Good job, whoever came up with this stupid Skirmish. NONE of my Level Ten Ships can complete the battles. {Krayton, Cube, Bounty}
One round in and it seems normal to me. What crew are you using?
Timekeeper for Bonus
Borg Queen
FO Burnham
Section 31 Lippy
So what crew/ship do you use in the Admiral division then? You might want to consider those crew and switch out one for Chekov/Burnham/Tenavik ... or ...
Here are some crew all players obtained recently that would help:
- Survivalist Kirk : 8s 400% damage
- Phoenix Cochrane/Solar Sails Sisko : pretty decent passive stats
- Section 31 Philippa: 8s 200% damage
- Will Scarlett : fast accuracy and Crit bonus (long duration) to go with instant damage crew for those lucky 1-shots.
(older - Dancing Uhura: 10s 300% damage, requires Position).
EDIT: I just saw that this campaign's M-113 Creature has 200-400% instant damage at 8s.
Then there are a number of instant damage 4* crew that you should have because they've been in the game for a long time, e.g.:
- Captain Kurn : 8s 200-400%
- Mirror Phlox : 12s 200% - as that last bit of burst damage if the battle goes on too long.
I mean ... you do need to make an effort to align the right crew with the right ship, but the skirmish shouldn't be hard at all.
Also, take 9/10 ships into account if your fully levelled ships don't fit your crew well, I've been able to easily pass it all with ships that aren't maxed out.
Good job, whoever came up with this stupid Skirmish. NONE of my Level Ten Ships can complete the battles. {Krayton, Cube, Bounty}
I was just thinking how easy this one was compared to others. Here is my setup:
Edit: Hit the time reducer, then fire all crew in order, then hit the ship accuracy boost followed by the ship defense boost. It takes about 6 seconds. I slightly adjust the timing as needed for specific ships.
I've only ran through 2 or 3 rounds, but it is working great.
Don't have two of those Crew.......
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
Good job, whoever came up with this stupid Skirmish. NONE of my Level Ten Ships can complete the battles. {Krayton, Cube, Bounty}
I was just thinking how easy this one was compared to others. Here is my setup:
Edit: Hit the time reducer, then fire all crew in order, then hit the ship accuracy boost followed by the ship defense boost. It takes about 6 seconds. I slightly adjust the timing as needed for specific ships.
I've only ran through 2 or 3 rounds, but it is working great.
Don't have two of those Crew.......
I go with the Krayton. If you have Locutus, Killy, those two are money on that ship
Good job, whoever came up with this stupid Skirmish. NONE of my Level Ten Ships can complete the battles. {Krayton, Cube, Bounty}
One round in and it seems normal to me. What crew are you using?
Timekeeper for Bonus
Borg Queen
FO Burnham
Section 31 Lippy
So what crew/ship do you use in the Admiral division then? You might want to consider those crew and switch out one for Chekov/Burnham/Tenavik ... or ...
Here are some crew all players obtained recently that would help:
- Survivalist Kirk : 8s 400% damage
- Phoenix Cochrane/Solar Sails Sisko : pretty decent passive stats
- Section 31 Philippa: 8s 200% damage
- Will Scarlett : fast accuracy and Crit bonus (long duration) to go with instant damage crew for those lucky 1-shots.
(older - Dancing Uhura: 10s 300% damage, requires Position).
EDIT: I just saw that this campaign's M-113 Creature has 200-400% instant damage at 8s.
Then there are a number of instant damage 4* crew that you should have because they've been in the game for a long time, e.g.:
- Captain Kurn : 8s 200-400%
- Mirror Phlox : 12s 200% - as that last bit of burst damage if the battle goes on too long.
I mean ... you do need to make an effort to align the right crew with the right ship, but the skirmish shouldn't be hard at all.
Also, take 9/10 ships into account if your fully levelled ships don't fit your crew well, I've been able to easily pass it all with ships that aren't maxed out.
Whoever I use, I always lose.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
Good job, whoever came up with this stupid Skirmish. NONE of my Level Ten Ships can complete the battles. {Krayton, Cube, Bounty}
I was just thinking how easy this one was compared to others. Here is my setup:
Edit: Hit the time reducer, then fire all crew in order, then hit the ship accuracy boost followed by the ship defense boost. It takes about 6 seconds. I slightly adjust the timing as needed for specific ships.
I've only ran through 2 or 3 rounds, but it is working great.
Don't have two of those Crew.......
My favorite setup is first: one crew to add a high attack boost, such as Mountaineer Spock or the Duras Sisters. Second, one crew for a high accuracy boost. Third, one crew for increasing attack speed. Fourth, one crew for handing out a power punch. That would be anyone with above a 300% instant damage. I like Mirror Phlox when using the Bounty. I always fire them off in that order.
If your crew are not quick charging, then use the Bounty and simply accept damage until you can cloak. Then wait for the cloak to be finished and fire off all the crew and use the hull regeneration button. It isn't as fast, but ultimately the difference is 5 or 6 seconds per battle. If you can get enough crew with shorter charges, then try the Frengi ship.
Adjust your timing as needed for ships with cloaks or really good defense.
Good job, whoever came up with this stupid Skirmish. NONE of my Level Ten Ships can complete the battles. {Krayton, Cube, Bounty}
One round in and it seems normal to me. What crew are you using?
Timekeeper for Bonus
Borg Queen
FO Burnham
Section 31 Lippy
So what crew/ship do you use in the Admiral division then? You might want to consider those crew and switch out one for Chekov/Burnham/Tenavik ... or ...
Here are some crew all players obtained recently that would help:
- Survivalist Kirk : 8s 400% damage
- Phoenix Cochrane/Solar Sails Sisko : pretty decent passive stats
- Section 31 Philippa: 8s 200% damage
- Will Scarlett : fast accuracy and Crit bonus (long duration) to go with instant damage crew for those lucky 1-shots.
(older - Dancing Uhura: 10s 300% damage, requires Position).
EDIT: I just saw that this campaign's M-113 Creature has 200-400% instant damage at 8s.
Then there are a number of instant damage 4* crew that you should have because they've been in the game for a long time, e.g.:
- Captain Kurn : 8s 200-400%
- Mirror Phlox : 12s 200% - as that last bit of burst damage if the battle goes on too long.
