I'd like to add to my feedback that the ism is already piling up and there's nothing really to do with it except collecting polestars into an equally growing unused pile. (Unless you're spending a lot of dilithium on crew retrieval.) Maybe the campaign and event rewards should be rebalanced. At least the single pulls provided a moment of excitement with the possibility of something good (and a little honor).
Use the extra ism to make extra pulls and increase the amount of constellations you pull. I have been doing that and getting more constellations.
I've been doing that and getting nothing but Federation, Human, Starfleet. This new game mechanic is annoying at best, trolling at worst.
Looks like you are just having a bad run, whilst I have four Star Fleet polestars, I only have one Federation and no human. I have a good variety of polestars and can target three of the four crew I want once I accrue the Quantum. Once their done, I will just add stars once Quantum is available until the next portal refresh when next targets are available. I like the new game mechanic and finds it adds new interest for me.
I'd like to add to my feedback that the ism is already piling up and there's nothing really to do with it except collecting polestars into an equally growing unused pile. (Unless you're spending a lot of dilithium on crew retrieval.) Maybe the campaign and event rewards should be rebalanced. At least the single pulls provided a moment of excitement with the possibility of something good (and a little honor).
Personally, I don't see a problem with polestars piling up. The more we have, the likelier it becomes that we'll be able to target a crew that we actually want.
The inability to target specific constellations and polestars and therefore specific crew is my main issue with the feature.
My quantum has been at 1000 for about a week now and I see no reason to use it. I have 38 unique polestars, that would allow me to target one of 166 legendaries that I can narrow down exactly by using them.
The problem is that all of those options:
- are crew that I don't want or need
- are crew that I want because I like them, but that would add nothing to my roster (so I have no reason to retrieve them now - I might as well wait for a faction event where they're bonus crew)
- are crew that I already have and I'm not willing to use a polestar that I might never see again to add a star on a crew that I already have
In my opinion the polestar acquisition process is too RNG-heavy. There should be a way to target and obtain specific constellations or polestars, at least occasionally (as event rewards, in packs, through crew dismissal or offers...). It would make the whole feature more interesting and less frustrating.
Maybe I've been lucky with the polestars, or maybe it's that there's no crew I particularly want, so I mainly plug away adding stars. Ergo there are many combinations that work. I'm only using, what, 4 polestars every 3 weeks? Have about 50 polestars or so, and some 40k ism. Ism just doesn't seem very precious to me, I'd rather have some single pulls back in the ranked rewards eg.
To me the ISM in the rewards is worth a lot more than the single pulls, as it gives me a small chance to obtain polestars that would allow me to target the one or two cards that I really want.
So between the ISM and the single pulls, I definitely prefer the ISM. Between single pulls and rarity constellations, I'm not so sure though
This new feature has already become a bit of an afterthought for me, within a month of being released.
I echo the sentiments that ISM is building to huge levels, even when doing 8-10 scans every day (scan + ad 4/5 times), especially if you purchase the monthly campaign.
When you finally do get a constellation, the odds are terrible to get a polestar you actually want.
Quantum should theoretically be the limiting factor, once a significant inventory of polestars has been built up. When it is filled it pressures you to retrieve a crew, otherwise you're not maximizing the most limited resource, if it sits day after day not collecting more quantum. Ideally the cap should be raised to more than just a little beyond 1 max cost retrieval.
Aside from that, I'm struggling with my strategy for polestars/quantum - do I add stars for existing crew or get new crew I need/want?
Adding stars
+ good way to strengthen existing crew, especially those it feels like a waste to use a cite on
- seems like a waste of polestars/quantum to not retrieve new and/or better crew
Getting new crew
+ helps fill skill or skill combo gaps, or get crew I just personally want
- I could see crew slots becoming an issue, as you are choosing to add more 1/5 crew (with the intent of citing them)
This new feature has already become a bit of an afterthought for me, within a month of being released.
