Hi, in the past day there has been 3 occasions where the correct card has been denied but accepted when resubmitted by another player!
I would need more details for this, does it occur in all types of difficulty?
With specific crew, on a specific node spot?
Any details will be useful as this is typically the kind of issue that will be tricky to reproduce.
Hi, in the past day there has been 3 occasions where the correct card has been denied but accepted when resubmitted by another player!
I would need more details for this, does it occur in all types of difficulty?
With specific crew, on a specific node spot?
Any details will be useful as this is typically the kind of issue that will be tricky to reproduce.
It took the game 3 minutes to register that I had matched the node. In our case no one else played so it eventually showed that I matched. If someone else had used the same crew in those 3 minutes it might have credited them and looked like it didn't credit me.
There was one node remaining. the Visible trait was "mirror universe." One member of our fleet reported using the four possible solutions remaining for that node including "prison break lorca," with no successes. It was believed that Cabaret Georgiou, who should not have been a solution, would satisfy the node. No one who hadn't already noded had her. I urged the fleet to retry some of the ones who had already missed and like 7 hours later another member of our fleet reported that "prison break lorca" now closed the node.
Happy to get more information if it will help solve this as this is now the second or third time this has halted our progress on a battle. We have a very active fleet who are clearing 1 and 1/2 to 2 ultra nightmares a day. It would be a shame if this bug killed enthusiasm.
For the reports regarding 1 player trying a crew for a node and it does not work, and then someone else trying the same crew on the same node, and it does work: is it possible that, some of these cases at least, are due to the first player having already solved a node for that combo?
If someone has resolved 1 node in a combo, even if they try crew outside of the combo view, it will not work.
It that is not the case, it will not be easy to track down unfortunately.
What would be helpful if both players would send a ticket to support with the relevant information, it would be a start to attempt to corroborate on our end.
Looks like there might be a glitch where all the traits aren't showing up. You can see several traits used with the crew on the cleared nodes that don't appear on the trait list. Since they've reduced the number of possible traits I've never seen this issue. Not sure how this happened but I've tried every possible combination of available traits to try and clear that Desperate node and nothing.
There is an issue with the way Fleet Boss Battles calculate potential solutions for nodes on Nightmare.
It was announced that with the portal update, nodes would be solvable by at least two in-portal crew. This is working correctly on Ultra Nightmare.
It's also working correctly for Nightmare - but only for the first four nodes. This is fine for Combo Chains 1 and 2 which only have four nodes.
When the last three Combo Chains generate, however, Node 5 can potentially have a requirements that only one crew can solve.
Below please find the exact chain we worked today 3/1 where the last node has two unique solutions. The eventual solution wound up being Mirror Zefram Cochrane with potentially-matching pool traits of Mirror Universe, Thief or Warp Theorist. Note that with the seed trait of Cultural Figure, no other crew in the game can have two of those three pool traits.
Please update the back-end logic to account for Node 5 of Nightmare runs.
There is an issue with the way Fleet Boss Battles calculate potential solutions for nodes on Nightmare.
It was announced that with the portal update, nodes would be solvable by at least two in-portal crew. This is working correctly on Ultra Nightmare.
It's also working correctly for Nightmare - but only for the first four nodes. This is fine for Combo Chains 1 and 2 which only have four nodes.
When the last three Combo Chains generate, however, Node 5 can potentially have a requirements that only one crew can solve.
Below please find the exact chain we worked today 3/1 where the last node has two unique solutions. The eventual solution wound up being Mirror Zefram Cochrane with potentially-matching pool traits of Mirror Universe, Thief or Warp Theorist. Note that with the seed trait of Cultural Figure, no other crew in the game can have two of those three pool traits.
Please update the back-end logic to account for Node 5 of Nightmare runs.
Hey, let me check all this info with the dev team. Thanks for let me know.
@STT Community It looks like the new bridge buffs are not implemented correctly. There are now two boss defence buffs and one looks like it is actually negating the buff rather than adding to it.
I second this, our fleet is doing our first UNM with the new stuff and I have upgraded to BL21 and I am getting ROASTED, that new Defense AGAINST the Boss is actually BUFFING the Boss.
I second this, our fleet is doing our first UNM with the new stuff and I have upgraded to BL21 and I am getting ROASTED, that new Defense AGAINST the Boss is actually BUFFING the Boss.
Something does not look right. Seems like the boss is doing more damage now than before. I have not been killed using Arti in months now and first battle out of the gate with my new improved bridge, and I can't make it 90 seconds in battle.
Founding ADM - PoF family of fleets (POF, POF2 & POF3) - Dear TP: Non sequitur. Your facts are uncoordinated.
Hello! My fleet has been experiencing a number of issues with FBB (on iOS) since the recent updates (e.g., crew that should qualify for a node not coming up when you search for them; nodes and node rows not updating for all users without a force restart, etc.).