I mean ... you do need to make an effort to align the right crew with the right ship, but the skirmish shouldn't be hard at all.
Also, take 9/10 ships into account if your fully levelled ships don't fit your crew well, I've been able to easily pass it all with ships that aren't maxed out.
Whoever I use, I always lose.
Don’t know if you’ve tried this, but try not hitting the buttons too close together time wise. I’ve found if I hit my Killy’s one right after the other sometimes they cancel each other out and nothing happens. If I wait a second and hit the second one, they both do some serious damage
Good job, whoever came up with this stupid Skirmish. NONE of my Level Ten Ships can complete the battles. {Krayton, Cube, Bounty}
One round in and it seems normal to me. What crew are you using?
Timekeeper for Bonus
Borg Queen
FO Burnham
Section 31 Lippy
So what crew/ship do you use in the Admiral division then? You might want to consider those crew and switch out one for Chekov/Burnham/Tenavik ... or ...
Here are some crew all players obtained recently that would help:
- Survivalist Kirk : 8s 400% damage
- Phoenix Cochrane/Solar Sails Sisko : pretty decent passive stats
- Section 31 Philippa: 8s 200% damage
- Will Scarlett : fast accuracy and Crit bonus (long duration) to go with instant damage crew for those lucky 1-shots.
(older - Dancing Uhura: 10s 300% damage, requires Position).
EDIT: I just saw that this campaign's M-113 Creature has 200-400% instant damage at 8s.
Then there are a number of instant damage 4* crew that you should have because they've been in the game for a long time, e.g.:
- Captain Kurn : 8s 200-400%
- Mirror Phlox : 12s 200% - as that last bit of burst damage if the battle goes on too long.
I mean ... you do need to make an effort to align the right crew with the right ship, but the skirmish shouldn't be hard at all.
Also, take 9/10 ships into account if your fully levelled ships don't fit your crew well, I've been able to easily pass it all with ships that aren't maxed out.
Whoever I use, I always lose.
Don’t know if you’ve tried this, but try not hitting the buttons too close together time wise. I’ve found if I hit my Killy’s one right after the other sometimes they cancel each other out and nothing happens. If I wait a second and hit the second one, they both do some serious damage
Unquestionably this - I have noticed it both in the arena and in skirmishes.
For crew, I actually really like the use of Lt. Chekov as existing crew this week. My current Krayton setup isn’t using him but I did feature him in past Skirmish events with good results. If you don’t have any feasible instant-damage crew, pairing crew with high attack and accuracy boosts that have similar activation times is the next best thing - there should be plenty of options among your crew, even if they aren’t fully fused or leveled.
I'm finding the Shenzou is not so Shenzou for this skirmish - Chekov is great he fits nicely in the science seat, with Killy in the Eng seat leaving Commandant and Leland in the others - I think I cut through the Defiant quicker than what the Krayton would.
[was on Sabbatical/Hiatus] Currently a trialist at Galaxy SquadronSTAY SAFE and KBO
I seem to be taking more damage today in skirmish. Idk why but I switched to the shenzou for all that tasty health I apparently need today especially if I am going to stream Hulu on my tablet at the same time as fight skirmish.
@DScottHewitt , do you have:
Prisoner O'Brien
Mirror Leeta
Ardra
Dahar Master Kor
Undercover O'Brien
Tenavik
Minuet
Leland
A combination of them might work. The crit bonus & crit rating meta isn't the latest, but I think it can get you through.
Use the crit crew to bump up the damage. Kor or O'Brien are ideal for this. Use Tenavik to get a few bonus hits in. Use Minuet for some early evasion and shield repair.
We talk skirmish a lot in the 10FH family. We have openings if you would like a little more help with fleets.
@DScottHewitt , do you have: Prisoner O'Brien Mirror Leeta
Ardra Dahar Master Kor
Undercover O'Brien Tenavik Minuet
Leland
A combination of them might work. The crit bonus & crit rating meta isn't the latest, but I think it can get you through.
Use the crit crew to bump up the damage. Kor or O'Brien are ideal for this. Use Tenavik to get a few bonus hits in. Use Minuet for some early evasion and shield repair.
We talk skirmish a lot in the 10FH family. We have openings if you would like a little more help with fleets.
Got the Bolded ones.
"The truth is like a lion; you don't have to defend it. Let it loose; it will defend itself."
@DScottHewitt , do you have: Prisoner O'Brien Mirror Leeta
Ardra Dahar Master Kor
Undercover O'Brien Tenavik Minuet
Leland
A combination of them might work. The crit bonus & crit rating meta isn't the latest, but I think it can get you through.
Use the crit crew to bump up the damage. Kor or O'Brien are ideal for this. Use Tenavik to get a few bonus hits in. Use Minuet for some early evasion and shield repair.
We talk skirmish a lot in the 10FH family. We have openings if you would like a little more help with fleets.
Got the Bolded ones.
Hmm... You have the crit rating, but not enough crit bonus. Let's try another round.
Prisoner O'Brien Mirror Leeta Dahar Master Kor Tenavik Minuet
Romulan Data
Luther Sloan
Klingon Janeway
Rura Penthe Kirk
Survivalist Kirk
Musketeer Picard
Captain Harry Kim
Ba'ul
Fusion level will matter for this, so please include the fusion level if you would, please.
Good job, whoever came up with this stupid Skirmish. NONE of my Level Ten Ships can complete the battles. {Krayton, Cube, Bounty}
One round in and it seems normal to me. What crew are you using?
Timekeeper for Bonus
Borg Queen
FO Burnham
Section 31 Lippy
So what crew/ship do you use in the Admiral division then? You might want to consider those crew and switch out one for Chekov/Burnham/Tenavik ... or ...
Here are some crew all players obtained recently that would help:
- Survivalist Kirk : 8s 400% damage
- Phoenix Cochrane/Solar Sails Sisko : pretty decent passive stats
- Section 31 Philippa: 8s 200% damage
- Will Scarlett : fast accuracy and Crit bonus (long duration) to go with instant damage crew for those lucky 1-shots.
(older - Dancing Uhura: 10s 300% damage, requires Position).