I echo the sentiments that ISM is building to huge levels, even when doing 8-10 scans every day (scan + ad 4/5 times), especially if you purchase the monthly campaign.
When you finally do get a constellation, the odds are terrible to get a polestar you actually want.
Quantum should theoretically be the limiting factor, once a significant inventory of polestars has been built up. When it is filled it pressures you to retrieve a crew, otherwise you're not maximizing the most limited resource, if it sits day after day not collecting more quantum. Ideally the cap should be raised to more than just a little beyond 1 max cost retrieval.
Aside from that, I'm struggling with my strategy for polestars/quantum - do I add stars for existing crew or get new crew I need/want?
Adding stars
+ good way to strengthen existing crew, especially those it feels like a waste to use a cite on
- seems like a waste of polestars/quantum to not retrieve new and/or better crew
Getting new crew
+ helps fill skill or skill combo gaps, or get crew I just personally want
- I could see crew slots becoming an issue, as you are choosing to add more 1/5 crew (with the intent of citing them)
Much like how kids quickly forget about their new, shiny toys after a couple of weeks, the shine has come off of this game-changing feature after TP/WRG's initial launch and gift packs of resources...
I hope that inevitable adjustments/tweaks and promised Phase 2 and Phase 3 enhancements will help make Crew Retrieval more relevant to more players, but until then, it is business as usual.
I don’t know if it’s been answered or posted but if I narrow it down to a single 4* and a single 5*, is it a 50:50 chance of either or is it more like 90:10 like a pack?
I don’t know if it’s been answered or posted but if I narrow it down to a single 4* and a single 5*, is it a 50:50 chance of either or is it more like 90:10 like a pack?
Another idea, instead of the useless rarity constellation, how about quantum in the rank rewards?
115 quantum a week. If you earn it every week, it'll be enough to earn a 5* every two weeks instead of every 19 days. It won't be a huge reduction so hopefully WRG will be ok with it, but it'll still be better than the rarity constellation yielding a 1-3*.
I have waited a couple of weeks to give my feedback (other than the amusing quip about Captain Scott being impossible to target!). So here goes.
Crew Retrieval as a stand alone feature (10/10): I like everything about it. I like hunting Constellations, I like hunting for new crew to chase, I like looking over my current roster looking for crew to add stars to, I like playing around in the Retrieval system to combine various Polestars to see what crew options come up, I like all of it.
New Scanning process (10/10): It's just better in every way, I'm not sure what else needs to be said. People can budget/plan for more scans or just get their daily recommended dosage in one sitting, it is much better.
Polestars (1/10): I have really tried to be patient with the Polestars, but I very strongly dislike them. Or rather, I very strongly dislike that the system seems built to give us the worst Polestars possible from every Constellation. I chased rank two weeks ago in part to get 6 Rarity Constellations, and FIVE of them were 1*-3* (the 6th was 4*, so effectively all 6 were a waste of 6,000 ISM - and to echo the feedback from practically everyone, why do 1*, 2*, and 3* Polestars even exist?!) and I was scanning beyond my means for almost two weeks chasing Crew Constellations and every time I get one and opened it it gives me the worst possible Polestar.
This ENTIRE feature becomes essentially unusable when the players are unable to acquire useful Polestars. TP, I desperately want to use this thing, it is really cool. I've got thousands of dilithium and hundreds of millions of credits banked to use it, I simply do not understand why it is so impossible to get useful Polestars. I do not know what the fix is but as it stands now I am not using this feature despite it being so awesome because your reluctance to give us good Polestars is preventing me from using it! Help me help you get my dilithium!
I chased rank two weeks ago in part to get 6 Rarity Constellations, and FIVE of them were 1*-3* (the 6th was 4*, so effectively all 6 were a waste of 6,000 ISM - and to echo the feedback from practically everyone, why do 1*, 2*, and 3* Polestars even exist?!)
I'm with you @Bylo Band – I have been able to do exactly ONE crew retrieval so far, because of the horrible polestar collection I already have. Kriosian, really? I wonder what they were thinking on a few of these...