The biggest issue we're having is one that Sims (and others) raised way back in October: crew that should have cleared a node didn't work for one player, but then did work for another. This has happened at least twice in the last two days. The first time, the crew in question was Ambassador Neelix. We're currently stuck on a node having tried every possible trait combo (screenshot). No one has cleared it yet, so we aren't sure who should do it (but I think it's either Borg Queen Jurati or Pinafore Data).
For what it's worth, I don't think my fleet ever encountered this problem before the update.
Unable to do fleet boss battles, I get to this screen and it freezes, tried it on steam, android and google play games, lost 4 valor
Just to add, that boss has finished and a new one started, and I'm not having the same problem, so apart from me being down 4 valor it's not an ongoing issue.
Wir, die Mirror Tribbles [MiT] haben freie Plätze zu vergeben. Kein Zwang und kein Stress, dafür aber Spaß, Discord und eine nette, hilfsbereite Gemeinschaft, incl. voll ausgebauter Starbase und täglich 700 ISM.
The boss for my fleet Ringworld is locked up. Showing 3 nodes found, however, the traits used are from the previous row. None of the traits on row 3 are showing as used.
We can't continue past this error. Restarting the game has not worked for either of my accounts or for one other member of my fleet. I can see the problem on Windows 10 and my Android phone.
The boss for my fleet Ringworld is locked up. Showing 3 nodes found, however, the traits used are from the previous row. None of the traits on row 3 are showing as used.
We can't continue past this error. Restarting the game has not worked for either of my accounts or for one other member of my fleet. I can see the problem on Windows 10 and my Android phone.
Is this a recurrent issue Captain? Or was this a one time scenario? Let us know, and feel free to contact our CS team if you believe compensation is required. LLAP
Comments
I would need more details for this, does it occur in all types of difficulty?
With specific crew, on a specific node spot?
Any details will be useful as this is typically the kind of issue that will be tricky to reproduce.
I wonder if it's related to what I just posted here. https://forum.wickedrealmgames.com/stt/discussion/19956/fleet-boss-battles-takes-minutes-to-register-trait#latest
It took the game 3 minutes to register that I had matched the node. In our case no one else played so it eventually showed that I matched. If someone else had used the same crew in those 3 minutes it might have credited them and looked like it didn't credit me.
There was one node remaining. the Visible trait was "mirror universe." One member of our fleet reported using the four possible solutions remaining for that node including "prison break lorca," with no successes. It was believed that Cabaret Georgiou, who should not have been a solution, would satisfy the node. No one who hadn't already noded had her. I urged the fleet to retry some of the ones who had already missed and like 7 hours later another member of our fleet reported that "prison break lorca" now closed the node.
Happy to get more information if it will help solve this as this is now the second or third time this has halted our progress on a battle. We have a very active fleet who are clearing 1 and 1/2 to 2 ultra nightmares a day. It would be a shame if this bug killed enthusiasm.
If someone has resolved 1 node in a combo, even if they try crew outside of the combo view, it will not work.
It that is not the case, it will not be easy to track down unfortunately.
What would be helpful if both players would send a ticket to support with the relevant information, it would be a start to attempt to corroborate on our end.
Also I know it has been reported before, Can't we just align this to the top left?
It was announced that with the portal update, nodes would be solvable by at least two in-portal crew. This is working correctly on Ultra Nightmare.
It's also working correctly for Nightmare - but only for the first four nodes. This is fine for Combo Chains 1 and 2 which only have four nodes.
When the last three Combo Chains generate, however, Node 5 can potentially have a requirements that only one crew can solve.
Below please find the exact chain we worked today 3/1 where the last node has two unique solutions. The eventual solution wound up being Mirror Zefram Cochrane with potentially-matching pool traits of Mirror Universe, Thief or Warp Theorist. Note that with the seed trait of Cultural Figure, no other crew in the game can have two of those three pool traits.
Please update the back-end logic to account for Node 5 of Nightmare runs.
Hey, let me check all this info with the dev team. Thanks for let me know.
Something does not look right. Seems like the boss is doing more damage now than before. I have not been killed using Arti in months now and first battle out of the gate with my new improved bridge, and I can't make it 90 seconds in battle.
The biggest issue we're having is one that Sims (and others) raised way back in October: crew that should have cleared a node didn't work for one player, but then did work for another. This has happened at least twice in the last two days. The first time, the crew in question was Ambassador Neelix. We're currently stuck on a node having tried every possible trait combo (screenshot). No one has cleared it yet, so we aren't sure who should do it (but I think it's either Borg Queen Jurati or Pinafore Data).
For what it's worth, I don't think my fleet ever encountered this problem before the update.
Just to add, that boss has finished and a new one started, and I'm not having the same problem, so apart from me being down 4 valor it's not an ongoing issue.
We can't continue past this error. Restarting the game has not worked for either of my accounts or for one other member of my fleet. I can see the problem on Windows 10 and my Android phone.
Yes Captain!
Is this a recurrent issue Captain? Or was this a one time scenario? Let us know, and feel free to contact our CS team if you believe compensation is required. LLAP
We have tried every possible combination of the remaining Traits. DataCore also failed to come up with an answer that worked......