EDIT: I just saw that this campaign's M-113 Creature has 200-400% instant damage at 8s.
Then there are a number of instant damage 4* crew that you should have because they've been in the game for a long time, e.g.:
- Captain Kurn : 8s 200-400%
- Mirror Phlox : 12s 200% - as that last bit of burst damage if the battle goes on too long.
I mean ... you do need to make an effort to align the right crew with the right ship, but the skirmish shouldn't be hard at all.
Also, take 9/10 ships into account if your fully levelled ships don't fit your crew well, I've been able to easily pass it all with ships that aren't maxed out.
Whoever I use, I always lose.
Don’t know if you’ve tried this, but try not hitting the buttons too close together time wise. I’ve found if I hit my Killy’s one right after the other sometimes they cancel each other out and nothing happens. If I wait a second and hit the second one, they both do some serious damage
Exactly. I have found that if I go "tap -1000, tap-1000, tap-1000" (yes, saying it like that in my head) all battles last an average of 7.5 seconds
Good job, whoever came up with this stupid Skirmish. NONE of my Level Ten Ships can complete the battles. {Krayton, Cube, Bounty}
One round in and it seems normal to me. What crew are you using?
Timekeeper for Bonus
Borg Queen
FO Burnham
Section 31 Lippy
So what crew/ship do you use in the Admiral division then? You might want to consider those crew and switch out one for Chekov/Burnham/Tenavik ... or ...
Here are some crew all players obtained recently that would help:
- Survivalist Kirk : 8s 400% damage
- Phoenix Cochrane/Solar Sails Sisko : pretty decent passive stats
- Section 31 Philippa: 8s 200% damage
- Will Scarlett : fast accuracy and Crit bonus (long duration) to go with instant damage crew for those lucky 1-shots.
(older - Dancing Uhura: 10s 300% damage, requires Position).
EDIT: I just saw that this campaign's M-113 Creature has 200-400% instant damage at 8s.
Then there are a number of instant damage 4* crew that you should have because they've been in the game for a long time, e.g.:
- Captain Kurn : 8s 200-400%
- Mirror Phlox : 12s 200% - as that last bit of burst damage if the battle goes on too long.
I mean ... you do need to make an effort to align the right crew with the right ship, but the skirmish shouldn't be hard at all.
Also, take 9/10 ships into account if your fully levelled ships don't fit your crew well, I've been able to easily pass it all with ships that aren't maxed out.
Whoever I use, I always lose.
Don’t know if you’ve tried this, but try not hitting the buttons too close together time wise. I’ve found if I hit my Killy’s one right after the other sometimes they cancel each other out and nothing happens. If I wait a second and hit the second one, they both do some serious damage
Exactly. I have found that if I go "tap -1000, tap-1000, tap-1000" (yes, saying it like that in my head) all battles last an average of 7.5 seconds
Good job, whoever came up with this stupid Skirmish. NONE of my Level Ten Ships can complete the battles. {Krayton, Cube, Bounty}
One round in and it seems normal to me. What crew are you using?
Timekeeper for Bonus
Borg Queen
FO Burnham
Section 31 Lippy
So what crew/ship do you use in the Admiral division then? You might want to consider those crew and switch out one for Chekov/Burnham/Tenavik ... or ...
Here are some crew all players obtained recently that would help:
- Survivalist Kirk : 8s 400% damage
- Phoenix Cochrane/Solar Sails Sisko : pretty decent passive stats
- Section 31 Philippa: 8s 200% damage
- Will Scarlett : fast accuracy and Crit bonus (long duration) to go with instant damage crew for those lucky 1-shots.
(older - Dancing Uhura: 10s 300% damage, requires Position).
EDIT: I just saw that this campaign's M-113 Creature has 200-400% instant damage at 8s.
Then there are a number of instant damage 4* crew that you should have because they've been in the game for a long time, e.g.:
- Captain Kurn : 8s 200-400%
- Mirror Phlox : 12s 200% - as that last bit of burst damage if the battle goes on too long.
I mean ... you do need to make an effort to align the right crew with the right ship, but the skirmish shouldn't be hard at all.
Also, take 9/10 ships into account if your fully levelled ships don't fit your crew well, I've been able to easily pass it all with ships that aren't maxed out.
Whoever I use, I always lose.
There's self deprecatory humour that is funny and there's that which is just stupid ... I'll let you decide where you think I stand on this ...
Scott ... I'm trying to help out here (like Prime LorQa) ... I took the time to look through some of my crew that you are bound to have (e.g. Survivalist Kirk was given as a freebee to all through in-game mail) and that would be really beneficial to you in getting the best possible score during this event ... I know you are a regular contributor here so that is why I took the time to help ... so ... lets give this another go ...
1. Open up a new thread in the Ready Room so we don't dilute this thread too much ...
2. List your 8+/10 ships ...
3. List the crew you use in the Admiral and Captain divisions ...
4. We'll go over some crew you might have, maybe others like Prime LorQa will contribute there too ...
5. I will run the advised set-ups myself to give you tips on how to best activate abilities etc. ... currently sitting top 1000, and have completed my goal for this event, so I'm willing to help out if you want.
If you don't open a thread in the Ready Room I'll know you're not interested in my help, no worries about it.
And her event re-run bonus value isn t too big as well, since i doubt we will see another event, where all Disco crew is bonus again.
This has been said before, and yet here we are.
It looks like they've tailored the Disco megas to account for the sheer amount of cards now with it being heavy on the Faction, thus ensuring anyone wanting top 1.5 is going to have to burn through some shuttle tokens.
And I'm not sure we're at the point of insane competitiveness just yet - in the first week I was unable to play much as I was on holiday, finished just outside the 1500 band after being top 50 before I flew out, having scorched through shuttle tokens to be able to hit at least all thresholds. I honestly expected to have dropped out of the 1500 inside 48 hours as I was only able to fire out shuttles occasionally.
So I wouldn't assume that this is the last all-Disco-crew event, some of us made that assumption last time!
And her event re-run bonus value isn t too big as well, since i doubt we will see another event, where all Disco crew is bonus again.
This has been said before, and yet here we are.
But not said before by me.