I'm with you @Bylo Band – I have been able to do exactly ONE crew retrieval so far, because of the horrible polestar collection I already have. Kriosian, really? I wonder what they were thinking on a few of these...
For me, it's my collection of 7 Human and 5 Starfleet polestars that is trying my patience. The fact that the ones I have the most of appear at the top of the list are only serving to reinforce the annoyance.
I would love to see a bit of weighing happen so that we aren't swimming in those super common ones.
There’s definitely a few major issues to address:
Rarity polestars: 1*, 2*, and even 3* are completely useless. 4* could be used to target that last star on a card to freeze, so at least there’s a possibility of being used. The useless nature of those four is only accentuated by the absolute essentialness of the 5*! You are going to be retrieving 5* 99% of the time, and the field is going to be filled with frozen losers you desperately want to exclude. This needs to be addressed, I think.
Skill and Rarity polestars: Are these REALLY only going to be available through ranked rewards? I don’t think that’s very helpful to a great many players. They are often the best way to get to the final step of an exclusive field of one crew, and to only allow the best most advanced players access to them seems counter productive.
New polestars: how about one that eliminates all crew you already have immortalized? Or even just those that are frozen?
Human, Federation and Starfleet polestars: these are starting to pile up... would be great to have a way to recycle or swap them, even if it’s just like 10 polestars gets you a random constellation...
Maybe I've been lucky with the polestars, or maybe it's that there's no crew I particularly want, so I mainly plug away adding stars. Ergo there are many combinations that work. I'm only using, what, 4 polestars every 3 weeks? Have about 50 polestars or so, and some 40k ism. Ism just doesn't seem very precious to me, I'd rather have some single pulls back in the ranked rewards eg.
I have waited a couple of weeks to give my feedback (other than the amusing quip about Captain Scott being impossible to target!). So here goes.
Crew Retrieval as a stand alone feature (10/10): I like everything about it. I like hunting Constellations, I like hunting for new crew to chase, I like looking over my current roster looking for crew to add stars to, I like playing around in the Retrieval system to combine various Polestars to see what crew options come up, I like all of it.
New Scanning process (10/10): It's just better in every way, I'm not sure what else needs to be said. People can budget/plan for more scans or just get their daily recommended dosage in one sitting, it is much better.
Polestars (1/10): I have really tried to be patient with the Polestars, but I very strongly dislike them. Or rather, I very strongly dislike that the system seems built to give us the worst Polestars possible from every Constellation. I chased rank two weeks ago in part to get 6 Rarity Constellations, and FIVE of them were 1*-3* (the 6th was 4*, so effectively all 6 were a waste of 6,000 ISM - and to echo the feedback from practically everyone, why do 1*, 2*, and 3* Polestars even exist?!) and I was scanning beyond my means for almost two weeks chasing Crew Constellations and every time I get one and opened it it gives me the worst possible Polestar.
This ENTIRE feature becomes essentially unusable when the players are unable to acquire useful Polestars. TP, I desperately want to use this thing, it is really cool. I've got thousands of dilithium and hundreds of millions of credits banked to use it, I simply do not understand why it is so impossible to get useful Polestars. I do not know what the fix is but as it stands now I am not using this feature despite it being so awesome because your reluctance to give us good Polestars is preventing me from using it! Help me help you get my dilithium!
I have a feature idea for both of you, and anyone else despairing about what polestars they get:
Polestar Retrieval
1) Every Gauntlet round victory grants you, in addition to Trophies, Merits/Credits, and streak rewards, a new currency: Phlebotinum. You get 100 Phlebotinum for every victory and 100 additional Phlebotinum for every additional victory in a streak (200 for the second battle, 500 for the fifth) up to a maximum of 1500 Phlebotinum.
2) Scans paid for with ISM will now top out at 1300, and start costing Phlebotinum (with identical costs and cost increases per scan) thereafter.
