’s about revenue, and what drives it, and whether (significant) revenue is generated by stats. Since DB *has* been power creeping the cards, I think the answer is self-evidently yes, and complaining that a new card has insufficient stats to induce (certain) players to open their wallets is fair, valid criticism, and a rebuttal to that criticism is not, “Well, I like character X!” because they’re addressing different things. I might like character X too, but my willingness to spend to acquire character X will vary greatly upon whether character X’s stats are more akin to Gary Seven’s, or more akin to Ambassador Troi’s. But it’s not necessarily about me or you (or an old canoe) but whether enough players feel similarly enough to me that we should care about/criticize a new character’s stats. Again, my answer to that is a self-evident yes, but I’d be very interested to hear the reasoning to the opposite point of view.
And...I just read this, and I have a feeling it’s still about as clear as mud, but this is about the best I can do unfortunately.
I would like to apologize if anyone felt like I personally attacked them. That was not my intent, and was probably due to a miscommunication and concomitant frustration on my part.
I’m honestly not sure what’s going on here. Either I am explaining myself so poorly or people are being disingenuous, and I’m not sure which.
To re-iterate, as clearly as possible: I am not asking for anyone’s personal experience. Not because I don’t care about you, or because I’m trying to be mean, but because the meager sample size I can get here via a few answers isn’t going to be statistically significant (as well as not being a randomly chosen sample of players). The answers would be useless for inferring anything meaningful about the game.
Rather, this is what I am asking: can we agree, via common sense, and knowing how similarly run games work, and their business models, that power creep *is* a necessary component to the game insofar as it drives a significant portion of revenue?
If you agree, then by that fact alone, you must agree that power creep is an integral part of the game.
If you don’t agree, if you think it isn’t necessary, and DB could derive approximately the same revenue by putting out cards with stats similar to those two years ago, that’s fine too. But quite frankly, you’ll have to walk me through the logic of that.
I’m also willing to concede there might be a middle ground, too!
But a poster stated that power creep didn’t need to be a part of this game, and several other posters also chimed in along those lines. Some even seemed mildly offended by my viewpoint that stats do have a significant effect on sales.
And I’m standing out here on my island going ????
It’s not about my style of play vs your style of play. It’s about revenue, and what drives it, and whether (significant) revenue is generated by stats. Since DB *has* been power creeping the cards, I think the answer is self-evidently yes, and complaining that a new card has insufficient stats to induce (certain) players to open their wallets is fair, valid criticism, and a rebuttal to that criticism is not, “Well, I like character X!” because they’re addressing different things. I might like character X too, but my willingness to spend to acquire character X will vary greatly upon whether character X’s stats are more akin to Gary Seven’s, or more akin to Ambassador Troi’s. But it’s not necessarily about me or you (or an old canoe) but whether enough players feel similarly enough to me that we should care about/criticize a new character’s stats. Again, my answer to that is a self-evident yes, but I’d be very interested to hear the reasoning to the opposite point of view.
And...I just read this, and I have a feeling it’s still about as clear as mud, but this is about the best I can do unfortunately.
I would like to apologize if anyone felt like I personally attacked them. That was not my intent, and was probably due to a miscommunication and concomitant frustration on my part.
Perhaps it was the “Yay” or the saying that what I replied wasn’t relevant. Take your pick on which one of those I took the “wrong” way. A third factor here is I consider Peregrine a friend and I would hate to see his popcorn go to waste
Perhaps it was the “Yay” or the saying that what I replied wasn’t relevant. Take your pick on which one of those I took the “wrong” way. A third factor here is I consider Peregrine a friend and I would hate to see his popcorn go to waste
Tone is difficult on the Internet.
I apologized and explained my reasoning/intent insofar as possible.
If you still believe my intent was malicious, and do not want to accept my apology, then I understand. For my part, I will endeavor in the future to be more circumspect in my replies.