So why jump onto the no more disco megas bandwagon now when it was just proved wrong? Or have you been on the bandwagon before now and just not said it on forum? Unless we hear from DB we should expect to continue seeing disco megas. But I guess people can keep predicting no more disco megas as DB keeps putting out more disco megas until eventually the show ends or the game ends and then they can say...
But seems like it could be a long wait. So just revel in the Discoveryness and enjoy.
And her event re-run bonus value isn t too big as well, since i doubt we will see another event, where all Disco crew is bonus again.
This has been said before, and yet here we are.
It looks like they've tailored the Disco megas to account for the sheer amount of cards now with it being heavy on the Faction, thus ensuring anyone wanting top 1.5 is going to have to burn through some shuttle tokens.
And I'm not sure we're at the point of insane competitiveness just yet - in the first week I was unable to play much as I was on holiday, finished just outside the 1500 band after being top 50 before I flew out, having scorched through shuttle tokens to be able to hit at least all thresholds. I honestly expected to have dropped out of the 1500 inside 48 hours as I was only able to fire out shuttles occasionally.
So I wouldn't assume that this is the last all-Disco-crew event, some of us made that assumption last time!
I'm aware that this game encourages a hoarder mentality but honestly that's not good when players are allowed to stockpile 100k+ chronitons, hundreds of shuttle boosts and tokens. Nowadays you need to save stuff for months to be able to get more than 1 copy of a gold card, and when it's time to burn through your stash, you need to be on 18h+ a day. In addition to be bad for the game, it's completely unhealthy.
Of course the reward structure is mostly to blame, only the top 0.15% get a gold and the top 0.025% players get some extra goodies so the only options are sitting out of the event, 20h attendance for a single gold or going all in 18h a day for 4 days.
If the rewards were less top-heavy then people wouldn't freak out as soon as they get out of the top 25, would relax a bit and participate more often but not as intensively.
I'm aware that this game encourages a hoarder mentality but honestly that's not good when players are allowed to stockpile 100k+ chronitons, hundreds of shuttle boosts and tokens. Nowadays you need to save stuff for months to be able to get more than 1 copy of a gold card, and when it's time to burn through your stash, you need to be on 18h+ a day. In addition to be bad for the game, it's completely unhealthy.
Of course the reward structure is mostly to blame, only the top 0.15% get a gold and the top 0.025% players get some extra goodies so the only options are sitting out of the event, 20h attendance for a single gold or going all in 18h a day for 4 days.
If the rewards were less top-heavy then people wouldn't freak out as soon as they get out of the top 25, would relax a bit and participate more often but not as intensively.
Well, yes and no. If I wasn't able to stockpile chrons, I'd likely be reconsidering playing simply because of the grind to get chrons. Currently I no longer bother with ad-doubler (except for doubling the first scan when I've not completed a campaign), and I'm not bothered if I miss a dilemma by several hours and playing the game is more of a pleasurable hobby than a career in grinding. I can do pretty much most of the dailies in 15 mins, with the final scan and last few shuttles done later in the day.
But yes, the events need reviewing. The game itself lends itself to plenty of interaction, but that interaction is mostly grindy - do the same dilemma for the nth time, chuck out yet more shuttles - it's lowest common denominator engagement, which you see in a lot of mobile games that are fine with player churn. Players shell out in micropayments, get weary, quit. Rinse and repeat.
Even the weekly events are like that.
It says something that the metagames on the forum - longest voyage with refilling, etc - generate more interest for some players than the game itself these days.
I used to play Marvel Strike Force before it all got a little same-old, same-old, but it has a few mechanisms that IMO STT would benefit from, namely the new character events which tend to resemble Expedition events, but last 14 days, and could be rejigged to work with portal pulls instead of orb shards, and the Legendary events which would be a shoe-in given the traits in STT, and both could be monetised fairly easily using the current system.
And her event re-run bonus value isn t too big as well, since i doubt we will see another event, where all Disco crew is bonus again.
This has been said before, and yet here we are.
It looks like they've tailored the Disco megas to account for the sheer amount of cards now with it being heavy on the Faction, thus ensuring anyone wanting top 1.5 is going to have to burn through some shuttle tokens.
And I'm not sure we're at the point of insane competitiveness just yet - in the first week I was unable to play much as I was on holiday, finished just outside the 1500 band after being top 50 before I flew out, having scorched through shuttle tokens to be able to hit at least all thresholds. I honestly expected to have dropped out of the 1500 inside 48 hours as I was only able to fire out shuttles occasionally.
So I wouldn't assume that this is the last all-Disco-crew event, some of us made that assumption last time!
I'm aware that this game encourages a hoarder mentality but honestly that's not good when players are allowed to stockpile 100k+ chronitons, hundreds of shuttle boosts and tokens. Nowadays you need to save stuff for months to be able to get more than 1 copy of a gold card, and when it's time to burn through your stash, you need to be on 18h+ a day. In addition to be bad for the game, it's completely unhealthy.
Of course the reward structure is mostly to blame, only the top 0.15% get a gold and the top 0.025% players get some extra goodies so the only options are sitting out of the event, 20h attendance for a single gold or going all in 18h a day for 4 days.
If the rewards were less top-heavy then people wouldn't freak out as soon as they get out of the top 25, would relax a bit and participate more often but not as intensively.
I kind of agree with Ren’s point. The rewards are such that there are two thresholds: 1500 and 25. The top 25 are almost impossible to get into, short of spending money or stockpiling for weeks and weeks. And stockpiling for weeks and weeks isn’t fun, unless you’re the sort of person who appreciates grindy stockpiling. The top 1500 aren’t that hard to get into (provided you have a decent stable of characters) so there’s not much challenge there. And once you hit 1500, since the rewards aren’t significantly different from 1500 to 25, there isn’t much to incentive to go further unless you think you can get top 25. I don’t know, it just seems like there should be significant prize levels within the top 1500 so people would actually care about top 100, top 250, top 500, top 1000, etc.
I dunno what the answer is, but since Ren brought it up, I agree there is an opportunity there to do things a little better.
And her event re-run bonus value isn t too big as well, since i doubt we will see another event, where all Disco crew is bonus again.