3) Phlebotinum Scans will occasionally drop yet another inventory item: Unobtainium Shards. Each successful scan will drop 50 Shards.
4) Add Unobtainium Shards to Constellations to block out Polestars you don’t want to receive. Each blocked Polestar option costs 275 Shards.
5) Crack open Constellations with these Shard-fueled blockers to get the exact Polestars you need. Celebrate the new feature by receiving 500 free Unobtainium Shards and one (1) White Rabbit Constellation.
Disclaimer: this should clearly be taken as a joke, I didn’t do any math to see if this would even work on a reasonable time frame.
The variety is no good. Every constellation I open I receive only Federation, Human, or sometimes civilian. This is useless. Make more choices come in.
The thing is, by design, you are more likely to receive "useless" polestars. The ones that filter less crew are therefore the ones present in more crew, so you are more likely to get a constallation of said crew, so more likely to get one of those polestars.
Still, you can find some uses in 3 polestars combos (Human or Federation can be useful for Braxton, any of those two + Pilot + Saboteur)
The thing is, by design, you are more likely to receive "useless" polestars. The ones that filter less crew are therefore the ones present in more crew, so you are more likely to get a constallation of said crew, so more likely to get one of those polestars.
Still, you can find some uses in 3 polestars combos (Human or Federation can be useful for Braxton, any of those two + Pilot + Saboteur)
Yep. There are combinations out there where a couple common polestars combine for good crew. I don't know if anyone has put that list together yet.
Also useless plus common ones can have a nice combination. I got species 8472 and figured that's a waste. But that plus human gives me Boothby Replicant. So a random one that I thought would yield nothing, plus a super common one yields a top crew.
I have a suggestion to solve the 1-4 star rarity polestars problem: if you use only those polestars, the Quantum cost should be very small. For example: using just a Common polestar it should be 1 Quantum (or Q); Uncommon would be 10Q; Rare 20Q; and Super Rare 50Q (this last one is most important to get right, as almost everyone still needs some SR stars). All these numbers are just off the top of my head, but the idea is that we should be able to use them immediately with only a minor hit to our Q recharge.
For comparison, these are the current rates:
Common - **I don't know this one, as I don't have a common polestar**
Uncommon - 300Q
Rare - 500Q
Super Rare - 800Q
Legendary - 900Q
Just think about it, using just those single polestars we'd be pulling from huge pools. Also, almost all advanced players would only be doing them to get a small amount of honor and to cut down on their polestar inventories. The 5* should stay high, since this is what advanced players most want, but it shouldn't stay at the current 900Q level, as we would still be drawing from a pool in the several hundreds. I really don't think any of this will upset the balance of the game or it's economy, as I can get a random Common card in the credit portal for 10K credits.
So in short: using just the rarity polestars, the Quantum costs should be cut significantly. Then ramp them up as we use more polestars, just like what happens with the credit cost.
I have a suggestion to solve the 1-4 star rarity polestars problem: if you use only those polestars, the Quantum cost should be very small. For example: using just a Common polestar it should be 1 Quantum (or Q); Uncommon would be 10Q; Rare 20Q; and Super Rare 50Q (this last one is most important to get right, as almost everyone still needs some SR stars). All these numbers are just off the top of my head, but the idea is that we should be able to use them immediately with only a minor hit to our Q recharge.
For comparison, these are the current rates:
Common - **I don't know this one, as I don't have a common polestar**
Uncommon - 300Q
Rare - 500Q
Super Rare - 800Q
Legendary - 900Q
Just think about it, using just those single polestars we'd be pulling from huge pools. Also, almost all advanced players would only be doing them to get a small amount of honor and to cut down on their polestar inventories. The 5* should stay high, since this is what advanced players most want, but it shouldn't stay at the current 900Q level, as we would still be drawing from a pool in the several hundreds. I really don't think any of this will upset the balance of the game or it's economy, as I can get a random Common card in the credit portal for 10K credits.