My problem with the game is not power creep. My issue is that there is nothing to look forward to. I have essentially every 4* (and 90% are immortalized) and a good set of 5*. I have spent such time and resources on this game that I don't feel I can quit. I would feel I wasted my time and money. I *did* waste time and money, of course, but I prefer not to feel that way. Basically my choices are walk away with a loss or keep going. I'll keep going, but I'm just not as excited as I was. I wish there were something to look forward to besides power creep.
David, I have a similar crew profile as you, and went through a bit of a interest lull as well earlier this year. If you still like the overall package, then I consider an occasional sense of "where am I going?" to be normal in an open-ended game like this one. Your goals from a year ago or 6 months ago may have been reached, so now what? I suggest - step back from the grind, take an event off (slow play it, so you still get a few low-level goodies), and look around the pixelated universe. You might discover new things to strive for, or you may simply rediscover a desire to compete in events. Perhaps skim through the STT Bucket List thread and see if there are any ideas you can adopt for yourself. Everyone plays for different reasons at different times. Don't sweat it - just enjoy the Trek universe. And the fun forums!
My problem with the game is not power creep. My issue is that there is nothing to look forward to. I have essentially every 4* (and 90% are immortalized) and a good set of 5*. I have spent such time and resources on this game that I don't feel I can quit. I would feel I wasted my time and money. I *did* waste time and money, of course, but I prefer not to feel that way. Basically my choices are walk away with a loss or keep going. I'll keep going, but I'm just not as excited as I was. I wish there were something to look forward to besides power creep.
Well that is where the new shows come in. Discovery, Picard, Short Treks, and Lower Decks will be giving new episodes, new characters, and new storylines. Picard is just around the corner coming in January and very likely we will see a Picard mega in February.
As much as i like the artwork of Vina, i can t justify spending money to 5/5 her.
Her status isn t bad, but not as good as it had to be to lure me into spending. And her event re-run bonus value isn t too big as well, since i doubt we will see another event, where all Disco crew is bonus again.
Still happy to grab a 1/5 copy of her. As top 1,500 Skirmishes reward.
do a significant portion of the spenders pay money to have better cards? If they do, then power creep is a near necessity, unless DB doesn’t enjoy making money.
Probably yes. But Skirmish as such is a goody for the non- and low-spenders. DB is acting wisely not to throw out the superpower-legendary in this kind of event.
If I were them I would release the super-desired cards (any Kirks, Sevens and so on) along with super-stats in Tuesday packs only. But I am greedy and mean, DB fortunately is not.
Wir, die Mirror Tribbles [MiT] haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
As much as i like the artwork of Vina, i can t justify spending money to 5/5 her.
Her status isn t bad, but not as good as it had to be to lure me into spending. And her event re-run bonus value isn t too big as well, since i doubt we will see another event, where all Disco crew is bonus again.
Still happy to grab a 1/5 copy of her. As top 1,500 Skirmishes reward.
People said there would be no more Discovery mega events again after each one and yet more keep coming. As Discovery keeps going so will Discovery mega events.
As much as i like the artwork of Vina, i can t justify spending money to 5/5 her.
Her status isn t bad, but not as good as it had to be to lure me into spending. And her event re-run bonus value isn t too big as well, since i doubt we will see another event, where all Disco crew is bonus again.
Still happy to grab a 1/5 copy of her. As top 1,500 Skirmishes reward.
People said there would be no more Discovery mega events again after each one and yet more keep coming. As Discovery keeps going so will Discovery mega events.
Agreed, but (and I think this was their point) we seem less and less likely to get a "all Disco crew" bonus in future events, now that we have a few variants for most characters
What's with the name change? This event was advertised as "When Words Fail"...
It's not the first time that titles changed between the mega event anouncement and ths actual event. Makes you wonder how much of a buffer DB has in event production
Vina is a vanity card plain and simple. If she had top stats the skirmish would be a blood bath. As it stands it's easy for DB to get people to spend on a lower stat vanity card. So they save the higher stats for a card with less cool factor.
Regardless, She will be mine, in yes. She will be mine!