This has been said before, and yet here we are.
It looks like they've tailored the Disco megas to account for the sheer amount of cards now with it being heavy on the Faction, thus ensuring anyone wanting top 1.5 is going to have to burn through some shuttle tokens.
And I'm not sure we're at the point of insane competitiveness just yet - in the first week I was unable to play much as I was on holiday, finished just outside the 1500 band after being top 50 before I flew out, having scorched through shuttle tokens to be able to hit at least all thresholds. I honestly expected to have dropped out of the 1500 inside 48 hours as I was only able to fire out shuttles occasionally.
So I wouldn't assume that this is the last all-Disco-crew event, some of us made that assumption last time!
I'm aware that this game encourages a hoarder mentality but honestly that's not good when players are allowed to stockpile 100k+ chronitons, hundreds of shuttle boosts and tokens. Nowadays you need to save stuff for months to be able to get more than 1 copy of a gold card, and when it's time to burn through your stash, you need to be on 18h+ a day. In addition to be bad for the game, it's completely unhealthy.
Of course the reward structure is mostly to blame, only the top 0.15% get a gold and the top 0.025% players get some extra goodies so the only options are sitting out of the event, 20h attendance for a single gold or going all in 18h a day for 4 days.
If the rewards were less top-heavy then people wouldn't freak out as soon as they get out of the top 25, would relax a bit and participate more often but not as intensively.
We are allowed to stockpile? As opposed to what?
As opposed to being strongly incentivized to spend resources not to miss on important progression for instance. That's how better events design would work, less 70h event runs for top 25 and more 5-6h every week during the weekend.
When you build a game that encourages playing 18h a day over 4 days that's not good for the game (people burn out) and for the players (obvious health issues). It could be done with resources decay such as chronitons, tokens or boost decay or it could be done in a smarter way and make people want to rank as high as they can every weekend instead of 3 times a year.
I'm rank 180-ish right now and I didn't get there for the 0 extra legendary star and near-zero extra progression I'm getting like the pity 150 dil or the 4 extra single poral pulls (lol), it's because I got there solely because I wait for skirmishes to deal with my backlog and level up characters while getting honor for doing so. But overall if the game design was better I wouldn't subject myself to that and upgrade characters as I get them and it would feel a lot less like a crappy weekend doing uninteresting things.
But you get to a point where there is little progression to be had. Personally, I have a dozen crew who are not at level 100. I have no real reason to use chronitons except for events. Even during events, I don't use more than 8 thousand chronitons including leveling crew. ...And many events cost far less. I have 40,000 chronitons right now. (I had close to 45K before leveling several costly crew this event.) They come in more than I use. I'll never care enough to fight for top 25. I'm careful with getting chronitons, but there comes a point where they don't matter. It isn't important if I stockpile or not. All that matters is how much time I'm willing to give. And increasingly, I'm unwilling to give it for no real returns. Thus chroniton stockpiling is not really an issue. Time is the issue.
Events are what I live for. Stockpiling is the means to the end. Someone once said on here instead of trying to get the game to conform to you, conform to the game.
And her event re-run bonus value isn t too big as well, since i doubt we will see another event, where all Disco crew is bonus again.
This has been said before, and yet here we are.
It looks like they've tailored the Disco megas to account for the sheer amount of cards now with it being heavy on the Faction, thus ensuring anyone wanting top 1.5 is going to have to burn through some shuttle tokens.
And I'm not sure we're at the point of insane competitiveness just yet - in the first week I was unable to play much as I was on holiday, finished just outside the 1500 band after being top 50 before I flew out, having scorched through shuttle tokens to be able to hit at least all thresholds. I honestly expected to have dropped out of the 1500 inside 48 hours as I was only able to fire out shuttles occasionally.
So I wouldn't assume that this is the last all-Disco-crew event, some of us made that assumption last time!
I'm aware that this game encourages a hoarder mentality but honestly that's not good when players are allowed to stockpile 100k+ chronitons, hundreds of shuttle boosts and tokens. Nowadays you need to save stuff for months to be able to get more than 1 copy of a gold card, and when it's time to burn through your stash, you need to be on 18h+ a day. In addition to be bad for the game, it's completely unhealthy.
Of course the reward structure is mostly to blame, only the top 0.15% get a gold and the top 0.025% players get some extra goodies so the only options are sitting out of the event, 20h attendance for a single gold or going all in 18h a day for 4 days.
If the rewards were less top-heavy then people wouldn't freak out as soon as they get out of the top 25, would relax a bit and participate more often but not as intensively.
We are allowed to stockpile? As opposed to what?
Instant gratification – you know, millennial mentality
(I say this with affection, because I tease my daughter with that phrase all the time and she's mid-20s)
but seriously, there are times it is good to be able to hoard and not really play as much, and other times you just want that dang prize NOW!! I am fairly sure we have all been at both ends of that spectrum...
And her event re-run bonus value isn t too big as well, since i doubt we will see another event, where all Disco crew is bonus again.
This has been said before, and yet here we are.
It looks like they've tailored the Disco megas to account for the sheer amount of cards now with it being heavy on the Faction, thus ensuring anyone wanting top 1.5 is going to have to burn through some shuttle tokens.
And I'm not sure we're at the point of insane competitiveness just yet - in the first week I was unable to play much as I was on holiday, finished just outside the 1500 band after being top 50 before I flew out, having scorched through shuttle tokens to be able to hit at least all thresholds. I honestly expected to have dropped out of the 1500 inside 48 hours as I was only able to fire out shuttles occasionally.
So I wouldn't assume that this is the last all-Disco-crew event, some of us made that assumption last time!
I'm aware that this game encourages a hoarder mentality but honestly that's not good when players are allowed to stockpile 100k+ chronitons, hundreds of shuttle boosts and tokens. Nowadays you need to save stuff for months to be able to get more than 1 copy of a gold card, and when it's time to burn through your stash, you need to be on 18h+ a day. In addition to be bad for the game, it's completely unhealthy.
Of course the reward structure is mostly to blame, only the top 0.15% get a gold and the top 0.025% players get some extra goodies so the only options are sitting out of the event, 20h attendance for a single gold or going all in 18h a day for 4 days.