So in short: using just the rarity polestars, the Quantum costs should be cut significantly. Then ramp them up as we use more polestars, just like what happens with the credit cost.
Agree completely with this.
Common polestar cost is 100Q.
Not that I would ever use it, nor do I believe most people would. The only exception would be to get a final Common to complete the set, but with how common they are, why not just wait for them to pop up naturally and save the valuable Quantum?
On an unrelated note, this was today's retrieval. He is also my first where I didn't use a Federation, Starfleet or Human polestar to narrow down a specific 5* Tier 1 or 2 crew. Just to show that those "garbage" polestars can be useful.
The 19 free constellations at the start gave me a false positive for enthusiasm. Now that I’ve used the few good polestars from that, it’s been mostly another blah, junk, I hate rng reaction. I’ve had horrid luck with every aspect lately. Scans never produce constellations early, always several tries at least. The polestars have been nothing but the most common of sorts. Don’t even get me started on the junk rarity constellations from the event rewards. I haven’t even managed a super rare yet, which wouldnt do me any good anyhow. If there is one thing for me that has always been a turnoff for this game it’s been the rng. This just seems to be another example. I quit spending back in December and I have found that at least when rng gives me five across the face as the norm, I can laugh it off as an expected occurrence. I was hoping for two legendary citation campaigns, the honor sale which still hangs in the balance since they can’t just post the dang date, and maybe some non rng money chasing development, to get me excited and re-engage both my attitude and spending with the game but that obviously just isn’t going to happen. I’ll just continue to grind along and chuckle at rng and be happy with free to play. Rant over.
While I sympathize with your RNG frustrations, most of your examples are not horrid luck, but by design...
Scans never produce constellations early, always several tries at least.
Since the percent chance at discovering a Constellation resets at 1% incrementing by 2% per unsuccessful scan, they would not often produce Constellations early. On average, you should find one every 2 or 3 days.
The polestars have been nothing but the most common of sorts.
Since the most common traits in the player pool are Human, Federation, and Starfleet, it only makes sense that you would accumulate the most common ones faster than rarer ones.
So I do not think these examples are RNG slapping you in the face, but RNG doing what it is supposed to do.
Got my Quantum up and used 4 polestars for one of the cards I have been waiting on "White Rabbit"
That's going to be the next one I do after tomorrow. I've been chasing Satan's Robot forever, and hit the hologram polestar I needed the other day, so I'll retrieve him tomorrow and White Rabbit next time since I have those polestars already.
Comments
Looks like you are just having a bad run, whilst I have four Star Fleet polestars, I only have one Federation and no human. I have a good variety of polestars and can target three of the four crew I want once I accrue the Quantum. Once their done, I will just add stars once Quantum is available until the next portal refresh when next targets are available. I like the new game mechanic and finds it adds new interest for me.
Personally, I don't see a problem with polestars piling up. The more we have, the likelier it becomes that we'll be able to target a crew that we actually want.
The inability to target specific constellations and polestars and therefore specific crew is my main issue with the feature.
My quantum has been at 1000 for about a week now and I see no reason to use it. I have 38 unique polestars, that would allow me to target one of 166 legendaries that I can narrow down exactly by using them.
The problem is that all of those options:
- are crew that I don't want or need
- are crew that I want because I like them, but that would add nothing to my roster (so I have no reason to retrieve them now - I might as well wait for a faction event where they're bonus crew)
- are crew that I already have and I'm not willing to use a polestar that I might never see again to add a star on a crew that I already have
In my opinion the polestar acquisition process is too RNG-heavy. There should be a way to target and obtain specific constellations or polestars, at least occasionally (as event rewards, in packs, through crew dismissal or offers...). It would make the whole feature more interesting and less frustrating.
So between the ISM and the single pulls, I definitely prefer the ISM. Between single pulls and rarity constellations, I'm not so sure though
I echo the sentiments that ISM is building to huge levels, even when doing 8-10 scans every day (scan + ad 4/5 times), especially if you purchase the monthly campaign.