Has it been pointed out through all the diatribes that this is what, the second non-SCI-primary legendary as a skirmish reward in 2019? There will be more than a few captains who are happy about getting a DIP/MED legendary from skirmish. So... Congrats to those players!
As much as i like the artwork of Vina, i can t justify spending money to 5/5 her.
Her status isn t bad, but not as good as it had to be to lure me into spending. And her event re-run bonus value isn t too big as well, since i doubt we will see another event, where all Disco crew is bonus again.
Still happy to grab a 1/5 copy of her. As top 1,500 Skirmishes reward.
People said there would be no more Discovery mega events again after each one and yet more keep coming. As Discovery keeps going so will Discovery mega events.
There will be more Disco megas, no doubt. But events with 60+ bonus crew? That’s nice for those of us who have a lot of those crew and slots to put them in, sure. For everyone else, though, it’s already at a point I would call silly and would be even worse for the next one.
Assuming season 3 kicks off sometime in the spring, April would be the next Disco mega and I bet we’ll be knocking on the door of 70 Disco crew variants by then, plus the 9 that are released as event crew. At that point, there wouldn’t be a reason to thaw out 4* crew unless you wanted to run more than 4 shuttles at a time.
Comments
I go for cards based on sheer fandom. Cool character? Liked them on the show? Then I like them in the game. Didn’t care much for the character? Out the airlock. I’ve never been stat driven. I will immortalize this Vina cuz she was a cool character. I shot Mudd out of the airlock because his character didn’t appeal to me. I don’t even look at the stats. I just realized yesterday I only have two of the top ten voyage crew. And I’m alright with that. I do pretty good anyway
Yes precisely. Cards have to grow in stats or people who already have a similar card won't
SHINY!!! Sorry, what were we talking about?
I get it, and I think that’s awesome, but I do think that a significant percentage of the money-spenders in this game are those who are chasing the best cards.
A prior poster said power creep shouldn’t be an expectation in this game, but I’d disagree for the reason that DB would lose revenue. How much, I don’t know, but unless those chasing the best cards are an insignificant %, I would think even those who didn’t care in the slightest would want some power creep too-if for no other reason that to contribute more $$ to this game to keep up with maintenance and other costs so the game stays in the black (and therefore stays viable/keeps running!)
Thank you for sharing your perspective. I hope you enjoy the Event and reach whatever goal(s) you set for your ownself. 🖖
I’m a pretty big spender. Speaking solely for myself I can say I throw my dollars at cards I like as a fan, not the ones with the prettiest stats. The way I look at it, Vina will give me what? 2% less on a shuttle than someone else? 100 less voyage points spread out over three skills. As I said, I have played with that philosophy and I do ok
If you watch the Short Treks episode that's from, it will make a lot more sense.
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
Nope. It's from the season 2 episode "If Memory Serves" — specifically,
Could you please continue the petty bickering? I find it most intriguing.
~ Data, ST:TNG "Haven"
For me I chase primarily stats, secondarily a crew person I like. If a card with great stats is someone I love then I go bananas.
I suppose the stats make up for the inferior scene. Who am I kidding? It's a skirmish. I'm aiming for top 100 as always.
See now that’s good decision making cuz it is regret free. When both criteria fall in line you know it’s the right card to go after
Yay? I am happy you’re enjoying yourself, but your personal experience isn’t what is relevant here.
That point is: do a significant portion of the spenders pay money to have better cards? If they do, then power creep is a near necessity, unless DB doesn’t enjoy making money.
Unless you have another source of data, getting input from people here is the only way you'll be able to gauge the answer to your question about why big spenders chase cards. Being rude to people responding is not a great way to encourage that.
Thank you. Kinda didn’t know what to say there. That felt kinda like someone wondering what it feels like to be a chicken and when a chicken answered he said no one asked you!!
To re-iterate, as clearly as possible: I am not asking for anyone’s personal experience. Not because I don’t care about you, or because I’m trying to be mean, but because the meager sample size I can get here via a few answers isn’t going to be statistically significant (as well as not being a randomly chosen sample of players). The answers would be useless for inferring anything meaningful about the game.