If the rewards were less top-heavy then people wouldn't freak out as soon as they get out of the top 25, would relax a bit and participate more often but not as intensively.
We are allowed to stockpile? As opposed to what?
Instant gratification – you know, millennial mentality
(I say this with affection, because I tease my daughter with that phrase all the time and she's mid-20s)
but seriously, there are times it is good to be able to hoard and not really play as much, and other times you just want that dang prize NOW!! I am fairly sure we have all been at both ends of that spectrum...
Yes it is very millennial. I don’t want to have to work harder than the next guy to succeed. Hard work pays off y’all. And if by decaying resources he meant they dwindle over time. Yeah, see how happy the players would be about that. That concept defeats the entire strategy of the game
And her event re-run bonus value isn t too big as well, since i doubt we will see another event, where all Disco crew is bonus again.
This has been said before, and yet here we are.
It looks like they've tailored the Disco megas to account for the sheer amount of cards now with it being heavy on the Faction, thus ensuring anyone wanting top 1.5 is going to have to burn through some shuttle tokens.
And I'm not sure we're at the point of insane competitiveness just yet - in the first week I was unable to play much as I was on holiday, finished just outside the 1500 band after being top 50 before I flew out, having scorched through shuttle tokens to be able to hit at least all thresholds. I honestly expected to have dropped out of the 1500 inside 48 hours as I was only able to fire out shuttles occasionally.
So I wouldn't assume that this is the last all-Disco-crew event, some of us made that assumption last time!
I'm aware that this game encourages a hoarder mentality but honestly that's not good when players are allowed to stockpile 100k+ chronitons, hundreds of shuttle boosts and tokens. Nowadays you need to save stuff for months to be able to get more than 1 copy of a gold card, and when it's time to burn through your stash, you need to be on 18h+ a day. In addition to be bad for the game, it's completely unhealthy.
Of course the reward structure is mostly to blame, only the top 0.15% get a gold and the top 0.025% players get some extra goodies so the only options are sitting out of the event, 20h attendance for a single gold or going all in 18h a day for 4 days.
If the rewards were less top-heavy then people wouldn't freak out as soon as they get out of the top 25, would relax a bit and participate more often but not as intensively.
We are allowed to stockpile? As opposed to what?
Instant gratification – you know, millennial mentality
(I say this with affection, because I tease my daughter with that phrase all the time and she's mid-20s)
but seriously, there are times it is good to be able to hoard and not really play as much, and other times you just want that dang prize NOW!! I am fairly sure we have all been at both ends of that spectrum...
Yes it is very millennial. I don’t want to have to work harder than the next guy to succeed. Hard work pays off y’all. And if by decaying resources he meant they dwindle over time. Yeah, see how happy the players would be about that. That concept defeats the entire strategy of the game
Yes how millennial of me to find unhealthy game design encouraging 18h sessions over 4 days to go above the top 1500 pity prize. Surely I must be wrong. Hoarding and "playing" 70h over the course of 4 days feels great, it's good for your physical and mental health, and if you burn out who cares?
Don't touch the root of the problem, just deal with it because others can? I hate this mentality, that's why things never get better.
And her event re-run bonus value isn t too big as well, since i doubt we will see another event, where all Disco crew is bonus again.
This has been said before, and yet here we are.
It looks like they've tailored the Disco megas to account for the sheer amount of cards now with it being heavy on the Faction, thus ensuring anyone wanting top 1.5 is going to have to burn through some shuttle tokens.
And I'm not sure we're at the point of insane competitiveness just yet - in the first week I was unable to play much as I was on holiday, finished just outside the 1500 band after being top 50 before I flew out, having scorched through shuttle tokens to be able to hit at least all thresholds. I honestly expected to have dropped out of the 1500 inside 48 hours as I was only able to fire out shuttles occasionally.
So I wouldn't assume that this is the last all-Disco-crew event, some of us made that assumption last time!
I'm aware that this game encourages a hoarder mentality but honestly that's not good when players are allowed to stockpile 100k+ chronitons, hundreds of shuttle boosts and tokens. Nowadays you need to save stuff for months to be able to get more than 1 copy of a gold card, and when it's time to burn through your stash, you need to be on 18h+ a day. In addition to be bad for the game, it's completely unhealthy.
Of course the reward structure is mostly to blame, only the top 0.15% get a gold and the top 0.025% players get some extra goodies so the only options are sitting out of the event, 20h attendance for a single gold or going all in 18h a day for 4 days.
If the rewards were less top-heavy then people wouldn't freak out as soon as they get out of the top 25, would relax a bit and participate more often but not as intensively.
We are allowed to stockpile? As opposed to what?
Instant gratification – you know, millennial mentality
(I say this with affection, because I tease my daughter with that phrase all the time and she's mid-20s)
but seriously, there are times it is good to be able to hoard and not really play as much, and other times you just want that dang prize NOW!! I am fairly sure we have all been at both ends of that spectrum...
Yes it is very millennial. I don’t want to have to work harder than the next guy to succeed. Hard work pays off y’all. And if by decaying resources he meant they dwindle over time. Yeah, see how happy the players would be about that. That concept defeats the entire strategy of the game
Yes how millennial of me to find unhealthy game design encouraging 18h sessions over 4 days to go above the top 1500 pity prize. Surely I must be wrong. Hoarding and "playing" 70h over the course of 4 days feels great, it's good for your physical and mental health, and if you burn out who cares?
Don't touch the root of the problem, just deal with it because others can? I hate this mentality, that's why things never get better.
For you they don’t. It’s tough to deal with when you can’t complain the problem away isn’t it? Or stomp your feet hard enough to get mom and dad to give you that ice cream?
And her event re-run bonus value isn t too big as well, since i doubt we will see another event, where all Disco crew is bonus again.
This has been said before, and yet here we are.
It looks like they've tailored the Disco megas to account for the sheer amount of cards now with it being heavy on the Faction, thus ensuring anyone wanting top 1.5 is going to have to burn through some shuttle tokens.
And I'm not sure we're at the point of insane competitiveness just yet - in the first week I was unable to play much as I was on holiday, finished just outside the 1500 band after being top 50 before I flew out, having scorched through shuttle tokens to be able to hit at least all thresholds. I honestly expected to have dropped out of the 1500 inside 48 hours as I was only able to fire out shuttles occasionally.