When you finally do get a constellation, the odds are terrible to get a polestar you actually want.
Quantum should theoretically be the limiting factor, once a significant inventory of polestars has been built up. When it is filled it pressures you to retrieve a crew, otherwise you're not maximizing the most limited resource, if it sits day after day not collecting more quantum. Ideally the cap should be raised to more than just a little beyond 1 max cost retrieval.
Aside from that, I'm struggling with my strategy for polestars/quantum - do I add stars for existing crew or get new crew I need/want?
Adding stars
+ good way to strengthen existing crew, especially those it feels like a waste to use a cite on
- seems like a waste of polestars/quantum to not retrieve new and/or better crew
Getting new crew
+ helps fill skill or skill combo gaps, or get crew I just personally want
- I could see crew slots becoming an issue, as you are choosing to add more 1/5 crew (with the intent of citing them)
Much like how kids quickly forget about their new, shiny toys after a couple of weeks, the shine has come off of this game-changing feature after TP/WRG's initial launch and gift packs of resources...
I hope that inevitable adjustments/tweaks and promised Phase 2 and Phase 3 enhancements will help make Crew Retrieval more relevant to more players, but until then, it is business as usual.
50/50
115 quantum a week. If you earn it every week, it'll be enough to earn a 5* every two weeks instead of every 19 days. It won't be a huge reduction so hopefully WRG will be ok with it, but it'll still be better than the rarity constellation yielding a 1-3*.
Crew Retrieval as a stand alone feature (10/10): I like everything about it. I like hunting Constellations, I like hunting for new crew to chase, I like looking over my current roster looking for crew to add stars to, I like playing around in the Retrieval system to combine various Polestars to see what crew options come up, I like all of it.
New Scanning process (10/10): It's just better in every way, I'm not sure what else needs to be said. People can budget/plan for more scans or just get their daily recommended dosage in one sitting, it is much better.
Polestars (1/10): I have really tried to be patient with the Polestars, but I very strongly dislike them. Or rather, I very strongly dislike that the system seems built to give us the worst Polestars possible from every Constellation. I chased rank two weeks ago in part to get 6 Rarity Constellations, and FIVE of them were 1*-3* (the 6th was 4*, so effectively all 6 were a waste of 6,000 ISM - and to echo the feedback from practically everyone, why do 1*, 2*, and 3* Polestars even exist?!) and I was scanning beyond my means for almost two weeks chasing Crew Constellations and every time I get one and opened it it gives me the worst possible Polestar.
This ENTIRE feature becomes essentially unusable when the players are unable to acquire useful Polestars. TP, I desperately want to use this thing, it is really cool. I've got thousands of dilithium and hundreds of millions of credits banked to use it, I simply do not understand why it is so impossible to get useful Polestars. I do not know what the fix is but as it stands now I am not using this feature despite it being so awesome because your reluctance to give us good Polestars is preventing me from using it! Help me help you get my dilithium!
Ouch!
For me, it's my collection of 7 Human and 5 Starfleet polestars that is trying my patience. The fact that the ones I have the most of appear at the top of the list are only serving to reinforce the annoyance.
I would love to see a bit of weighing happen so that we aren't swimming in those super common ones.
Rarity polestars: 1*, 2*, and even 3* are completely useless. 4* could be used to target that last star on a card to freeze, so at least there’s a possibility of being used. The useless nature of those four is only accentuated by the absolute essentialness of the 5*! You are going to be retrieving 5* 99% of the time, and the field is going to be filled with frozen losers you desperately want to exclude. This needs to be addressed, I think.
Skill and Rarity polestars: Are these REALLY only going to be available through ranked rewards? I don’t think that’s very helpful to a great many players. They are often the best way to get to the final step of an exclusive field of one crew, and to only allow the best most advanced players access to them seems counter productive.
New polestars: how about one that eliminates all crew you already have immortalized? Or even just those that are frozen?