Rather, this is what I am asking: can we agree, via common sense, and knowing how similarly run games work, and their business models, that power creep *is* a necessary component to the game insofar as it drives a significant portion of revenue?
If you agree, then by that fact alone, you must agree that power creep is an integral part of the game.
If you don’t agree, if you think it isn’t necessary, and DB could derive approximately the same revenue by putting out cards with stats similar to those two years ago, that’s fine too. But quite frankly, you’ll have to walk me through the logic of that.
I’m also willing to concede there might be a middle ground, too!
But a poster stated that power creep didn’t need to be a part of this game, and several other posters also chimed in along those lines. Some even seemed mildly offended by my viewpoint that stats do have a significant effect on sales.
And I’m standing out here on my island going ????
It’s not about my style of play vs your style of play. It’s about revenue, and what drives it, and whether (significant) revenue is generated by stats. Since DB *has* been power creeping the cards, I think the answer is self-evidently yes, and complaining that a new card has insufficient stats to induce (certain) players to open their wallets is fair, valid criticism, and a rebuttal to that criticism is not, “Well, I like character X!” because they’re addressing different things. I might like character X too, but my willingness to spend to acquire character X will vary greatly upon whether character X’s stats are more akin to Gary Seven’s, or more akin to Ambassador Troi’s. But it’s not necessarily about me or you (or an old canoe) but whether enough players feel similarly enough to me that we should care about/criticize a new character’s stats. Again, my answer to that is a self-evident yes, but I’d be very interested to hear the reasoning to the opposite point of view.
And...I just read this, and I have a feeling it’s still about as clear as mud, but this is about the best I can do unfortunately.
I would like to apologize if anyone felt like I personally attacked them. That was not my intent, and was probably due to a miscommunication and concomitant frustration on my part.
Perhaps it was the “Yay” or the saying that what I replied wasn’t relevant. Take your pick on which one of those I took the “wrong” way. A third factor here is I consider Peregrine a friend and I would hate to see his popcorn go to waste
Tone is difficult on the Internet.
I apologized and explained my reasoning/intent insofar as possible.
If you still believe my intent was malicious, and do not want to accept my apology, then I understand. For my part, I will endeavor in the future to be more circumspect in my replies.
Well that is where the new shows come in. Discovery, Picard, Short Treks, and Lower Decks will be giving new episodes, new characters, and new storylines. Picard is just around the corner coming in January and very likely we will see a Picard mega in February.
Her status isn t bad, but not as good as it had to be to lure me into spending. And her event re-run bonus value isn t too big as well, since i doubt we will see another event, where all Disco crew is bonus again.
Still happy to grab a 1/5 copy of her. As top 1,500 Skirmishes reward.
Probably yes. But Skirmish as such is a goody for the non- and low-spenders. DB is acting wisely not to throw out the superpower-legendary in this kind of event.
If I were them I would release the super-desired cards (any Kirks, Sevens and so on) along with super-stats in Tuesday packs only. But I am greedy and mean, DB fortunately is not.
People said there would be no more Discovery mega events again after each one and yet more keep coming. As Discovery keeps going so will Discovery mega events.
Agreed, but (and I think this was their point) we seem less and less likely to get a "all Disco crew" bonus in future events, now that we have a few variants for most characters
It's not the first time that titles changed between the mega event anouncement and ths actual event. Makes you wonder how much of a buffer DB has in event production
Regardless, She will be mine, in yes. She will be mine!
There will be more Disco megas, no doubt. But events with 60+ bonus crew? That’s nice for those of us who have a lot of those crew and slots to put them in, sure. For everyone else, though, it’s already at a point I would call silly and would be even worse for the next one.
Assuming season 3 kicks off sometime in the spring, April would be the next Disco mega and I bet we’ll be knocking on the door of 70 Disco crew variants by then, plus the 9 that are released as event crew. At that point, there wouldn’t be a reason to thaw out 4* crew unless you wanted to run more than 4 shuttles at a time.