So I wouldn't assume that this is the last all-Disco-crew event, some of us made that assumption last time!
I'm aware that this game encourages a hoarder mentality but honestly that's not good when players are allowed to stockpile 100k+ chronitons, hundreds of shuttle boosts and tokens. Nowadays you need to save stuff for months to be able to get more than 1 copy of a gold card, and when it's time to burn through your stash, you need to be on 18h+ a day. In addition to be bad for the game, it's completely unhealthy.
Of course the reward structure is mostly to blame, only the top 0.15% get a gold and the top 0.025% players get some extra goodies so the only options are sitting out of the event, 20h attendance for a single gold or going all in 18h a day for 4 days.
If the rewards were less top-heavy then people wouldn't freak out as soon as they get out of the top 25, would relax a bit and participate more often but not as intensively.
We are allowed to stockpile? As opposed to what?
Instant gratification – you know, millennial mentality
(I say this with affection, because I tease my daughter with that phrase all the time and she's mid-20s)
but seriously, there are times it is good to be able to hoard and not really play as much, and other times you just want that dang prize NOW!! I am fairly sure we have all been at both ends of that spectrum...
Yes it is very millennial. I don’t want to have to work harder than the next guy to succeed. Hard work pays off y’all. And if by decaying resources he meant they dwindle over time. Yeah, see how happy the players would be about that. That concept defeats the entire strategy of the game
Yes how millennial of me to find unhealthy game design encouraging 18h sessions over 4 days to go above the top 1500 pity prize. Surely I must be wrong. Hoarding and "playing" 70h over the course of 4 days feels great, it's good for your physical and mental health, and if you burn out who cares?
Don't touch the root of the problem, just deal with it because others can? I hate this mentality, that's why things never get better.
For you they don’t. It’s tough to deal with when you can’t complain the problem away isn’t it? Or stomp your feet hard enough to get mom and dad to give you that ice cream?
Yes because having mental and physical health concerns is being like a child throwing a tantrum. That's reason number 2 things never get better, if it's not my problem it's not a problem, right? On forums related to an entertainment franchise putting mutual understanding and empathy on a pedestal, no less.
Comments
So what crew/ship do you use in the Admiral division then? You might want to consider those crew and switch out one for Chekov/Burnham/Tenavik ... or ...
Here are some crew all players obtained recently that would help:
- Survivalist Kirk : 8s 400% damage
- Phoenix Cochrane/Solar Sails Sisko : pretty decent passive stats
- Section 31 Philippa: 8s 200% damage
- Will Scarlett : fast accuracy and Crit bonus (long duration) to go with instant damage crew for those lucky 1-shots.
(older - Dancing Uhura: 10s 300% damage, requires Position).
EDIT: I just saw that this campaign's M-113 Creature has 200-400% instant damage at 8s.
Then there are a number of instant damage 4* crew that you should have because they've been in the game for a long time, e.g.:
- Captain Kurn : 8s 200-400%
- Mirror Phlox : 12s 200% - as that last bit of burst damage if the battle goes on too long.
I mean ... you do need to make an effort to align the right crew with the right ship, but the skirmish shouldn't be hard at all.
Also, take 9/10 ships into account if your fully levelled ships don't fit your crew well, I've been able to easily pass it all with ships that aren't maxed out.
Don't have two of those Crew.......
I go with the Krayton. If you have Locutus, Killy, those two are money on that ship
Whoever I use, I always lose.
My favorite setup is first: one crew to add a high attack boost, such as Mountaineer Spock or the Duras Sisters. Second, one crew for a high accuracy boost. Third, one crew for increasing attack speed. Fourth, one crew for handing out a power punch. That would be anyone with above a 300% instant damage. I like Mirror Phlox when using the Bounty. I always fire them off in that order.
If your crew are not quick charging, then use the Bounty and simply accept damage until you can cloak. Then wait for the cloak to be finished and fire off all the crew and use the hull regeneration button. It isn't as fast, but ultimately the difference is 5 or 6 seconds per battle. If you can get enough crew with shorter charges, then try the Frengi ship.
Adjust your timing as needed for ships with cloaks or really good defense.
Happy hunting.
Don’t know if you’ve tried this, but try not hitting the buttons too close together time wise. I’ve found if I hit my Killy’s one right after the other sometimes they cancel each other out and nothing happens. If I wait a second and hit the second one, they both do some serious damage
Unquestionably this - I have noticed it both in the arena and in skirmishes.
For crew, I actually really like the use of Lt. Chekov as existing crew this week. My current Krayton setup isn’t using him but I did feature him in past Skirmish events with good results. If you don’t have any feasible instant-damage crew, pairing crew with high attack and accuracy boosts that have similar activation times is the next best thing - there should be plenty of options among your crew, even if they aren’t fully fused or leveled.
Prisoner O'Brien
Mirror Leeta
Ardra
Dahar Master Kor
Undercover O'Brien
Tenavik
Minuet
Leland
A combination of them might work. The crit bonus & crit rating meta isn't the latest, but I think it can get you through.
Use the crit crew to bump up the damage. Kor or O'Brien are ideal for this. Use Tenavik to get a few bonus hits in. Use Minuet for some early evasion and shield repair.
We talk skirmish a lot in the 10FH family. We have openings if you would like a little more help with fleets.
Got the Bolded ones.
Hmm... You have the crit rating, but not enough crit bonus. Let's try another round.
Prisoner O'Brien
Mirror Leeta
Dahar Master Kor
Tenavik
Minuet
Romulan Data
Luther Sloan
Klingon Janeway
Rura Penthe Kirk
Survivalist Kirk
Musketeer Picard
Captain Harry Kim
Ba'ul
Fusion level will matter for this, so please include the fusion level if you would, please.
Exactly. I have found that if I go "tap -1000, tap-1000, tap-1000" (yes, saying it like that in my head) all battles last an average of 7.5 seconds
There’s definitely something to it
There's self deprecatory humour that is funny and there's that which is just stupid ... I'll let you decide where you think I stand on this ...
