The Bilitrium roadblock is a real issue that needs to be addressed. Right now it's next to impossible for anyone other than the handful of top-level whale fleets to get past bridge level 7, and definitely bridge level 9. Putting smaller amounts at the lower damage thresholds on brutal and nightmare would help a lot. Maybe putting one in the top level individual rewards too.
Along with the roadblock of minimum damage for players and fleets that just discourages smaller players and fleets.
The Bilitrium roadblock is a real issue that needs to be addressed. Right now it's next to impossible for anyone other than the handful of top-level whale fleets to get past bridge level 7, and definitely bridge level 9. Putting smaller amounts at the lower damage thresholds on brutal and nightmare would help a lot. Maybe putting one in the top level individual rewards too.
And maybe add some of these boss battle reward items into the third campaign track, too?
Fleet Admiral - Dazed & Confused 🤸🤸🙃 We are still waiting for Enterprise B, the Delta Flyer, and a Runabout! We should also have a TNG season 1 red shirt LT JG Worf, and a "Far Beyond The Stars" DS9 episode crew collection!
The Bilitrium roadblock is a real issue that needs to be addressed. Right now it's next to impossible for anyone other than the handful of top-level whale fleets to get past bridge level 7, and definitely bridge level 9. Putting smaller amounts at the lower damage thresholds on brutal and nightmare would help a lot. Maybe putting one in the top level individual rewards too.
Im fortunate that this isn't impacting my fleet, but I raised this day 1 that this is going to stop people from participating if they don't either add more rewards or eliminate the timer.
The Bilitrium roadblock is a real issue that needs to be addressed. Right now it's next to impossible for anyone other than the handful of top-level whale fleets to get past bridge level 7, and definitely bridge level 9. Putting smaller amounts at the lower damage thresholds on brutal and nightmare would help a lot. Maybe putting one in the top level individual rewards too.
Im fortunate that this isn't impacting my fleet, but I raised this day 1 that this is going to stop people from participating if they don't either add more rewards or eliminate the timer.
Agree. The timer and resetting of damage is a difficult obstacle to overcome. We have a full fleet with people at all levels and I have a sneaking suspicion that us making it past the brutal boss in 24 hours will be akin to Sisyphus finally making it to the summit (or if you do not know Sisyphus, Geordi getting a second date). Don’t get me wrong, I like the challenge, but feel it is not a realistic goal for many fleets within that current framework.
“A committee is a cul-de-sac, down which good ideas are lured and quietly strangled.” —Mark TwainMEMBER: [BoB] Barrel of Bloodwine... We are recruiting and putting the “curv” in scurvy! Best Event Finish: #3 Honor Debt: Inconceivable...Honor Bank Account: Slowly building...
I get the Sisyphus reference and I think it’s spot on.
The timer should go. Give extra rewards for defeating the boss before 24 hours instead to give fleets an incentive to get it done “quickly”.
I get the Sisyphus reference and I think it’s spot on.
The timer should go. Give extra rewards for defeating the boss before 24 hours instead to give fleets an incentive to get it done “quickly”.
Yep, the timer is just a creation to force dilithium spending but in long term practice it will just get people to stop doing boss battles at all.
Would it be possible to get a timeline for some change that adresses the artificial "cap" at e.g. level 7? (Where my fleet is stuck.) Or some communication that nothing is going to happen and we can just stop playing fbb until season 2?
Would it be possible to get a timeline for some change that adresses the artificial "cap" at e.g. level 7? (Where my fleet is stuck.) Or some communication that nothing is going to happen and we can just stop playing fbb until season 2?
Once we finalize what will be part of our next client, we'll be able to communicate more details.
Regarding the Valor purchase cost schedule, it does reset with the daily reset (5:00 UTC).
Thanks Shan for the quick answer. Fingers crossed that all will go smoothly and we'll get it soon! Many in my fleet, including myself, enjoy the new fbb, and it's unfortunate that there's currently no point in playing it, as we can no longer progress with the bridge.
Comments
Along with the roadblock of minimum damage for players and fleets that just discourages smaller players and fleets.
And maybe add some of these boss battle reward items into the third campaign track, too?
Im fortunate that this isn't impacting my fleet, but I raised this day 1 that this is going to stop people from participating if they don't either add more rewards or eliminate the timer.
Agree. The timer and resetting of damage is a difficult obstacle to overcome. We have a full fleet with people at all levels and I have a sneaking suspicion that us making it past the brutal boss in 24 hours will be akin to Sisyphus finally making it to the summit (or if you do not know Sisyphus, Geordi getting a second date). Don’t get me wrong, I like the challenge, but feel it is not a realistic goal for many fleets within that current framework.
The timer should go. Give extra rewards for defeating the boss before 24 hours instead to give fleets an incentive to get it done “quickly”.
Yep, the timer is just a creation to force dilithium spending but in long term practice it will just get people to stop doing boss battles at all.
Once we finalize what will be part of our next client, we'll be able to communicate more details.
Regarding the Valor purchase cost schedule, it does reset with the daily reset (5:00 UTC).
Nope, otherwise I would have gladly mentioned it
It should not be too much longer before we have tentative dates etc