Human, Federation and Starfleet polestars: these are starting to pile up... would be great to have a way to recycle or swap them, even if it’s just like 10 polestars gets you a random constellation...
I have a feature idea for both of you, and anyone else despairing about what polestars they get:
Polestar Retrieval
1) Every Gauntlet round victory grants you, in addition to Trophies, Merits/Credits, and streak rewards, a new currency: Phlebotinum. You get 100 Phlebotinum for every victory and 100 additional Phlebotinum for every additional victory in a streak (200 for the second battle, 500 for the fifth) up to a maximum of 1500 Phlebotinum.
2) Scans paid for with ISM will now top out at 1300, and start costing Phlebotinum (with identical costs and cost increases per scan) thereafter.
3) Phlebotinum Scans will occasionally drop yet another inventory item: Unobtainium Shards. Each successful scan will drop 50 Shards.
4) Add Unobtainium Shards to Constellations to block out Polestars you don’t want to receive. Each blocked Polestar option costs 275 Shards.
5) Crack open Constellations with these Shard-fueled blockers to get the exact Polestars you need. Celebrate the new feature by receiving 500 free Unobtainium Shards and one (1) White Rabbit Constellation.
Disclaimer: this should clearly be taken as a joke, I didn’t do any math to see if this would even work on a reasonable time frame.
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Captain Zombie's Combo chain calculator
Still, you can find some uses in 3 polestars combos (Human or Federation can be useful for Braxton, any of those two + Pilot + Saboteur)
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Captain Zombie's Combo chain calculator
Yep. There are combinations out there where a couple common polestars combine for good crew. I don't know if anyone has put that list together yet.
Also useless plus common ones can have a nice combination. I got species 8472 and figured that's a waste. But that plus human gives me Boothby Replicant. So a random one that I thought would yield nothing, plus a super common one yields a top crew.
Culber. He has some command and event possibilities. Just slightly lower voyage score.
Also more likely to make events. :Thumbsup:
Both are immortal on my crew and Culber gets way more use. Tainer is no slouch, I just find Culber more versatile.
For comparison, these are the current rates:
Common - **I don't know this one, as I don't have a common polestar**
Uncommon - 300Q
Rare - 500Q
Super Rare - 800Q
Legendary - 900Q
Just think about it, using just those single polestars we'd be pulling from huge pools. Also, almost all advanced players would only be doing them to get a small amount of honor and to cut down on their polestar inventories. The 5* should stay high, since this is what advanced players most want, but it shouldn't stay at the current 900Q level, as we would still be drawing from a pool in the several hundreds. I really don't think any of this will upset the balance of the game or it's economy, as I can get a random Common card in the credit portal for 10K credits.
So in short: using just the rarity polestars, the Quantum costs should be cut significantly. Then ramp them up as we use more polestars, just like what happens with the credit cost.
Agree completely with this.
Common polestar cost is 100Q.
Not that I would ever use it, nor do I believe most people would. The only exception would be to get a final Common to complete the set, but with how common they are, why not just wait for them to pop up naturally and save the valuable Quantum?
On an unrelated note, this was today's retrieval. He is also my first where I didn't use a Federation, Starfleet or Human polestar to narrow down a specific 5* Tier 1 or 2 crew. Just to show that those "garbage" polestars can be useful.
Since the percent chance at discovering a Constellation resets at 1% incrementing by 2% per unsuccessful scan, they would not often produce Constellations early. On average, you should find one every 2 or 3 days.
Since the most common traits in the player pool are Human, Federation, and Starfleet, it only makes sense that you would accumulate the most common ones faster than rarer ones.
So I do not think these examples are RNG slapping you in the face, but RNG doing what it is supposed to do.
That's going to be the next one I do after tomorrow. I've been chasing Satan's Robot forever, and hit the hologram polestar I needed the other day, so I'll retrieve him tomorrow and White Rabbit next time since I have those polestars already.