Scott ... I'm trying to help out here (like Prime LorQa) ... I took the time to look through some of my crew that you are bound to have (e.g. Survivalist Kirk was given as a freebee to all through in-game mail) and that would be really beneficial to you in getting the best possible score during this event ... I know you are a regular contributor here so that is why I took the time to help ... so ... lets give this another go ...
1. Open up a new thread in the Ready Room so we don't dilute this thread too much ...
2. List your 8+/10 ships ...
3. List the crew you use in the Admiral and Captain divisions ...
4. We'll go over some crew you might have, maybe others like Prime LorQa will contribute there too ...
5. I will run the advised set-ups myself to give you tips on how to best activate abilities etc. ... currently sitting top 1000, and have completed my goal for this event, so I'm willing to help out if you want.
If you don't open a thread in the Ready Room I'll know you're not interested in my help, no worries about it.
This has been said before, and yet here we are.
It looks like they've tailored the Disco megas to account for the sheer amount of cards now with it being heavy on the Faction, thus ensuring anyone wanting top 1.5 is going to have to burn through some shuttle tokens.
And I'm not sure we're at the point of insane competitiveness just yet - in the first week I was unable to play much as I was on holiday, finished just outside the 1500 band after being top 50 before I flew out, having scorched through shuttle tokens to be able to hit at least all thresholds. I honestly expected to have dropped out of the 1500 inside 48 hours as I was only able to fire out shuttles occasionally.
So I wouldn't assume that this is the last all-Disco-crew event, some of us made that assumption last time!
But not said before by me.
So why jump onto the no more disco megas bandwagon now when it was just proved wrong? Or have you been on the bandwagon before now and just not said it on forum? Unless we hear from DB we should expect to continue seeing disco megas. But I guess people can keep predicting no more disco megas as DB keeps putting out more disco megas until eventually the show ends or the game ends and then they can say...
But seems like it could be a long wait. So just revel in the Discoveryness and enjoy.
I'm aware that this game encourages a hoarder mentality but honestly that's not good when players are allowed to stockpile 100k+ chronitons, hundreds of shuttle boosts and tokens. Nowadays you need to save stuff for months to be able to get more than 1 copy of a gold card, and when it's time to burn through your stash, you need to be on 18h+ a day. In addition to be bad for the game, it's completely unhealthy.
Of course the reward structure is mostly to blame, only the top 0.15% get a gold and the top 0.025% players get some extra goodies so the only options are sitting out of the event, 20h attendance for a single gold or going all in 18h a day for 4 days.
If the rewards were less top-heavy then people wouldn't freak out as soon as they get out of the top 25, would relax a bit and participate more often but not as intensively.
Well, yes and no. If I wasn't able to stockpile chrons, I'd likely be reconsidering playing simply because of the grind to get chrons. Currently I no longer bother with ad-doubler (except for doubling the first scan when I've not completed a campaign), and I'm not bothered if I miss a dilemma by several hours and playing the game is more of a pleasurable hobby than a career in grinding. I can do pretty much most of the dailies in 15 mins, with the final scan and last few shuttles done later in the day.
But yes, the events need reviewing. The game itself lends itself to plenty of interaction, but that interaction is mostly grindy - do the same dilemma for the nth time, chuck out yet more shuttles - it's lowest common denominator engagement, which you see in a lot of mobile games that are fine with player churn. Players shell out in micropayments, get weary, quit. Rinse and repeat.
Even the weekly events are like that.
It says something that the metagames on the forum - longest voyage with refilling, etc - generate more interest for some players than the game itself these days.
I used to play Marvel Strike Force before it all got a little same-old, same-old, but it has a few mechanisms that IMO STT would benefit from, namely the new character events which tend to resemble Expedition events, but last 14 days, and could be rejigged to work with portal pulls instead of orb shards, and the Legendary events which would be a shoe-in given the traits in STT, and both could be monetised fairly easily using the current system.
We are allowed to stockpile? As opposed to what?
I dunno what the answer is, but since Ren brought it up, I agree there is an opportunity there to do things a little better.
As opposed to being strongly incentivized to spend resources not to miss on important progression for instance. That's how better events design would work, less 70h event runs for top 25 and more 5-6h every week during the weekend.
When you build a game that encourages playing 18h a day over 4 days that's not good for the game (people burn out) and for the players (obvious health issues). It could be done with resources decay such as chronitons, tokens or boost decay or it could be done in a smarter way and make people want to rank as high as they can every weekend instead of 3 times a year.
I'm rank 180-ish right now and I didn't get there for the 0 extra legendary star and near-zero extra progression I'm getting like the pity 150 dil or the 4 extra single poral pulls (lol), it's because I got there solely because I wait for skirmishes to deal with my backlog and level up characters while getting honor for doing so. But overall if the game design was better I wouldn't subject myself to that and upgrade characters as I get them and it would feel a lot less like a crappy weekend doing uninteresting things.
Instant gratification – you know, millennial mentality
(I say this with affection, because I tease my daughter with that phrase all the time and she's mid-20s)
but seriously, there are times it is good to be able to hoard and not really play as much, and other times you just want that dang prize NOW!! I am fairly sure we have all been at both ends of that spectrum...
Yes it is very millennial. I don’t want to have to work harder than the next guy to succeed. Hard work pays off y’all. And if by decaying resources he meant they dwindle over time. Yeah, see how happy the players would be about that. That concept defeats the entire strategy of the game
Yes how millennial of me to find unhealthy game design encouraging 18h sessions over 4 days to go above the top 1500 pity prize. Surely I must be wrong. Hoarding and "playing" 70h over the course of 4 days feels great, it's good for your physical and mental health, and if you burn out who cares?
Don't touch the root of the problem, just deal with it because others can? I hate this mentality, that's why things never get better.
For you they don’t. It’s tough to deal with when you can’t complain the problem away isn’t it? Or stomp your feet hard enough to get mom and dad to give you that ice cream?
Yes because having mental and physical health concerns is being like a child throwing a tantrum. That's reason number 2 things never get better, if it's not my problem it's not a problem, right? On forums related to an entertainment franchise putting mutual understanding and empathy on a pedestal, no less.
If you can only argue in bad faith, don't.